Kirjojen hintavertailu. Mukana 12 562 722 kirjaa ja 12 kauppaa.

Kirjahaku

Etsi kirjoja tekijän nimen, kirjan nimen tai ISBN:n perusteella.

1000 tulosta hakusanalla Immersion Languages

Inversion of Revolutionary Ideals

Inversion of Revolutionary Ideals

Huimin Chen

Peter Lang Publishing Inc
1998
sidottu
The dialectical principle of Hegel's theory of tragedy exposes the tragic essence of revolution: the totalized claims of revolutionary ideas contradict their particularized results. Dr. Chen's analysis of Georg Buchner's "Dantons Tod," Ernst Toller's "Masse Mensch," and Bertolt Brecht's "Die Massnahme" demonstrates that revolutionary theories employ structures of Hegel's interpretations of history. The revolutionary theories of history assume the role of the "Weltgeist" itself, whose implementation entails antihumanist actions. In the hybris of the equation of revolutionary theory and "Weltgeist," the Hegelian philosophy of history unveils its own tragic structure, which, in turn, is described by Hegel's theory of tragedy."
Inversion Theory and Conformal Mapping

Inversion Theory and Conformal Mapping

David E. Blair

Amer Mathematical Society
2000
pokkari
It is rarely taught in undergraduate or even graduate curricula that the only conformal maps in Euclidean space of dimension greater than two are those generated by similarities and inversions in spheres. This is in stark contrast to the wealth of conformal maps in the plane. This fact is taught in most complex analysis courses. The principal aim of this text is to give a treatment of this paucity of conformal maps in higher dimensions. The exposition includes both an analytic proof, due to Nevanlinna, in general dimension and a differential geometric proof in dimension three. For completeness, enough complex analysis is developed to prove the abundance of conformal maps in the plane.In addition, the book develops inversion theory as a subject, along with the auxiliary theme of circle-preserving maps. A particular feature is the inclusion of a paper by Caratheodory with the remarkable result that any circle-preserving transformation is necessarily a Mobius transformation - not even the continuity of the transformation is assumed. The text is at the level of advanced undergraduates and is suitable for a capstone course, topics course, senior seminar or as an independent study text.Students and readers with university courses in differential geometry or complex analysis bring with them background to build on, but such courses are not essential prerequisites.
Immersive Life Practices

Immersive Life Practices

University of Chicago Press
2014
nidottu
Much ink has been spilled on how art intersects with the experiences of everyday life. But what about art grappling with how to live differently? Artists occupy an exceptional space where their livelihood permeates all aspects of life, eroding boundaries between the personal, the professional, and the political. This raises a little-analyzed question: Beyond making a living, how are artists making life? Immersive Life Practices talks to Chicago-based artists and authors about life as an art practice and art as a life practice. The contributors explore a range of concerns, from how to be holistic, ethical, or practical; to how to balance life and work; to formal questions of how to represent a never-ending project. Some speak fondly of long-term collaborative relationships that sustain their work, while others place emphasis on the physical space in and outside the city as necessary to keep them grounded. Engaging and honest, the essays and interviews in this collection will resonate with anyone working to create a life-and an art-worth living.
Inversion II - Creatures, Fairies, and Haints, Oh My!
Inversion II - Creatures, Fairies, and Haints, Oh My is the second volume of Author Paul Stansbury's Inversion Series. In these stories, you will again experience a world where the rules as you know them do not always apply. There you will find the creatures are, as you would imagine, a bit out of the ordinary. For the most part, they are unsavory beings and best avoided. You will also find fairies: imaginary beings of supernatural powers. Usually seen in human form, they can be clever, playful, but can also prove mischievous given the right circumstances. And as for haints, those of you from the South may be familiar with the word. Haints are manifestations attributed to something beyond scientific understanding or the laws of nature - spirits and spooks so to speak.
Inversion III - The Lighter Shades of Greys

