Kirjojen hintavertailu. Mukana 12 083 983 kirjaa ja 12 kauppaa.

Kirjahaku

Etsi kirjoja tekijän nimen, kirjan nimen tai ISBN:n perusteella.

1000 tulosta hakusanalla Engin Colak

Unreal Engine 4 Shaders and Effects Cookbook

Unreal Engine 4 Shaders and Effects Cookbook

Brais Brenlla Ramos; John P. Doran

Packt Publishing Limited
2019
nidottu
Build optimized, efficient, and real-time applications that are production-ready using Unreal Engine s Material Editor Key Features Create stunning visual effects for 3D games and high-quality graphics Design efficient Shaders for mobile platforms without sacrificing their realism Discover what goes into the structure of Shaders and why lighting works the way it does Book DescriptionUnreal Engine 4 is a powerful game engine, one which has seen a recent boost in widespread adoption thanks to its ease of use and the powerful rendering pipeline that it packs. Seeing as how it's relatively easy to create stunning presentations and visuals, Unreal has quickly become a strong contender in industries where this kind of software had been previously denied entry. With that in mind, this book aims to help you get the most out of Unreal Engine 4 - from creating awe-inspiring graphics to delivering optimized experiences to your users. This is possible thanks to a mixture of hands-on experience with real materials and the theory behind them. You will immediately know how to create that material that you want to display, and you'll also end up with the knowledge that will let you know how to control it. All of this will be done without losing sight of two key components of any real-time application - optimization, and efficiency. The materials that you create will be light and efficient, and they will vary depending on your target platform. You'll know which techniques can be used in any kind of device and which ones should be kept to high-end machines, giving you the confidence to tackle any material-related task that you can imagine. Hop onboard and discover how!What you will learn Master Unreal Engine s rendering pipeline for developing real-time graphics Use physically based rendering (PBR) for building materials and lighting solutions Build optimized materials for games targeting multiple platforms Understand Unreal Engine s node and functions for creating desirable effects Design and build production-ready shaders Explore Unreal Engine s Material Editor for building complex materials and textures Who this book is forThis book is for developers who want to create their first Shaders in Unreal Engine 4 or wish to take their game to a whole new level by adding professional post-processing effects. A solid understanding of Unreal is required to get the most from this book.
Unreal Engine Virtual Reality Quick Start Guide

Unreal Engine Virtual Reality Quick Start Guide

Jessica Plowman

Packt Publishing Limited
2019
nidottu
Unreal Engine 4 for virtual reality game design, development, User Experience design techniques and Blueprint programming to create virtual reality gameplay for HTC Vive, Oculus Rift, PSVR, and Windows Mixed Reality headsets. Key FeaturesBuild VR games from scratch with the power of Unreal Engine 4Learn User Experience design practices to take your VR game to the next levelUnderstand the best practices to creating art for games on HTC Vive, Oculus Rift, and PSVRBook DescriptionWith the ability to put players directly in the game, virtual reality gives users the chance to experience digital worlds directly. Nevertheless, many designers are unsure where to start when working with this amazing technology.With this book, you will learn user experience design processes and create immersive gameplay experiences designed for entertainment and player comfort. Using the power of Unreal Engine 4’s Blueprint visual scripting language, you will build player interaction and locomotion systems from scratch and use these flexible systems to create a sample game, as well as develop functional 2D and 3D user interfaces for players to interact with. And also learn the best practices for creating game art for virtual reality. Finally, you will learn how to test your application with your target audience and finalize your game for distribution.By the end of this book, you will have the knowledge to be able to make the leap from traditional game development to creating immersive virtual reality experiences using Unreal Engine 4.What you will learnUnderstand how to get started with VR development in Unreal Engine 4Design and create interaction and locomotion systems from scratchPlan and program a sample game for VRUnderstand how VR affects user experience and user interfacesDiscuss what is needed to create optimized art for VRTest your game with users and prepare for distributionWho this book is forThe audience for this book is intermediate or advanced users of Unreal Engine 4 but who have not begun working with VR technology. These users are familiar with the game engine and have an interest in VR technology. They are just beginning to explore the VR features that the game engine has to offer.
Unreal Engine 4.x Scripting with C++ Cookbook

