Kirjojen hintavertailu. Mukana 11 454 233 kirjaa ja 12 kauppaa.

Kirjahaku

Etsi kirjoja tekijän nimen, kirjan nimen tai ISBN:n perusteella.

12 kirjaa tekijältä Roberto Dillon

The Cybersecurity Game Master

The Cybersecurity Game Master

Roberto Dillon

TAYLOR FRANCIS LTD
2025
sidottu
In today’s digital landscape, no company is immune to cyberattacks, making preparedness essential for any organization, regardless of size. Enter the world of Tabletop Exercises (TTXs), a cost-effective and results-driven approach to test cyber crises proactively. However, workplace dynamics can hinder effective participation as the fear of proposing wrong decisions and the apprehension of appearing less competent in front of colleagues can still stifle creativity, even during a simple exercise. This book addresses these concerns by injecting a fresh perspective, seamlessly integrating elements from Role-Playing Games (RPGs) into the design and execution of TTX scenarios to make them more engaging and fun. The Cybersecurity Game Master invites readers not only to master the TTX mindset but also to embrace it as a gamified experience, fostering a dynamic learning environment without the fear of judgment. By infusing fun into the serious business of cybersecurity, this book redefines TTX design, allowing teams to enjoy the process of understanding their company, procedures, and future challenges in a stress-free manner.
The Cybersecurity Game Master

The Cybersecurity Game Master

Roberto Dillon

TAYLOR FRANCIS LTD
2025
nidottu
In today’s digital landscape, no company is immune to cyberattacks, making preparedness essential for any organization, regardless of size. Enter the world of Tabletop Exercises (TTXs), a cost-effective and results-driven approach to test cyber crises proactively. However, workplace dynamics can hinder effective participation as the fear of proposing wrong decisions and the apprehension of appearing less competent in front of colleagues can still stifle creativity, even during a simple exercise. This book addresses these concerns by injecting a fresh perspective, seamlessly integrating elements from Role-Playing Games (RPGs) into the design and execution of TTX scenarios to make them more engaging and fun. The Cybersecurity Game Master invites readers not only to master the TTX mindset but also to embrace it as a gamified experience, fostering a dynamic learning environment without the fear of judgment. By infusing fun into the serious business of cybersecurity, this book redefines TTX design, allowing teams to enjoy the process of understanding their company, procedures, and future challenges in a stress-free manner.
HTML5 Game Development from the Ground Up with Construct 2
Written for the new generation of hobbyists and aspiring game developers, HTML5 Game Development from the Ground Up with Construct 2 shows you how to use the sophisticated yet user-friendly HTML5-based game engine Construct 2 to develop and release polished, two-dimensional games on a multitude of different platforms. The book also covers the foundational knowledge of game analysis and design based on the author‘s research and teaching experiences at DigiPen Institute of Technology, James Cook University, and other institutions. The author first helps you understand what really matters in games. He guides you in becoming a better game designer from the ground up, being able to play any game critically, and expressing your ideas in a clear and concise format. The book then presents step-by-step tutorials on designing games. It explains how to build an arcade-style game as well as a platformer integrating some physics elements. It also shows you how to create a more complex puzzle game the author‘s own published game, Turky on the Run. Lastly, the book discusses different ways to deploy and monetize games across several platforms, including Facebook, iOS, Android, and web-based marketplaces. Sample Construct 2 project files for the games designed in the book are available on the author‘s website. Integrating hands-on guidance with theoretical game design concepts, this book gives you a solid foundation in game development. It will help you advance in your journey as an indie game developer.
The Golden Age of Video Games

The Golden Age of Video Games

Roberto Dillon

CRC Press
2017
sidottu
This book focuses on the history of video games, consoles, and home computers from the very beginning until the mid-nineties, which started a new era in digital entertainment. The text features the most innovative games and introduces the pioneers who developed them. It offers brief analyses of the most relevant games from each time period. An epilogue covers the events and systems that followed this golden age while the appendices include a history of handheld games and an overview of the retro-gaming scene.
On the Way to Fun

On the Way to Fun

Roberto Dillon

CRC Press
2018
sidottu
How can video games be fun and immerse players in fantastic worlds where anything seems possible? How can they be so engaging to have become the main entertainment product for children and adults alike? In On the Way to Fun, the author proposes a possible answer to these questions by going back to the roots of gaming and showing how early games, as well as modern indie productions, captivated generations of players even without the need for fancy graphics and effects but by relying on basic emotions and instincts instead. This book will be most beneficial to aspiring and beginning game designers and to anyone who wants a better understanding of human nature and how it relates to the design process of immersive video game experiences.
2D to VR with Unity5 and Google Cardboard
The book provides an up-to-date introduction to the latest version of Unity and its workflow by guiding readers through various prototypes. These range from 2D to 3D game concepts for PC and mobile, will allow readers to get acquainted with several important concepts and allow them to become competent Unity developers able to learn at their own pace. The book starts by introducing Unity and proceeds in building a basic understanding of its main components by developing a first, simple 2D game before proceeding in developing a full casual game to development of a simple but immersive 3D game concept to be tested first on PC before exploring how to port it for mobile VR.using Google Cardboard.
The Hacker's Zibaldone

