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61 kirjaa tekijältä Brandon Mull

Crystal Keepers

Crystal Keepers

Brandon Mull

Aladdin Paperbacks
2016
nidottu
Trapped in a world where magic is powerful and dreams are real, Cole continues his quest in book three of this New York Times bestselling "fanciful, action-packed adventure" series (Publishers Weekly, starred review), from the author of the Fablehaven and Beyonders series. Cole Randolph still can't believe the way his life has been turned inside out. Stuck in a strange land far from home, he found his friend Dalton and has survived the first two kingdoms of the Outskirts. But none of that has prepared him for the magnetic highways and robotic bounty hunters of Zeropolis. Ruled by Abram Trench, the one Grand Shaper who stayed loyal to the evil High King, the government of Zeropolis uses advanced technologies to keep tight control. Luckily, the resistance in Zeropolis is anchored by the Crystal Keepers--a group of young rebels with unique weapons. On the run from the High King's secret police, Cole and Dalton venture to find more of their lost friends--and help their new friend, Mira, locate her sister Constance. But as their enemies ruthlessly dismantle the resistance, time is running out for Cole to uncover the secrets behind the Zeropolitan government and unravel the mystery of who helped the High King steal his daughters' powers. Will Cole be able to fix what has gone awry with the magic in The Outskirts, or will he be stranded forever in a world between reality and imagination?
Death Weavers

Death Weavers

Brandon Mull

Aladdin Paperbacks
2016
sidottu
Trapped in a world where magic is powerful and dreams are real, Cole's epic adventure continues in book four of the New York Times bestselling "fanciful, action-packed adventure" series (Publishers Weekly, starred review), from the author of the Fablehaven and Beyonders series. Cole is about to face his biggest peril yet. Since arriving in the Outskirts, Cole and his friends have fought monsters, challenged knights, and battled rampaging robots. But none of that has prepared them for Necronum. In this haunting kingdom, it's hard to tell the living from the dead, and secret pacts carry terrifying risks. Within Necronum lies the echolands, a waystation for the departed where the living seldom venture. Still separated from his power, Cole must cross to the echolands and rely on his instincts to help rescue his friends. With enemies closing in, Cole risks losing everything to find the one thing that might save them.
Death Weavers

Death Weavers

Brandon Mull

Aladdin Paperbacks
2017
nidottu
Trapped in a world where magic is powerful and dreams are real, Cole's epic adventure continues in book four of the New York Times bestselling "fanciful, action-packed adventure" series (Publishers Weekly, starred review), from the author of the Fablehaven and Beyonders series. Cole is about to face his biggest peril yet. Since arriving in the Outskirts, Cole and his friends have fought monsters, challenged knights, and battled rampaging robots. But none of that has prepared them for Necronum. In this haunting kingdom, it's hard to tell the living from the dead, and secret pacts carry terrifying risks. Within Necronum lies the echolands, a waystation for the departed where the living seldom venture. Still separated from his power, Cole must cross to the echolands and rely on his instincts to help rescue his friends. With enemies closing in, Cole risks losing everything to find the one thing that might save them.
Time Jumpers

Time Jumpers

Brandon Mull

Aladdin Paperbacks
2018
sidottu
Trapped in a world where magic is powerful and dreams are real, Cole's epic adventure comes to a close in book five of the New York Times bestselling "fanciful, action-packed adventure" series (Publishers Weekly, starred review), from the author of the Fablehaven and Beyonders series. Cole Randolph can barely remember what life was like back home in Arizona. It's hard to imagine there was a time he didn't wake up to daily threats and danger. But Cole is still determined to find a way home with his friends and to set things right in the Five Kingdoms before he leaves. That means traveling to the last of the kingdoms--Creon. It's a place where time itself can be manipulated, where reality can bend and change. On one last death-defying mission, Cole must use everything he has learned to face a villain with powers beyond anything her has seen before. The past, present, and future are all at stake in this epic conclusions to the bestselling Five Kingdoms series.
Time Jumpers

Time Jumpers

Brandon Mull

Aladdin Paperbacks
2019
nidottu
Trapped in a world where magic is powerful and dreams are real, Cole's epic adventure comes to a close in book five of the New York Times bestselling "fanciful, action-packed adventure" series (Publishers Weekly, starred review), from the author of the Fablehaven and Beyonders series. Cole Randolph can barely remember what life was like back home in Arizona. It's hard to imagine there was a time he didn't wake up to daily threats and danger. But Cole is still determined to find a way home with his friends and to set things right in the Five Kingdoms before he leaves. That means traveling to the last of the kingdoms--Creon. It's a place where time itself can be manipulated, where reality can bend and change. On one last death-defying mission, Cole must use everything he has learned to face a villain with powers beyond anything her has seen before. The past, present, and future are all at stake in this epic conclusions to the bestselling Five Kingdoms series.
The Candy Shop War