Unreal Engine 4.x Scripting with C++ Cookbook

John P. Doran; William Sherif; Stephen Whittle

Packt Publishing Limited
2019
nidottu
Write efficient, reusable scripts to build custom characters, game environments, and control enemy AI Key FeaturesBuild captivating multiplayer games using Unreal Engine and C++Incorporate existing C++ libraries into your game to add extra functionality such as hardware integrationPractical solutions for memory management, error handling, inputs, and collision for your game codebaseBook DescriptionUnreal Engine 4 (UE4) is a popular and award-winning game engine that powers some of the most popular games. A truly powerful tool for game development, there has never been a better time to use it for both commercial and independent projects. With more than 100 recipes, this book shows how to unleash the power of C++ while developing games with Unreal Engine.This book takes you on a journey to jumpstart your C++ and UE4 development skills. You will start off by setting up UE4 for C++ development and learn how to work with Visual Studio, a popular code editor. You will learn how to create C++ classes and structs the Unreal way. This will be followed by exploring memory management, smart pointers, and debugging your code. You will then learn how to make your own Actors and Components through code and how to handle input and collision events. You will also get exposure to many elements of game development including creating user interfaces, artificial intelligence, and writing code with networked play in mind. You will also learn how to add on to the Unreal Editor itself. With a range of task-oriented recipes, this book provides actionable information about writing code for games with UE4 using C++. By the end of the book, you will be empowered to become a top-notch developer with UE4 using C++ as your scripting language!What you will learnCreate C++ classes and structs that integrate well with UE4 and the Blueprints editorDiscover how to work with various APIs that Unreal Engine already containsUtilize advanced concepts such as events, delegates, and interfaces in your UE4 projectsBuild user interfaces using Canvas and UMG through C++Extend the Unreal Editor by creating custom windows and editorsImplement AI tasks and services using C++, Blackboard, and Behavior TreesWrite C++ code with networking in mind and replicate properties and functionsWho this book is forIf you are really passionate game developer looking for solutions to common scripting problems, then this is the book for you. Understanding of the fundamentals of game design and C++ is expected to get the most from this book.
Unreal Engine 4 Game Development Quick Start Guide

Unreal Engine 4 Game Development Quick Start Guide

Rachel Cordone

Packt Publishing Limited
2019
nidottu
Learn how to use Unreal Engine 4 by building 3D and multiplayer games using BlueprintsKey FeaturesLearn the fundamentals of Unreal Engine such as project templates, Blueprints, and C++Learn to design games; use UMG to create menus and HUDs, and replication to create multiplayer gamesBuild dynamic game elements using Animation Blueprints and Behavior TreesBook DescriptionUnreal Engine is a popular game engine for developers to build high-end 2D and 3D games.This book is a practical guide, starting off by quickly introducing you to the Unreal Engine 4 (UE4) ecosystem. You will learn how to create Blueprints and C++ code to define your game's functionality. You will be familiarized with the core systems of UE4 such as UMG, Animation Blueprints, and Behavior Trees. You will also learn how to use replication to create multiplayer games. By the end of this book, you will have a broad, solid knowledge base to expand upon on your journey with UE4.What you will learnUse project templates to give your game a head startCreate custom Blueprints and C++ classes and extend from Epic's base classesUse UMG to create menus and HUDs for your gameCreate more dynamic characters using Animation BlueprintsLearn how to create complex AI with Behavior TreesUse replication to create multiplayer gamesOptimize, test, and deploy a UE4 projectWho this book is forReaders who already have some game development experience and Unity users who would like to try UE4 will all benefit from this book. Knowledge of basic Object-Oriented Programming topics such as variables, functions, and classes is assumed.
Hope Engine

Hope Engine

Andrew Lynch

Independently Published
2019
nidottu
A world on the brink of war, absent parents, and no friends sounds like a disaster unless all you ever wanted was to live inside your virtual reality pod.Meet Severo, a fresh-eyed graduate, as he joins the ranks of new players in the HOPE engine, but quickly finds out that everything isn't as advertised. An unnatural enemy is rising, more glitch than feature, that not even the highest level players can stop. A noob like Severo doesn't stand a chance Right? But with his starter village in the enemy's warpath, he better figure something out Before that, he needs to learn that NPCs are sentient, friends are needed, and food in fantasy games sucks Oh yeah, and pick a class As if all that wasn't enough to worry about, outside of the VR pod, real life is starting to have its own technical difficulties...
Search Engine: The Musical

