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15 kirjaa tekijältä Marva Dasef
A Vision Quest turns deadly when four friends confront eagle poachers in a wildlife refuge.Fiona, Hap, Billy, and Mitch make an odd set of friends, as different from the usual junior high school crowd as they are from each other.Mitch, the oldest of the four, is a half-breed Native American, adopted by white parents. Troubled that he doesn't know his tribe, he avidly studies Native American history and lore. Learning the nearby Bear Valley Wildlife Refuge is a bald eagle nesting site, he wants to add an eagle feather to his medicine bag and explore the refuge as a site for his Vision Quest, a Native American rite of passage. He and his three friends get far more than an overnight camp out as they encounter a black bear, a retired forest ranger living in the refuge, and a pair of eagle poachers. Bringing the poachers to justice, they test their courage and gain confidence in themselves and each other.
Nyra Hutchings, a young woman born into a life of servitude on a repressive factory planet, is desperate for a different life. When she's accepted into the Space Service Academy, run by the organization that enslaves her planet, she discovers the truth behind generations of rebellion. Now, she must decide what to believe, where her first duty lies, and fight for more than her life against impossible odds. Approx. 38K words.
Prejudice, murder, insanity, suicide: Every small town has its secrets.When Kameron McBride receives notice she's the last living relative of a missing man she's never even heard of, the last thing she wants to do is head to some half-baked Oregon town to settle his affairs. But since she's the only one available, she grudgingly agrees.En route, she runs afoul of a couple of hillbillies and their pickup in an accident that doesn't seem...accidental. Especially when they keep showing up wherever she goes. Lucky for her, gorgeous Deputy Mitch Caldwell lends her a hand, among other things. Her suspicions increase when the probate Judge tries a little too hard to buy the dead man's worthless property.Working on a hunch and trying to avoid the Judge's henchmen, Kam probes deeper into the town's secrets and finds almost no one she can trust. With Mitch's help, she peels away the layers of prejudice, suicide, murder, and insanity. But someone in town doesn't like her poking around, and when they show their intentions by shooting her through the police chief's office window, the stakes are raised. Kam must find out what really happened to her dead relative before someone in this backward little town sends her to join him.And she thought Oregon was going to be boring.
Book 1: Witches of GaldorheimA klutzy witch, a shaman's curse, a quest to save her family. Can Kat find her magic in time?If you're a witch living on a remote arctic island, and the entire island runs on magic, lacking magical skills is not just an inconvenience, it can be a matter of life and death-or, at least, a darn good reason to run away from home. Katrina's spells don't just fizzle; they backfire with spectacular results, oftentimes involving green goo. A failure as a witch, Kat decides to run away and find her dead father's non-magical family. But before she can, she stumbles onto why her magic is out of whack: a curse from a Siberian shaman.The young witch, accompanied by her half-vampire brother, must travel to the Hall of the Mountain King and the farthest reaches of Siberia to regain her magic, dodging attacks by the shaman along the way.
Shipwrecked on a legendary island, how can a witch rescue her boyfriend if she can't even phone home?Kat is a nervous wreck waiting for her boyfriend's first visit to her Arctic island home. He doesn't show up, so she's sure he's given her the brushoff.When she learns he's disappeared, she sets out on a mission to find him. Things go wrong from the start. Kat is thrown overboard during a violent storm, while her brother and his girlfriend are captured by a mutant island tribe. The mutants hold the girlfriend hostage, demanding the teens recover the only thing that can make the mutants human again-the magical Midnight Oil.Mustering every bit of her Wiccan magic, Kat rises to the challenge. She invokes her magical skills, learns to fly an ultralight, meets a legendary sea serpent, rescues her boyfriend, and helps a friendly air spirit win the battle against her spiteful sibling. On top of it all, she's able to recover the Midnight Oil and help the hapless mutants in the nick of time.
A magical trip to Stonehenge lands a witch in the Otherworld where an ancient goddess is up to no good.Kat expects to have a great time on her graduation trip to Stonehenge. However, from the moment she leaves the witches' arctic island, Galdorheim, she gets in nothing but trouble. Her younger half-brother tries to horn in on her trip, she gets lost in the magical Otherworld realm, is led astray by a supposed friend, then she has to confront a Scottish goddess who's fallen on hard times.While dodging the goddess' minions and trying to find her way out of the Otherworld, Kat soon learns she shouldn't underestimate the old has-been for one second; the crone still has a few tricks that can drain a witch's magic in a flash. To make matters worse, Kat's brother secretly followed her into the Otherworld. Now he's in danger too. Kat has to go one on one with the goddess to save herself and her brother.
What does a teenage half-warlock, half-vampire do to have fun? Why build an old west town on a glacier in the Arctic. There he can play at being the good guy sheriff up against mean old Black Bart.That things will go horribly wrong is a given. But how does Rune get into and out of the predicament?This prequel story to the Witches of Galdorheim series gives the reader a chance to get to know the smart-aleck kid, Rune, before he got his magic down pat.Read the entire series in print or ebook. This book contains the first chapters of the three books in the series: Bad Spelling, Midnight Oil, and Scotch Broom.
The gods are at war and only a farmer's daughter can save the world from Armageddon.The village magician has gone missing. His four pupils think he has left a clue to his whereabouts in the Magicalis Bestialis--the book of magical creatures. They must seek the help of the elusive Simurgh, the mythical birds who know all the secrets of the universe.However, this is not an easy camping trip into the mountains. Spirits, gods, and demons confront the four friends, who are not aware they're being set up by otherworldly forces for a much larger task.A farmer's daughter, Faizah is chosen to lead the humans in the battle. She must persuade a slave, an orphan, and a rich merchant's son to join in the battle on the side of good. Although divided by Dev, the evil god of war, the teens must band together to find the Simurgh, rescue their teacher, and stave off Armageddon.
A little science fiction, a bit of fantasy, plenty of humor, and some really shocking horror. These are tales to suit any mood. All stories in this book were previously published in on-line or print publications. The author is re-issuing the stories since an editor somewhere liked them enough to publish them in the first place.This book contains all stories found in "Mixed Bag" plus twelve more. Double the size, double the fun. Approx. 36K words.Fish Story - Science FictionThe Vision - Horror/FantasyChilpequin 22 Miles - FantasyCoward - HorrorHeather's Pain - LitFicThe Delegate - SciFiNo Deposit, No Return - LitFicTaxman - HumorThe Country Faire - HorrorFair's Fair - FantasyIf You Could See Her - RomanceMa 'Yote and Her Cubs - Nostalgia LitFicInvasion - HorrorThe Cursed Valley - FantasyShasta Lake - LitFicBig Bessie's Place - LitFicThe Hunter - HorrorThe Great Writing Competition - SciFiA Good, Honest Dog - Non-ficA Visit to Potter's Field - FantasyExtraordinary Rendition - LitFicJonathan Swift Finds Nemo - Alterate HistoryLemons - ChildrenNeighborly - LitFicA Grab Bag of Drabbles
Unfortunate events lead a half vampire boy into indulging his vampire side, leaving him with regret and sadness. Can dear old Dad help him forgive himself?Following the events in the series Witches of Galdorheim, this additional tale relates what happens to Katrina the Witch's younger brother, Rune. Half vampire and half warlock, he faces life with a wisecrack and some powerful magic. Whatever happens, he does not want to be a vampire like his father. Unfortunate events lead him to fatally call on his vampire half. This failure leaves him in anguish. How can he assuage the guilt he feels? His mother thinks he needs to visit dead old dad, a vampire residing in the Tatras Mountains of Slovakia.