Kirjojen hintavertailu. Mukana 11 627 220 kirjaa ja 12 kauppaa.

Kirjahaku

Etsi kirjoja tekijän nimen, kirjan nimen tai ISBN:n perusteella.

8 kirjaa tekijältä Drew Davidson

Cross-Media Communications

Cross-Media Communications

Drew Davidson

Lulu.com
2010
pokkari
This text is an introduction to the future of mass media and mass communications - cross-media communications. Cross-media is explained through the presentation and analysis of contemporary examples and project-based tutorials in cross-media development. The text introduces fundamental terms and concepts, and provides a solid overview of cross-media communications, one that builds from a general introduction to a specific examination of media and genres to a discussion of the concepts involved in designing and developing cross-media communications.
Well Played 3.0

Well Played 3.0

Drew Davidson

Lulu.com
2011
pokkari
Following on Well Played 1.0 and 2.0, this book will also be full of in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. Contributors will analyze sequences in a game in detail in order to illustrate and interpret how the various components of a game can come together to create fulfilling a playing experience unique to this medium. Contributors will again be looking at video games, some that were covered in Well Played 1.0 and 2.0 as well as new ones, in order to provide a variety of perspectives on more great games.
Creative Chaos (2nd Edition)

Creative Chaos (2nd Edition)

Drew Davidson

Lulu.com
2024
pokkari
Creative Chaos describes the dynamic process of collaborative design and development within interdisciplinary teams as they work to create something together. Creativity is wonderfully complex and chaotic, and at Carnegie Mellon University's Entertainment Technology Center we often describe what we do as "creative chaos" in that it's not necessarily a process within which you ever have complete control. To articulate what this means, this short book provides an overview of the ETC and our research on how diversity, inclusion and innovation are related, and also how we support these three associated ideas through our project-based curriculum. We then extrapolate from this to share some applicable best practices from the lessons we've been learning about the creative process and how best to support diverse teams and help them make the most of the creative chaos.
Creative Chaos

Creative Chaos

Drew Davidson

Lulu.com
2024
pokkari
Creative Chaos describes the dynamic process of collaborative design and development within interdisciplinary teams as they work to create something together. Creativity is wonderfully complex and chaotic, and at Carnegie Mellon University's Entertainment Technology Center, we often describe what we do as "creative chaos" in that it's not necessarily a process within which you ever have complete control. To articulate what this means, this short book provides an overview of the ETC, our research on how diversity, inclusion and innovation are related, and how we support these three associated ideas through our project-based curriculum. We then extrapolate from this to share some applicable best practices from the lessons we've been learning about the creative process and how best to support diverse teams and help them make the most of the creative chaos.
Cross-Media Communications

Cross-Media Communications

Drew Davidson

Lulu.com
2024
pokkari
This text is an introduction to the future of mass media and mass communications - cross-media communications. Cross-media is explained through the presentation and analysis of contemporary examples and project-based tutorials in cross-media development. The text introduces fundamental terms and concepts, and provides a solid overview of cross-media communications, one that builds from a general introduction to a specific examination of media and genres to a discussion of the concepts involved in designing and developing cross-media communications. CMC Media Files show how cross-media can be applied, with art, music and illustrations that complement the text. Chapters have overviews and problem-based/project-based activities to encourage active engagement with the readings. Throughout the text there are specific examples, case studies, foundations, and interviews with experts in the field to better illustrate the nature of cross-media. Cross-media Communications are integrated, interactive experiences that occur across multiple media, with multiple authors and have multiple styles. The audience becomes an active part in a cross-media experience. The overarching goal is to provide an overview of cross-media design and development. It is meant to be interdisciplinary and introductory in concept and implementation.
stories in between

stories in between

Drew Davidson

Lulu.com
2024
pokkari
This is a unique text exploring the interplay between stories and media. The discussion focuses around the Myst narrative as it moves across media from games to books to comics to games. Along the way, the text also discusses the Sandman comics, and the hypermedia of Ultima Online and MitterNachtSpiel. This text was created hypertextually to exist online as a website with an inter-related book.
Physics Is Still Your Friend

Physics Is Still Your Friend

Drew Davidson

Lulu.com
2024
pokkari
In the spring of 2005, an experimental game was prototyped in seven days. This little experiment was Tower of Goo, and it was the seed that led to the development of the independent video game, World of Goo, which was released in the fall of 2008. Shortly thereafter, Drew Davidson wrote a piece on the game that was published in 2009 as part of the book, Well Played 1.0. In this piece, Davidson engaged in a close in-depth reading of World of Goo to help parse out the various meanings he found in my experience with the game. And now, ten years later, he wanted to take another look at the game and see how well its gameplay experience holds up.
Layer Formation and Thermal Performance

Layer Formation and Thermal Performance

Drew Davidson

AV Akademikerverlag
2012
pokkari
Revision with unchanged content. Better understanding of thermal interface materials is needed as today's electronic devices pack more power into less space. The first part of this work is an experimental and theoretical study of a gel thermal interface material with micron-sized alumina particles dispersed in a heat-curing silicone resin. Experimental and theoretical techniques are used to optimize the formation of thin layers by squeezing flow, and for relating layer thermal resistance to layer thickness. The feasibility is assessed of predicting layer thermal resistance as a function of the squeezing flow procedure, the measured bulk effective thermal conductivity, and the measured rheology. The advent of microfluidics is currently arousing greater interest in capillary flows at small length scales. The second part of this work is an experimental and theoretical study of the interface fingering observed in capillary flow of a Newtonian liquid in a corrugated Hele-Shaw cell (a simplified version of the underfill encapsulation of a flip chip device with trace lines). The relationship between interface finger length and channel geometry is explored.