The Candy Shop War

Brandon Mull

Aladdin Paperbacks
2014
nidottu
Magical candy that gives kids superpowers? Sweet The possibility of evil overtaking the world? Not so tasty. And so begins The Candy Shop War, a trilogy from the #1 New York Times bestselling author of the Beyonders and Fablehaven series. Welcome to the Sweet Tooth Ice Cream & Candy Shoppe, where the confections are a bit on the...unusual side. In this start to the series, four young friends--Nate, Summer, Trevor, and Pigeon--meet the grandmotherly Mrs. White, owner of the Sweet Tooth, and soon learn about the magical side effects of her candies: Rock candy that makes you weightless. Jawbreakers that make you unbreakable. Chocolate balls that make you a master of disguise. In addition, the ice cream truck driver, Mr. Stott, has arrived with a few enchanted sweets of his own. But what about the mysterious man in the dark overcoat and fedora hat? And why are all these "magicians" trying to recruit Nate and his friends? Who can they trust? The mystery deepens and the danger unfolds as the four of them discover that the magical strangers have all come to town in search of a legendary, hidden treasure--one that could be used for great evil if it fell into the wrong hands. The kids, now in over their heads, must try to retrieve the treasure first. And so, the war begins...
Arcade Catastrophe

Arcade Catastrophe

Brandon Mull

Aladdin Paperbacks
2014
nidottu
Arcadeland is full of magical secrets as well as fun and games in the second book in the Candy Shop War series, from the #1 New York Times bestselling author of the Beyonders and Fablehaven series. Nate and his friends already know Mrs. White, the owner of the Sweet Tooth Ice Cream & Candy Shoppe, where the treats are magical in addition to delicious. And now they're introduced to Mrs. White's brother, Mr. White, who owns a local amusement center called Arcadeland. At Arcadeland, kids can play games and earn thousands of tickets that are redeemable for one of four kinds of stamps: jets, tanks, subs, and racecars. Could it be true that these stamps allow kids to fly through the air? Or breathe underwater? Or run faster than a car? But Mr. White is hiding a secret: when all four stamp clubs are filled, he will be able to retrieve perhaps the most powerful talisman ever. For Nate and his friends, it will take more than candy to fight and win this war
Carnival Quest

Carnival Quest

Brandon Mull

Aladdin Paperbacks
2024
nidottu
Nate and his friends must face a sinister carnival without their magical candy in the third and final book in the Candy Shop War series, from the #1 New York Times bestselling author of the Beyonders and Fablehaven series. Nate, Summer, Trevor, and Pigeon know the third and most diabolical White sibling, Camila, is still at large. When she finally makes her move, it comes in the form of the Dreams and Screams International Carnival arriving at their small California town. Rumors quickly spread about those visiting the carnival feeling compelled to return, visitors to the labyrinthine Funhouse disappearing for days, and the Big Top being truly bewitching. When nightmares and weird dreams start to plague everyone who has visited the carnival, the worlds of magic and reality are both endangered. The friends are ready to fight, but the carnival forbids outside magic. Without their favorite enchanted treats, how can they salvage their sixth-grade year, rescue their families, and save their town?
Dragonwatch: A Fablehaven Adventure

