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4 kirjaa tekijältä Mary Jane Treacy

Greenwich Village, 1913

Greenwich Village, 1913

Mary Jane Treacy

WW Norton Co
2021
nidottu
In this popular Reacting to the Past game, the classroom is transformed into Greenwich Village in 1913, where rebellious “free spirits” gather. Exposed to ideas like woman suffrage, socialism, birth control and anarchism, students experiment with forms of political participation and bohemian self-discovery. The Second Edition reflects recent scholarly findings on African-American and working-class suffragists, including new sources and characters, as well as improved support for students to read primary texts. Reacting to the Past is an award-winning series of immersive role-playing games that actively engage students in their own learning. Students assume the roles of historical characters to practise critical thinking, primary source analysis, and both written and spoken argument. Adopted by thousands of instructors at all types of institutions, Reacting to the Past games are flexible enough to be used across the curriculum, from first-year general education classes and discussion sections of lecture classes to capstone experiences and honours programs.
Paterson, 1913

Paterson, 1913

Mary Jane Treacy

WW Norton Co
2020
nidottu
Paterson, 1913 is designed to be played during the time typically devoted to teaching the Progressive Era in the U.S. history survey course. Set in America’s “Silk City", Paterson, New Jersey, the game pits manufacturers, who try to keep Paterson’s key economic engine running, against labour leaders, who demand a general strike to achieve better working conditions across the silk industry. In the middle of this conflict are townspeople who must decide whom to support and how to survive a labour struggle that seems to have no end in sight. From the award-winning Reacting to the Past community, Flashpoints is a new series of immersive role-playing activities designed to help students bring historical ideas and forces to life. Games are designed to take about one week of class time in a survey course, between two and four class sessions. Drawing on primary sources to craft arguments and inform debates, students develop critical thinking and historical empathy. Classroom-tested materials for students and instructors ensure a smooth “flipped classroom” experience.
Greenwich Village, 1913

Greenwich Village, 1913

Mary Jane Treacy

THE UNIVERSITY OF NORTH CAROLINA PRESS
2022
nidottu
Greenwich Village, 1913 immerses students in the radical possibilities unlocked by the modern age. Exposed to ideas like women's suffrage, socialism, birth control, and anarchism, students experiment with forms of political participation and bohemian self-discovery.
Greenwich Village, 1913

Greenwich Village, 1913

Mary Jane Treacy

THE UNIVERSITY OF NORTH CAROLINA PRESS
2023
pokkari
The second edition of Greenwich Village, 1913: Suffrage, Labor, and the New Woman transports students into the bohemian section of New York City known as an epicenter of rebels, artists, and seekers of personal transformation. Assuming roles as residents of "the Village," students gather at Polly's restaurant to re-create discussions about feminism, marriage, family, work, and community. A faction of students in suffragist roles seek the community's support for extending the franchise to women, while others in roles as labor organizers appeal to the community for help raising funds to support an ongoing strike.Students in this game must clarify their beliefs and make their choices through a vote. Will they prioritize gender or social class, political or economic change, or reform or revolution? Will they use their talents to support a suffrage parade or to create a pageant for the silk workers of Paterson, New Jersey? Or will they reject both factions and continue to work toward a new America through the transformation of the self?