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Dungeon Crawl Classics Lankhmar #6: Cheating Death (DCC RPG Adv.)
A level 1 adventure set in Lankhmar Death has come to Lankhmar It begins as a minor stirring of strange, dangerous coincidences. A ladder falls. A fire erupts. An onlooker plummets from a rooftop, skull-cracking on the chiseled stone below. As conspiracies loom and rumors abound, your band of adventurers must survive the hostile streets of the city and discover the secret that will keep you from Death's cold reach. Time is running out, and the Lords of Necessity have a dark quota yet to fill as you search for the secret that will fend off the fingers of Death himself. Your quest leads you to a mysterious manor where you must circumvent flood and flame to reach the cage of the long-hidden burned man who offers a gift that just might save your life. This adventure is suitable for level 1 characters, with information inside about scaling up the threats for any character level. Death knows no level restrictions Officially licensed from the estate of Fritz Leiber.
Dungeon Crawl Classics #99 the Star Wound of Abaddon DCC RPG Adv.
A Level 3 Adventure for DCC RPG For time uncounted the Star Wound of Abaddon lay dreaming in a dark corner of the world, a grim testament to things terrible and best left forgotten. Born of atrocity and annihilation, it exists within the colossal bowl of a fallen comet, long-shunned by man and creature alike. But now something calls from its insufferable emptiness, promising paradise to all who enter. Men and women from across the realm renounce their gods and make great pilgrimages into its cadaverous wastes--despite that all who enter never return. What unknown horrors and nightmare pleasures haunt this place? Who calls out from the blood black emptiness within? Are there any who can stem the tide of innocent souls lost beyond its hoary gate? A band of brave adventurers set off in search of answers...but will they find only death instead?
DCC Annual

DCC Annual

Goodman Staff

Goodman Games
2025
sidottu
A book that has become a legend, despite never before being published! The DCC RPG Annual was originally conceived as an annual publication that would exist in some form to showcase the brilliance of the DCC RPG community. This would be the DCC RPG Annual, published each year to distribute these gaming creations. The best of things happened: the DCC RPG Annual was never needed. The DCC community burst forth a verdant jungle of inspiration, with ripe fruit on every limb. Blogs and personal posts; zines; community publications; the Gongfarmer’s Almanac; officially licensed third-party works: there is a vast supply of inspiration from whence the DCC judge can draw and iterate. Still, we had a wealth of material that needed a home, so The DCC RPG Annual became a reality. Here’s what you’ll find in this volume: • New Magic • New Quests and Journeys. Explore the lost continent of Mu! • New Judge’s Rules • New Magic Items • New Monsters • And Moustaches. Yes, you read that right—there are rules for moustaches in this book. You know you need it. You absolutely do not need the DCC Annual to play Dungeon Crawl Classics, nor does any material in this Annual supersede or otherwise change the baseline game experience as expressed in the core rulebook. There is no rules bloat: only new vistas of imagination.
Dungeon Crawl Classics Annual Foil Edition
The same great content as the standard edition, but with a special foil-enhanced cover! The DCC RPG Annual was originally conceived as an annual publication that would exist in some form to showcase the brilliance of the DCC RPG community. This would be the DCC RPG Annual, published each year to distribute these gaming creations. The best of things happened: the DCC RPG Annual was never needed. The DCC community burst forth a verdant jungle of inspiration, with ripe fruit on every limb. Blogs and personal posts; zines; community publications; the Gongfarmer’s Almanac; officially licensed third-party works: there is a vast supply of inspiration from whence the DCC judge can draw and iterate. Still, we had a wealth of material that needed a home, so The DCC RPG Annual became a reality. Here’s what you’ll find in this volume: • New Magic • New Quests and Journeys. Explore the lost continent of Mu! • New Judge’s Rules • New Magic Items • New Monsters • And Moustaches. Yes, you read that right—there are rules for moustaches in this book. You know you need it. You absolutely do not need the DCC Annual to play Dungeon Crawl Classics, nor does any material in this Annual supersede or otherwise change the baseline game experience as expressed in the core rulebook. There is no rules bloat: only new vistas of imagination.
Tales from the Magician's Skull #5

