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5 kirjaa tekijältä Elisa Jordan

Diseñar Un Transbordador

Diseñar Un Transbordador

Elisa Jordan

Teacher Created Materials
2022
nidottu
In the 1970s, NASA wanted to build a new kind of spacecraft that could be used over and over again. The Space Shuttle Program was born, and NASA engineers and scientists were tasked with designing and creating the first shuttle. Nine years later, the first space shuttle was launched. Learn the history of the Space Shuttle Program and the many issues and problems that the engineers faced. Created in collaboration with the Smithsonian Institution, this Spanish Smithsonian Informational Text builds reading skills while engaging students' curiosity about STEAM topics through real-world examples. Packed with factoids and informative sidebars, it features a hands-on STEAM challenge that is perfect for use in a makerspace and teaches students every step of the engineering design process. Make STEAM career connections with career advice from actual Smithsonian employees working in STEAM fields. Discover engineering innovations that solve real-world problems with content that touches on all aspects of STEAM: Science, Technology, Engineering, the Arts, and Math
Hello, Norma Jeane

Hello, Norma Jeane

Elisa Jordan

GLOBE PEQUOT PRESS
2024
pokkari
Her unforgettable image is seared into the minds of fans everywhere, and her private life continues to inspire headlines and controversy, but Marilyn Monroe is one of the most famous—and misunderstood—women in the world who remains a mystery to most people. On Marilyn cuts through the rumors and myths to present the real person behind the queen of movies and pop culture. From her chaotic childhood in Depression-era Los Angeles to her rise in the world of Hollywood and finally her untimely death—On Marilyn explores the legendary star’s family history, connection to the movies from childhood, her personal life as an adult, and her interest in continually educating herself. On Marilyn is compulsively readable—instead of chronological dates and dry accounts of events, there are chapters about specific aspects of her life and career. What did Marilyn like to eat? What types of books did she read? Was she really plus size? Did she nearly bring down a political empire? And how did she actually die? This book explores everything—and vividly brings to light the truth about the world’s greatest movie star.
Bones on Display

Bones on Display

Elisa Jordan

Teacher Created Materials, Inc
2019
pokkari
Take a virtual tour of the National Museum of Natural History with this high-interest STEAM book! Along the way, learn about the challenges that museums face when designing fossil exhibits. You'll also learn how studying fossils helps scientists learn about prehistoric species such as dinosaurs and their habitats. Created in collaboration with the Smithsonian Institution, this STEAM book will ignite a curiosity about STEAM topics through real-world examples. It features a hands-on STEAM challenge that is perfect for makerspaces and that guides students step-by-step through the engineering design process. Make STEAM career connections with career advice from Smithsonian employees working in STEAM fields. This STEAM book is ideal for ages 6-8 and is especially appealing to reluctant readers.
Designing a Shuttle

Designing a Shuttle

Elisa Jordan

Teacher Created Materials, Inc
2018
pokkari
In the 1970s, NASA wanted to build a new kind of spacecraft that could be used over and over again. The Space Shuttle Program was born, and NASA engineers and scientists were tasked with designing and creating the first shuttle. Nine years later, the first space shuttle was launched. Learn the history of the Space Shuttle Program and the many issues and problems that the engineers faced. Created in collaboration with the Smithsonian Institution, this Smithsonian Informational Text builds reading skills while engaging students' curiosity about STEAM topics through real-world examples. Packed with factoids and informative sidebars, it features a hands-on STEAM challenge that is perfect for use in a makerspace and teaches students every step of the engineering design process. Make STEAM career connections with career advice from actual Smithsonian employees working in STEAM fields. Discover engineering innovations that solve real-world problems with content that touches on all aspects of STEAM: Science, Technology, Engineering, the Arts, and Math!
Engineering Marvels: Muscle Cars: Graphs, Tables, and Equations
Muscle cars combined steel, power, and ingenuity. Much more than a way of getting from point A to B, muscle cars defined a way of life for a generation. Find out how muscle cars connected speed, science, and style as you connect and relate graphs, tables, and equations. Packed with factual information and high-interest content, this nonfiction math book uses real-world examples of problem solving to build students' math and reading skills. Let's Explore Math sidebars feature math questions that challenge students to develop their math skills. A problem-solving section at the end of the book prompts students to reflect and apply what they've learned. Demystify math with this leveled book that makes learning math fun and accessible for kids ages 10-12 and appeals to reluctant readers.