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2 kirjaa tekijältä Dale Green

Procedural Content Generation for C++ Game Development
Get to know techniques and approaches to procedurally generate game content in C++ using Simple and Fast Multimedia Library About This Book • This book contains a bespoke Simple and Fast Multimedia Library (SFML) game engine with complete online documentation • Through this book, you'll create games that are non-predictable and dynamic and have a high replayability factor • Get a breakdown of the key techniques and approaches applied to a real game. Who This Book Is For If you are a game developer who is familiar with C++ and is looking to create bigger and more dynamic games, then this book is for you. The book assumes some prior experience with C++, but any intermediate concepts are clarified in detail. No prior experience with SFML is required. What You Will Learn • Discover the systems and ideology that lie at the heart of procedural systems • Use Random number generation (RNG) with C++ data types to create random but controlled results • Build levels procedurally with randomly located items and events • Create dynamic game objects at runtime • Construct games using a component-based approach • Assemble non-predictable game events and scenarios • Operate procedural generation to create dynamic content fast and easily • Generate game environments for endless replayability In Detail Procedural generation is a growing trend in game development. It allows developers to create games that are bigger and more dynamic, giving the games a higher level of replayability. Procedural generation isn't just one technique, it's a collection of techniques and approaches that are used together to create dynamic systems and objects. C++ is the industry-standard programming language to write computer games. It's at the heart of most engines, and is incredibly powerful. SFML is an easy-to-use, cross-platform, and open-source multimedia library. Access to computer hardware is broken into succinct modules, making it a great choice if you want to develop cross-platform games with ease. Using C++ and SFML technologies, this book will guide you through the techniques and approaches used to generate content procedurally within game development. Throughout the course of this book, we'll look at examples of these technologies, starting with setting up a roguelike project using the C++ template. We'll then move on to using RNG with C++ data types and randomly scattering objects within a game map. We will create simple console examples to implement in a real game by creating unique and randomised game items, dynamic sprites, and effects, and procedurally generating game events. Then we will walk you through generating random game maps. At the end, we will have a retrospective look at the project. By the end of the book, not only will you have a solid understanding of procedural generation, but you'll also have a working roguelike game that you will have extended using the examples provided. Style and approach This is an easy-to-follow guide where each topic is explained clearly and thoroughly through the use of a bespoke example, then implemented in a real game project.
The The C++ Workshop

The The C++ Workshop

Dale Green; Kurt Guntheroth; Shaun Ross Mitchell

Packt Publishing Limited
2020
nidottu
Learn to create high-performance, error-free programs by understanding the core principles and techniques behind programming in C++Key FeaturesGain a solid understanding of the syntax and anatomy of C++Implement best practices when building high-performance C++ programsPrepare for real-world development tasks by tackling engaging activitiesBook DescriptionC++ is the backbone of many games, GUI-based applications, and operating systems. Learning C++ effectively is more than a matter of simply reading through theory, as the real challenge is understanding the fundamentals in depth and being able to use them in the real world. If you're looking to learn C++ programming efficiently, this Workshop is a comprehensive guide that covers all the core features of C++ and how to apply them. It will help you take the next big step toward writing efficient, reliable C++ programs.The C++ Workshop begins by explaining the basic structure of a C++ application, showing you how to write and run your first program to understand data types, operators, variables and the flow of control structures. You'll also see how to make smarter decisions when it comes to using storage space by declaring dynamic variables during program runtime.Moving ahead, you'll use object-oriented programming (OOP) techniques such as inheritance, polymorphism, and class hierarchies to make your code structure organized and efficient. Finally, you'll use the C++ standard library?s built-in functions and templates to speed up different programming tasks.By the end of this C++ book, you will have the knowledge and skills to confidently tackle your own ambitious projects and advance your career as a C++ developer.What you will learnUnderstand how a C++ program is written, executed, and compiledEfficiently work with the essential C++ data types and variablesBuild your own C++ applications by writing clear and error-free codeGrasp the core principles behind object-oriented programmingSimplify your code by using templates and the standard libraryDebug logical errors and handle exceptions in your programWho this book is forThis Workshop is for anyone who is new to C++ who wants to build a strong foundation for C++ game programming or application development. Basic prior knowledge of data structures and OOP concepts, as well as experience in any other programming language, will help you grasp the concepts covered in this book more easily.