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1000 tulosta hakusanalla George R. Mead

George R. R. Martin Presents Wild Cards: Pairing Up: An Anthology
Superheroes and villains do battle over the human heart in this delightful anthology featuring all-new stories from a wide range of contributors, all set in the Wild Cards universe, where an alien virus mutates some and grants superpowers to others, created by the #1 New York Times bestselling author of A Game of Thrones. An alien virus ravages the world, its results as random as a hand of cards. Those infected either draw the black queen and die, draw an ace and receive superpowers, or draw the joker and are bizarrely mutated. Nevertheless, human nature reigns supreme. And one of the most enduring human drives is the search for love. Aces and jokers alike both want to find it, or have lost it . . . or perhaps just want to use it for personal gain. Crazy, unconventional, touching, strange, and oh-so-familiar, this is love, Wild Cards-style. Within these stories: - A jewel thief seduces a popular actor just so she can track down a long-lost treasure.- A teenager trapped in the body of a giant snail attempts to win his love la Cyrano de Bergerac.- A man discovers his purpose in life after meeting a beautiful butterfly woman.- A young hero who has been awarded the hideous name of Hero McHeroface finds some solace in the arms of an astrologer hiding her own unique powers. Pairing Up is the Wild Cards take on love--finding it, seeking it, losing it, or achieving it--as aces and jokers enter into the highest stake game of all: gambling on their heart's desire. Featuring stories from: Kevin Andrew Murphy - Christopher Rowe - Marko Kloos - Melinda M. Snodgrass - Bradley Denton - Walton Simons - Peter Newman - Gwenda Bond - David Anthony Durham - Edited by George R. R. Martin
George R. R. Martin Presents Wild Cards: Pairing Up: An Anthology
Superheroes and villains do battle over the human heart in this delightful anthology featuring all-new stories from a wide range of contributors, all set in the Wild Cards universe, where an alien virus mutates some and grants superpowers to others, created by the #1 New York Times bestselling author of A Game of Thrones. An alien virus ravages the world, its results as random as a hand of cards. Those infected either draw the black queen and die, draw an ace and receive superpowers, or draw the joker and are bizarrely mutated. Nevertheless, human nature reigns supreme. And one of the most enduring human drives is the search for love. Aces and jokers alike both want to find it, or have lost it . . . or perhaps just want to use it for personal gain. Crazy, unconventional, touching, strange, and oh-so-familiar, this is love, Wild Cards-style. Within these stories: - A jewel thief seduces a popular actor just so she can track down a long-lost treasure.- A teenager trapped in the body of a giant snail attempts to win his love la Cyrano de Bergerac.- A man discovers his purpose in life after meeting a beautiful butterfly woman.- A young hero who has been awarded the hideous name of Hero McHeroface finds some solace in the arms of an astrologer hiding her own unique powers. Pairing Up is the Wild Cards take on love--finding it, seeking it, losing it, or achieving it--as aces and jokers enter into the highest-stake game of all: gambling on their heart's desire. With stories by Kevin Andrew Murphy - Christopher Rowe - Marko Kloos - Melinda M. Snodgrass - Bradley Denton - Walton Simons - Peter Newman - Gwenda Bond - David Anthony Durham - Edited by George R. R. Martin
George R. R. Martin Presents Wild Cards: Card Sharks: Book One of the Card Shark Triad
