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1000 tulosta hakusanalla Bjoern Cebulla

Noveller och vuxensagor : sagor i surrealistisk stil där humor och önsketänkande är viktigare än helheten
Boken innehåller blandade surrealistiska noveller i sagostil för vuxna, vilka ligger nära Science fiction och Fantasy. I den korta romanen "Lokes sista spratt" hjälps Asar och Himlens gudar åt att ta rätt på oredan som Loke ställt till med. Resor genom tid och världar, där en viss Herr Larsson spelar en märklig roll. Sankte Per går i väggen av utmattning. De gudomliga får användning av sina mirakulösa förmågor i bästa samförstånd, och historian slutar med ett enastående bröllop. För övrigt ingår några korta farsartade telefonbus, och en grötrimsliknande sjömanssång. Alltså: Friska tag, med sjuka inslag.
Proximity

Proximity

Bjoern Sebastian Reiche

BLOOMSBURY PUBLISHING PLC
2026
sidottu
Rapid advances in technology and digitalization have dramatically closed the boundaries that once separated us. We can join a conference or collaborate across time zones without leaving our homes; conversing with colleagues on the opposite side of the world has never been so easy – so why do we feel so disconnected? Whilst we have never been so virtually close to each other, psychological boundaries stubbornly persist. In fact, we have become more divided and disconnected over the past years, and study after study attest to increased levels of social and political polarization. Many leaders and professionals feel ill-equipped to meet the challenges of the new world of work, as they struggle to motivate and engage an ever more diverse and distributed workforce. Sebastian Reiche addresses these increasingly common concerns in Proximity, including: · How do we connect with relevant colleagues over distance? · How do we deal with disruptions to our ways of working? · How should we design work to make it more collaborative, meaningful, and attractive to talent? · How do we develop and roll out new work policies across a dispersed organization? From recrafting our identities, reshaping our work aspirations, and reimagining the effective use of power, Sebastian Reiche explores how leaders and professionals can achieve proximity – that empowering sense of connection with their job and others – in an increasingly fragmented workforce. Proximity also guides leaders and professionals to more effectively bridge divides in distributed and remote teams, and it gives organizations the impetus to empower and align their workforce, redesign work, and connect people across radical change initiatives.
In the Long Run We Are All Dead

In the Long Run We Are All Dead

Frank Bjoern

Haus Publishing
2023
sidottu
No one grows up dreaming of becoming an economist. Until the late nineteenth century, economics couldn't even be studied at university and was the preserve of polymathic figures whose radical curiosity drew them to an evolving discipline that was little understood and often derided. Each of the thirteen chapters of this book tells the story of just such a figure. Each of their extraordinary lives is worthy of fiction, and the manner of their deaths, oddly, often illuminates their work. In the Long Run We're All Dead shows us how these economists developed the theories for which they became famous, even if, tragically, much too late for them to enjoy their fame. And these often-complex ideas - of Utilitarianism, of Social Costs, of the Endowment Effect, to name just a few - are explained here with reference to the lives of their creators in a style that is engaging, irreverent, and comic. Though Frank tells us about these lives is true, this is also a book of imaginative speculation that considers how economist's principles might be applied to problems of today and of the future. 'In the long run', said John Maynard Keynes, 'we are all dead.' A blandly straightforward statement but one, when uttered by perhaps the greatest economist of the twentieth century, intriguingly gnomic too. Keynes is but one of the eccentrics, radical, unconventional, and often revolutionary thinkers who lives Frank entertainingly recounts.
GURPS For Dummies

GURPS For Dummies

Adam Griffith; Bjoern-Erik Hartsfvang; Stuart J. Stuple

John Wiley Sons Inc
2006
nidottu
Let the adventure begin with this straightforward guide to GURPS!This is it—the key that unlocks the riches of GURPS (Generic Universal Role Playing System) and gives you a wealth of information on how to create your character and fine-tune your play. Produced in partnership with Steve Jackson Games, the game's creator, GURPS For Dummies is the ideal companion to GURPS Basic Set, 4th Edition that explains the rules. It gives you insight into the choices you’ll make in everything from creating a fun, dynamic character using the allotted number of points, to playing in an adventure, to becoming a GM. Whether you want to be an Amazon princess or a stalwart warrior, an old-fashioned swashbuckler or a modern investigator, a tough cop or a cat burglar, a sorcerer casting spells or a cosmic ranger, fighting lawlessness in the asteroids, this guide will help you: Determine your character’s basic attributes: IQ, DX (dexterity), ST (strength) and HT (health)Figure out your character’s secondary characteristicsChoose advantages (including powers and perks) and disadvantages (including quirks and disadvantages with a self-control roll modifier)Optimize your points by using talentsSelect your skills based on functional area or the campaign settingEnhance your character with spells, magic items, magic staves, and powerstonesStrategically purchase equipment for different characters, tech levels, and campaign typesCreate and manage a character sheet, write a character background, keep a character log, and more—all with samplesChoose good combat techniques and play with your character If you want to become a GM, this guide gets you going with advice on creating the adventure, managing the character creation process, managing combat, and interpreting the rules. There’s even a handy Cheat Sheet tear-out GM screen in the front of the book. There are tips throughout, plus advice on how to: Create your very own GURPS universe for your campaign, whether it’s dungeon-crawl, high-adventure, combat-focused, puzzle-focused, or masquerade-type Provide a basic write-up of the world for your players, including technology level, supernatural and supernormal abilities and powers, races, setting, character templates, cultural and social information, and limitations Create an electronic combat grid, a battle log, a tactical map, and more—with samples Do mapping, planning, and plotting Create memorable NPC (nonplayer characters), both good guys and bad guys GURPS For Dummies helps you create more detailed, exciting, and interesting characters and take your game to the next level. That’s important whether you’re saving a princess or saving the planet…searching for hidden treasure or for secrets to eliminate disease… fighting crime or combating armies of evil robots…casting spells in medieval castles or destroying terrorist cells in modern day milieus. With GURPS, the only limitation is your imagination.