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7 kirjaa tekijältä Stephen Dedman
Science fiction and the United States military often inhabit the same imaginative space. Weapons technology has taken inspiration from science fiction, from the bazooka and the atomic bomb to weaponized lasers and drones. Star-spangled superheroes sold war bonds in comic books sent to GIs during World War II, and adorned the noses of bombers. The same superheroes now appear in big-budget movies made with military assistance, fighting evil in today's war zones. A missile shield of laser satellites--dreamed up by writers and embraced by the high command--is partially credited with ending the Cold War. Sci-fi themes and imagery are used to sell weapons programs, military service and wars to the public. Some science fiction creators have willingly cooperated with the military; others have been conscripted. Some have used the genre as a forum for protest. This book examines the relationship between the U.S. military and science fiction through more than 80 years of novels, comics, films and television series, including Captain America, Starship Troopers, The Twilight Zone, Dr. Strangelove, Star Trek, Iron Man, Bill the Galactic Hero, The Forever War, Star Wars, Aliens, Ender's Game, Space: Above and Beyond and Old Man's War.
NOTHING THIS EVIL EVER DIES!Welcome to Kingstown, a sleepy hamlet cut off from the outside world. It's a place where traditional values are held sacred, there's little tolerance for strangers, and folks just want to live undisturbed. But now something unimaginable dwells nearby Kingstown, something that wants to eradicate free thought, and subject humanity to enslavement and genocide. It is a pure malevolence older than Mankind's darkest primal nightmares. It is Ancient Evil.This book contains a superhero role-playing game adventure for a team of 4 to 6 characters of intermediate experience level. It includes maps, encounter tables, a timeline of events, and character stats, plus optional rules covering Underwater Combat and Zero-G Combat. This adventure requires either the Villains and Vigilantes (TM) 2.1 rulebook or the Living Legends (TM) rulebook. Villains and Vigilantes is a trademark of Scott Bizar, used with permission.
DARK CLOUDS OF WAR......are gathering among the various criminal factions of Seattle, and Ratatosk, 8-ball, Mute, and the rest of their shadowrunning team and allies are caught in the middle almost before they know what's even going on. A powerful, highly modified assassin duo is killing bosses and setting the various factions against each other, and the team is called on by both Knight Errant and one of the Mafia groups to find a way to stop the bloodshed before the streets truly run red.But while locating these assassins is one thing, stopping them is something else entirely. The duo has been modified to within an inch of their lives, swimming in enough magic and cyberware to make them nearly indestructible. Ratatosk and his crew will have to use every bit of cunning and street smarts they know to take these seemingly unstoppable killers down...before the killers get to them.