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8 kirjaa tekijältä Steven Long

Analogia Entis

Analogia Entis

Steven Long

University of Notre Dame Press
2011
nidottu
Analogia Entis: On the Analogy of Being, Metaphysics, and the Act of Faith is an intellectually rigorous and systematic account of Thomas's teaching regarding the analogy of being. Steven A. Long's work stands in contradistinction to historical-doctrinal surveys and general introductions, retrieving by way of an interpretation of Aristotle and Aquinas the indispensable role that analogy of being plays for metaphysics and, consequently, for theology. In his later writings St. Thomas did not return to questions about the analogy of being that he had answered earlier in his career. This has led most historical-textual treatments of analogy in current scholarship to the mistaken conclusion that Thomas actually changed his answers to these questions. Scholars fail to see the continuity between his treatment in the Summa theologiae and his earlier De veritate. Long's study demonstrates the coherence of St. Thomas's earlier and later analyses. It shows how Thomas's later account in the Summa theologiae necessarily presupposes his earlier teaching. This is a book that invites the reader to a demanding and speculatively intense appreciation of the metaphysics of analogy. It will contribute significantly to the growing debate on the analogy of being.
Analogia Entis

Analogia Entis

Steven Long

UNIVERSITY OF NOTRE DAME PRESS
2022
sidottu
Analogia Entis: On the Analogy of Being, Metaphysics, and the Act of Faith is an intellectually rigorous and systematic account of Thomas's teaching regarding the analogy of being. Steven A. Long's work stands in contradistinction to historical-doctrinal surveys and general introductions, retrieving by way of an interpretation of Aristotle and Aquinas the indispensable role that analogy of being plays for metaphysics and, consequently, for theology. In his later writings St. Thomas did not return to questions about the analogy of being that he had answered earlier in his career. This has led most historical-textual treatments of analogy in current scholarship to the mistaken conclusion that Thomas actually changed his answers to these questions. Scholars fail to see the continuity between his treatment in the Summa theologiae and his earlier De veritate. Long's study demonstrates the coherence of St. Thomas's earlier and later analyses. It shows how Thomas's later account in the Summa theologiae necessarily presupposes his earlier teaching. This is a book that invites the reader to a demanding and speculatively intense appreciation of the metaphysics of analogy. It will contribute significantly to the growing debate on the analogy of being.
Evading Death's Grip: College Professor Experiences Supernatural Life After Death
Can people die, or have near-death experiences, and come back to life again? Is it possible to experience the afterlife in advance or are such impressions merely the result of brain chemistry changes at the point of death? Is there really an eternal destination after death? With so many people claiming to have these kinds of encounters, shouldn't we investigate them? In Evading Death's Grip, Dr. Steve Long shares his personally-driven perspective on this vital subject. After experiencing a heart attack and subsequent near-death experiences (NDEs) while in Taiwan, he was allowed to return to his body, 're-entering' this natural world with a brand-new set of values and insights. Since that pivotal point in his life, Dr. Long has researched around 1,500 sources of NDEs and out-of-body experiences, and has become an experiential and well-read expert in this intriguing and important field of study. Many of his findings are included in this book. Once you read these riveting accounts, you will know-more than ever-what path truly leads to eternal life.
The Book of Wird

The Book of Wird

Steven Long

XID Creative
1999
sidottu
This massive tome includes fantastic spells for a wide range of Wird casters, including the familiar distinctions of Wird Weaver, Wird Dancer, Wylder and the vile Blight Crow, as well as the new Bright Orioles and Faithsingers.In addition, the Book of Wird includes spells for many of Providence's professions, such as the Recognizers, the Slaywinds, and the D'Shau Monks.This encyclopedia of Wird also provides numerous secret spells for the Serpenkine, the Green People, the Swarm Dancers and the White Crow.
Conquerors, Killers, and Crooks

Conquerors, Killers, and Crooks

Steven Long

Hero Games
2002
pokkari
WITH ENEMIES LIKE THESE...... a hero had better watch out Conquerors, Killers, And Crooks is a book full of supervillains for Champions 5th Edition, containing nearly 100 villains of every type and motivation. Whether you're looking for world-threatening master villains, teams of super criminals, or solo villains for one-on-one battles with the heroes, Conquerors, Killers, And Crooks has just what you need Conquerors, Killers, And Crooks includes: - six master villains, including their agents, vehicles and other resources.- five supervillain teams, ready to battle any group of heroes- four dozen solo villains, suitable for combining into your own teams- characters built on a misture of point totals, from beginner to world-conqueror, with notes about how to make each one weaker or more powerful.- plot seeds for each villain- a summary chart that makes it easy to find just the villain you want.
Dark Alley Marketing: An indie game developer's roadmap to the dark side of marketing
In plain language, Steven Long lays out the steps independent game developers must use to get their games noticed. His bare-bones approach to marketing and promotion gives indies the framework they need to get started right away, spend the least money possible and maximize exposure. By guiding devs through what he calls the "dark alleys" of marketing, readers learn to navigate the established back channels of marketing--social media, email, games distributors and more. By taking advantage of these avenues, developers are able to leverage the hard work of other people and gain allies that will help them gather a fan base of their own.This book offers guidance through the major aspects of digital marketing, specifically addressing the problems and situations game devs face. Steven Long covers- How to pitch your game to social media influencers- How to make killer game trailers- How to piece together a website - How to create an effective press kit- How to leverage email to keep your fans engaged long-term- How to think of your game as its own best piece of marketing- How to take advantage of Steam and other distributors- So much more