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475 tulosta hakusanalla Wainwright Nicholas B.

I'm a JavaScript Games Maker: The Basics

I'm a JavaScript Games Maker: The Basics

Max Wainewright

Crabtree Publishing Company
2017
nidottu
Learn how to code your own fun games using JavaScript in this easy-to-understand book. Originally used to make web pages more interactive, JavaScript is now used to create online games that will run on computers and mobile devices. Enjoy creating the simple projects in this book, and you will be on your way to being a JavaScript expert in no time
Scratch Code Robots

Scratch Code Robots

Max Wainewright

Crabtree Publishing Company
2019
sidottu
Find out how the different systems within a robot work to make it move around, sense where it is, and interact with us. Use the algorithms and ideas that control real robots to create your own on-screen robots. Seven step-by-step projects use the latest version of Scratch, the free online coding program, to help you learn about sensors, create a robot arm game, program a robot, and much more
Scratch Code Space Tech

Scratch Code Space Tech

Max Wainewright

Crabtree Publishing Company
2019
nidottu
Learn about the key concepts used in space technology, and explore them by coding your own simulations of how rockets and spaceships move. Seven step-by-step projects use the latest version of Scratch, the free online coding program, to help you learn about gravity, create a jetpack game, program a spaceship's return to Earth, and much more
Scratch Code Transportation

Scratch Code Transportation

Max Wainewright

Crabtree Publishing Company
2019
nidottu
Learn all about the computer technology used in modern transportation. Use the algorithms and ideas that control real forms of transportation technology to create your own on-screen vehicles. Six step-by-step projects use the latest version of Scratch, the free online coding program, to help you learn how sensors work, create a hoverboard game, program a drone, and much more
Critical Remarks on the Art of Singing.

Critical Remarks on the Art of Singing.