Dragonwatch: A Fablehaven Adventure

Brandon Mull

Aladdin Paperbacks
2018
nidottu
The dragons that have been kept in sanctuaries want their freedom--and their revenge--and the world's only hope is the reformation of the ancient order of Dragonwatch in this New York Times bestselling first novel of a new sequel series to Fablehaven from author Brandon Mull. In the hidden dragon sanctuary of Wyrmroost, Celebrant the Just, King of the Dragons, plots his revenge. He has long seen the sanctuaries as prisons, and he wants nothing more than to overthrow his captors and return the world to the Age of Dragons, when he and his kind ruled and reigned without borders. The time has come to break free and reclaim his power. No one person is capable of stopping Celebrant and his dragon horde. It will take the ancient order of Dragonwatch to gather again if there is any chance of saving the world from destruction. In ancient times, Dragonwatch was a group of wizards, enchantresses, dragon slayers, and others who originally confined the majority of dragons into sanctuaries. But nearly all of the original Dragonwatch members are gone, and so the wizard Agad reaches out to Grandpa Sorenson for help. As Kendra and Seth confront this new danger, they must draw upon all their skills, talents, and knowledge as only they have the ability to function together as a powerful dragon tamer. Together they must battle against forces with superior supernatural powers and breathtaking magical abilities. How will the epic dragon showdown end? Will dragons overthrow humans and change the world as we know it?
Wrath of the Dragon King: A Fablehaven Adventure
Kendra and Seth race to claim a talisman that could help them in their quest to protect the world from total dragon domination in this second novel of the New York Times bestselling sequel series to Fablehaven from author Brandon Mull. War has come to the dragon sanctuaries of the world, and the danger is most intense at Wyrmroost. After a humiliating defeat at the hands of Kendra and Seth, Celebrant, King of Dragons, prepares to unleash his fury and take control of his native preserve. Armed with information from a new ally--Ronodin, the dark unicorn--Celebrant seeks a legendary talisman--the dominion stone. However, the powerful stone is protected by a cursed castle. Upon entering the castle fortress, an unyielding power strips all magical beings of their power and forces Celebrant to take his human avatar form. Kendra and Seth must enter the cursed castle as well. The race is on. Will the two young caretakers rally enough support from the creatures of Wyrmroost against the greatest threat the magical community has faced in ages? Can they foil Celebrant's plan and beat him to the mighty dominion stone? Or will all hope be shattered by the wrath of the Dragon King?
Master of the Phantom Isle: A Fablehaven Adventure
Kendra races to find the information she needs to save Seth in this third novel of the New York Times bestselling sequel series to Fablehaven from author Brandon Mull. Cursed by the Key of Forgetting, Seth has lost all memory of his past--his relationships, his experiences, and who he really is. Lost and vulnerable, he's the perfect target for the dark unicorn Ronodin, who takes him to the Phantom Isle, the secret gateway to the Under Realm. With Seth not himself, he makes the perfect tool for Ronodin's own dark ends. Kendra is frantic to find her missing brother, but the quest will take her and her companions, including Warren, Tanu, and Vanessa, far from Wyrmroost to Crescent Lagoon--a recently fallen dragon sanctuary made up of many islands and underwater domains. Its caretaker has regained a foothold on one of the islands. If Kendra and her friends can save that sanctuary, they might uncover the answers they need to rescue Seth. With each sanctuary the dragons overthrow, Celebrant, the Dragon King, comes closer to the dawn of a new Age of Dragons. With the forces of darkness on the march, can Kendra and her allies gather enough power to win the epic dragon war?
Champion of the Titan Games: A Fablehaven Adventure
Kendra and Seth ask the Giant Queen for help in this fourth novel of the New York Times bestselling sequel series to Fablehaven from author Brandon Mull. Kendra and Seth leave the underwater dragon preserve of Crescent Lagoon for a gladiator-style arena at Titan Valley in search for reinforcements in their war. In the magical realm of towering giants and enslaved dragons, will Kendra and Seth be able to convince the Giant Queen to be their ally?
Return of the Dragon Slayers: A Fablehaven Adventure
The epic finale of the New York Times bestselling sequel series to Fablehaven from author Brandon Mull. The magical world teeters on the brink of collapse. The Dragon King, Celebrant, has united the dragons into a vengeful army, and only a final artifact stands in the way of them unleashing their fury against humankind. With established allegiances shifting under the strain, Seth and Kendra find themselves in desperate need of new allies. Seth must face his most dangerous quest--the fulfillment of his pledge to the Singing Sisters. With only Calvin the Tiny Hero at his side, Seth needs to collect the pieces of the Ethergem, including the stones from the crowns of the Dragon King, the Giant Queen, and the Demon King. Halfway across the world, Kendra finds herself torn between her duty to Dragonwatch and her desire to rescue Bracken. Can she challenge Ronodin's control of the fairy realm without leaving the five legendary dragon slayers to be hunted by Celebrant and his sons? Left behind at Titan Valley, Knox and Tess must survive the aftermath of the Giant Queen's fall. Will the secret crown in Knox's possession prove too much for him to handle?
Five Kingdoms Complete Collection (Boxed Set): Sky Raiders; Rogue Knight; Crystal Keepers; Death Weavers; Time Jumpers
Adventure awaits in the Five Kingdoms--come and claim it with all five books in the "fanciful, action-packed" (Publishers Weekly, starred review) series from the #1 New York Times bestselling author of the Fablehaven and Beyonders series. This complete collection of the bestselling Five Kingdoms series includes: Sky Raiders Rogue Knight Crystal Keepers Death Weavers Time Jumpers
Rise of the Evening Star: Volume 2