Inversion III - The Lighter Shades of Greys

Paul Stansbury

Sheppard Press
2020
pokkari
Inversion III - The Lighter Shades of Greys is the third volume of Author Paul Stansbury's Inversion Series. In these stories, you will again experience a world where the rules as you know them do not always apply. As you might guess from the title of this volume, the stories deal in some fashion with beings from other worlds. There may be one or two characters you will encounter whose origins may be in question, but take it from me, they are not from this neck of the woods. If you are looking for creepy alien abduction yarns, these stories are not for you. Nor will you find cataclysmic invasions of vicious, flesh eating space monsters on the menu. As the subtitle for this volume indicates, these stories are on the lighter side perhaps even humorous. The beings you will encounter here are most certainly of a kinder, gentler variety, although not too sweet.
Inversion IV

Inversion IV

Paul Stansbury

Sheppard Press
2022
pokkari
Inversion IV - Another Injection of Speculative Fiction, is the fourth volume of speculative fiction stories by Author Paul Stansbury. The reader is invited to a world where the Laws, those regularly occurring or apparently inevitable phenomenon that govern what happens to us, operate differently than what we would expect. In the speculative fiction world, the rules as we know them do not always apply. Or could it be the rules as we thought we knew them?
Immersive Communication

Immersive Communication

Qin Li

Taylor Francis Ltd
2021
nidottu
Communication, like the atmosphere itself, is ubiquitous and essential for humans and with the development of new technologies, such as wireless internet, 3D printing and virtual reality, it has become almost impossible to live without it. In addition, means of communication have changed immeasurably.This book proposes a new research paradigm that incorporates new features and factors of communication and a new theoretical framework named “immersive communication”. Pointing out that communication today has moved beyond the bi-directional, mass communication of "the second media age" to ubiquitous, immersive communication in "the third media age", the author discusses the definition, characteristics, information structure, and models of immersive communication using various examples including Fitbit, Apple, 4G and other technologies, while envisioning future applications of the immersive communication model.Scholars and students of communication studies, especially those interested in the manifestations of the new media age, will all benefit from this book. It will also appeal to readers interested in new media and communication theories.
Immersive Virtual and Augmented Reality in Healthcare
The book acts as a guide, taking the reader into the smart system domain and providing theoretical and practical knowledge along with case studies in smart healthcare. The book uses a blend of interdisciplinary approaches such as IoT, blockchain, augmented reality, and virtual reality for the implementation of cost-effective, real-time, and user-friendly solutions for healthcare problems. Immersive Virtual and Augmented Reality in Healthcare: An IoT and Blockchain Perspective presents the trends, best practices, techniques, developments, sensors, materials, and case studies that are using augmented and virtual reality environments with the state-of-the-art latest technologies like IoT, blockchain, and machine learning in the implementation of healthcare systems. The book focuses on the design and implementation of smart healthcare systems with major challenges to further explore more robust and efficient healthcare solutions in terms of low cost, faster algorithms, more sensitive IoT sensors, faster data communication, and real-time solutions for treatment. It discusses the use of virtual and augmented reality and how it can provide user-friendly and interactive communication within healthcare systems. Illustrated through case studies, the book conveys how different hospitals and healthcare equipment providers can adopt good practices found in the book to improve the performance/productivity of their staff and system. The content is rounded out by providing how IoT, blockchain, and artificial intelligence can provide the framework for designing and/or upgrading traditional healthcare systems by increasing security and data privacy. A valuable resource for engineers working with systems, the healthcare professionals involved in the design and development of healthcare devices and systems, researcher scholars, multidisciplinary scientists, students, and academics who are wishing to explore the use of virtual and augmented reality in new and existing healthcare systems.
Immersive Virtual and Augmented Reality in Healthcare
