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5 kirjaa tekijältä Chris Bateman

Wikipedia Knows Nothing

Wikipedia Knows Nothing

Chris Bateman

Lulu.com
2016
nidottu
What does the Wikipedia know, and how can it know it? More to the point, how can anyone using an anonymously edited source, the contents of which change on a daily basis, know that what they are reading constitutes knowledge? In this provocative challenge to contemporary concepts of objectivity, four figures of knowledge - the Wikipedia, scientific experiments, anonymous peer review, and school education - are investigated in order to question the way we understand the world around us.
Chaos Ethics

Chaos Ethics

Chris Bateman

John Hunt Publishing
2014
nidottu
Balance has no meaning for a politics that is merely the continuation of war by other means. Both religious zealots and defenders of scientific fact declare a monopoly on truth and the moral law, while radicals are powerless to resist since they have lost faith that ethics can be anything but arbitrary. Meanwhile, insane bureaucracy devastates life while nations fall into dishonor as they abandon their promises of justice. If the moral law cannot save us, perhaps it is time to try moral chaos. Chaos Ethics collides philosophers such as Kant, Nietzsche, Levinas, Mary Midgley, Alasdair MacInytre, Alain Badiou, Isabelle Stengers, and Bruno Latour with everything from cyberpunk science fiction and the fantasy novels of Michael Moorcock to Google, gay marriage, drone assassinations, and the ethics of cats and dogs. A strange and wondrous journey through morality viewed as a facet of imagination that offers a new perspective in which the diversity of ethics is a strength not a weakness, hesitation is more noble than certainty, and virtue can be expressed in both law and chaos.
Imaginary Games

Imaginary Games

Chris Bateman

John Hunt Publishing
2011
nidottu
Can games be art? When film critic Roger Ebert claimed in 2010 that videogames could never be art it was seen as a snub by many gamers. But from the perspective of philosophy of art this question was topsy turvey, since according to one of the most influential theories of representation all art is a game. Kendall Walton's prop theory explains how we interact with paintings, novels, movies and other artworks in terms of imaginary games, like a child's game of make-believe, wherein the artwork acts as a prop prescribing specific imaginings, and in this view there can be no question that games are indeed a strange and wonderful form of art. In Imaginary Games, game designer and philosopher Chris Bateman expands Walton's prop theory to videogames, board games, collectible card games like Pokemon and Magic: the Gathering, and tabletop role-playing games like Dungeons & Dragons. The book explores the many different fictional worlds that influence the modern world, the ethics of games, and the curious role the imagination plays in everything from religion to science and mathematics.
The Virtuous Cyborg

The Virtuous Cyborg

Chris Bateman

Eyewear Publishing
2018
nidottu
ARE YOU A VIRTUOUS CYBORG? You do everything on your smartphone and love it – you are, now and forevermore, a cyborg. But how would you know if you were a good cyborg? Game designer and philosopher Chris Bateman explores cyborg virtue through problems such as cyberbullying, ‘fake news’, and the indifference of computers to human needs. Bateman reveals our shallow-sightedness in the face of the unfathomable complexity of our cybernetic networks. Critical yet optimistic, The Virtuous Cyborg rises to the challenge of the twenty-first century by asking us to ponder the question of what kind of cyborgs we want to become.