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37 kirjaa tekijältä Nick Jones

Spaces Mapped and Monstrous

Spaces Mapped and Monstrous

Nick Jones

Columbia University Press
2020
sidottu
Digital 3D has become a core feature of the twenty-first-century visual landscape. Yet 3D cinema is a contradictory media form: producing spaces that are highly regimented and exhaustively detailed, it simultaneously relies upon distortions of vision and space that are inherently strange.Spaces Mapped and Monstrous explores the paradoxical nature of 3D cinema to offer a critical analysis of an inescapable part of contemporary culture. Considering 3D’s distinctive visual qualities and its connections to wider digital systems, Nick Jones situates the production and exhibition of 3D cinema within a web of aesthetic, technological, and historical contexts. He examines 3D’s relationship with computer interfaces, virtual reality, and digital networks as well as tracing its lineage to predigital models of visual organization. Jones emphasizes that 3D is not only a technology used in films but also a tool for producing, controlling, and distorting space within systems of surveillance, corporatization, and militarization. The book features detailed analysis of a wide range of films—including Avatar (2009), Goodbye to Language (2014), Love (2015), and Clash of the Titans (2010)—demonstrating that 3D is not merely an augmentation of 2D cinema but that it has its own unique properties. Spaces Mapped and Monstrous brings together media archaeology, digital theory, and textual analysis to provide a new account of the importance of 3D to visual culture today.
Spaces Mapped and Monstrous

Spaces Mapped and Monstrous

Nick Jones

Columbia University Press
2020
pokkari
Digital 3D has become a core feature of the twenty-first-century visual landscape. Yet 3D cinema is a contradictory media form: producing spaces that are highly regimented and exhaustively detailed, it simultaneously relies upon distortions of vision and space that are inherently strange.Spaces Mapped and Monstrous explores the paradoxical nature of 3D cinema to offer a critical analysis of an inescapable part of contemporary culture. Considering 3D’s distinctive visual qualities and its connections to wider digital systems, Nick Jones situates the production and exhibition of 3D cinema within a web of aesthetic, technological, and historical contexts. He examines 3D’s relationship with computer interfaces, virtual reality, and digital networks as well as tracing its lineage to predigital models of visual organization. Jones emphasizes that 3D is not only a technology used in films but also a tool for producing, controlling, and distorting space within systems of surveillance, corporatization, and militarization. The book features detailed analysis of a wide range of films—including Avatar (2009), Goodbye to Language (2014), Love (2015), and Clash of the Titans (2010)—demonstrating that 3D is not merely an augmentation of 2D cinema but that it has its own unique properties. Spaces Mapped and Monstrous brings together media archaeology, digital theory, and textual analysis to provide a new account of the importance of 3D to visual culture today.
DC Comics Cover Art

DC Comics Cover Art

Nick Jones

DK
2020
sidottu
"Story hook, tragic moment, poster, or outrageous character, the covers lured us in." - Paul Levitz, president of DC Comics 2002-2009From the trailblazing works of Bob Kane, to the photorealistic stylings of Adam Hughes and quirky humour of Amanda Conner, DC Comics Cover Art is a collection of the most iconic covers in DC's history. Stunning artwork is accompanied by expert commentary exploring the significance of each cover, while artist profiles shed light on their creators.Discover the most striking covers from more than 85 years of DC Comics.All DC characters and elements © & ™ DC Comics. (s20)
Marvel Arms and Armour

Marvel Arms and Armour

Nick Jones

DORLING KINDERSLEY LTD
2023
sidottu
Who is Iron Man without his armour, or Thor without his hammer? Learn about the mightiest weapons ever made!From Iron Man's armour to Cap's shield, and Star-Lord blasters to Gamora's godslayer, the Marvel universe is filled with iconic weapons, armour, and technology. Wielded by some of the greatest heroes and villains ever created, many of these objects have histories just as compelling as the characters who use them. Some are hi-tech, futuristic creations, others have mystical origins. A few have destroyed worlds, or sent entire empires crashing into dust. This is their story.© 2023 MARVEL
The Coward

