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6 kirjaa tekijältä Casey Reas, Ben Fry

Processing

Processing

Casey Reas; Ben Fry

MIT Press
2014
sidottu
The new edition of an introduction to computer programming within the context of the visual arts, using the open-source programming language Processing; thoroughly updated throughout. The visual arts are rapidly changing as media moves into the web, mobile devices, and architecture. When designers and artists learn the basics of writing software, they develop a new form of literacy that enables them to create new media for the present, and to imagine future media that are beyond the capacities of current software tools. This book introduces this new literacy by teaching computer programming within the context of the visual arts. It offers a comprehensive reference and text for Processing (www.processing.org), an open-source programming language that can be used by students, artists, designers, architects, researchers, and anyone who wants to program images, animation, and interactivity. Written by Processing's cofounders, the book offers a definitive reference for students and professionals. Tutorial chapters make up the bulk of the book; advanced professional projects from such domains as animation, performance, and installation are discussed in interviews with their creators.This second edition has been thoroughly updated. It is the first book to offer in-depth coverage of Processing 2.0 and 3.0, and all examples have been updated for the new syntax. Every chapter has been revised, and new chapters introduce new ways to work with data and geometry. New "synthesis" chapters offer discussion and worked examples of such topics as sketching with code, modularity, and algorithms. New interviews have been added that cover a wider range of projects. "Extension" chapters are now offered online so they can be updated to keep pace with technological developments in such fields as computer vision and electronics.InterviewsSUE.C, Larry Cuba, Mark Hansen, Lynn Hershman Leeson, Jurg Lehni, LettError, Golan Levin and Zachary Lieberman, Benjamin Maus, Manfred Mohr, Ash Nehru, Josh On, Bob Sabiston, Jennifer Steinkamp, Jared Tarbell, Steph Thirion, Robert Winter
Introducción a p5.js

Introducción a p5.js

Casey Reas; Ben Fry

Processing Foundation
2018
nidottu
Aprende a programar de manera entretenida, bosquejando gr ficas computacionales interactivas Introducci n a p5.js contiene t cnicas que pueden ser aplicadas a juegos, animaciones e interfaces. p5.js es una nueva interpretaci n de Processing escrita en JavaScript, que permite interactuar f cilmente con objetos HTML5, incluyendo texto, input, video, webcam y sonido. Tal como Processing, p5.js hace que la programaci n sea accesible para artistas, dise adores, educadores, y principiantes. Escrito por la desarrolladora l der de p5.js y los fundadores de Processing, este libro brinda una introducci n a las posibilidades creativas de la Web actual, usando JavaScript y HTML.- Con Introducci n a p5.js podr s: Aprender r pidamente los conceptos b sicos de programaci n, desde variables a objetos Entender los fundamentos de la gr fica computacional Crear gr ficas interactivas con proyectos f ciles de seguir Aprender a aplicar t cnicas de visualizaci n de datos Capturar y manipular audio y video de la webcam en el navegador
Getting Started with Processing, 2E

Getting Started with Processing, 2E

Casey Reas; Ben Fry

O'Reilly Media, Inc, USA
2015
nidottu
Processing opened up the world of programming to artists, designers, educators, and beginners. This short book gently introduces the core concepts of computer programming and working with Processing. Written by the co-founders of the Processing project, Reas and Fry, Getting Started with Processing shows you how easy it is to make software and systems with interactive graphics. If you're an artist looking to develop interactive graphics programs or a programmer on your way to becoming an artist, this book will take you where you want to go. Updated with new material on graphics manipulation, data, and for the latest version of Processing.
Getting Started with p5.js

Getting Started with p5.js

Lauren Mccarthy; Ben Fry; Casey Reas

O'Reilly Media, Inc, USA
2015
nidottu
Processing opened up the world of programming to artists, designers, educators, and beginners. The p5.js JavaScript implementation of Processing reinterprets it for today's web. This short book gently introduces the core concepts of computer programming and working with Processing. Written by the co-founders of the Processing project, Reas and Fry, along with Lauren McCarthy, one of the minds behind p5.js, Getting Started with Processing gets you in on the fun!
Getting Started with Processing.py

Getting Started with Processing.py

Allison Parrish; Ben Fry; Casey Reas

O'Reilly Media, Inc, USA
2016
nidottu
Processing opened up the world of programming to artists, designers, educators, and beginners. The Processing.py Python implementation of Processing reinterprets it for today's web. This short book gently introduces the core concepts of computer programming and working with Processing. Written by the co-founders of the Processing project, Reas and Fry, along with co-author Allison Parrish, Getting Started with Processing.py is your fast track to using Python's Processing mode.
10 PRINT CHR$(205.5+RND(1)); : GOTO 10

10 PRINT CHR$(205.5+RND(1)); : GOTO 10

Nick Montfort; Patsy Baudoin; John Bell; Ian Bogost; Jeremy Douglass; Mark C. Marino; Michael Mateas; Casey Reas; Mark Sample; Noah Vawter

MIT Press
2014
pokkari
A single line of code offers a way to understand the cultural context of computing.This book takes a single line of code-the extremely concise BASIC program for the Commodore 64 inscribed in the title-and uses it as a lens through which to consider the phenomenon of creative computing and the way computer programs exist in culture. The authors of this collaboratively written book treat code not as merely functional but as a text-in the case of 10 PRINT, a text that appeared in many different printed sources-that yields a story about its making, its purpose, its assumptions, and more. They consider randomness and regularity in computing and art, the maze in culture, the popular BASIC programming language, and the highly influential Commodore 64 computer.