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1000 tulosta hakusanalla David Gates

Thinking About Video Games

Thinking About Video Games

David S. Heineman

Indiana University Press
2015
sidottu
The growth in popularity and complexity of video games has spurred new interest in how games are developed and in the research and technology behind them. David Heineman brings together some of the most iconic, influential, and interesting voices from across the gaming industry and asks them to weigh in on the past, present, and future of video games. Among them are legendary game designers Nolan Bushnell (Pong) and Eugene Jarvis (Defender), who talk about their history of innovations from the earliest days of the video game industry through to the present; contemporary trailblazers Kellee Santiago (Journey) and Casey Hudson (Mass Effect), who discuss contemporary relationships between those who create games and those who play them; and scholars Ian Bogost (How to Do Things With Videogames) and Edward Castronova (Exodus to the Virtual World), who discuss how to research and write about games in ways that engage a range of audiences. These experts and others offer fascinating perspectives on video games, game studies, gaming culture, and the game industry more broadly.
Thinking About Video Games

Thinking About Video Games

David S. Heineman

Indiana University Press
2015
pokkari
The growth in popularity and complexity of video games has spurred new interest in how games are developed and in the research and technology behind them. David Heineman brings together some of the most iconic, influential, and interesting voices from across the gaming industry and asks them to weigh in on the past, present, and future of video games. Among them are legendary game designers Nolan Bushnell (Pong) and Eugene Jarvis (Defender), who talk about their history of innovations from the earliest days of the video game industry through to the present; contemporary trailblazers Kellee Santiago (Journey) and Casey Hudson (Mass Effect), who discuss contemporary relationships between those who create games and those who play them; and scholars Ian Bogost (How to Do Things With Videogames) and Edward Castronova (Exodus to the Virtual World), who discuss how to research and write about games in ways that engage a range of audiences. These experts and others offer fascinating perspectives on video games, game studies, gaming culture, and the game industry more broadly.
The King Beyond the Gate

The King Beyond the Gate

David Gemmell

Ballantine Books Inc.
1995
pokkari
Once the mighty fortress had stood strong, defended by the mightiest of all Drenai heroes, Druss, the Legend. But now a tyrannical, mad emperor had seized control of the fortress, and his twisted will was carried throughout the land by the Joinings --- abominations that were half-man, half-beast. Tenaka Khan was a half-breed himself, hated by the Drenai for his Nadir blood and despised by the Nadir for his Drenai ancestry. But he alone had a plan to destroy the emperor. The last heroes of the Drenai joined with him in a desperate gamble to bring down the emperor -- even at the cost of their own destruction.
GPGPU Programming for Games and Science
An In-Depth, Practical Guide to GPGPU Programming Using Direct3D 11GPGPU Programming for Games and Science demonstrates how to achieve the following requirements to tackle practical problems in computer science and software engineering: RobustnessAccuracySpeedQuality source code that is easily maintained, reusable, and readable The book primarily addresses programming on a graphics processing unit (GPU) while covering some material also relevant to programming on a central processing unit (CPU). It discusses many concepts of general purpose GPU (GPGPU) programming and presents practical examples in game programming and scientific programming.The author first describes numerical issues that arise when computing with floating-point arithmetic, including making trade-offs among robustness, accuracy, and speed. He then shows how single instruction multiple data (SIMD) extensions work on CPUs since GPUs also use SIMD.The core of the book focuses on the GPU from the perspective of Direct3D 11 (D3D11) and the High Level Shading Language (HLSL). This chapter covers drawing 3D objects; vertex, geometry, pixel, and compute shaders; input and output resources for shaders; copying data between CPU and GPU; configuring two or more GPUs to act as one; and IEEE floating-point support on a GPU.The book goes on to explore practical matters of programming a GPU, including code sharing among applications and performing basic tasks on the GPU. Focusing on mathematics, it next discusses vector and matrix algebra, rotations and quaternions, and coordinate systems. The final chapter gives several sample GPGPU applications on relatively advanced topics.Web ResourceAvailable on a supporting website, the author’s fully featured Geometric Tools Engine for computing and graphics saves you from having to write a large amount of infrastructure code necessary for even the simplest of applications involving shader programming. The engine provides robust and accurate source code with SIMD when appropriate and GPU versions of algorithms when possible.
Cooperative Stochastic Differential Games

