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7 kirjaa tekijältä Eric Freedman

Michigan Free

Michigan Free

Eric Freedman

The University of Michigan Press
1993
nidottu
Whether your preference is for indoor or outdoor activities, whether you live in-state or are just planning to visit, whether you are traveling with children, as a couple, or singly, Michigan Free lists an abundance of cost-free or inexpensive activities from Detroit to the remote reaches of the Upper Peninsula, for all seasons. Michigan Free provides detailed information about free or inexpensive concerts, plays, museums, wildlife preserves, national parks and forests, live theater and dance, musical performances, nature centers, festivals, walking tours, and more. Also provided is an in-depth look at a variety of free attractions such as the annual Labor Day walk across the Mackinac Bridge. Each listing includes a description of the attraction, its location, and its hours of operation.
Artificial Intelligence and Playable Media

Artificial Intelligence and Playable Media

Eric Freedman

TAYLOR FRANCIS LTD
2022
nidottu
This book introduces readers to artificial intelligence (AI) through the lens of playable media and explores the impact of such software on everyday life.From video games to robotic companions to digital twins, artificial intelligence drives large sectors of the culture industry where play, media and machine learning coexist. This book illustrates how playable media contribute to our sense of self, while also harnessing our data, tightening our bonds with computation and realigning play with the demands of network logic. Author Eric Freedman examines a number of popular media forms - from the Sony AIBO robotic dog, video game developer Naughty Dog’s Uncharted and The Last of Us franchises, to Peloton’s connected fitness equipment - to lay bare the computational processes that undergird playable media, and addresses the social, cultural, technological and economic forces that continue to shape user-centered experience and design. The case studies are drawn from a number of related research fields, including science and technology studies, media studies and software studies.This book is ideal for media studies students, scholars and practitioners interested in understanding how applied artificial intelligence works in popular, public and visual culture.
Artificial Intelligence and Playable Media

Artificial Intelligence and Playable Media

Eric Freedman

TAYLOR FRANCIS LTD
2022
sidottu
This book introduces readers to artificial intelligence (AI) through the lens of playable media and explores the impact of such software on everyday life.From video games to robotic companions to digital twins, artificial intelligence drives large sectors of the culture industry where play, media and machine learning coexist. This book illustrates how playable media contribute to our sense of self, while also harnessing our data, tightening our bonds with computation and realigning play with the demands of network logic. Author Eric Freedman examines a number of popular media forms - from the Sony AIBO robotic dog, video game developer Naughty Dog’s Uncharted and The Last of Us franchises, to Peloton’s connected fitness equipment - to lay bare the computational processes that undergird playable media, and addresses the social, cultural, technological and economic forces that continue to shape user-centered experience and design. The case studies are drawn from a number of related research fields, including science and technology studies, media studies and software studies.This book is ideal for media studies students, scholars and practitioners interested in understanding how applied artificial intelligence works in popular, public and visual culture.
The Persistence of Code in Game Engine Culture
With its unique focus on video game engines, the data-driven architectures of game development and play, this innovative textbook examines the impact of software on everyday life and explores the rise of engine-driven culture.Through a series of case studies, Eric Freedman lays out a clear methodology for studying the game development pipeline, and uses the video game engine as a pathway for media scholars and practitioners to navigate the complex terrain of software practice. Examining several distinct software ecosystems that include the proprietary efforts of Amazon, Apple, Capcom, Epic Games and Unity Technologies, and the unique ways that game engines are used in non-game industries, Freedman illustrates why engines matter.The studies bind together designers and players, speak to the labors of the game industry, value the work of both global and regional developers, and establish critical connection points between software and society. Freedman has crafted a much-needed entry point for students new to code, and a research resource for scholars and teachers working in media industries, game development and new media.
The Persistence of Code in Game Engine Culture
With its unique focus on video game engines, the data-driven architectures of game development and play, this innovative textbook examines the impact of software on everyday life and explores the rise of engine-driven culture.Through a series of case studies, Eric Freedman lays out a clear methodology for studying the game development pipeline, and uses the video game engine as a pathway for media scholars and practitioners to navigate the complex terrain of software practice. Examining several distinct software ecosystems that include the proprietary efforts of Amazon, Apple, Capcom, Epic Games and Unity Technologies, and the unique ways that game engines are used in non-game industries, Freedman illustrates why engines matter.The studies bind together designers and players, speak to the labors of the game industry, value the work of both global and regional developers, and establish critical connection points between software and society. Freedman has crafted a much-needed entry point for students new to code, and a research resource for scholars and teachers working in media industries, game development and new media.