Search Engine: The Musical

Eugene Salganik

Independently Published
2019
nidottu
In these times we need to celebrate human progress. Amid a torrent of confusing if not bad news, we need to take encouragement and inspiration from what makes the world a better place and will continue to brighten our future.That is why I have written Search Engine: The Musical. It tells the story of Google - coinciding with the 20th anniversary of its founding in 1998 - through the rise, coming together, struggles and then triumphs of its founders, Sergey Brin and Larry Page.This is a story about two tech heroes who use science to advance human progress. This is a story about how Google, the search engine, has changed the course of the free flow of reliable information to people all over the world - and millions of people use it every day, for free. This story also relates how Brin and Page's perseverance, brain power and vision have also led them to the future-forward projects of Google X, aimed at making human life easier and better.This is a time when people and societies depend on relevant and reliable information more than ever. It's a time when our culture normalizes "alternative facts" and weaponizes "FAKE this and FAKE that." We need the tools to push forward - and Brin and Page have given us these gifts through Google.
Unreal Engine 5 Character Creation, Animation, and Cinematics

Unreal Engine 5 Character Creation, Animation, and Cinematics

Henk Venter; Wilhelm Ogterop

PACKT PUBLISHING LIMITED
2022
nidottu
Get to grips with the base workflow and create your own cinematic scenes in UE5 by learning to develop the main elements, animate, and combine them into a complete rendered movie scene with the help of key images printed in color Key Features Perform your entire rigging and animation workflow inside Unreal Engine 5 using Control Rig tools Create hand-keyed animations and clean up motion capture natively in Unreal Engine Learn the basics of creating 3D assets and customizing a MetaHuman for your movie needs Book DescriptionUnreal Engine 5 (UE5) offers beginners and seasoned professionals the ability to create detailed movie scenes with realistic human characters using MetaHuman and combine it with custom props and environments. It also comes with built-in industry standard animation tools to develop such scenes in a fraction of the time compared to old methods. This book takes you through the entire 3D movie production pipeline using free (open - source) software. By following the step-by-step, beginner-friendly tutorials in this book, you'll learn how to create your own custom 3D assets in Blender and texture these 3D assets in Quixel Mixer. Next, you'll take these completed 3D assets into Unreal Engine 5 and use them to build a virtual 3D movie set for your 3D movie. You'll also populate your 3D movie set by using Quixel MegaScans assets and create and customize your own photorealistic human character using MetaHuman Creator and UE5. As you advance, you'll discover how to rig, skin, and animate these 3D assets and characters using Blender and UE5's new Control Rig. Finally, you'll explore the process of setting up your movie cameras and animation sequences and rendering your 3D movie using UE5's Sequencer. By the end of this Unreal Engine book, you'll have learned how to combine different elements in UE5 to make your own movies and cinematics.What you will learn Create, customize, and use a MetaHuman in a cinematic scene in UE5 Model and texture custom 3D assets for your movie using Blender and Quixel Mixer Use Nanite with Quixel Megascans assets to build 3D movie sets Rig and animate characters and 3D assets inside UE5 using Control Rig tools Combine your 3D assets in Sequencer, include the final effects, and render out a high-quality movie scene Light your 3D movie set using Lumen lighting in UE5 Who this book is forThis book is for beginners to Unreal Engine or 3D animation and art in general who want to learn the entire process of creating 3D movies with Unreal Engine 5. Experienced 3D artists and animators new to UE5 will also find this book invaluable as it covers cutting-edge techniques for making real-time 3D movies using Unreal Engine, Blender, Quixel Mixer, and Quixel Bridge. Although prior experience with 3D software is not necessary, it will be helpful in understanding the concepts more easily.
Aircraft Engine Test Beds: British Jet Fighters and Bombers
During the late 1940s and into the 1950s, a number of British jet fighter and bomber aircraft were fitted with new, different or additional engines, both jet and rocket, to enable them to serve as test beds for those specific powerplants. These aircraft types included fighters such as the de Havilland Vampire, Gloster Meteor and Javelin, and Hawker Hunter, the one-off Hawker P.1072 and the English Electric Canberra, Short Sperrin, Vickers Valiant and Avro Vulcan bombers. This book brings together these specific aircraft, and the engines they tested, in a single volume. Accompanied by over 200 images, some of which are published here for the first time, it is an invaluable reference tool for both aviation enthusiasts interested in experimental and trails aircraft and modellers specialising in jet aircraft.
Unreal Engine 5 Game Development with C++ Scripting