An arson investigator uncovers a conspiracy with world-shattering consequences in the explosive first book of a classic trilogy set in the Wild Cards universe created by the #1 New York Times bestselling author of A Game of Thrones. Now featuring a stunning new cover and an all-new short story An alien virus ravages the world, with effects as random as a hand of cards. Those infected either draw the black queen and die, draw an ace and receive superpowers, or draw the joker and are bizarrely mutated. The uninfected are known as nats. When a fire destroys a Jokertown church, killing and injuring more than a hundred jokers, nat arson investigator Hannah Davis suspects foul play. Following leads throughout Jokertown, she stumbles on the Card Sharks conspiracy: a decades-spanning plot to eradicate the wild card virus--and everyone affected by it. But Hannah's findings alone won't be enough to expose the Sharks; it's her word against that of powerful and well-connected government figures, who don't much care about a threat that affects only jokers. She'll need to trace the Sharks' conspiracy all the way back to humanity's first exposure to the virus, learning from those whose lives were forever altered by the Card Sharks. And she'll need to do it quickly, before the Sharks' plans come to fruition--and bring about the end of all wild carders forever. Book One of the Card Shark TriadCARD SHARKS - MARKED CARDS - SHOWDOWN
George R. R. Martin Presents Wild Cards: Marked Cards: Book Two of the Card Shark Triad
An investigator teams up with an unexpected ally to expose a sinister organization in the gripping second book of a classic trilogy set in the Wild Cards universe created by the #1 New York Times bestselling author of A Game of Thrones. Now featuring a stunning new cover An alien virus ravages the world, with effects as random as a hand of cards. Those infected either draw the black queen and die, draw an ace and receive superpowers, or draw the joker and are bizarrely mutated. The uninfected are known as nats. Nat investigator Hannah Davis has discovered the shadowy group of powerful figures that has orchestrated countless attacks on jokers since the wild card virus was first discovered. The Card Sharks have one goal: to purge the world of everyone who holds the virus. With the help of Gregg Hartmann--once a puppeteering ace politician but now a joker himself--Hannah and her ragtag crew of joker activists must work to expose the leaders of the conspiracy before their plans can come to fruition. But the Card Sharks have a few tricks up their sleeve--and if Hannah and Gregg don't act quickly, every wild carder in the world could pay the price. Book Two of the Card Shark TriadCARD SHARKS - MARKED CARDS - SHOWDOWN
George R. R. Martin Presents Wild Cards: Showdown: Book Three of the Card Shark Triad
The fate of the world hangs in the balance when the ultimate biological weapon is unleashed in the stunning finale of a classic trilogy set in the Wild Cards universe created by the #1 New York Times bestselling author of A Game of Thrones--previously published as Wild Cards: Black Trump. Now featuring a stunning new cover An alien virus ravages the world, with effects as random as a hand of cards. Those infected either draw the black queen and die, draw an ace and receive superpowers, or draw the joker and are bizarrely mutated. The uninfected are known as nats. The Card Sharks--a shadowy organization determined to wipe out the wild card virus at all costs--have been brought to light thanks to the efforts of nat investigator Hannah Davis and ace-politician-turned-joker Gregg Hartmann. But a cornered animal is a dangerous animal, and the Sharks have one final card to play: the Black Trump. This is the ultimate biological weapon, designed to kill everyone with the wild card virus--and its success rate is one hundred percent. Across the world--from New York's teeming Jokertown and the Joker Quarter of old Jerusalem to the Republic of Free Vietnam--the viral bombs are ticking . . . and time is running out. Book Three of the Card Shark TriadCARD SHARKS - MARKED CARDS - SHOWDOWN
George R. R. Martin Presents Ante Up: A Wild Cards Graphic Novel