Tales from the Magician's Skull #5

Goodman Games

Goodman Games
2020
muu
Experience the sword and sorcery adventure that is Tales From The Magician's Skull #5 Behold I have fashioned a magazine like those from fabled days of yore. It overflows with thrilling adventures. There are swords, and there is sorcery. There are dark deeds and daring rescues. There are lands where heroes fear to tread. Dare you imagine it? Picture this as well -- maps to wondrous and terrible places. Electrifying art for every tale. Guides to bring the terrors within to your own game table. All I lack are a few paltry shekels. Grant them to me, and I shall fling open a new portal to a world of ancient wonders Join me, mortal dogs Together we shall storm the gates of Valhalla Tales From The Magician's Skull is a magazine of all-new swords & sorcery fiction. Issue #5 features cover art by Sanjulian, and stories by Adrian Cole, James Enge, John C. Hocking, Violette Malan, Adrian Simmons, and C.L. Werner. The magazine is edited by Howard Andrew Jones and published by Joseph Goodman of Goodman Games. Each story is lovingly illustrated by industry stalwarts, and issue #5 features art by Chris Arneson, Randy Broecker, Samuel Dillon, Jennell Jaquays, Doug Kovacs, Peter Mullen, and Russ Nicholson. Finally, issue #5 includes a short appendix presenting DCC RPG stats for all the new material contained inside
DCC Glow - Dice Chaotic Wizard

DCC Glow - Dice Chaotic Wizard

Goodman Games

Goodman Games
2021
muu
A complete set of 14 dice for DCC RPG - and they glow in the dark These dice are light green in daylight, and glow with a bright green light in the dark Includes all the dice required for DCC RPG: d3, d4, d5, d6, d7, d8, d10, d12, d14, d16, d20, d24, and d30, plus a percentile d%.
Tales from the Magician's Skull #7

Tales from the Magician's Skull #7

Goodman Games

Goodman Games
2022
muu
A gong shivers... the mists part to reveal a grisly visage lying upon a mound of rubble, dead but for one glowing, malefic eye... It speaks, in a voice of cold command: Silence, mortal dogs It is time now for Tales From The Magician's Skull #7 Praise me, Mortal Dogs, for once again I bring tales to terrify and delight in equal measure Oh, great was my pleasure when these stories were presented to me, and I only wish I might witness your first reading of the wonders herein. Doubtless you shall spring forth to cavort in glee and windmill your arms in reckless abandon Once you understand the splendors I have delivered unto you, neglect not to venture into the Facegram and Instatweet and Blood reads to tell others of my magnificence Last, but not least, it has come to my attention that some of you continue in your misapprehension that water chestnuts are food. I have not yet learned the sinister secret behind their manufacture, or the goal of those who hide them amongst flavorful meals that otherwise lack the texture of Styrofoam, but I pledge to unravel the mystery and visit my wrath upon all those involved Tales From The Magician's Skull is a magazine of all-new swords & sorcery fiction. Issue #7 features cover art by legendary fantasy artist Sanjulian.
Xcrawl Insider #1

Xcrawl Insider #1

Goodman Staff

Goodman Games
2025
nidottu
Get the inside scoop on the exciting world of Xtreme Dungeon Crawling with he XCC insider. This 32-page magazine-style supplement is a grand prize of new monsters, magic, NPCs, and challenges to add to your XCC campaign.
DCC RPG Tome of Adventure Volume 2

DCC RPG Tome of Adventure Volume 2

Goodman Staff

Goodman Games
2025
sidottu
Seven DCC RPG Adventures In One Volume! Tome of Adventure Vol. 2 collects 7 adventure modules published for the DCC RPG rules set, mostly written by DCC legend Harley Stroh and the DCC Director of Product Development, Michael Curtis. Within the covers of this book lurk sea queens, framed wizards, terrifying giants, time-frozen robots, and even more fantastic dangers, each demonstrating why Dungeon Crawl Classics is the perfect game to capture that classic “sword and sorcery” style of adventure. Whether this is your first taste of DCC RPG or you’re well acquainted with its flavor, you’ll find a feast unlike any other inside the Tome of Adventure Vol. 2!
DCC RPG Tome of Adventure Volume 3: DCC Lankhmar
Adventure in the City of The Black Toga! DCC RPG Tome of Adventure Vol. 3 collects 7 adventure modules published for the Dungeon Crawl Classics Lankhmar campaign setting, officially licensed from the estate of Fritz Lieber! Explore the back alleys of Lankhmar and pit yourself against thieves' guilds, undead denizens, corrupt officials, and even death itself! Each module demonstrates why Dungeon Crawl Classics is the perfect game to capture that classic “sword and sorcery” style of adventure exhibited by Fafhrd and the Gray Mouser. Whether this is your first taste of DCC Lankhmar or you’re well acquainted with its flavor, you’ll find a feast unlike any other inside the Tome of Adventure Vol. 3!
DCC RPG Slipcased Tomes of Adventure