Harriet Wainewright Stewart

British Library, Historical Print Editions
2011
pokkari
Title: Critical remarks on the art of singing.Publisher: British Library, Historical Print EditionsThe British Library is the national library of the United Kingdom. It is one of the world's largest research libraries holding over 150 million items in all known languages and formats: books, journals, newspapers, sound recordings, patents, maps, stamps, prints and much more. Its collections include around 14 million books, along with substantial additional collections of manuscripts and historical items dating back as far as 300 BC.The FICTION & PROSE LITERATURE collection includes books from the British Library digitised by Microsoft. The collection provides readers with a perspective of the world from some of the 18th and 19th century's most talented writers. Written for a range of audiences, these works are a treasure for any curious reader looking to see the world through the eyes of ages past. Beyond the main body of works the collection also includes song-books, comedy, and works of satire. ++++The below data was compiled from various identification fields in the bibliographic record of this title. This data is provided as an additional tool in helping to insure edition identification: ++++ British Library Stewart, Harriet Wainewright; 1836. 4 . 797.dd.14.
A Vindication of Dr. Paley's Theory of Morals from the Principal Objections of Mr. D. Stewart; Mr. Gisborne; Dr. Pearson; And Dr. T. Brown. with an Appendix, Containing Strictures on Some Remarks of Dr. Whateley.
Title: A vindication of Dr. Paley's theory of morals from the principal objections of Mr. D. Stewart; Mr. Gisborne; Dr. Pearson; and Dr. T. Brown. With an appendix, containing strictures on some remarks of Dr. Whateley.Publisher: British Library, Historical Print EditionsThe British Library is the national library of the United Kingdom. It is one of the world's largest research libraries holding over 150 million items in all known languages and formats: books, journals, newspapers, sound recordings, patents, maps, stamps, prints and much more. Its collections include around 14 million books, along with substantial additional collections of manuscripts and historical items dating back as far as 300 BC.The HISTORY OF PHILOSOPHY & ETHICS collection includes books from the British Library digitised by Microsoft. The works in this collection include expositions and scholarly analyses of philosophy and ethics for the earliest recorded Western religious and secular works. Documents concern prehistoric, medieval, and modern times, with background and historical narratives on Western thought. The collection provides insights into how philosophies have changed through history, what has driven these changes, and to what degree philosophical texts from prior eras are understood in the contemporary times of the authors. ++++The below data was compiled from various identification fields in the bibliographic record of this title. This data is provided as an additional tool in helping to insure edition identification: ++++ British Library Wainewright, Latham; Brown, Thomas; 1830. 8 . 526.i.10.
An Anatomical Treatise of the Liver, With the Diseases Incident to it. By a Member of the College of Physicians
The 18th century was a wealth of knowledge, exploration and rapidly growing technology and expanding record-keeping made possible by advances in the printing press. In its determination to preserve the century of revolution, Gale initiated a revolution of its own: digitization of epic proportions to preserve these invaluable works in the largest archive of its kind. Now for the first time these high-quality digital copies of original 18th century manuscripts are available in print, making them highly accessible to libraries, undergraduate students, and independent scholars.Medical theory and practice of the 1700s developed rapidly, as is evidenced by the extensive collection, which includes descriptions of diseases, their conditions, and treatments. Books on science and technology, agriculture, military technology, natural philosophy, even cookbooks, are all contained here.++++The below data was compiled from various identification fields in the bibliographic record of this title. This data is provided as an additional tool in helping to insure edition identification: ++++British LibraryT056794Member of the College of Physicians = Jeremiah Wainewright. With a final advertisement leaf.London: printed for James Lacy; and John Clarke, 1722. 2],100, 2]p.; 8
Reading Planet: Astro – Game On! How Computer Games are Made - Venus/Gold band
Do you love to play computer games? Have you ever stopped to think how they are made? Who makes them? What skills do they need? In this book, you'll find out about: - the very first computer games to be made and what they were like - the teams of talented people that make the games you play today - the different games on offer now and what computer games may be like in years to come - how you can make your very own computer game! Read this book and get your GAME ON! Game On! How Computer Games are Made is part of the Astro range from Rising Stars Reading Planet. Astro books are ideal for struggling and reluctant readers aged 7-11. Each book is dual-banded so that children can improve their fluency whilst enjoying exciting fiction and non-fiction relevant to their age. Astro books for Venus/Gold band are also highly-decodable so ideal for extra phonics practice. Reading Planet books have been carefully levelled to support children in becoming fluent and confident readers. Each book features useful notes and questions to support reading at home and develop comprehension skills.Interest age: 7-8 Reading age: 6-7 years
Generation Code: I'm an App Developer
The perfect book for the coders of the future!Building an app and seeing it available for others to download is an incredible rush. Using free language App Inventor 2, discover how to design apps for gaming, drawing, and to help make everyday life easier. Along the way, get to grips with key coding concepts like inputs, if statements and touches.The Generation Code series is a hands-on guide to computer coding, designed to train you in the coding languages used by real-world computer programmers. You'll discover how to code exciting programs, web pages, apps and games, and learn how the tools and functions you're using can be applied to other situations.Other books in the Generation Code series:I'm an Advanced Scratch CoderI'm a Python ProgrammerI'm an HTML Web Page BuilderI'm a JavaScript Games Maker: The BasicsI'm a JavaScript Games Maker: Advanced Coding
Code: STEM: Smart Homes

Code: STEM: Smart Homes

Max Wainewright

Wayland
2019
sidottu
Discover how today's amazing inventions and technologies work while developing your coding skillsIn Smart Homes, find out about the technology that lives in our homes and buildings. Learn about motion sensors, create burglar alarms for your computer that use sound and motion to detect intruders.Each book goes inside a different machine or technology and explains the key computer code and systems that are controlling them. Step-by-step activities teach you how to create your own versions of these machines on screen, and bring them to life - with code! The focus is placed on modern technologies that actually use code to work, rather than looking back at steam engines, etc. This will keep the practice of coding firmly in the contemporary. Each book assumes readers have reasonable general computer skills. The series uses Scratch as the coding language, as this is still the most used, user-friendly and flexible in building projects, however no prior experience of Scratch is expected and each book will include a spread introducing Scratch.Teachers have always used ICT across the curriculum and are looking for contexts to teach coding in. Kids that are interested in STEAM and the high-interest topics covered, will be engaged by the opportunity to explore the STEAM concepts creatively with code.Perfect for readers aged 9 and up.
Code: STEM: Transport

