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4 kirjaa tekijältä Amber Case

A Kids Book About Technology

A Kids Book About Technology

Amber Case

DORLING KINDERSLEY LTD
2025
sidottu
Teach kids to build a healthy relationship with the technology in their lives!This is a kids’ book about technology. Did you know that we’re all cyborgs? It’s true! We use technology every day in all aspects of our lives – but that's not a bad thing! The problem is when we let it take over our lives.This book was made to help kids aged 5-9 (and their grownups) reflect on their relationship with technology and learn to embrace the benefits of balance by being unplugged every now and then.A Kids Book About Technology features: A large and bold, yet minimalist font design that allows kids freedom to imagine themselves in the words on the pages.A friendly, approachable, empowering and child-appropriate tone throughout.An incredible and diverse group of authors in the series who are experts or have first-hand experience of the topic.Tackling important discourse together! The A Kids Book About titles are best used when read together. Helping to kickstart important, challenging, and empowering conversations for kids and their grown-ups through beautiful and thought-provoking pages. The series supports an incredible and diverse group of authors, who are either experts in their field, or have first-hand experience on the topic. A Kids Co. is a new kind of media company enabling kids to explore big topics in a new and engaging way, with a growing series of books, podcasts and blogs made to empower. Learn more about us online by searching for A Kids Co.
Calm Technology

Calm Technology

Amber Case

O'Reilly Media, Inc, USA
2016
nidottu
How can you design technology that becomes a part of a user's life and not a distraction from it? This practical book explores the concept of calm technology, a method for smoothly capturing a user's attention only when necessary, while calmly remaining in the background most of the time. You'll learn how to design products that work well, launch well, are easy to support, easy to use, and remain unobtrusive. Author Amber Case presents ideas first introduced by researchers at Xerox PARC in 1995, and explains how they apply to our current technology landscape, especially the Internet of Things. This book is ideal for UX and product designers, managers, creative directors, and developers. You'll learn: The importance and challenge of designing technology that respects our attention Principles of calm design-peripheral attention, context, and ambient awareness Calm communication patterns-improving attention through a variety of senses Exercises for improving existing products through calm technology Principles and patterns of calm technology for companies and teams The origins of calm technology at Xerox PARC
A Kids Book About Technology

A Kids Book About Technology

Amber Case

Kids Book about
2023
sidottu
We're all cyborgs. It's true We use technology every day in all aspects of our lives-but that's not a bad thing The problem is when we let it take over our lives. This book will help kids and grownups alike reflect on their relationship with technology and learn to embrace the benefits of being unplugged.Core themes in this book: Balance, Feelings, Life, TimeMeet A Kids Co., a new kind of media company with a collection of beautifully designed books that kickstart challenging, empowering, and important conversations for kids and their grownups.
Designing with Sound

Designing with Sound

Amber Case; Aaron Day

O'Reilly Media, Inc, USA
2018
nidottu
Sound can profoundly impact how people interact with your product. Well-designed sounds can be exceptionally effective in conveying subtle distinctions, emotion, urgency, and information without adding visual clutter. In this practical guide, Amber Case and Aaron Day explain why sound design is critical to the success of products, environments, and experiences. Just as visual designers have a set of benchmarks and a design language to guide their work, this book provides a toolkit for the auditory experience, improving collaboration for a wide variety of stakeholders, from product developers to composers, user experience designers to architects. You’ll learn a complete process for designing, prototyping, and testing sound. In two parts, this guide includes: Past, present, and upcoming advances in sound design Principles for designing quieter products Guidelines for intelligently adding and removing sound in interactions When to use voice interfaces, how to consider personalities, and how to build a knowledge map of queries Working with brands to create unique and effective audio logos that will speak to your customers Adding information using sonification and generative audio