DCC RPG Slipcased Tomes of Adventure

Goodman Staff

Goodman Games
2025
sidottu
This beautifully constructed slipcase is custom-fitted to the four hardcover volumes in the Dungeon Crawl Classics Tome of Adventure series that are contained within. The slipcase has new art by Doug Kovacs and contains Tome of Adventure Volume 1, Volume 2, Volume 3, and Volume 4.
Dungeon Denizens 2 (5E)

Dungeon Denizens 2 (5E)

Goodman Staff

Goodman Games
2025
sidottu
Dungeon Denizens 2 for 5E is a huge full-color hardcover featuring 350+ foes and allies! Many are low-level opponents, perfect for any starting campaign, with a good selection of iconic foes such as dragons, golems, and giants!
Dungeon Denizens 2 (DCC)

Dungeon Denizens 2 (DCC)

Goodman Staff

Goodman Games
2025
sidottu
Dungeon Denizens 2 for DCC RPG is a huge full-color hardcover featuring 350+ foes and allies! Many are low-level opponents, perfect for any starting campaign, with a good selection of iconic foes such as dragons, golems, and giants!
2-Page Dungeon Delves #2

2-Page Dungeon Delves #2

Goodman Staff

Goodman Games
2025
nidottu
2-Page Dungeon Delves #2 is a compilation of over 20 short adventures perfect for a single game session and easily inserted into any 5e or DCC RPG campaign. Each adventure is presented in a convenient 2-page format. These 2-page delves are perfect to slot into any ongoing adventure to add a little spice to a dungeon or world you’re exploring! Each delve includes monsters featured in Dungeon Denizens 2, including stat blocks to help you run these encounters and areas right from the pages!
Tome of Adventure #6: Holiday Adventures

Tome of Adventure #6: Holiday Adventures

Goodman Staff

Goodman Games
2025
sidottu
Eight DCC RPG Adventures In One Volume! It's the season for giving, so why not give your players adventures they'll never forget? Pit the party against old gods, love mutants, and avalanche giants in these great adventures, each with a holiday theme. This massive book won't fit in your stocking so make sure there's room under the tree for this one! Tome of Adventure Vol. 6: Holiday Adventures collects eight adventures from the DCC Holiday line of adventures, suitable for use as thematic seasonal adventures or inserted in an ongoing Dungeon Crawl Classics campaign.
Compendium of Dungeon Crawls #3

Compendium of Dungeon Crawls #3

Goodman Staff

Goodman Games
2025
sidottu
The Compendium of Dungeon Crawls Volume 3 is a collection of 5E adventures. The following adventures are included in this anthology: • The Cursed Crones of the Enchanted Grove, a level 1 adventure set in an enchanted forest. • One Night in the Sinister Citadel, a level 2 mystery set in an urban citadel turned auction house. • The Cave of the Unknown, a level 3 classic cavern crawl set in a temperate forest. • The Three Wizard Conundrum, a level 3 adventure wherein the heroes become embroiled in the schemes of a trio of con artists. • Denizens of the Reed Maze, a level 3 wilderness crawl set in the stinking morass of a nearby swamp. • Secrets of Mistcutter Isle, a level 5 adventure set in the ruins of a tropical island that time forgot. • Caverns of the Sea Strangers, a level 6 adventure that strands the heroes on a remote island inhabited by pirates. • Horror in Blackwood Forest, a level 7 adventure set in a dark forest tainted by the undead.
Compendium of Dungeon Crawls #4

Compendium of Dungeon Crawls #4

Goodman Staff

Goodman Games
2025
sidottu
The Compendium of Dungeon Crawls Volume 4 is a collection of 5E adventures. The following adventures are included in this anthology: • Tales of the Emerald Isle, a collection of four short adventures inspired by Irish myths. • Ambush at Dragon’s Cove, a level 1 adventure set on a rocky coast. • Flight from the Forge Pits, a level 1 adventure set in a mountainous forge-lair of an ogre. • Murder in Bur Hollow, a level 3 mystery set in a frontier town and the nearby temperate forest. • The Sunless Garden, a level 7 dungeon crawl inhabited by an evil treant. • The Prism of Redemption, a level 12 plane-hopping adventure against a mighty dragon. • Secret of the Slayer’s Sword, a level 12 adventure set in a lost shrine deep in the jungle.