Limitless Monsters contains one hundred monsters ready to drop into any 5th Edition campaign setting, filling in the gaps in the original 5E source material. But these aren't just monsters, they're designed to save the GM time and trouble, adding Lore checks to simplify game play, pregenerated treasure relevant to the beast, harvest mechanics and monster tactics. Every monster includes three Further Adventure hooks to help inspire the GM expand on the encounter, a total of 300 writing prompts to help expand any campaign setting.
One hundred Allies, Contacts, Quest Givers, Foes, and Merchants to expand your 5th Edition campaign world. Four Arch Enemies scale with the players through each tier of play, coming back for more. Full stat blocks and pregenerated treasure for every NPC. Merchant stores included items and pricing. Includes a handful of new magic items, spells, and other fun. Over 300 Further Adventuretm hooks to provide writing inspiration for how to continue the adventure.
5th Edition Adventure (Levels 1-6) Detailed NPCs, Locations, and Setting New monsters, spells, and magic items Pre-rolled treasure to reduce DM prep time. Further Adventure(TM) hooks connect side quests and storyAvailable as Full-color PDF, and Hardcover print book.
100 more NPC Allies, Contacts, Foes, and Merchants for any 5th Edition campaign setting.New monsters, spells, and magic itemsPre-rolled treasure to reduce DM prep time300+ Further Adventure(TM) hooks to inspire your gameAllies are heroes that will adventure with the party, who will put their lives on the line for them and seek to help the world become a better place through sacrifice and a focus on the greater good. By adding an ally to your party, you can raise the Challenge Rating of the encounter.Contacts provide quest hooks, services, and information for the party. They're more likely to help the party if they're being paid. Contacts are unlikely to put their lives on the line for the party, so be careful.Foes level up when the party levels up, and have the opportunity to return time and again in each tier of play. A minor enemy now could become a major threat later in the game. They're not strictly enemies, though, as it may only be their goals that are at odds with the party. Sometimes they may even be allies early in the game, or contacts providing quest hooks, before they come into their own power later.Merchants provide materials, quest hooks, services, weapons, and armor for payment. Most of the time the payment is coinage, other times it may be favors or side quests. Prices may vary, you may need to haggle.
A perfect world for wild adventure on its own, or pieces and parts ready to expand any 5th Edition campaign world.Expanded combat and spell mechanics, new classes, and exploration in shattered worlds - An endless Sea Eternal setting, including NPCs, monsters, magic items, spells, non-combat character classes, and a host of new 5E game mechanics for different styles of play.Available as Full-color PDF, and Hardcover print book. Includes Further Adventure(TM) hooks to inspire your game
173 new DnD 5e encounters to expand your campaign setting, fill in sandbox or hex crawl adventures, and provide inspiration for writing your own campaigns. Encounters can easily be strung together to create thousands of possible quests and adventures. Seventeen distinct environments, including new monsters, spells, and magic items. Pre-rolled treasure to reduce DM prep time, and Over 500 Further AdventureTM hooks to aid in writing follow-up quests.
Go beyond simple random encounters in your 5th Edition campaign, these encounters can fill your sandbox world, or provide inspiration for your setting. Expands on our first volume with OGL stat blocks for all monsters. Creative, CR appropriate treasure, 300+ Further Adventure writing prompts
173 new DnD 5e encounters to expand your campaign setting, fill in sandbox or hex crawl adventures, and provide inspiration for writing your own campaigns. Encounters can easily be strung together to create thousands of possible quests and adventures. Seventeen distinct environments, including new monsters, spells, and magic items. Pre-rolled treasure to reduce DM prep time, and Over 500 Further AdventureTM hooks to aid in writing follow-up quests.
Go beyond simple random encounters in your 5th Edition campaign, these encounters can fill your sandbox world, or provide inspiration for your setting. Expands on our first volume with OGL stat blocks for all monsters. Creative, CR appropriate treasure, 300+ Further Adventure writing prompts
A collection of new non-combat random encounters that can be dropped into any fantasy setting. Crafting, Exploration, Magic Item Creation, Mini-Games, Mysteries, Puzzles, Skill Challenges, Traps, and Role-play challenges usable with any TTRPG system with a simple keyword-based system.Running games is like writing flash fiction week after week for your table. Limitless Non-Combat encounters can be used to craft a random encounter table for travel and exploration, to fill in the hexes of a sandbox, or whenever your players wander to a location for which you had not yet prepared. Feel free to change the names, treasures, and the number of creatures as you see fit.We've designed our keyword-based system that provides you useful information about an NPC, a skill challenge, hazard, or treasure. These keywords correspond directly to levels of difficulty. When an encounter reads"This trap does a dangerous amount of damage.", you may come up with your own values for this challenge, or you may look up conversions for your game system in the Appendix. For example, in 5E, this corresponds to a d12. Feel free to adjust the conversions as you see fit, you know your table best. This gives you the flexibility to alter encounters to your needs and game system, but also provides you usable numbers if you need them.Each Limitless Encounter will have a Further Adventure(tm) section to give the DM three ideas for additional quests that could spring from a seemingly random encounter. These hooks are merely suggestions for continuing a plot and should be used or ignored at your discretion. For example, if a hook suggests that the Duchess was the murderer, that is a just a possible twist you could build from and needn't be acted upon if it would disrupt your campaign.This is a toolbox ready to help you create a richer campaign world, for those encounters that might be more difficult to create.Includes ongoing murder investigation encounters that can be added to any campaign world, or used as a complete sidequest.
You wake in a cave, with amnesia. While you explore, you slowly discover who you are, and how you became lost. The broken and dangerous cave system reveals part of a temple to a lawful good goddess that befell a calamity. As pieces of your memory return, you realize that you must race against time to help your mentor battle an ancient evil. But, for now, you are alone and Lost in the Dark.Can't get the group together, but want to play 5th Edition? Grab some dice and get ready to escape mysterious caves in over 200 pages of solo 5E adventure. We've created a complete adventure from character generation to your first boss battle. Suitable for new players who might not have a regular group to play.
173 new DnD 5e encounters to expand your campaign setting, fill in sandbox or hex crawl adventures, and provide inspiration for writing your own campaigns. Encounters can easily be strung together to create thousands of possible quests and adventures. Seventeen distinct environments, including new monsters, spells, and magic items. Pre-rolled treasure to reduce DM prep time, and Over 500 Further AdventureTM hooks to aid in writing follow-up quests.