Cooperative Stochastic Differential Games

David W.K. Yeung; Leon A. Petrosjan

Springer-Verlag New York Inc.
2005
sidottu
Numerical Optimization presents a comprehensive and up-to-date description of the most effective methods in continuous optimization. It responds to the growing interest in optimization in engineering, science, and business by focusing on the methods that are best suited to practical problems. For this new edition the book has been thoroughly updated throughout. There are new chapters on nonlinear interior methods and derivative-free methods for optimization, both of which are used widely in practice and the focus of much current research. Because of the emphasis on practical methods, as well as the extensive illustrations and exercises, the book is accessible to a wide audience. It can be used as a graduate text in engineering, operations research, mathematics, computer science, and business. It also serves as a handbook for researchers and practitioners in the field. The authors have strived to produce a text that is pleasant to read, informative, and rigorous - one that reveals both the beautiful nature of the discipline and its practical side.
Black Death at the Golden Gate

Black Death at the Golden Gate

David K. Randall

WW Norton Co
2020
nidottu
On March 6, 1900, the bubonic plague took its first victim on American soil: Chinese immigrant Wong Chut King. Empowered by racist pseudoscience, officials rushed to quarantine Chinatown—but when corrupt politicians mounted a cover-up to obscure the threat, it fell to federal health officer Rupert Blue to save San Francisco, and the nation, from a gruesome fate. Black Death at the Golden Gate is a spine-chilling saga of virulent racism, human folly, and the ultimate triumph of scientific progress.
Black Death at the Golden Gate

Black Death at the Golden Gate

David K. Randall

WW Norton Co
2019
sidottu
The death of a Chinese immigrant, Wong Chut King, in San Francisco in 1900 would have been unremarkable if a swollen black lymph node—a sign of bubonic plague—hadn’t been noticed on his groin. Empowered by racist pseudoscience, officials quarantined Chinatown. If the disease was not contained, San Francisco would become the American epicentre of an outbreak that had claimed ten million lives worldwide. To local press, railway barons and officials, such a possibility was inconceivable—or inconvenient. As they proceeded to obscure the threat, it fell to health official Rupert Blue to save the city and America from a gruesome fate. In the tradition of Erik Larson and Steven Johnson, best-selling author David K. Randall spins a spellbinding account of Blue’s race to understand the disease and contain its spread.
Topology of 2x2 Games

Topology of 2x2 Games

David Goforth; David Robinson

Routledge
2005
sidottu
Game theory has implications for all the social sciences and beyond. It now provides the theoretical basis for almost all teaching in economics, and 2x2 games provide the very basis of game theory. Here, Goforth and Robinson here have delivered a well-written and knowledgeable, 'periodic table' of the most common games including:* the prisoner's dilemma* coordination games* chicken* the battle of the sexes.This book will provide a valuable reference for students of microeconomics and business mathematics.
Topology of 2x2 Games

Topology of 2x2 Games

David Goforth; David Robinson

Routledge
2012
nidottu
Game theory has implications for all the social sciences and beyond. It now provides the theoretical basis for almost all teaching in economics, and 2x2 games provide the very basis of game theory. Here, Goforth and Robinson here have delivered a well-written and knowledgeable, 'periodic table' of the most common games including:* the prisoner's dilemma* coordination games* chicken* the battle of the sexes.This book will provide a valuable reference for students of microeconomics and business mathematics.
People of the Games

People of the Games

David Gore

Lulu.com
2010
sidottu
Smallpox strikes. Mongols invade. The women of a medieval Burmese village are driven to desperate measures to survive, and break every tradition to transform themselves and their children into a warrior clan. Generations later, their descendants set up a trading outpost in medieval Constantinople. Cultures clash as the newcomers strive to preserve their ways yet win acceptance in the Christian West.
Forfeits and Successfully Protested Games in Major League Baseball
This chronologically organized book is the first to provide comprehensive coverage of forfeits and successful protests of major league baseball games, educating the reader on the rules and prevailing styles of play at the time that each of the games was played. In addition to the date, location, and source information, this work provides capsule biographies of many of the principal characters involved (including, for instance, the obscure one-game umpire who perpetrated the first forfeited game in major league history in 1871).
The Nature of Computer Games