Code: STEM: Transport

Max Wainewright

Wayland
2019
sidottu
Discover how today's amazing inventions and technologies work while developing your Scratch coding skills.Recreate the technology that lives in transport technology with code. Learn about self-driving cars, create a hoverboard game, program a drone to deliver a package across a cityscape and much more!Each book in the Code: STEM series goes inside a different machine or technology and explains the key computer code and systems that are controlling them. Step-by-step activities teach you how to create your own versions of these machines on screen, and bring them to life - with code! The focus is placed on modern technologies that actually use code to work, rather than looking back at steam engines, etc. This will keep the practice of coding firmly in the contemporary. The series uses Scratch as the coding language, as this is still the most used, user-friendly and flexible in building projects, however no prior experience of Scratch is expected and each book will include an introduction to Scratch.Perfect for exploring STEAM and other high-interest topics. Great for reader 9 and up.
Code: STEM: Transport

Code: STEM: Transport

Max Wainewright

Wayland
2020
nidottu
Discover how today's amazing inventions and technologies work while developing your Scratch coding skills.Recreate the technology that lives in transport technology with code. Learn about self-driving cars, create a hoverboard game, program a drone to deliver a package across a cityscape and much more!Each book in the Code: STEM series goes inside a different machine or technology and explains the key computer code and systems that are controlling them. Step-by-step activities teach you how to create your own versions of these machines on screen, and bring them to life - with code! The focus is placed on modern technologies that actually use code to work, rather than looking back at steam engines, etc. This will keep the practice of coding firmly in the contemporary. The series uses Scratch as the coding language, as this is still the most used, user-friendly and flexible in building projects, however no prior experience of Scratch is expected and each book will include an introduction to Scratch.Perfect for exploring STEAM and other high-interest topics. Great for reader 9 and up.
Code: STEM: Space Tech

Code: STEM: Space Tech

Max Wainewright

Wayland
2019
sidottu
Discover how today's amazing inventions and technologies work while developing your coding skillsRecreate the technology that lives in space technology with code. Learn aboutgravity, create a jetpack game, program a spaceship's return to Earth and much more!Each book goes inside a different machine or technology and explains the key computer code and systems that are controlling them. Step-by-step activities teach you how to create your own versions of these machines on screen, and bring them to life - with code! The focus is placed on modern technologies that actually use code to work, rather than looking back at steam engines, etc. This will keep the practice of coding firmly in the contemporary. The series uses Scratch as the coding language, as this is still the most used, user-friendly and flexible in building projects, however no prior experience of Scratch is expected and each book will include an introduction to Scratch.Perfect for exploring STEAM and other high-interest topics. Great for reader 9 and up.
Create the Code: Smartphones

Create the Code: Smartphones

Max Wainewright

Wayland
2020
sidottu
Discover how your everyday tech works while developing your coding skills!Smartphones have become an extension of ourselves. We couldn't live without them. But how do they work? What's inside them and how are the apps we rely on so much created and designed? These are the topics explored in Create the Code: Smartphones. You'll also learn to code your own apps using Scratch and MIT's App Inventor: create emojis, code a web browser and make your own selfie filter app! Best of all : you'll get to test them on your own smartphone!Each book explains the key computer code and systems that are used to create and control the tech you use everyday such as the Internet, your smartphone, music and films and your apps. Step-by-step activities teach you how to create your own versions on screen with codeThe series uses Scratch, HTML and MIT's App Inventor as the coding languagesAuthor Max Wainewright is a leading authority on teaching kids to code.Perfect for coders aged 9 and up.
Create the Code: The Internet

Create the Code: The Internet

Max Wainewright

Wayland
2020
sidottu
Discover how your everyday tech works while developing your coding skills!The Internet is everywhere, and on it are millions of websites! But how do they work, what's inside them and how are the apps we rely on so much created and designed? These are the topics explored in Create the Code: The Internet. Using Scratch and HTML, you'll create a different types of web pages, a simple game and even your own search engine.Each book in the Create the Code series explains the key computer code and systems that are used to create and control the tech you use everyday such as the Internet, your smartphone, music and films and your apps. Step-by-step activities teach you how to create your own versions on screen with codeThe series uses Scratch, HTML and MIT's App Inventor as the coding languages.Author Max Wainewright is a leading authority on teaching kids to code.Perfect for coders aged 9 and up.