The book acts as a guide, taking the reader into the smart system domain and providing theoretical and practical knowledge along with case studies in smart healthcare. The book uses a blend of interdisciplinary approaches such as IoT, blockchain, augmented reality, and virtual reality for the implementation of cost-effective, real-time, and user-friendly solutions for healthcare problems. Immersive Virtual and Augmented Reality in Healthcare: An IoT and Blockchain Perspective presents the trends, best practices, techniques, developments, sensors, materials, and case studies that are using augmented and virtual reality environments with the state-of-the-art latest technologies like IoT, blockchain, and machine learning in the implementation of healthcare systems. The book focuses on the design and implementation of smart healthcare systems with major challenges to further explore more robust and efficient healthcare solutions in terms of low cost, faster algorithms, more sensitive IoT sensors, faster data communication, and real-time solutions for treatment. It discusses the use of virtual and augmented reality and how it can provide user-friendly and interactive communication within healthcare systems. Illustrated through case studies, the book conveys how different hospitals and healthcare equipment providers can adopt good practices found in the book to improve the performance/productivity of their staff and system. The content is rounded out by providing how IoT, blockchain, and artificial intelligence can provide the framework for designing and/or upgrading traditional healthcare systems by increasing security and data privacy. A valuable resource for engineers working with systems, the healthcare professionals involved in the design and development of healthcare devices and systems, researcher scholars, multidisciplinary scientists, students, and academics who are wishing to explore the use of virtual and augmented reality in new and existing healthcare systems.
Immersive Storytelling and Spectatorship in Theatre, Museums, and Video Games
Immersive Storytelling and Spectatorship in Theatre, Museums, and Video Games is the first volume to explore immersion as it is experienced in all three of these storytelling forms: the theatre, museums and historic sites, and video games. It theorizes what it means for a work to be called immersive and how immersion impacts audience experience in each of these modes.The presentation of story is deepened when it involves the spectator in an immersive way. Author Kelly I. Aliano concentrates on the central idea that the use of immersion in each medium allows the story being told to feel present for the spectator. It puts them at the center of the experience, making its events for and about them. Throughout, the book discusses how immersion is employed to make narrative feel more resonant and relevant for the audience. Analyzing the impact of offering a first-hand experience of story events, this book looks at how immersive storytelling can highlight the ways in which we can interact with and shape our understandings of ourselves and our society as well as our histories and identities.Ideal for students, scholars, and researchers of immersive theatre, spectatorship, museum studies, and video game studies, this is an innovative study into the power of immersive storytelling across three interactive mediums.
Immersive Storytelling and Spectatorship in Theatre, Museums, and Video Games
Immersive Storytelling and Spectatorship in Theatre, Museums, and Video Games is the first volume to explore immersion as it is experienced in all three of these storytelling forms: the theatre, museums and historic sites, and video games. It theorizes what it means for a work to be called immersive and how immersion impacts audience experience in each of these modes.The presentation of story is deepened when it involves the spectator in an immersive way. Author Kelly I. Aliano concentrates on the central idea that the use of immersion in each medium allows the story being told to feel present for the spectator. It puts them at the center of the experience, making its events for and about them. Throughout, the book discusses how immersion is employed to make narrative feel more resonant and relevant for the audience. Analyzing the impact of offering a first-hand experience of story events, this book looks at how immersive storytelling can highlight the ways in which we can interact with and shape our understandings of ourselves and our society as well as our histories and identities.Ideal for students, scholars, and researchers of immersive theatre, spectatorship, museum studies, and video game studies, this is an innovative study into the power of immersive storytelling across three interactive mediums.
Immersive Technologies

Immersive Technologies

Sagaya Aurelia

TAYLOR FRANCIS LTD
2024
sidottu
Immersive technology is going to govern the next generation in terms of education, health, military, tourism, and much more. Through its comprehensive exploration, didactic approach, and insightful analyses, this book provides an invaluable resource for understanding and harnessing the power of immersive technology.Immersive Technologies: Navigating the Impacts, Challenges, and Opportunities serves as a guiding compass through the immersive technology landscape and takes a multifaceted approach, addressing both the technical and human aspects. The book dissects the underlying methods and technologies that power immersive experiences, offering readers a clear understanding of how VR, AR, and MR function. The latest advancements, from cutting-edge hardware developments to revolutionary software applications are discussed in detail. The book also delves into the potential societal impacts and takes the reader on a journey from education to healthcare, entertainment to remote collaboration, so the reader can gain insights into the myriad of ways immersive technology is already shaping industries and human interaction. The ultimate benefit readers will derive from this book is a holistic grasp of the immersive technology landscape and they will be armed with knowledge about the challenges and opportunities presented by VR, AR, and MR. They will be well-equipped to navigate the future.This is a must-read for anyone interested in how this technology has the potential to reshape our world. Academicians will be enriched with the applications and practical perspectives.
Immersive Arts Integration

