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6 kirjaa tekijältä Laura Frank

Real-Time Video Content for Virtual Production & Live Entertainment
Real-Time Video Content for Virtual Production & Live Entertainment looks at the evolution of current software and hardware, how these tools are used, and how to plan for productions dependent on real-time content. From rock concerts to theatre, live television broadcast to film production, art installations to immersive experiences, the book outlines the various applications of real-time video content – the intersection of gaming and performance that is revolutionizing how films are made and how video content is created for screens. Rather than render out a fixed video file, new tools allow for interactive video content that responds to audience activity, camera position, and performer action in real time. Combining software renderers with environmental information, video content is generated nearly instantaneously to simulate depth, creating a new world of virtual production. This book provides an overview of the current software and hardware used to create real-time content while also reviewing the various external technologies the real-time content is dependent upon. Case studies from industry experts appear in each chapter to reinforce the tools described, establish industry practice, and provide insight on a complex and rapidly growing discipline.Real-Time Video Content for Virtual Production & Live Entertainment prepares students and practitioners for a future working with real-time technologies and informs current entertainment technology professionals how to rethink about their old roles using these new tools.The book includes access to a companion website featuring web-based and video resources that expand on topics covered in the text. Each chapter has a unique page that points to example material, video presentations, and professional studies on chapter topics. You can visit the companion website at rtv-book.com.
Real-Time Video Content for Virtual Production & Live Entertainment
Real-Time Video Content for Virtual Production & Live Entertainment looks at the evolution of current software and hardware, how these tools are used, and how to plan for productions dependent on real-time content. From rock concerts to theatre, live television broadcast to film production, art installations to immersive experiences, the book outlines the various applications of real-time video content – the intersection of gaming and performance that is revolutionizing how films are made and how video content is created for screens. Rather than render out a fixed video file, new tools allow for interactive video content that responds to audience activity, camera position, and performer action in real time. Combining software renderers with environmental information, video content is generated nearly instantaneously to simulate depth, creating a new world of virtual production. This book provides an overview of the current software and hardware used to create real-time content while also reviewing the various external technologies the real-time content is dependent upon. Case studies from industry experts appear in each chapter to reinforce the tools described, establish industry practice, and provide insight on a complex and rapidly growing discipline.Real-Time Video Content for Virtual Production & Live Entertainment prepares students and practitioners for a future working with real-time technologies and informs current entertainment technology professionals how to rethink about their old roles using these new tools.The book includes access to a companion website featuring web-based and video resources that expand on topics covered in the text. Each chapter has a unique page that points to example material, video presentations, and professional studies on chapter topics. You can visit the companion website at rtv-book.com.
Screens Producing and Media Operations

Screens Producing and Media Operations

Laura Frank

TAYLOR FRANCIS LTD
2025
nidottu
Screens Producing and Media Operations Second Edition offers an expert guide to managing video content across live events, installations, and virtual production environments. Updated content includes new case studies, updated workflows, additional guest essays and a companion website.This text equips readers with a complete content production workflow development process used for multi-screen production environments, coordinating content production from previsualization to signal delivery. New content in this edition covers real-time media, AR integration, and evolving production roles, providing readers with current best practices and flexible tools for any scale of production. Both newcomers and experienced professionals will improve communication, streamline content delivery, and navigate complex screen configurations with new insights.Screens Producing and Media Operations is written for media technologists, scenic designers, technical directors, and content designers working in creative video. It is also ideal for students and instructors in media design, entertainment technology, and production management programs seeking a real-world framework for video screen workflows. Whether you’re managing LED walls on tour or designing interactive lobbies, this book offers practical guidance for anyone responsible for getting pixels to screen.Each chapter of the book has a dedicated page on the companion website, featuring high-resolution figures from the textbook, plus industry references, interactive 3D models, and video content to extend chapter content and keep it up to date. To access the companion website, visit www.media-operations.com.
Screens Producing and Media Operations

Screens Producing and Media Operations

Laura Frank

TAYLOR FRANCIS LTD
2025
sidottu
Screens Producing and Media Operations Second Edition offers an expert guide to managing video content across live events, installations, and virtual production environments. Updated content includes new case studies, updated workflows, additional guest essays and a companion website.This text equips readers with a complete content production workflow development process used for multi-screen production environments, coordinating content production from previsualization to signal delivery. New content in this edition covers real-time media, AR integration, and evolving production roles, providing readers with current best practices and flexible tools for any scale of production. Both newcomers and experienced professionals will improve communication, streamline content delivery, and navigate complex screen configurations with new insights.Screens Producing and Media Operations is written for media technologists, scenic designers, technical directors, and content designers working in creative video. It is also ideal for students and instructors in media design, entertainment technology, and production management programs seeking a real-world framework for video screen workflows. Whether you’re managing LED walls on tour or designing interactive lobbies, this book offers practical guidance for anyone responsible for getting pixels to screen.Each chapter of the book has a dedicated page on the companion website, featuring high-resolution figures from the textbook, plus industry references, interactive 3D models, and video content to extend chapter content and keep it up to date. To access the companion website, visit www.media-operations.com.
Screens Producing & Media Operations
Media servers have established themselves as the dominant video playback tool for live events; however, the practice of delivering content to these systems and the structure of the media operations team is still evolving. This book outlines a workflow for video content delivery and describes team communication that can be applied to any entertainment production including: television specials, concert touring, corporate events, theater, as well as special events, film, large audience marketing events, and multi-screen permanent installations. This workflow is hardware and software independent, designed to evolve with future technologies as they become established in the field of multi-screen production, and has been proven professionally by the author and her peers over a decade of productions. The methodology presented will provide insights beneficial to students and current practitioners of media server technology, screens producers, and video content developers. Using real world examples of internationally recognized productions, a foundation is laid for best practices in Media Operations.Additional content, including full-color versions of the images inside the book, is available online.
Screens Producing & Media Operations
Media servers have established themselves as the dominant video playback tool for live events; however, the practice of delivering content to these systems and the structure of the media operations team is still evolving. This book outlines a workflow for video content delivery and describes team communication that can be applied to any entertainment production including: television specials, concert touring, corporate events, theater, as well as special events, film, large audience marketing events, and multi-screen permanent installations. This workflow is hardware and software independent, designed to evolve with future technologies as they become established in the field of multi-screen production, and has been proven professionally by the author and her peers over a decade of productions. The methodology presented will provide insights beneficial to students and current practitioners of media server technology, screens producers, and video content developers. Using real world examples of internationally recognized productions, a foundation is laid for best practices in Media Operations.Additional content, including full-color versions of the images inside the book, is available online.