Unreal Engine 5 Game Development with C++ Scripting

ZHENYU GEORGE LI; Dr. E. Wyn Roberts

PACKT PUBLISHING LIMITED
2023
nidottu
Expand your UE5 game development skills by leveraging C++ scripting and improve your game development abilities by building a game from scratch Purchase of the print or Kindle book includes a free PDF eBook Key Features Learn C++ programming as well as C++ scripting for Unreal Engine 5 Practice the UE5 scripting APIs through a game project to improve your knowledge and skills Explore essential techniques and development cycles including design, implementation, optimization, and publishing Book DescriptionUnreal Engine is one of the most popular and accessible game engines in the industry, creating multiple job opportunities. Owing to C++ scripting's high performance, advanced algorithms, and engineering maintenance, it has become the industry standard for developing commercial games. However, C++ scripting can be overwhelming for anyone without a programming background. Unreal Engine 5 Game Development with C++ Scripting will help you master C++ and get a head start on your game development journey. You’ll start by creating an Unreal Engine C++ project from the shooter template and then move on to building the C++ project and the C++ code inside the Visual Studio editor. You’ll be introduced to the fundamental C++ syntax and essential object-oriented programming concepts. For a holistic understanding of game development, you’ll also uncover various aspects of the game, including character creation, player input and character control, gameplay, collision detection, UI, networking, and packaging a completed multiplayer game. By the end of this book, you’ll be well-equipped to create professional, high-quality games using Unreal Engine 5 with C++, and will have built a solid foundation for more advanced C++ programming and game development technologies.What you will learn Develop coding skills in Microsoft Visual Studio and the Unreal Engine editor Discover C++ programming for Unreal Engine C++ scripting Understand object-oriented programming concepts and C++-specific syntax Explore NPC controls, collisions, interactions, navigation, UI, and the multiplayer mechanism Use the predefined Unreal Engine classes and the programming mechanism Write code to solve practical problems and accomplish tasks Implement solutions and methods used in game development Who this book is forThis book is for game designers, artists, software engineers, and students with some experience in using Unreal Engine and looking to explore the enigmatic C++ scripting. Basic experience with the UE editor is expected and blueprint scripting is a must. Familiarity with game concepts such as game level, lights, camera, actor/pawn/character, transformation, animation, and player control will be beneficial.
Unreal Engine 5 Shaders and Effects Cookbook

Unreal Engine 5 Shaders and Effects Cookbook

Brais Brenlla Ramos; Kenneth Pimentel

PACKT PUBLISHING LIMITED
2023
nidottu
Advance your game development skills and master the art of crafting intricate and visually stunning materials using Unreal Engine 5's powerful Material Editor with the help of this illustrated guide Key Features Create spectacular visual effects for use in both games and virtual productions Design efficient shaders for any real-time platform without sacrificing realism Leverage Unreal Engine’s rendering pipeline and the innards of the material graph Book DescriptionUnreal Engine is here to stay! Since the launch of the first edition of this book, based on the Unreal Engine 5 technology, real-time rendering has only grown in popularity. The demand for expertise in this area has grown exponentially across various fields over the last few years, and Unreal Engine 5 builds upon that foundation and continues to push the boundaries of what is achievable in an interactive format. Against this backdrop, the second edition of this book takes a leap forward and explores the new opportunities offered by the latest version of the engine, including Lumen, ray tracing, and Nanite. The book also revisits previously covered techniques and updates them to current standards, shining new light on topics such as the PBR workflow and the different lighting solutions that were present in the first edition. Throughout the chapters, you’ll be able to focus on two key principles that you need to consider when dealing with real-time graphics: optimization and efficiency. By the end of this book, you’ll have explored the many rendering possibilities that Unreal Engine 5 has to offer to become the master of your own creations!What you will learn Leverage the capabilities of Lumen and Nanite to create breathtaking experiences Attain proficiency in the rendering pipeline of Unreal Engine to develop real-time graphics Utilize the physically based rendering pipeline to achieve photorealistic rendering across multiple scenes Explore the Material Editor to build complex materials and textures and achieve a high level of detail Optimize your materials to run seamlessly on multiple platforms Understand the various nodes and functions required to create impressive visual effects Who this book is forThis comprehensive guide is designed for anyone who is passionate about rendering, real-time graphics, and creating visually stunning experiences with Unreal Engine. Whether you're a beginner or a seasoned professional, this book offers a gentle learning curve that takes you from the fundamentals of the rendering pipeline to the most advanced techniques in the field. With a wealth of information and expert guidance, you'll quickly become proficient in the art of material creation, regardless of your background knowledge.
Diesel Engine Transient Operation