Rise of the Evening Star: Volume 2

Brandon Mull

Shadow Mountain
2007
sidottu
The most dangerous evil has infinite subtlety and patience. Beware: It is rising. At the end of the school year, Kendra and her brother, Seth, find themselves racing back to Fablehaven, a refuge for mythical and magical creatures. Grandpa Sorenson, the caretaker, invites three specialists--a potion master, a magical relics collector, and a mystical creature trapper--to help protect the property from the Society of the Evening Star, an ancient organization determined to infiltrate the preserve and steal a hidden artifact of great power. Time is running out. The Evening Star is storming the gates. If the artifact falls into the wrong hands, it could mean the downfall of other preserves and possibly the world. Will Kendra learn to use her fairy gifts in time? Will Seth stay out of trouble? Can they overcome paralyzing fear? Find out in book two of this bestselling children's fantasy series.
Grip of the Shadow Plague: Volume 3

Grip of the Shadow Plague: Volume 3

Brandon Mull

Shadow Mountain
2008
sidottu
Danger lurks everywhere. Strange things are afoot at Fablehaven. Someone or something has released a plague that transforms beings of light into creatures of darkness. Seth discovers the problem in its infancy, but as the infectious disease spreads, it becomes clear that the preserve cannot hold out for long. In dire need of help, the Sorensons question where to turn. The Sphinx has always given sound advice--but is he a traitor? Inside the Quiet Box, Vanessa might have information that could lead to a cure--but can she be trusted? Meanwhile, Kendra and members of the Knights of the Dawn must journey to a distant preserve and retrieve another hidden artifact. Will the Society of the Evening Star recover it first? Will the plague eclipse all light at Fablehaven? Find out in Fablehaven: Grip of the Shadow Plague. (Don't forget to drink the milk.)
Secrets of the Dragon Sanctuary: Volume 4

Secrets of the Dragon Sanctuary: Volume 4

Brandon Mull

Shadow Mountain
2009
sidottu
All is not as it seems to be. Two hidden artifacts have been found. Three more remain unrecovered. More preserves face destruction as the Society of the Evening Star relentlessly pursues new talismans. Reading in Patton's Journal of Secrets, Kendra learns the location of the key to a vault housing one of the artifacts. In order to retrieve it, the Knights of the Dawn must enter a death trap--a dragon sanctuary called Wyrmroost. The mission cannot proceed without stealing a sacred object zealously guarded by the centaurs. Anybody seen Seth? The race is on to acquire all five of the artifact keys to the great demon prison. Will the Knights of the Dawn conquer Wyrmroost? Who can stop the Sphinx? Can Vanessa be trusted to help? What artifact will be found next? Find out in Fablehaven: Secrets of the Dragon Sanctuary.
Keys to the Demon Prison: Volume 5

Keys to the Demon Prison: Volume 5

Brandon Mull

Shadow Mountain
2010
sidottu
Hours of crisis often call for sacrifice. After many centuries of plotting, the Sphinx--leader of the Society of the Evening Star--is after the final artifacts needed to open the great demon prison, Zzyzx. If the legendary prison is opened, a tide of evil is certain to usurp control of the world. In an effort to intercept the final artifacts, Kendra, Seth and the Knights of the Dawn race to strange and exotic preserves across the globe. The stakes have never been higher. The risks have never been more deadly. In this explosive series finale, allegiances will be confirmed and secrets revealed as the forces of light and darkness collide in a desperate, climactic battle to control the keys to the demon prison.
Fablehaven Book of Imagination

Fablehaven Book of Imagination

Brandon Mull

Shadow Mountain
2016
nidottu
Fablehaven has sold more than 3.5 million copies and readers made The Caretaker's Guide to Fablehaven, the first visual discovery and definitive guide to all the mythical creatures of Brandon Mull's wildly brilliant imagination, a bestseller in Fall 15. Now it's the READER'S turn to tap into your imagination in the very first interactive guide to Fablehaven Tuck this journal into your backpack, tote it along and use it as a fun activity book for all things Fablehaven and to reflect on the mythical creature metaphors found in the series. Examples: If you owned your own invisibility glove like Seth, how would you use it today?Learn how to draw a dragon's head with step-by-step instructions.You have found the legendary Totem Wall. Choose a face to speak with. What question would you ask?Within the pages of this book are secret codes what will help the reader discover a secret message from Brandon Mull about Dragonwatch, the sequel to Fablehaven.Dragons can create paralyzing fear. Imagine your hands and arms were literally paralyzed from encountering a dragon, but you still needed to write a message. Use your feet or mouth to write a note on the page.Create your own art: draw your own magical preserve. Include your home, landmarks, trees, trails, areas to avoid. Where is it located? What is it called?Draw your family pet as if it were a guardian to a hidden, ancient artifact. What special power does your pet have to protect the treasure it is guarding?Fans will also find coloring book pages, mazes, scavenger hunts, and instructions for origami creatues of Fablehaven characters like Raxtus