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3 kirjaa tekijältä J.F. DiMarzio

Quick Start Guide to JavaFX

Quick Start Guide to JavaFX

J.F. DiMarzio

McGraw-Hill Professional
2014
nidottu
Publisher's Note: Products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product.Get started with JavaFXDevelop and deploy interactive client applications in no time with help from this practical tutorial from Oracle Press. With a focus on working in NetBeans IDE, Quick Start Guide to JavaFX explains how to use JavaFX layouts, draw shapes, use coloring and gradient tools, load images, apply effects and transformations, include animation, and embed media. You'll also get details on using JavaFX events, subclassing existing nodes, creating custom nodes, working with WebView, and styling your applications with CSS. Designed for easy learning, the book features:Key Skills & Concepts -- Chapter-opening lists of specific skills covered in the chapterAsk the Expert -- Q&A sections filled with bonus information and helpful tipsTry This -- Hands-on exercises that show you how to apply your skillsNotes -- Extra information related to the topic being coveredTips -- Helpful reminders or alternate ways of doing thingsCautions -- Errors and pitfalls to avoidAnnotated Syntax -- Example code with commentary that describes the programming techniques being illustratedSelf-tests -- Chapter-ending quizzes to reinforce your skills
The Debugger's Handbook

The Debugger's Handbook

J.F. DiMarzio

Auerbach Publishers Inc.
2006
sidottu
For today's programmers, it is impossible to foresee every input, every usage scenario, and every combination of applications that can cause errors when run simultaneously. Given all of these unknowns, writing absolutely bug-free code is unachievable. But it is possible, with the right knowledge, to produce nearly bug-free code and The Debugger's Handbook provides just the right guidance to do it. Focused on the best practices for writing code as well as on the methods to perform more effective debugging, DiMarzio promotes a natural debugging approach to writing code. He begins by examining and concretely defining just what a bug is, what circumstances are more prone to producing bugs, and how to avoid them from the start. Rather than focusing on techniques for a specific programming language, this book offers guidance on the basic philosophies and practices that can minimize the appearance of bugs in any language. Extensive use of examples-with sample code given in VB, VB .NET, C++, and Java-reinforce a practical understanding of the concepts and offer ample opportunity to put them to use. Working systematically through the programming steps encountered in practice, The Debugger's Handbook is the most versatile and practical guide available for minimizing errors, decreasing development time and costs, and making you a better programmer.
Beginning Android Games Development

Beginning Android Games Development

Ted Hagos; Mario Zechner; J.F. DiMarzio; Robert Green

APress
2020
nidottu
Do you have an awesome idea for the next break-through mobile gaming title? This updated edition will help you kick-start your project as it guides you through the process of creating several example game apps using APIs available in Android. You will learn the basics needed to join the ranks of successful Android game app developers. the book starts with game design fundamentals using Canvas and Android SDK 10 or earlier programming basics. You then will progress toward creating your own basic game engine and playable game apps that work on Android 10 or earlier smartphones and tablets. You take your game through the chapters and topics in the book to learn different tools such as OpenGL ES. And you will learn about publishing and marketing your games to monetize your creation.What You Will Learn Gain knowledge on the fundamentals of game programming in the context of AndroidUse Android's APIsfor graphics, audio, and user input to reflect those fundamentalsDevelop two 2D games from scratch, based on Canvas API and OpenGL ESCreate a full-featured 3D gamePublish your games, get crash reports, and support your usersComplete your own playable 2D OpenGL games Who This Book Is For Those with basic knowledge of Java who want to write games on the Android platform, and experienced game developers who want to know about the pitfalls and peculiarities of the platform