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Pathfinder Adventure Path: Iron Gods Part 6 - The Divinity Drive
Silver Mount has long beckoned explorers and adventurers from across the Inner Sea with its promises of exotic, otherworldly treasures. Yet more than treasure waits within the alien chambers within this towering ruin — here, the greatest of the Iron Gods dwells, inexorably drawing its plans against the world of flesh and preparing for its final triumphant emergence from the eons of time. With allies recruited from across the land of Numeria and the brutish rulership of its capital city (for the time being) cowed, the time is right for the most extensive expedition into Silver Mount's mysterious interior. What strange perils from beyond the stars await the heroes within the metal walls of one of Golarion's most legendary dungeons, and could they just be walking into an Iron God's trap?A Pathfinder Roleplaying Game adventure for 15th-level characters, The Divinity Drive concludes the Iron Gods Adventure Path. Several new monsters, an article about robots, extensive notes for how to continue your Iron Gods campaign, and Amber E. Scott's Pathfinder Journal round out this volume of the Pathfinder Adventure Path.
Pathfinder Adventure Path: Hell's Rebels Part 1 - In Hell’s Bright Shadow
The city of Kintargo has long been a shelter for artists, free-thinkers, and those marginalized by the oppressive Chelaxian government — but now the city has been placed under martial law by inquisitor Barzilali Thrune. When a protest turns into a riot, a new group of heroes comes together to form an organized resistance to the devil-binding government and the Church of Asmodeus. But can they survive long enough to establish allies...or will they become the latest victims of the Thrice-Damned House of Thrune?A Pathfinder Roleplaying Game adventure for 1st-level characters, In Hell's Bright Shadow begins the Hell’s Rebels Adventure Path, an urban and political-themed campaign that focuses on a rebellion against one of the Pathfinder Campaign Setting’s most infamous nations — devil-haunted Cheliax.
Starfinder Adventure Path: Soldiers of Brass (Dawn of Flame 2 of 6)
Hired gunsNow employees of the Deep Cultures Institute, the heroes are set to investigate what's happening in the sun. Burglars in the DCI museum throw that plan askew by stealing the institute's data. The missing files are compiled and cross-referenced rumors on potential intelligent life inside the Pact Worlds' star, none of them substantiated. Who might want such speculation, and why? Following the robbers' path takes the heroes to the bubble-city of Corona and the infamous, unstable Brass Bazaar, where they learn the thieves weren't the only ones interested in the DCI's guesswork. The heroes must uncover who has the stolen data, find out where it's stored, and extract it. In the process, they discover more than they bargained for!This volume of Starfinder Adventure Path continues the Dawn of Flame Adventure Path and includes:• “Soldiers of Brass,” a Starfinder adventure for 3rd-level characters, by Crystal Frasier.• An array of quirky locations in the Brass Bazaar, along with the people and items found in them, by Adrian Ng.• A tourists' survey of the Burning Archipelago, by Kate Baker.• An archive of elemental creatures, from mischievous mephits to cruel salamanders, by Crystal Frasier and Owen K.C. Stephens.• Statistics and deck plans for an efreeti starship, by Thurston Hillman, and a vignette of a desert world that serves as a haven for damaged starships, by Christopher Carey.
Pathfinder: Spiral of Bones HC

Pathfinder: Spiral of Bones HC

Crystal Fraiser; Erik Mona

Dynamite Entertainment
2019
sidottu
As the Pathfinder plunge into the history and mysteries below Kaer Maga-the no-holds-barred 'City of Strangers'-Valeros plunges far deeper into the great beyond, defending his immortal soul in the courts of the dead! From Pathfinder author Crystal Frasier comes this scintillating tale of life, death, and what lingers when we're gone. Bonus materials: include twenty pages of character sheets, encounters, and world detail for the Pathfinder Roleplaying Game, plus an exclusive poster map.
Return to Freeport

Return to Freeport

Crystal Fraiser; Jody Macgregor; Patrick O'Duffy; Stephen Radney-MacFarland; John Rogers; David Ross

