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32 kirjaa tekijältä Max Wainewright

I'm a JavaScript Games Maker: The Basics

I'm a JavaScript Games Maker: The Basics

Max Wainewright

Crabtree Publishing Company
2017
nidottu
Learn how to code your own fun games using JavaScript in this easy-to-understand book. Originally used to make web pages more interactive, JavaScript is now used to create online games that will run on computers and mobile devices. Enjoy creating the simple projects in this book, and you will be on your way to being a JavaScript expert in no time
Scratch Code Robots

Scratch Code Robots

Max Wainewright

Crabtree Publishing Company
2019
sidottu
Find out how the different systems within a robot work to make it move around, sense where it is, and interact with us. Use the algorithms and ideas that control real robots to create your own on-screen robots. Seven step-by-step projects use the latest version of Scratch, the free online coding program, to help you learn about sensors, create a robot arm game, program a robot, and much more
Scratch Code Space Tech

Scratch Code Space Tech

Max Wainewright

Crabtree Publishing Company
2019
nidottu
Learn about the key concepts used in space technology, and explore them by coding your own simulations of how rockets and spaceships move. Seven step-by-step projects use the latest version of Scratch, the free online coding program, to help you learn about gravity, create a jetpack game, program a spaceship's return to Earth, and much more
Scratch Code Transportation

Scratch Code Transportation

Max Wainewright

Crabtree Publishing Company
2019
nidottu
Learn all about the computer technology used in modern transportation. Use the algorithms and ideas that control real forms of transportation technology to create your own on-screen vehicles. Six step-by-step projects use the latest version of Scratch, the free online coding program, to help you learn how sensors work, create a hoverboard game, program a drone, and much more
Reading Planet: Astro – Game On! How Computer Games are Made - Venus/Gold band
Do you love to play computer games? Have you ever stopped to think how they are made? Who makes them? What skills do they need? In this book, you'll find out about: - the very first computer games to be made and what they were like - the teams of talented people that make the games you play today - the different games on offer now and what computer games may be like in years to come - how you can make your very own computer game! Read this book and get your GAME ON! Game On! How Computer Games are Made is part of the Astro range from Rising Stars Reading Planet. Astro books are ideal for struggling and reluctant readers aged 7-11. Each book is dual-banded so that children can improve their fluency whilst enjoying exciting fiction and non-fiction relevant to their age. Astro books for Venus/Gold band are also highly-decodable so ideal for extra phonics practice. Reading Planet books have been carefully levelled to support children in becoming fluent and confident readers. Each book features useful notes and questions to support reading at home and develop comprehension skills.Interest age: 7-8 Reading age: 6-7 years
Generation Code: I'm an App Developer
The perfect book for the coders of the future!Building an app and seeing it available for others to download is an incredible rush. Using free language App Inventor 2, discover how to design apps for gaming, drawing, and to help make everyday life easier. Along the way, get to grips with key coding concepts like inputs, if statements and touches.The Generation Code series is a hands-on guide to computer coding, designed to train you in the coding languages used by real-world computer programmers. You'll discover how to code exciting programs, web pages, apps and games, and learn how the tools and functions you're using can be applied to other situations.Other books in the Generation Code series:I'm an Advanced Scratch CoderI'm a Python ProgrammerI'm an HTML Web Page BuilderI'm a JavaScript Games Maker: The BasicsI'm a JavaScript Games Maker: Advanced Coding
Code: STEM: Smart Homes

Code: STEM: Smart Homes

Max Wainewright

Wayland
2019
sidottu
Discover how today's amazing inventions and technologies work while developing your coding skillsIn Smart Homes, find out about the technology that lives in our homes and buildings. Learn about motion sensors, create burglar alarms for your computer that use sound and motion to detect intruders.Each book goes inside a different machine or technology and explains the key computer code and systems that are controlling them. Step-by-step activities teach you how to create your own versions of these machines on screen, and bring them to life - with code! The focus is placed on modern technologies that actually use code to work, rather than looking back at steam engines, etc. This will keep the practice of coding firmly in the contemporary. Each book assumes readers have reasonable general computer skills. The series uses Scratch as the coding language, as this is still the most used, user-friendly and flexible in building projects, however no prior experience of Scratch is expected and each book will include a spread introducing Scratch.Teachers have always used ICT across the curriculum and are looking for contexts to teach coding in. Kids that are interested in STEAM and the high-interest topics covered, will be engaged by the opportunity to explore the STEAM concepts creatively with code.Perfect for readers aged 9 and up.
Code: STEM: Transport

Code: STEM: Transport

Max Wainewright

Wayland
2019
sidottu
Discover how today's amazing inventions and technologies work while developing your Scratch coding skills.Recreate the technology that lives in transport technology with code. Learn about self-driving cars, create a hoverboard game, program a drone to deliver a package across a cityscape and much more!Each book in the Code: STEM series goes inside a different machine or technology and explains the key computer code and systems that are controlling them. Step-by-step activities teach you how to create your own versions of these machines on screen, and bring them to life - with code! The focus is placed on modern technologies that actually use code to work, rather than looking back at steam engines, etc. This will keep the practice of coding firmly in the contemporary. The series uses Scratch as the coding language, as this is still the most used, user-friendly and flexible in building projects, however no prior experience of Scratch is expected and each book will include an introduction to Scratch.Perfect for exploring STEAM and other high-interest topics. Great for reader 9 and up.
Code: STEM: Transport