Immersive Arts Integration

Jennifer Katona; Jennifer Masone

TAYLOR FRANCIS LTD
2025
nidottu
This step-by-step guide takes you through the process of transitioning your K-8 school to the Immersive Arts Integration model. The model develops deeper connections with content, stronger relationships, and a positive school climate. Co-authors Dr. Jennifer Katona and Dr. Jennifer Masone combine decades of educational and artistic expertise to share a four-year roadmap to a sustainable immersive arts approach to teaching and learning. The Immersive Arts Integration model is based on five key tenets: Building Ensemble; Arts Integration into Core Content Instruction; Creating Integrated Units of Study; Elevating the Role of the Arts Specialist; and Spaces and Places. The authors explore each concept and its implementation, as well as measurable outcomes pertaining to pedagogy, academic achievement, social emotional learning, equity, multilingual learning, facilities usage, and school climate. They include resources for stakeholders across the educational spectrum to utilize and provide considerations for different staffing and fiscal models. Articulated schedules of professional development, lesson plan templates, sample lessons, and sample unit plans are also included for immediate use. Whether you are a district or school administrator or working in the classroom, you can have a hand in gaining buy-in and implementing an educational model that both infuses the arts into daily instruction and creates lasting improvement within your institution.
Immersive Arts Integration

Immersive Arts Integration

Jennifer Katona; Jennifer Masone

TAYLOR FRANCIS LTD
2025
sidottu
This step-by-step guide takes you through the process of transitioning your K-8 school to the Immersive Arts Integration model. The model develops deeper connections with content, stronger relationships, and a positive school climate. Co-authors Dr. Jennifer Katona and Dr. Jennifer Masone combine decades of educational and artistic expertise to share a four-year roadmap to a sustainable immersive arts approach to teaching and learning. The Immersive Arts Integration model is based on five key tenets: Building Ensemble; Arts Integration into Core Content Instruction; Creating Integrated Units of Study; Elevating the Role of the Arts Specialist; and Spaces and Places. The authors explore each concept and its implementation, as well as measurable outcomes pertaining to pedagogy, academic achievement, social emotional learning, equity, multilingual learning, facilities usage, and school climate. They include resources for stakeholders across the educational spectrum to utilize and provide considerations for different staffing and fiscal models. Articulated schedules of professional development, lesson plan templates, sample lessons, and sample unit plans are also included for immediate use. Whether you are a district or school administrator or working in the classroom, you can have a hand in gaining buy-in and implementing an educational model that both infuses the arts into daily instruction and creates lasting improvement within your institution.
Immersive Virtual Rehabilitation
This practical and comprehensive guide for implementing immersive Virtual Reality (VR) into rehabilitation practice provides an accessible overview of VR technology, alongside a how-to guide for its application across different patient populations and healthcare settings. Although research on VR in rehabilitation demonstrates its potential, there is a lack of awareness, as well as confidence, in using the technology. This book addresses this issue by giving rehabilitation practitioners the tools they need to start using VR in practice. Starting with the basics of VR technology, it shows users what they need to know to select the best hardware and software, before applying it across a range of diagnoses and conditions. Supported by evidence throughout, the book features case studies to illustrate how VR can be used in practice, highlighting how the principles of using VR can be applied to meet a range of patient goals. This book will be fascinating reading for rehabilitation practitioners across occupational therapy, physical therapy, behavioural health and speech language pathology, as well as practice managers interested in using VR in clinical practice.