The Coward

Nick Jones

Samuel French Ltd
2013
pokkari
A period comedy set in 18th century England. A cowardly young gentleman named Lucidus initiates a pistol duel then finds that he can't go through with it. He hires a common criminal to fight in his place only to have the scoundrel make a bloody mess of things. As duel follows duel with many shots fired this coward finds his reputation growing beyond his wildest expectations. Nominee! Four 2011 Lucille Lortel Awards including Outstanding Play
Important Hats of the Twentieth Century

Important Hats of the Twentieth Century

Nick Jones

Samuel French Ltd
2016
pokkari
Sam Greevy is the toast of 1920s women's apparel until the maverick fashion designer Sam Roms springs his radical creations on the world. The Sweatshirt The Track Suit Skater Pants: the clothes he comes up with are as from another dimension and maybe they are. As Greevy tries to adapt to rapidly changing fashions a parallel drama unfolds in Albany circa 1998: a teenagestoner keeps losing articles of clothing and a man keeps bursting out of his closet and taking them.
Verite

Verite

Nick Jones

Samuel French Ltd
2016
pokkari
Struggling writer Jo has been given the opportunity of a lifetime to write her own memoir. The only catch is that her publishers explicitly ask that she only write about her life truly and that it be as exciting as possible. Forced to rexamine her rather dull life strange events begin to occur and Jo has to decide if her life is worth writing about or worth living.
Marvel Guardians of the Galaxy the Ultimate Guide New Edition

Marvel Guardians of the Galaxy the Ultimate Guide New Edition

Nick Jones

DK Publishing (Dorling Kindersley)
2023
sidottu
Uncover the full story of the galaxy's most heroic band of misfits. Even since the 2000s, Marvel's greatest band of intergalactic outlaws have become ever more crucial to the comic book Marvel Universe and its key story lines, ultimately inspiring their inclusion in the Marvel Cinematic Universe with the blockbuster Guardians of the Galaxy movies. Fans all over the world have enjoyed their comics and movie adventures, and many will be wondering how the Guardians came to be the galaxy's most wanted crew of cosmic rogues. This new, updated, and expanded edition of the Guardians of the Galaxy Ultimate Guide gives the lowdown on the motley team's entire story, from their earliest incarnations to their latest story lines and future legacy. Chronicled by Marvel-approved comics experts and illustrated with stellar comic artwork, this is a must-have guide for die-hard fans and newcomers alike. (c) 2022 MARVEL
Hollywood Action Films and Spatial Theory
"This is a timely and pertinent contribution to the study of action cinema. Drawing insights from human geographers, sociologists and philosophers as well as film theorists, Jones offers a stimulating account of the ways the action sequence speaks to our interactions with the built environment and to our contemporary spatial imagination." -- Lisa Purse, University of Reading, UKThis book applies the discourse of the so-called ‘spatial turn’ to popular contemporary cinema, in particular the action sequences of twenty-first century Hollywood productions.
Hollywood Action Films and Spatial Theory
This book applies the discourse of the so-called ‘spatial turn’ to popular contemporary cinema, in particular the action sequences of twenty-first century Hollywood productions. Tackling a variety of spatial imaginations (contemporary iconic architecture; globalisation and non-places; phenomenological knowledge of place; consumerist spaces of commodity purchase; cyberspace), the diverse case studies not only detail the range of ways in which action sequences represent the challenge of surviving and acting in contemporary space, but also reveal the consistent qualities of spatial appropriation and spatial manipulation that define the form. Jones argues that action sequences dramatise the restrictions and possibilities of space, offering examples of radical spatial praxis through their depictions of spatial engagement, struggle and eventual transcendence.
Fabric

Fabric

Nick Jones

Lulu.com
2016
nidottu
A young woman receives a package from an unknown address and opens it to discover that her knitting ability is more important than she could have ever imagined. Illustrated by David Sarallo.
Gooey Media