Code: STEM: Transport

Max Wainewright

Wayland
2020
nidottu
Discover how today's amazing inventions and technologies work while developing your Scratch coding skills.Recreate the technology that lives in transport technology with code. Learn about self-driving cars, create a hoverboard game, program a drone to deliver a package across a cityscape and much more!Each book in the Code: STEM series goes inside a different machine or technology and explains the key computer code and systems that are controlling them. Step-by-step activities teach you how to create your own versions of these machines on screen, and bring them to life - with code! The focus is placed on modern technologies that actually use code to work, rather than looking back at steam engines, etc. This will keep the practice of coding firmly in the contemporary. The series uses Scratch as the coding language, as this is still the most used, user-friendly and flexible in building projects, however no prior experience of Scratch is expected and each book will include an introduction to Scratch.Perfect for exploring STEAM and other high-interest topics. Great for reader 9 and up.
Code: STEM: Space Tech

Code: STEM: Space Tech

Max Wainewright

Wayland
2019
sidottu
Discover how today's amazing inventions and technologies work while developing your coding skillsRecreate the technology that lives in space technology with code. Learn aboutgravity, create a jetpack game, program a spaceship's return to Earth and much more!Each book goes inside a different machine or technology and explains the key computer code and systems that are controlling them. Step-by-step activities teach you how to create your own versions of these machines on screen, and bring them to life - with code! The focus is placed on modern technologies that actually use code to work, rather than looking back at steam engines, etc. This will keep the practice of coding firmly in the contemporary. The series uses Scratch as the coding language, as this is still the most used, user-friendly and flexible in building projects, however no prior experience of Scratch is expected and each book will include an introduction to Scratch.Perfect for exploring STEAM and other high-interest topics. Great for reader 9 and up.
Create the Code: Smartphones

Create the Code: Smartphones

Max Wainewright

Wayland
2020
sidottu
Discover how your everyday tech works while developing your coding skills!Smartphones have become an extension of ourselves. We couldn't live without them. But how do they work? What's inside them and how are the apps we rely on so much created and designed? These are the topics explored in Create the Code: Smartphones. You'll also learn to code your own apps using Scratch and MIT's App Inventor: create emojis, code a web browser and make your own selfie filter app! Best of all : you'll get to test them on your own smartphone!Each book explains the key computer code and systems that are used to create and control the tech you use everyday such as the Internet, your smartphone, music and films and your apps. Step-by-step activities teach you how to create your own versions on screen with codeThe series uses Scratch, HTML and MIT's App Inventor as the coding languagesAuthor Max Wainewright is a leading authority on teaching kids to code.Perfect for coders aged 9 and up.
Create the Code: The Internet

Create the Code: The Internet

Max Wainewright

Wayland
2020
sidottu
Discover how your everyday tech works while developing your coding skills!The Internet is everywhere, and on it are millions of websites! But how do they work, what's inside them and how are the apps we rely on so much created and designed? These are the topics explored in Create the Code: The Internet. Using Scratch and HTML, you'll create a different types of web pages, a simple game and even your own search engine.Each book in the Create the Code series explains the key computer code and systems that are used to create and control the tech you use everyday such as the Internet, your smartphone, music and films and your apps. Step-by-step activities teach you how to create your own versions on screen with codeThe series uses Scratch, HTML and MIT's App Inventor as the coding languages.Author Max Wainewright is a leading authority on teaching kids to code.Perfect for coders aged 9 and up.
Create the Code: Computer Graphics

Create the Code: Computer Graphics

Max Wainewright

Wayland
2020
sidottu
Discover how your everyday tech works while developing your coding skills!Computer graphics are everywhere! From the icons and buttons you tap to open and navigate apps to the impressive special effects in movies, these are created by computers and more or less complex code. Let's take a look inside how these work and learn to code our own in Create the Code: Computer Graphics. Using Scratch and HTML, you'll create a simple drawing app, code an explosion and even make a 3D model of the Solar System.Each book in the Create the Code series explains the key computer code and systems that are used to create and control the tech you use everyday such as the Internet, your smartphone, music and films and your apps. Step-by-step activities teach you how to create your own versions on screen with codeThe series uses Scratch, HTML and MIT's App Inventor as the coding languagesAuthor Max Wainewright is a leading authority on teaching kids to code.Perfect for coders aged 9 and up.
Create the Code: Sound and Video

Create the Code: Sound and Video

Max Wainewright

Wayland
2020
sidottu
Discover how your everyday tech works while developing your coding skills!Sound and video are everywhere! You can watch and listen on your phone, on your tablet, but can you create them with code and how are they added to websites? Let's take a look inside how these work and learn to code our own in Create the Code: Sound and Video. Using Scratch and HTML, you'll create a simple music sequencer, code some sound effects and even embed videos into web pages.Each book in the Create the Code series explains the key computer code and systems that are used to create and control the tech you use everyday such as the Internet, your smartphone, music and films and your apps. Step-by-step activities teach you how to create your own versions on screen with codeThe series uses Scratch, HTML and JavaScript as the coding languagesAuthor Max Wainewright is a leading authority on teaching kids to code.Perfect for coders aged 9 and up.
25 Scratch Games For Kids

25 Scratch Games For Kids

Max Wainewright

No Starch Press,US
2019
nidottu
Introduces kids to the basics of programming with Scratch by teaching them how to program 25 games. This highly visual introduction to the language by best selling author Max Wainewright will have kids coding classic arcade games that use animation and sound, and integrate core programming fundamentals, like loops, variables, and functions. Each game tutorial includes an open-ended exercise for the reader to tackle on their own. Perfect for both beginning and more experience Scratchers, 25 Scratch Games for Kids is a surefire way to jumpstart a lifelong passion for programming.
Level 2

Level 2

Max Wainewright

Qeb Publishing -- Quarto Library
2017
nidottu
Introduces the basic principles of coding. Learn how to give instructions and turn instructions into code. Figure out how to debug code, solve problems and use algorithms. Includes basic coding, solving problems, turning instructions into code, logo and scratch.