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3 kirjaa tekijältä Peter J. Floriani
For over five years, a major cable television company relied on specially-written software to perform transport of its television commercials via satellite to some eighty remote locations. Over 200,000 files were delivered successfully during that time, to just one location, or to more than thirty at once - depending on exactly which locations required any given file.That software was designed by a Chestertonian computer scientist, using the "doctrinal methods of the thirteenth century." Its most critical component, the part which actually managed the file transport, was directly developed from the Principle of Subsidiarity as stated by Pope John Paul II in 1991. The success of that amazing project led to this study of the idea of subsidiarity. Now it's your turn. How will you use subsidiarity in your everyday life? What problems will you solve once you know the principles of subsidiarity?
The Problem With "Problem-Solving Skills"
Peter J. Floriani
Createspace Independent Publishing Platform
2013
nidottu
In industry or in education, everyone keeps bringing up the importance of problem-solving skills. But what ARE some of them?After facing - and solving - problems on a continuing basis for over thirty years. a computer scientist proposes an initial solution, one which raises an even harder problem: What is the Pedagogy of Computer Science? How can such a new and complex subject be organized and taught so as to best unify its subject-matter and provide its students and its professionals with the best tool-box for dealing with problems?Over 40 curious "case studies" are presented, mostly from real-world industrial experience. Some will seem curiously antique, but then there are algorithms still in use after being invented over 2200 years ago. Ridiculous challenges due to machine or system limitations, absurdly difficult puzzles faced by co-workers, mistakes in the most unexpected places.... And a goodly number of answers, too: Why it is so important to learn LONG DIVISION. Why computers can't add. The theory which forms the nucleus of all video games. And especially a fascinating selection of errors, cautions, and the even more remarkable errors which aren't errors at all, but lampposts to larger truths - the sort of thing only a Chestertonian knows, one who has travelled with Milo in the Lands Beyond for the sake of Rhyme and Reason, and the strengthening of the Kingdom of Wisdom.