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1000 tulosta hakusanalla Arjun Subedi

Characterization in Oil-seed crop Jatropha curcas

Characterization in Oil-seed crop Jatropha curcas

Arjun Rajendra Bhuyar

LAP Lambert Academic Publishing
2020
pokkari
Seed Characterization and Oil Estimates in Graded Seeds of Jatropha curcas was carried out under the Jatropha Improvement Project. The accessions were selected and the case study was recorded on important characters. The main objectives of the studies were to estimate genetic variability for yield attributes, characterize the capsules and seeds, estimate genetic variability for oil content and relate oil content with seed grades in fresh and stored seeds. The simultaneous occurrence of traits in plant, revealed that various accessions have assembly of five traits. Out of three seed characteristics length, breadth and thickness seed length with gradable variability was used to develop seed grades. The oil content in filled seed were found high then unfilled seeds. The unfilled class of fresh seed divided into subclass were observed with partially developed kernels, shell with pericarp and underdeveloped seed. The grading based on seed vs. seed number and yield revealed that grade across majority of accession possess higher number of seeds as well as highest fraction of yield among all the grades.
Versatile Gaming by Neurological and Behavioural Analysis

Versatile Gaming by Neurological and Behavioural Analysis

Arjun Singh; Krishna Soni; Punit Gupta

LAP Lambert Academic Publishing
2020
pokkari
Virtual Reality is the current most rapidly emerging technology, which is used in medical, armed, automation, construction and many more industries. VR initially rose from Gaming industry with the requirement to take the immersive experience of Gaming to the next level.VR works with the help of virtual reality glasses, which share the similar base idea of 3D immersive experience, with the fact that VR is the next level. An individual can create any kind of world or object or precisely everything that one can imagine and experience it in reality with the help of VR. This is the same technology that is used in the creation of this Project, with the idea to help the individual taking the assessment be immersed as much as possible in the Virtual world.The applications of this technology are far many, compared to other and all other forms of technologies can in embedded in VR. Next steps for the upgradation of this Project will be to apply Artificial intelligence to the assessment, which will enable it to develop assessment scenarios on its own, hence, giving an even more personalised and depth-oriented result.