Diesel Engine Transient Operation

Constantine D. Rakopoulos; Evangelos G. Giakoumis

Springer London Ltd
2009
sidottu
Traditionally, the study of internal combustion engines operation has focused on the steady-state performance. However, the daily driving schedule of automotive and truck engines is inherently related to unsteady conditions. In fact, only a very small portion of a vehicle’s operating pattern is true steady-state, e. g. , when cruising on a motorway. Moreover, the most critical conditions encountered by industrial or marine engines are met during transients too. Unfortunately, the transient operation of turbocharged diesel engines has been associated with slow acceleration rate, hence poor driveability, and overshoot in particulate, gaseous and noise emissions. Despite the relatively large number of published papers, this very important subject has been treated in the past scarcely and only segmentally as regards reference books. Merely two chapters, one in the book Turbocharging the Internal Combustion Engine by N. Watson and M. S. Janota (McMillan Press, 1982) and another one written by D. E. Winterbone in the book The Thermodynamics and Gas Dynamics of Internal Combustion Engines, Vol. II edited by J. H. Horlock and D. E. Winterbone (Clarendon Press, 1986) are dedicated to transient operation. Both books, now out of print, were published a long time ago. Then, it seems reasonable to try to expand on these pioneering works, taking into account the recent technological advances and particularly the global concern about environmental pollution, which has intensified the research on transient (diesel) engine operation, typically through the Transient Cycles certification of new vehicles.
Diesel Engine Transient Operation

Diesel Engine Transient Operation

Constantine D. Rakopoulos; Evangelos G. Giakoumis

Springer London Ltd
2010
nidottu
Traditionally, the study of internal combustion engines operation has focused on the steady-state performance. However, the daily driving schedule of automotive and truck engines is inherently related to unsteady conditions. In fact, only a very small portion of a vehicle’s operating pattern is true steady-state, e. g. , when cruising on a motorway. Moreover, the most critical conditions encountered by industrial or marine engines are met during transients too. Unfortunately, the transient operation of turbocharged diesel engines has been associated with slow acceleration rate, hence poor driveability, and overshoot in particulate, gaseous and noise emissions. Despite the relatively large number of published papers, this very important subject has been treated in the past scarcely and only segmentally as regards reference books. Merely two chapters, one in the book Turbocharging the Internal Combustion Engine by N. Watson and M. S. Janota (McMillan Press, 1982) and another one written by D. E. Winterbone in the book The Thermodynamics and Gas Dynamics of Internal Combustion Engines, Vol. II edited by J. H. Horlock and D. E. Winterbone (Clarendon Press, 1986) are dedicated to transient operation. Both books, now out of print, were published a long time ago. Then, it seems reasonable to try to expand on these pioneering works, taking into account the recent technological advances and particularly the global concern about environmental pollution, which has intensified the research on transient (diesel) engine operation, typically through the Transient Cycles certification of new vehicles.
Chevrolet Engine Overhaul Haynes Techbook (USA)
A complete, step-by-step guide to the entire engine rebuilding process. Every step is fully illustrated. Covers the most popular engines. Everything youll need to know to do-it-yourself. In a clear, easy-to-follow format.What you can learn: Includes 262, 265, 267, 283, 302, 305, 307, 327, 350, 396, 400, 402, 427 and 454 cubic inch V8 engines: - Diagnosis - Overhaul - Performance - Economy modifications Book Summary: - Engine identification - Tools and equipment - Diagnosis - Cylinder head servicing - Engine removal and installation - Step-by-step procedures - Fully illustrated with over 300 photos - Tips from professionals - Machine shop repairs - Performance and economy modifications Table of Contents: Chapter 1: Introduction Chapter 2: Tools and equipment Chapter 3: Diagnosing engine problems Chapter 4: Preparing for an overhaul Chapter 5: Overhauling the cylinder heads Chapter 6: Overhauling the engine block Chapter 7: Reassembling and installing the engine Chapter 8: Related repairs Chapter 9: Improving performance and economy
Automotive Engine Valve Recession

Automotive Engine Valve Recession

Roger Lewis; Rob Dwyer-Joyce

Professional Engineering Publishing
2001
sidottu
An "Engineering Research Series" title. Valve wear and its effect upon engine performance still presents a major challenge to the tribologist. Although new valve materials and production techniques are constantly being developed, these advances have been outpaced by demands for increased engine performance. The drive for reduced oil consumption and exhaust emissions, use of lead-replacement and low-sulphur fuels, and the introduction of alternative fuels such as gas all have implications for valve and seat insert wear. Automotive Engine Valve Recession aims to provide the reader with a complete understanding of valve recession. The fundamental nature of contact and wear between valves and valve seats is considered, followed by an outline of the essential features of valve operation and the potentially serious problems associated with wear and valve recession in automobile engines. An overview is then given of an experimental study of valve wear and the development of special apparatus for the simulation of engine operating conditions carried out in the School of Mechanical Engineering, University of Sheffield, UK. CONTENTS INCLUDE: IntroductionValve operation and designValve failureAnalysis of failed componentsValve and seat wear testing apparatusExperimental studies on valve wearDesign tools for prediction of valve recession and solving valve failure problems.