Green Ronin Publishing
2019
nidottu
Go back to the city that started it all! Return to Freeport is a new adventure set in and around Chris Pramas's classic City of Adventure that mixes fantasy, pirates, and Lovecraftian horror with nonstop danger and potential rewards. Player characters begin at 1st level and progress all the way to 11th as they seek to cure an ancient curse, track down slaver gangs, face off against the forces of the nation of Mazin, and uncover who is behind the long line of threats to Freeport itself. Compatible with the Pathfinder Roleplaying Game, Return to Freeport is the perfect companion to the Freeport: The City of Adventure setting book!
The World of Lazarus

The World of Lazarus

Neal Bailey; Crystal Fraiser; Robert MacKenzie; Eric Trautmann; David Walker

Green Ronin Publishing
2019
sidottu
The World of Lazarus is the first campaign setting for Green Ronin's new Modern AGE RPG. Based on the critically acclaimed Lazarus series by Greg Rucka and Michael Lark and presented by Image Comics, the book brings this noir dystopia to tabletop roleplaying games. In the near future, time has rendered death obsolete, and life infinitely cheap. In the wake of governments' failure and global upheaval, the Families stepped in and divvied up the world. Now peace and order reign in a world of technological marvels and neo-feudalism. The Families quietly war with one another, wagering the lives of loyal Serfs while they relax in lives of indulgence, all while the Waste-those left behind by this new order-struggle daily for base survival. Play members of a Family in the highest of high-stakes game, Serfs fighting for their Family's interests to maintain order and safety, or disaffected Waste fighting for a better life in the burned ruins of the old world. The World of Lazarus requires the Modern AGE Basic Rulebook for use.
Starfinder RPG Alien Archive Pocket Edition

Starfinder RPG Alien Archive Pocket Edition

John Compton; Adam Daigle; Crystal Fraiser; Amanda Hamon; Jason Keeley; Jonathan H. Keith; Steve Kenson; Isabelle Lee; Lyz Liddell; Rob McCreary; Mark Moreland; Joe Pasini

PAIZO PUBLISHING, LLC
2022
nidottu
Strange aliens both friendly and fearsome fill this tome of creatures designed for use with the Starfinder Roleplaying Game! From the gravity-manipulating frujais and planet-killing novaspawn to space goblins and security robots, the creatures in this codex will challenge adventurers no matter what strange worlds they're exploring. What's more, player rules for a host of creatures let players not just fight aliens, but be them! Inside Starfinder Alien Archive, you'll find the following: • Over 80 bizarre life-forms both classic and new, from the reptilian ikeshtis and energy-bodied hallajins to robotic anacites and supernatural entities from beyond the realms of mortals. • Over 20 races with full player rules, letting you play everything from a winged dragonkin to a hyperevolved floating brain. • New alien technology to help give your character an edge, including weapons, armor, magic items, and more. • A robust NPC-creation system to let Game Masters build any aliens or creatures they can imagine. • New rules for magical monster summoning, quick templates to modify creatures on the fly, and more! The pocket edition presents the same contents in a smaller sized softcover for a lower price and better portability.
Five & Infinity

Five & Infinity

David Brookshaw; Meghan Fitzgerald; Crystal Fraiser; Jesse Heinig; Steve Kenson; Neall Raemonn Price; Ron Rummell; Malcolm Sheppard

Green Ronin Publishing
2021
peli
A spider goddess seeks a safe exile on Earth. Dark deeds force heroes to an urban hell-literally. A prison planet holds the secret of the illegal soul trade. The Firecrown, once worn by the first and last empress of the Divine Empire, may be on the verge of discovery, inflaming the political ambitions of a horde of demigods. The Earth is destroyed...but that might be a temporary affair. The first adventure book for the Modern AGE RPG, Five and Infinity explores the Metacosm of the Threefold campaign setting. The book's five adventures cover all levels of play and can be run individually or connected as a campaign. Furthermore, it introduces the Infinity Engine, a tool for using random chance and choice to generate both original adventures and new planes of existence. See why Threefold is the flagship setting of the Modern AGE RPG with Five and Infinity!
Time Traveler's Codex

Time Traveler's Codex

John Compton; Clio Davis; Jennifer R Dworschack-Kinter; Crystal Fraiser; Jaym Gates; Steve Kenson; John Polojac; Chris Pramas; Fred Wan; Jordan Wyn

