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Terracotta Grecian Vase Dice - Traditional 9-set
Inspired by classic Greek terracotta pottery, Terracotta Greek Vase Dice are truly special. These are made with a special translucent tan resin, infused with flecks of black foil, with gold ink. You have to see them sparkle in sunlight to really appreciate how beautiful they are. This set contains a d4, 3d6, d8, d10, d%, d12, and d20.
Terracotta Grecian Vase Dice - DCC Funky 7-set
Inspired by classic Greek terracotta pottery, Terracotta Greek Vase Dice are truly special. These are made with a special translucent tan resin, infused with flecks of black foil, with gold ink. You have to see them sparkle in sunlight to really appreciate how beautiful they are. This set contains a d3, d5, d7, d14, d16, d24, and d30.
Terror From the Underdeep Boxed Set

Terror From the Underdeep Boxed Set

Goodman Staff

Goodman Games
2025
nidottu
A giant box of adventure, spanning 10 chapters. It includes 4 books, nine adventures, a GM guide, and poster maps. Why have several giant clans in the Northlands, typically uncooperative war-like tribes, allied in a desperate attempt to collect electrum. After clashing with numerous giants, the trail of the electrum leads to the lightless caverns of the UnderDeep. What sinister power created such a wicked alliance and craves to return to the surface to wrack its revenge.
2-Page UnderDelves

2-Page UnderDelves

Goodman Staff

Goodman Games
2025
nidottu
2-Page UnderDelves is a compilation of over 20 short adventures set in the expansive passages and caverns of the UnderDeep. Designed for the fifth edition rules, these short encounters are exactly 2 pages long and feature a map, an illustration, and typically 3 to 5 encounter areas, perfect for a single session. Although designed to complement the Terror From the UnderDeep saga, these Delves can be used in any GM’s campaign that features subterranean environments. The UnderDeep is a dangerous site, so these Delves skew toward higher-level play (8th or higher level), but several are suitable for lower-level action at the game table.
Tome of Adventure #8: Dying Earth

Tome of Adventure #8: Dying Earth

Goodman Staff

Goodman Games
2025
sidottu
Jack Vance's acclaimed and influential world meets DCC RPG in a spectacular hardcover! DCC RPG Tome of Adventure Volume 8: Dying Earth collects the initial offering of adventures for this DCC campaign setting. This volume contains 8 adventures ranging from Level 0 to Level 5 intended for use with DCC Dying Earth, but the adventurers are easily adaptable to any DCC RPG campaign.
The Flumph's Catalogue of Magical Curiosities
Make Your 5E Game More Magical! The Flumph’s Catalogue of Magical Curiosities includes 300+ all new magic items ready to use in your 5E game. There are potions, scrolls, magical weapons, rings, rods, staves, wands, and of course wondrous items. All rarities are represented, including a selection of artifacts complete with compelling backstories. Plus, pages of tables featuring magic items sorted by type and rarity, as well as tables to randomly determine magic items in hoards. Narrated by our own flumph, each item includes this curious creature’s musings on the item’s history, discovery, or experimental use. Here are a few examples: • Displacer Knife • Steadfast Helm • Box of Many Things • Wailing Flail • Bag of Cats • Cloak of Shadow Weaving • Axe of Betrayal • Key to the City Tired of giving out +1 longswords after a climactic battle with the Big Bad on level 4? Give your players one of these magic items!
Time and Learning in the Special Education Classroom

Time and Learning in the Special Education Classroom

Goodman Libby

STATE UNIVERSITY OF NEW YORK PRESS
1990
sidottu
Focusing on the relationship between time use and learning results, this book explores the instructional processes in special education classrooms. The text emphasizes teacher control of time resources at the classroom level, instructional management strategies that conserve and enhance instructional time, and the efficient and effective use of learning time to enhance student performance outcomes. The dual dimensions of time and task are incorporated throughout the text to communicate the essential message that time and the appropriate use of time go hand in hand in the classroom. Adequate time alone is a necessary but insufficient condition for maximal learning to occur. Time and Learning in the Special Education Classroom strikes a balance between research and application to achieve a scholarly yet readable text, relevant for both pre-service and in-service teachers, supervisors, principals, administrators, and teacher educators.
Pilgrims of Plymouth

Pilgrims of Plymouth

Goodman Susan E.

NATIONAL GEOGRAPHIC BOOKS
2001
sidottu
Learn how 17th-century life differs from the modern world through amazing photographs showing historical reenactors in costume and character and through lively, informative text. Kids will see that since the Pilgrims couldn't make a weekly trip to the grocery store, they hunted and gathered food then cooked their meals on open fires or in outdoor ovens. Pilgrim children didn't go to school but instead helped their parents with chores and found time to play games like marbles. Pilgrims learned much about their new land from their Indian neighbors. Pilgrims of Plymouth shows English settlers working hard to build a new life in what was for them a new world.
Planting the World

Planting the World

Jordan Goodman

William Collins
2021
nidottu
‘Based on meticulous research in original sources … Goodman illustrates vividly how adept [Banks] was … Shining a light on individuals whose achievements are relatively uncelebrated’ Jenny Uglow, New York Review of Books A bold new history of how botany and global plant collecting – centred at Kew Gardens and driven by Joseph Banks – transformed the earth. Botany was the darling and the powerhouse of the eighteenth century. As European ships ventured across the Atlantic, Indian and Pacific oceans, discovery bloomed. Bounties of new plants were brought back, and their arrival meant much more than improved flowerbeds – it offered a new scientific frontier that would transform Europe’s industry, medicine, eating and drinking habits, and even fashion. Joseph Banks was the dynamo for this momentous change. As botanist for James Cook’s great voyage to the South Pacific on the Endeavour, Banks collected plants on a vast scale, armed with the vision – as a child of the Enlightenment – that to travel physically was to advance intellectually. His thinking was as intrepid as Cook’s seafaring: he commissioned radically influential and physically daring expeditions such as those of Francis Masson to the Cape Colony, George Staunton to China, George Caley to Australia, William Bligh to Tahiti and Jamaica, among many others. Jordan Goodman’s epic history follows these high seas adventurers and their influence in Europe, as well as taking us back to the early years of Kew Gardens, which Banks developed devotedly across the course of his life, transforming it into one of the world’s largest and most diverse botanical gardens. In a rip-roaring global expedition, based on original sources in many languages, Goodman gives a momentous history of how the discoveries made by Banks and his collectors advanced scientific understanding around the world.