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The Perfect Man and Other Stories of the Supernatural

The Perfect Man and Other Stories of the Supernatural

Alexander Smith

Independently Published
2019
nidottu
What if a man dedicated his entire life to perfection? What if the state administered a personality test to identify the next school shooter? What if a celebrity got ousted for having supernatural powers? What if a lottery winner died alone holding the winning ticket? Discover answers to these questions and more within the pages of these seven tantalizing short stories of the supernatural - including one heart-pounding ghost story and another that will bring a smile to your face. The title story follows the quest of an unnamed hero who decides that the only goal worthy of his lifelong dedication is the pursuit of his perfection. Through a series of actions that align with the awakening of his seven Chakras, he unlocks new levels within himself on his journey to ascension. In the process, he does greater good in the world and learns about what it means to lead a good life. Will he achieve his goal of perfection or does his worst fear - a life wasted - come to pass? The Perfect Man and Other Stories of the Supernatural is the first collection of short stories by Alexander Smith.
Fealty and Fidelity: The Lazarists of Bourbon France, 1660-1736
The career of the French saint Vincent de Paul has attracted the attention of hundreds of authors since his death in 1660, but the fate of his legacy - entrusted to the body of priests called the Congregation of the Mission (Lazarists) - remains vastly neglected. De Paul spent a lifetime working for the reform of the clergy and the evangelization of the rural poor. After his death, his ethos was universally lauded as one of the most important elements in the regeneration of the French church, but what happened to this ethos after he died? This book provides a thorough examination of the major activities of de Paul’s immediate followers. It begins by analysing the unique model of religious life designed by de Paul - a model created in contradistinction to more worldly clerical institutes, above all the Society of Jesus. Before he died, de Paul made very clear that fidelity to this model demanded that his disciples avoid the corridors of power. However, this book follows the subsequent departures from this command to demonstrate that the Congregation became one of the most powerful orders in France. The book includes a study of the termination of the little-known Madagascar mission, which was closed in 1671. This mission, replete with colonial scandal and mismanagement, revealed the terrible pressures on de Paul’s followers in the decade after his demise. The end of the mission occasioned the first major reassessment of the Congregation’s goals as a missionary institute, and involved abandoning some of the goals the founder had nourished. The rest of the book reveals how the Lazarists recovered from the setbacks of Madagascar, famously becoming parish priests of Louis XIV at Versailles in 1672. From then on, fealty to Louis XIV gradually trumped fidelity to de Paul. The book also investigates the darker side of the Congregation’s novel alliance with the monarch, by examining its treatment of Huguenot prisoners at Marseille later in the century, and its involvement with the slave trade in the Indian Ocean. This study is a wide-ranging investigation of the Lazarists’ activities in the French Empire, ultimately concluding that they eclipsed the Society of Jesus. Finally, it contributes new information to the literature on Louis XIV’s prickly relationship with religious agents that will surprise historians working in this area.
They Create Worlds

They Create Worlds

Alexander Smith

CRC Press
2019
nidottu
They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry, Vol. 1 is the first in a three-volume set that provides an in-depth analysis of the creation and evolution of the video game industry. Beginning with the advent of computers in the mid-20th century, Alexander Smith’s text comprehensively highlights and examines individuals, companies, and market forces that have shaped the development of the video game industry around the world. Volume one, places an emphasis on the emerging ideas, concepts, and games developed from the commencement of the budding video game art form in the 1950s and 1960s through the first commercial activity in the 1970s and early 1980s. They Create Worlds aims to build a new foundation upon which future scholars and the video game industry itself can chart new paths. Key Features: The most in-depth examination of the video game industry ever written, They Create Worlds charts the technological breakthroughs, design decisions, and market forces in the United States, Europe, and East Asia that birthed a $100 billion industry. The books derive their information from rare primary sources such as little-studied trade publications, personal papers collections, and oral history interviews with designers and executives, many of whom have never told their stories before. Spread over three volumes, They Create Worlds focuses on the creative designers, shrewd marketers, and innovative companies that have shaped video games from their earliest days as a novelty attraction to their current status as the most important entertainment medium of the 21st Century. The books examine the formation of the video game industry in a clear narrative style that will make them useful as teaching aids in classes on the history of game design and economics, but they are not being written specifically as instructional books and can be enjoyed by anyone with a passion for video game history.
They Create Worlds

They Create Worlds

Alexander Smith

CRC Press
2019
sidottu
They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry, Vol. 1 is the first in a three-volume set that provides an in-depth analysis of the creation and evolution of the video game industry. Beginning with the advent of computers in the mid-20th century, Alexander Smith’s text comprehensively highlights and examines individuals, companies, and market forces that have shaped the development of the video game industry around the world. Volume one, places an emphasis on the emerging ideas, concepts, and games developed from the commencement of the budding video game art form in the 1950s and 1960s through the first commercial activity in the 1970s and early 1980s. They Create Worlds aims to build a new foundation upon which future scholars and the video game industry itself can chart new paths. Key Features: The most in-depth examination of the video game industry ever written, They Create Worlds charts the technological breakthroughs, design decisions, and market forces in the United States, Europe, and East Asia that birthed a $100 billion industry. The books derive their information from rare primary sources such as little-studied trade publications, personal papers collections, and oral history interviews with designers and executives, many of whom have never told their stories before. Spread over three volumes, They Create Worlds focuses on the creative designers, shrewd marketers, and innovative companies that have shaped video games from their earliest days as a novelty attraction to their current status as the most important entertainment medium of the 21st Century. The books examine the formation of the video game industry in a clear narrative style that will make them useful as teaching aids in classes on the history of game design and economics, but they are not being written specifically as instructional books and can be enjoyed by anyone with a passion for video game history.
Adorned with Value

Adorned with Value

Rosalind Alexander-Smith; Lisa Bellamy-Flowers; Belinda Alexander

Lulu.com
2022
pokkari
This book breaks down the 7 facets of a woman, being a Worshipper, Daughter, Wife, Mother, Grandmother, Aunt & Sister. It describes in detail how a woman of God should conduct herself.
Sisters You Don't Have to Settle!

Sisters You Don't Have to Settle!

Alexis Smith-Byron

Lulu.com
2003
pokkari
Do you suffer time after with men that are not good for you? Do you go from relationship to relationship looking for Mr. Right? Do you keep getting the same type of man over and over again? How can you know who is the one for you? "Sisters you don't have to settle" is a straight forward guide to encourage women to seek God first when desiring a mate and principles to follow to help avoid the common pitfalls the enemy uses to keep them from experiencing God's best for their lives. This book will answer the need of every woman today, who keeps looking for love in all the wrong places. Pastoral Recommendation: Pastor B.T. Newman, Citizens Of Zion, M.B.C. "Sisters you don't have to settle is seasonal for the times. Any young lady and even young man for the most part who wants to take an introspect of themselves and make the necessary adjustments to become a compatible person. It will open the eyes of many people."