Green Ronin Publishing
2020
sidottu
Vikings plunder jewelry stores along the waterfront! Killer robots from the future hunt Abraham Lincoln! And the heroes are on trial for crimes they haven’t committed... yet! Time is a toybox for superheroes and villains, filled with colorful characters and convoluted plotlines. Time travel opens up new potential just as much as blasting off into space, with the convenience of all the major players and events already being written for you! With time as a canvas, you can pump up the grim or gonzo in your adventures, or build a whole campaign around protecting not just the world, but everything that has happened or ever will happen! The Time Traveler’s Codex is a supplement for Mutants & Masterminds, Third Edition that launches heroes into the fourth dimension. The Time Traveler’s Codex includes: A brief history of time travel, and an overview on the structure of time and how it functions in the Earth-Prime setting. Tips for deciding how time travel works in your campaign, complete with the consequences and hazards of meddling. Advice on creating your own time-hopping series, including optional rules, suggested power levels, and temporal dangers that lie along the way. Six causality-shaking villain archetypes who can harry heroes across the centuries, like the Immortal Conqueror and the Future Perfectionist, backed up by dozens of minions from across time and beyond! Guidance for players building time traveling heroes, complete with new advantages, powers, and equipment as well as a half-dozen time-sliding hero archetypes, like the Quantum Alien and the Temporal Tourist! Over a dozen different historical eras detailed, with rules guidance and statblocks for each, as well as adventure ideas and guidance for setting individual adventures in that time period, or an entire campaign! Catapult your adventures out of the city streets and into medieval French castles, Aztec battlefronts, and the imperial Ming court with the Time Traveler’s Codex!
Cheer Up

Cheer Up

Crystal Frasier

Oni Press,US
2021
pokkari
A sweet, queer teen romance perfect for fans of Fence and Check, Please! Annie is a smart, antisocial lesbian starting her senior year of high school who’s under pressure to join the cheerleader squad to make friends and round out her college applications. Her former friend BeeBee is a people-pleaser—a trans girl who must keep her parents happy with her grades and social life to keep their support of her transition. Through the rigors of squad training and amped up social pressures (not to mention micro aggressions and other queer youth problems), the two girls rekindle a friendship they thought they’d lost and discover there may be other, sweeter feelings springing up between them.
Starfinder Adventure Path: The Hollow Cabal (The Threefold Conspiracy 4 of 6)
After discovering that a sinister force has infiltrated the Stewards, the heroes travel to the floating bubble city of Roselight, in the clouds of the gas giant Liavara, to warn members of the law-enforcement agency! As the heroes navigate the seedy underbelly of this pristine metropolis, they learn that their enemies are fighting a battle of their own against another malevolent faction of mind-controlling aliens. If the heroes want answers, they will have to figure out who to trust in a time where no one is what they seem! “The Hollow Cabal” is a Starfinder Roleplaying Game adventure for four 7th-level characters. This adventure continues the Threefold Conspiracy Adventure Path, a six-part, monthly campaign in which the players unravel the machinations of insidious aliens who have infiltrated galactic society. This volume also includes a gazetteer of the affluent city of Roselight and the grungy space station Upwell, an article describing the mysterious fungal dycepskians, and a selection of new and cryptic monsters. Each monthly full-color softcover Starfinder Adventure Path volume contains a new installment of a series of interconnected science-fantasy quests that together create a fully developed plot of sweeping scale and epic challenges. Each 64-page volume of the Starfinder Adventure Path also contains in-depth articles that detail and expand the Starfinder campaign setting and provide new rules, a host of exciting new monsters and alien races, a new planet to explore and starship to pilot, and more!
Superteam Handbook

Superteam Handbook

Crystal Frasier; Jennifer Dworschack-Kinter; Steve Kenson; Jack Norris; Lucien Soulban; Miranda Sparks; Fred Wan; Jordan Wyndelts