The Nature of Computer Games

David Myers

Peter Lang AG
2003
nidottu
What is the nature of computer games, and what happens when we play them? This book describes human play as a semiotic process and computer game play as a fundamental act of human cognition, or semiosis . Offering one of the first fully articulated theories of computer games based on game play rather than game texts, The Nature of Computer Games mounts a serious challenge to literary critics, cultural theorists, and others who might assume computer game play is best understood with reference to preexisting social contexts. David Myers argues that computer game play displays a fundamentally intractable, self-reflexive structure - analogous to certain structures of thought - integral to language, consciousness, and our sense of self.
Big Book of Bible Games for Elementary Kids
No matter which children's curriculum you use or what type of children's ministry program you have, Big Books will provide hours of creative Bible learning and fun You'll find games, art activities, coloring pages, creative storytelling, object lessons, Bible talks, crafts, puzzles, science experiments, and more Plus each Big Book is reproducible and comes with perforated pages and a Scripture index. Big Books are perfect for: Sunday SchoolChildren's ChurchEvening ProgramsVacation Bible SchoolChristian SchoolsHome SchoolsCampsOver Games Make Bible Learning Fun This reproducible resource features: Bible learning, Bible story review, Bible memory verse, and life-application gamesIndoor and outdoor games, water games, and large-group gamesStep-by-step instructionsDiscussion questions, game tips, and options
The Book of Word Games: Parlett's Guide to 150 Great and Quick-To-Learn Word Games
If you were to imagine your ideal guide to a book of word games, who would you picture? Does an urbane, witty writer come to mind? How about a widely recognized authority and historian of games? Perhaps you'd want someone who successfully creates games himself and has written extensively on a wide variety of games? And-oh what the heck-let's make him British to add a bit of extra charm. Well, if that sounds like the ideal game guide, look no further. David Parlett is an internationally recognized master of games. The author of many books, including the Oxford History of Board Games and The Penguin Book of Card Games, he has also created many games including Hare & Tortoise, which has sold over 3 million copies. In The Book of Word Games Parlett presents a practical and entertaining guide to word games and how to play them. He offers clear and witty introductions to over 150 word games, indicating degree of difficulty, appropriate number of players, and age range (many of the games are great for the classroom or to give your kids some fun while improving their language skills). Parlett also gives a wealth of interesting etymological knowledge, including word origins, phonetic facts and interesting tidbits like the longest word in the English language. There is something for everyone, from new readers to sophisticated word connoisseurs. From well-known favorites such as Boggle and Consequences to lesser-known but equally enjoyable games such as Bacronyms and Aesop's Mission, The Book of Word Games presents a wide-ranging collection of word games for verbivores of all ages.
Inside the Moon Gate; Poems Translated From the Chinese

Inside the Moon Gate; Poems Translated From the Chinese

David Willard 1870-1949 Lyon

Hassell Street Press
2021
sidottu
This work has been selected by scholars as being culturally important and is part of the knowledge base of civilization as we know it.This work is in the public domain in the United States of America, and possibly other nations. Within the United States, you may freely copy and distribute this work, as no entity (individual or corporate) has a copyright on the body of the work.Scholars believe, and we concur, that this work is important enough to be preserved, reproduced, and made generally available to the public. To ensure a quality reading experience, this work has been proofread and republished using a format that seamlessly blends the original graphical elements with text in an easy-to-read typeface.We appreciate your support of the preservation process, and thank you for being an important part of keeping this knowledge alive and relevant.
Create 2D Mobile Games with Corona SDK
Corona SDK is one of the most powerful tools used to create games and apps for mobile devices.The market requires speed; new developers need to operate quickly and efficiently. Create 2D Mobile Games with Corona SDK gives you the tools needed to master Corona - even within the framework of professional constraints. A must-read guide, this book gives you fast, accurate tips to learn the programming language necessary to create games. Read it sequentially or as an FAQ and you will have the tools you need to create any base game before moving on to advanced topics. The tutorial-based format: Contains step-by-step directions complete with coding and screenshots Is filled with tutorials, tips, and links to useful online resources Includes a comprehensive companion website featuring online exercise files to practice coding, full build samples from the text, additional book details, and more!
Create 2D Mobile Games with Corona SDK
Corona SDK is one of the most powerful tools used to create games and apps for mobile devices. The market requires speed; new developers need to operate quickly and efficiently. Create 2D Mobile Games with Corona SDK gives you the tools needed to master Corona - even within the framework of professional constraints. A must-read guide, this book gives you fast, accurate tips to learn the programming language necessary to create games. Read it sequentially or as an FAQ and you will have the tools you need to create any base game before moving on to advanced topics. The tutorial-based format: Contains step-by-step directions complete with coding and screenshots Is filled with tutorials, tips, and links to useful online resources Includes a comprehensive companion website featuring online exercise files to practice coding, full build samples from the text, additional book details, and more!
At the Gate of Rome

At the Gate of Rome

ben david moshe

Lulu.com
2012
sidottu
The book explodes the Christian theology and the Christian stumbling block which it exposed as a consequence thereof. It leaves Christianity stripped of all content, shows us its true intentions and thus prevents us from being ensnared into its awful trap