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3 kirjaa tekijältä Hannah Nicklin

Hannah Nicklin: Collected Works for Performance
The first collected works of Hannah Nicklin: a writer, game designer and performance maker experimenting with socially engaged practices and storytelling in contemporary performance. This collection brings together three pieces made in collaboration with a series of other artists, musicians and people in the street, from 2012 to 2015. There is an introduction and commentary on each performance text, plus additional materials provided by collaborators, expanding and reflecting on the work, and how each piece was made.A Conversation with my Father“[…] as topical in these days of police ‘kettling’ and undercover provocateurs as it might be timeless in its questioning of the basis of a functioning civic society.” – Wayne BurrowsSongs for Breaking Britain“[…] defies the media’s lucrative monopoly on our narratives […] funny, compassionate, heart-breaking and very, very loud.” – Catherine LoveEquations for a Moving Body“So interesting, engaging and relatable. Beautifully human.” – Audience feedback in Newcastle
Writing for Games

Writing for Games

Hannah Nicklin

TAYLOR FRANCIS LTD
2022
nidottu
Focussing on the independent videogames sector, this book provides readers with a vocabulary to articulate and build their games writing practice; whether studying games or coming to games from another storytelling discipline. Writing for Games offers resources for communication, collaboration, reflection, and advocacy, inviting the reader to situate their practice in a centuries-long heritage of storytelling, as well as considering the material affordances of videogames, and the practical realities of working in game development processes.Structured into three parts, Theory considers the craft of both games and writing from a theoretical perspective, covering vocabulary for both game and story practices. Case Studies uses three case studies to explore the theory explored in Part 1. The Practical Workbook offers a series of provocations, tools and exercises that give the reader the means to refine and develop their writing, not just for now, but as a part of a life-long practice.Writing for Games: Theory and Practice is an approachable and entry-level text for anyone interested in the craft of writing for videogames.Hannah Nicklin is an award-winning narrative and game designer, writer, and academic who has been practising for nearly 15 years. She works hard to create playful experiences that see people and make people feel seen, and also argues for making games a more radical space through mentoring, advocacy, and redefining process. Trained as a playwright, Nicklin moved into interactive practices early on in her career and is now the CEO and studio lead at Danish indie studio Die Gute Fabrik, which most recently launched Mutazione in 2019.
Writing for Games

Writing for Games

Hannah Nicklin

TAYLOR FRANCIS LTD
2022
sidottu
Focussing on the independent videogames sector, this book provides readers with a vocabulary to articulate and build their games writing practice; whether studying games or coming to games from another storytelling discipline. Writing for Games offers resources for communication, collaboration, reflection, and advocacy, inviting the reader to situate their practice in a centuries-long heritage of storytelling, as well as considering the material affordances of videogames, and the practical realities of working in game development processes.Structured into three parts, Theory considers the craft of both games and writing from a theoretical perspective, covering vocabulary for both game and story practices. Case Studies uses three case studies to explore the theory explored in Part 1. The Practical Workbook offers a series of provocations, tools and exercises that give the reader the means to refine and develop their writing, not just for now, but as a part of a life-long practice.Writing for Games: Theory and Practice is an approachable and entry-level text for anyone interested in the craft of writing for videogames.Hannah Nicklin is an award-winning narrative and game designer, writer, and academic who has been practising for nearly 15 years. She works hard to create playful experiences that see people and make people feel seen, and also argues for making games a more radical space through mentoring, advocacy, and redefining process. Trained as a playwright, Nicklin moved into interactive practices early on in her career and is now the CEO and studio lead at Danish indie studio Die Gute Fabrik, which most recently launched Mutazione in 2019.