Green Ronin Publishing
2019
sidottu
The Superteam Handbook puts the focus on the heroes and their team, with details for players and gamemasters alike to make their team cohesive, dramatic, and fun! Heroes can work closer together than ever before with new, team-focused powers, advantages, and attack options. Eight pre-made hero teams—ranging from PL 5 to PL 12—serve as campaign-kickstarters, with guidelines, resources, and advice for running a variety of heroic campaigns, along with background and statblocks for their members to use as player characters, rivals, or villains. Will you save the planet as part of the globe-hopping UNIQUE, battle to keep the streets safe as one of the street-brawling Ferroburg Four, or take on ancient aliens from the cockpit of your own giant robot as a member of MagnaForce? Whatever you choose, be stronger than the sum of yourparts!
Fantasy AGE Core Rulebook

Fantasy AGE Core Rulebook

Crystal Frasier; Steve Kenson; Chris Pramas; Malcolm Sheppard; Owen K. C. Stephens

Green Ronin Publishing
2023
sidottu
Leap into sword and sorcery RPG adventures with the Fantasy AGE Core Rulebook! Powered by the popular Adventure Game Engine (also used in The Expanse, Modern AGE, and Blue Rose RPGs), Fantasy AGE is easy to learn and a fun to play. Character creation is simple: pick an ancestry, pick a class (mage, rogue, warrior, or envoy), pick a specialization (duelist, diplomat, pirate, sword mage, and more), and jump into the action. The heart of the game is the stunt system, which brings dynamism and drama to the table. Roll doubles on 3d6 to pull off heroic maneuvers in combat, cast mightier spells, perform amazing feats of physical and mental prowess, or even cut a rival down to size with a few clever words. The Fantasy AGE Core Rulebook gives you everything you need to play, from special talents and arcane magic to practical Game Master advice and challenging monsters. Start your adventures in Breakwater Bay and experience the Stranger Shores campaign setting. Set sail for the legendary city of Freeport or tempt fate by going deeper into the mist-shrouded seas. The Fantasy AGE Core Rulebook is fully compatible with all previous Fantasy AGE releases, but new players can start right here. Explore the Stranger Shores, use another fantasy setting of your choice, or create your own—Fantasy AGE is your portal to a new age of adventure!
Gamma Flight

Gamma Flight

Al Ewing; Crystal Fraser

MARVEL COMICS
2022
nidottu
Gamma Flight had one job: Find and stop the immortal Hulk. But when push came to smash, the team sided with the green goliath -- and now the human world intends to make them regret it. Puck, Absorbing Man, Titania, Doc Sasquatch, Dr. Charlene McGowan and a horribly changed Rick Jones are fugitives from every known authority -- but a team this full of gamma energy is bound to break before long Go on the run with the outlaws of Gamma Flight in this action-packed addition to the IMMORTAL HULK mythos COLLECTING: Gamma Flight (2021) 1-5
Pathfinder Adventure Path: Mantle of Gold (Sky King’s Tomb 1 of 3) (P2)

Pathfinder Adventure Path: Mantle of Gold (Sky King’s Tomb 1 of 3) (P2)

John Compton; Crystal Frasier; Caryn DiMarco

PAIZO PUBLISHING, LLC
2023
nidottu
Invited to a prestigious storytelling festival in Highhelm, the greatest dwarven city, a clan’s eclectic guests explore every corner of the metropolis to build their own legends. Yet when these budding celebrities find a relic linked to one of dwarvenkind’s greatest heroes, they’re drawn into a mysterious ancient urban intrigue that kicks off a deadly treasure hunt. “Mantle of Gold” is a Pathfinder adventure for four 1st-level characters. This adventure begins the Sky King’s Tomb Adventure Path, a three-part monthly campaign in which a group of adventurers travel deep underground to discover a legendary dwarven king’s tomb, seek subterranean treasures, and heal millennia-old injustices—all while stopping an ambitious villain from weaponizing those same discoveries. This adventure also includes a detailed look at lost dwarven treasures, tricks for adventuring in the dark, potent relics, and several monsters to threaten underground explorers. Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.
Lost Island of the Pirate Queen