The Hacker's Zibaldone

Roberto Dillon

Lulu.com
2023
pokkari
A "Zibaldone" (literally a "heap of things") is a type of book that originated in 14th Century Italy, typically used as a notebook to collect notes, ideas, and observations on a wide range of subjects. True to its original name, "The Hacker's Zibaldone" is not just another cybersecurity book. It's a holistic, practical, and fun introduction to this challenging world by means of a varied collection of tutorials, reviews, insights, code snippets, walkthroughs, stories, and recommendations where anyone, from students and hobbyists to seasoned professionals will find something unexpected, curious and new. A wide range of cybersecurity topics is covered, including: * Introductions to basic concepts, terminology, and principles * Tutorials and best practices * Instructive code snippets * Step-by-step walkthrough of online CTF challenges * Reviews of cybersecurity-related books, movies, and games and even some original AI-generated and hacker-themed stories and artwork
The Golden Age of Video Games

The Golden Age of Video Games

Roberto Dillon

Taylor Francis Inc
2011
nidottu
This book focuses on the history of video games, consoles, and home computers from the very beginning until the mid-nineties, which started a new era in digital entertainment. The text features the most innovative games and introduces the pioneers who developed them. It offers brief analyses of the most relevant games from each time period. An epilogue covers the events and systems that followed this golden age while the appendices include a history of handheld games and an overview of the retro-gaming scene.
2D to VR with Unity5 and Google Cardboard

2D to VR with Unity5 and Google Cardboard

Roberto Dillon

Productivity Press
2017
nidottu
The book provides an up-to-date introduction to the latest version of Unity and its workflow by guiding readers through various prototypes. These range from 2D to 3D game concepts for PC and mobile, will allow readers to get acquainted with several important concepts and allow them to become competent Unity developers able to learn at their own pace. The book starts by introducing Unity and proceeds in building a basic understanding of its main components by developing a first, simple 2D game before proceeding in developing a full casual game to development of a simple but immersive 3D game concept to be tested first on PC before exploring how to port it for mobile VR.using Google Cardboard.
On the Way to Fun

On the Way to Fun

Roberto Dillon

A K Peters
2010
nidottu
How can video games be fun and immerse players in fantastic worlds where anything seems possible? How can they be so engaging to have become the main entertainment product for children and adults alike? In On the Way to Fun, the author proposes a possible answer to these questions by going back to the roots of gaming and showing how early games, as well as modern indie productions, captivated generations of players even without the need for fancy graphics and effects but by relying on basic emotions and instincts instead. This book will be most beneficial to aspiring and beginning game designers and to anyone who wants a better understanding of human nature and how it relates to the design process of immersive video game experiences.
Ready

Ready

Roberto Dillon

Springer Verlag, Singapore
2016
nidottu
How did the Commodore 64 conquer the hearts of millions and become a platform people still actively develop for even today? What made it so special?This book will appeal to both those who like tinkering with old technology as a hobby and nostalgic readers who simply want to enjoy a trip down memory lane. It discusses in a concise but rigorous format the different areas of home gaming and personal computing where the C64 managed to innovate and push forward existing boundaries.Starting from Jack Tramiel's vision of designing computers "for the masses, not the classes," the book introduces the 6510, VIC-II and SID chips that made the C64 unique. It briefly discusses its Basic programming language and then proceeds to illustrate not only many of the games that are still so fondly remembered but also the first generation of game engines that made game development more approachable - among other topics that are often neglected but are necessary to provide a comprehensive overview of how far reaching theC64 influence was.Written in a straightforward and accessible style, readers will relive the dawn of modern technology and gain a better understanding of the legacy that was built, bit by bit, in those pioneering days by computers that had only a tiny fraction of the power modern machines have and, yet, were used to create the technological world we are now living in.With a foreword by Michael Tomczyk
Ready

Ready

Roberto Dillon

Springer Verlag, Singapore
2014
sidottu
How did the Commodore 64 conquer the hearts of millions and become a platform people still actively develop for even today? What made it so special?This book will appeal to both those who like tinkering with old technology as a hobby and nostalgic readers who simply want to enjoy a trip down memory lane. It discusses in a concise but rigorous format the different areas of home gaming and personal computing where the C64 managed to innovate and push forward existing boundaries.Starting from Jack Tramiel's vision of designing computers "for the masses, not the classes," the book introduces the 6510, VIC-II and SID chips that made the C64 unique. It briefly discusses its Basic programming language and then proceeds to illustrate not only many of the games that are still so fondly remembered but also the first generation of game engines that made game development more approachable - among other topics that are often neglected but are necessary to provide a comprehensive overview of how far reaching theC64 influence was.Written in a straightforward and accessible style, readers will relive the dawn of modern technology and gain a better understanding of the legacy that was built, bit by bit, in those pioneering days by computers that had only a tiny fraction of the power modern machines have and, yet, were used to create the technological world we are now living in.With a foreword by Michael Tomczyk