A space travel adventure where YOU say which way the story goes. For readers aged 10-12 years.Sleeping passengers learn as they dream.You will be woken when your new skills are needed. "Sleeper, do you accept the mission?"Hummingbots, space pirates, and a sentient plant are waiting to meet you.
Watch your step, this book doesn't play straight If you're the sort of person who needs predictability then pick up another book. This book won't mind. But if you'd like to take an active part in a book then stick around. You might be just the reader it has been waiting for. You've been invited to a mysterious island. Beware not every path is safe. You could go back in time, get kidnapped by criminals and a whole lot more. If you survive there are rich rewards. Oh ... and watch out for the giant squid Interactive fiction for ages 10 - 12.What readers say"A very different kind of page turner and one to recommend.""Three days into it and my son has already read about four different stories""There are fun twists at every corner."'You Say Which Way' books can be read in any order. And the big list of choices makes it easy to find story lines you haven't read yet.Have you read all these 'You Say Which Way' adventures?Isle of Swimming CatsDinosaur CanyonDragons RealmDungeon of DoomSecrets of the Singing CaveDeadline DeliveryMystic PortalStranded StarshipOnce Upon an IslandIn the Magician's HousePirate IslandLost in Lion CountryBetween the StarsMovie Mystery MadnessSecrets of Glass MountainVolcano of FireDanger on Dolphin IslandMissing Cat MysteryDuel at DawnIsland of GiantsThe Sorcerer's Maze - Adventure QuizThe Sorcerer's Maze - Jungle TrekThe Sorcerer's Maze - Time MachineOr check out the You Say Which Way sets and save.Four You Say Which Way AdventuresThree You Say Which Way Adventures4 More You Say Which Way AdventuresSci Fi Two Book BundleBest of You Say Which WayThe Sorcerer's Maze CollectionThree Animal AdventuresPast Present Future 3 in 1The You Say Which Way Collection
Watch your step This is a book which doesn't play straight. The Magician's house is like that too - things move around.If you're the sort of person who needs predictability, then pick up another book, curl up and enjoy it. This book won't mind. But if you want to take an active part in a book then stick around. You might be just the reader this book has been waiting for.Dreams swirl around in the Magician's house just like dust does in the corners of other houses. Little stories get stuck in the crannies. Just for a moment, while you are sweeping, you can find yourself running across a green field, steering an iron horse through twisty roads, or picking ripe strawberries in a bright, warm field. Some mornings, just getting to breakfast is an adventure.What readers have said: This book is good, and I mean immersive, elegant, well-written good.Great for children who don't like reading as much as they should.In this interactive adventure for ages 10 - 12, YOU say which way the story goes.
Did you ever think about writing a story with multiple paths? Deb Potter writes and edits the popular 'You Say Which Way' series. This is the book she wishes she'd had when she started.