Gooey Media

Nick Jones

EDINBURGH UNIVERSITY PRESS
2023
sidottu
Explores the influence of the graphic user interface on contemporary screen media Argues for a critical reading of screen media which centres the GUI in the production and reception of this media Offers an innovatively interdisciplinary exploration of digital screen media, employing film studies, new media studies, videogame studies, urban theory, and more Places interfaces, videogames, films, television, apps, VR, and other media on equal footing Analyses a wide variety of case studies from various contemporary mainstream media to show their connections and influences Updates ideas of media convergence and remediation for today's overlapping media environment The Graphic User Interface, or GUI, is the adhesive centre of today's screen entertainment web. From films and television to apps and videogames, it holds together a multitude of media and shapes the way they are accessed, organised, created, consumed, and manipulated. However, it does not do so without leaving viscous traces, and Gooey Media: Screen Entertainment and the Graphic User Interface examines this residue and its consequences, revealing how the GUI exerts a powerful influence on contemporary media. Focusing on aesthetics and adopting a media agnostic approach, Jones explores cinema, streaming platforms, television, user-generated content, videogames, apps, virtual reality, VFX, design software, and more in order to show how they cross-pollinate with one another and with our desktop interfaces. The result is a new approach for analysing convergent media in the digital era.
Gooey Media

Gooey Media

Nick Jones

EDINBURGH UNIVERSITY PRESS
2025
nidottu
The Graphic User Interface, or GUI, is the adhesive centre of today's screen entertainment web. From films and television to apps and videogames, it holds together a multitude of media and shapes the way they are accessed, organised, created, consumed, and manipulated. However, it does not do so without leaving viscous traces, and Gooey Media: Screen Entertainment and the Graphic User Interface examines this residue and its consequences, revealing how the GUI exerts a powerful influence on contemporary media.Focusing on aesthetics and adopting a media agnostic approach, Jones explores cinema, streaming platforms, television, user-generated content, videogames, apps, virtual reality, VFX, design software, and more in order to show how they cross-pollinate with one another and with our desktop interfaces. The result is a new approach for analysing convergent media in the digital era.
Matchbox Toys

Matchbox Toys

Nick Jones

Amberley Publishing
2023
nidottu
Lesney Products was formed in 1947 to make zinc castings, mainly for the building industry; toys were a sideline when business happened to be slow. To cash in on the upcoming 1953 Coronation of Princess Elizabeth they decided to model a miniature of the Coronation Coach. When this sold a million pieces it spurred on and financed a new venture that would become a household name: Matchbox Miniatures. In 1954 came the #5 London Bus and the #7 Horse Drawn Milk Float and the range took off, with road vehicles of all sorts, all modelled at a size that would fit in a child’s hand. And these were joined by Accessory Packs and Major Packs, slightly larger toys but made to Matchbox size, plus fold-out Card Roadways, Service Stations, Pocket Catalogues and Carry Cases. Then in 1969 came great change. Mattel had released their range called 'Hot Wheels' with high-speed wheels and axles, and in order to compete Matchbox retooled everything to have their own Superfast wheels and axles, along with brighter or newer colour schemes. 'Superfasts' regained their lost sales and were a common sight in every playground and young person’s bedroom in the 1970s and 80s. Beloved of two generations of children, and now highly collectable, the Matchbox 1-75 range is a British institution that has now found its perfect introduction in this book.
And Then She Vanished

And Then She Vanished

Nick Jones

Blackstone Publishing
2021
sidottu
He only looked away for a second. Still haunted by the disappearance of his little sister, Amy, over twenty years ago, Joseph Bridgeman's life has fallen apart. When a friend talks him into seeing hypnotherapist Alexia Finch to help with his insomnia, Joseph accidentally discovers he can time travel. His first trip only takes him back a few minutes, but his new-found ability gives him something he hasn't felt for the longest time: hope.Joseph sets out to travel back to the night Amy went missing and save her. But after several failed attempts, he discovers the farther back he travels, the less time he gets to stay there. And the clock is ticking.With the help of Alexia, Joseph embarks on a desperate race against the past to save his sister. Can he master his new skill and solve the mystery of Amy's disappearance before it's too late?Previously released as The Unexpected Gift of Joseph Bridgeman, this updated version includes extra chapters, new plotlines, and even deeper character development. It makes way for an expanded vision of the Joseph Bridgeman Series, with the first four books released in 2021 and 2022.