Lost Island of the Pirate Queen

Michael Bramnik; Crystal Frasier; Steven Jones; Reyn LeBeau; Jamie Wood

Green Ronin Publishing
2025
nidottu
Lost Island of the Pirate Queen is a swashbuckling adventure series on the high seas for Fantasy AGE, 2nd Edition. Five full-length adventures take the characters from levels 1 to 11 as they follow a treasure map and make a deadly enemy who will stop at nothing to thwart them. This is a great way to kick off a new campaign but is also easily integrated into existing campaigns. The plot begins as a simple maritime adventure but reveals generations of curses and dark magic at its core as the players explore their island home, chart a course through dangerous waters, battle scourges of the sea, and seek a fabled treasure. But why was the treasure hidden and what dark power wants to keep it that way? Find out in Lost Isle of the Pirate Queen!
Vigilante’s Handbook

Vigilante’s Handbook

Alexander Thomas; Steve Kenson; Crystal Frasier

Green Ronin Publishing
2025
nidottu
All that is required for evil to flourish is for good folk to do nothing. When society fails—when corruption or hatred or apathy take root—the helpless and the marginalized suffer first. And all too often heroes must rise from the ranks of the dispossessed, not to impose their will on others, but to provide the same safety and justice so many others take for granted. The Vigilante’s Handbook is a sourcebook of street-level action and adventure for your Mutants & Masterminds campaign. This book provides everything you need to stand up and push back against the overwhelming corruption and inequality that threatens so many, often without the deep pockets or impressive powers the four-color heroes rely on. This sourcebook features guidelines for creating street-level vigilantes, from low-powered brawlers to high-powered but maligned heroes who work from the shadows, and optional rules for overwhelming enemies with your menacing presence or fearsome reputation and for gauging and tracking your hero’s reputation. Vigilante’s Handbook also looks at what kinds of predators prowl the urban jungle, from corrupt cops and politicians to criminal masterminds and assassins, and introduces a flexible template system, separating your villains’ role from their powers. The world of Earth-Prime is also expanded with a gazetteer of Ferroburg, a city of corruption and struggle in desperate need of heroes. Welcome to a world where your compassion, your human decency, and your ability to take a punch mean more than your satellite headquarters and fancy costumes. Welcome to the streets.
Danger Zones: A Mutant & Masterminds Sourcebook

Danger Zones: A Mutant & Masterminds Sourcebook

Duana Byrd; Robin Fields; Crystal Frasier; Steve Kenson; Bridget Renoux; Matthew Rossi; Katherine Schuttler; Alexander Thomas; Matthew Whitehouse; Jordan Wyn

Green Ronin Publishing
2022
nidottu
Danger Zones details 35 different urban backdrops for your Mutants & Masterminds campaign. These ready-to-use locations range from city staples like the bank, coffee shop, and hotel to more colorful sites like the amusement park, parade route, and science center. And of course, highways to take you there! Every location includes a map, as well as useful as advice on how to get the most from its unique features in a cunning plot or superhero slugfest. Danger Zones also includes a catalog of colorful characters ready to populate your urban sprawl. Heroes, get ready for danger!
Valiant Adventures Hero’s Handbook

Valiant Adventures Hero’s Handbook

Steve Kenson; Alexander Thomas; Crystal Frasier

Green Ronin Publishing
2025
sidottu
The Valiant Adventures Hero’s Handbook is a standalone RPG that brings together the Mutants & Masterminds rules and the Valiant Universe of Bloodshot, Shadowman, and X-O Manowar. Comic fans know the Valiant Universe is home to classic characters like Bloodshot, Shadowman, Faith, Dr. Mirage, and X-O Manowar. Gamers know Mutants & Masterminds is the World’s Greatest Superhero RPG. Now these titanic forces combine to bring you the Valiant Adventures Roleplaying Game. If you’ve ever wanted to be part of the Valiant Universe, now you can! Create your own character or play one from the comics. Adventure in Britannia, The Deadside, Earth, The Faraway, New Japan, Space, The Stalinverse, or The Unknown. The Mutants & Masterminds rules, renowned for their adaptability, have been customized to reflect Valliant’s signature gritty realism and give you an easy way to create your own character. Pick an archetype, make a few quick customization choices, choose a power set, and you’re ready to play! The Valiant Adventures Hero’s Handbook is your starting point, a core rulebook with all the rules you need to play. Pair it with the Worlds of Valiant sourcebook (available separately) to complete the experience.