George R. R. Martin Presents Ante Up: A Wild Cards Graphic Novel

Kevin Andrew Murphy; John Jos. Miller

RANDOM HOUSE USA INC
2025
sidottu
A young ace must unmask a modern-day Robin Hood in this original graphic novel set in George R. R. Martin's shared-world universe, Wild Cards. An alien virus ravages the world, with effects as random as a hand of cards. Those infected either draw the black queen and die, draw an ace and receive superpowers, or draw the joker and become bizarrely mutated. Rosa Garza--an ace whose powers center around her family's loter a deck--has arrived in New York City to help her dying grandmother. But what should have been a quiet time of recovery is instead interrupted by a series of eccentric robberies perpetrated by a mysterious ace known only as Professor Daedalus, who has the power to create and animate impossible automatons. And these automatons are stealing from the rich to give to the poor and needy--in particular, to the underfunded clinic where Rosa's abuela is being treated. With police scrutiny falling hard on her, Rosa must discover Daedalus's identity and halt his crime spree before she herself is arrested--or becomes the automatons' next victim.
George R. R. Martin Presents Wild Cards: Now and Then

George R. R. Martin Presents Wild Cards: Now and Then

Carrie Vaughn; Renae De Liz

RANDOM HOUSE USA INC
2023
sidottu
Two heroes revisit a traumatic incident from their past--and learn hard truths in the present--in this original graphic novel set in the Wild Cards universe, where an alien virus mutates some and grants superpowers to others, created by the #1 New York Times bestselling author of A Game of Thrones. In 1946, an alien virus ravaged the world, its results as random as a hand of cards. Those infected either draw the black queen and die, draw an ace and receive superpowers, or draw the joker and are bizarrely mutated. Over a year ago, the U.N.'s Committee for Extraordinary Interventions sent ace heroes Ana Cortez and Kate Brandt--Earth Witch and Curveball--to Brazil to investigate Aurora Mission, a charity that claimed to provide education and medical care for those affected by the Wild Card virus. But local ace and activist Gabriel Silva reported abuses. Ana and Kate helped him get to the truth, which turned out to be far more sinister than anyone expected. Ana and Kate thought that case was closed, but now a Brazilian official has questions. Did they do the right thing or overreach their authority? The case amply demonstrates that, even in a world of incredible powers, there will always be victims. Written by New York Times bestselling author Carrie Vaughn with art by Eisner-nominated creator Renae De Liz, this dynamic story gives readers a new look into the Wild Cards universe, and shows how even those with great powers have their limits.
George R. R. Martin Presents Wild Cards: Sins of the Father

George R. R. Martin Presents Wild Cards: Sins of the Father

Melinda M. Snodgrass

RANDOM HOUSE USA INC
2023
sidottu
A cop on the trail of a bizarre murder uncovers a hidden conspiracy--and shocking secrets about his late father--in this original graphic novel set in George R. R. Martin's shared-world universe, Wild Cards. In 1946, an alien virus ravaged the world, its results as random as a hand of cards. From that fateful moment to the present day, those infected either draw the black queen and die, draw an ace and receive superpowers, or draw the joker and are bizarrely mutated. Today, Aces, Jokers, and uninfected humans live in relative peace. Francis "Franny" Black is an uninfected human cop, trying to police a world filled with people with the extraordinary powers that he lacks. Newly--and some would say too suddenly--promoted to detective, he has been working out of Wild Card Central, the precinct in Jokertown where the bulk of the virus victims fell in 1946. Franny's father was one of the heroes of the precinct, killed in the line of duty, and Franny is finding it hard to fill his dead father's shoes. That is, until he's given a particularly insidious case and starts uncovering long-buried secrets that his father might have died to protect. Illustrated in a gorgeous, cinematic style by Michael Komarck and Elizabeth Leggett, this unique graphic novel is a visual feast certain to delight.
George R.R. Martin and the Fantasy Form

George R.R. Martin and the Fantasy Form

Joseph Young

Taylor Francis Ltd
2021
nidottu
Using the frameworks of literary theory relevant to modern fantasy, Dr. Joseph Young undertakes a compelling examination of George R. R. Martin’s A Song of Ice and Fire and his employment of the structural demands and thematic aptitudes of his chosen genre. Examining Martin’s approaches to his obligations and licenses as a fantasist, Young persuasively argues that the power of A Song of Ice and Fire derives not from Martin’s abandonment of genre convention, as is sometimes asserted, but from his ability to employ those conventions in ways that further, rather than constrain, his authorial program.Written in clear and accessible prose, George R. R. Martin and the Fantasy Form is a timely work which encourages a reassessment of Martin and his approach to his most famous novels. This is an important work for both students and critics of Martin’s work and argues for a reading of A Song of Ice and Fire as a wide-ranging example of what modern fantasy can accomplish when employed with an eye to its capabilities and purpose.
George R. R. Martin's a Game of Thrones Leather-Cloth Boxed Set (Song of Ice Andfire Series): A Game of Thrones, a Clash of Kings, a Storm of Swords,
The ultimate collector’s item for fans of the epic fantasy series that inspired HBO’s Game of Thrones—a boxed set featuring gorgeous leather-cloth-bound editions of the first five novels!An immersive entertainment experience unlike any other, A Song of Ice and Fire has earned George R. R. Martin—dubbed “the American Tolkien” by Time magazine—international acclaim and millions of loyal readers. Now the monumental saga gets the royal treatment it deserves, with each book wrapped in bound leather-cloth covers and packaged together in an elegant display case. This one-of-a-kind boxed set includes:A GAME OF THRONESA CLASH OF KINGSA STORM OF SWORDSA FEAST FOR CROWSA DANCE WITH DRAGONS
George R.R. Martin and the Fantasy Form
Using the frameworks of literary theory relevant to modern fantasy, Dr. Joseph Young undertakes a compelling examination of George R. R. Martin’s A Song of Ice and Fire and his employment of the structural demands and thematic aptitudes of his chosen genre. Examining Martin’s approaches to his obligations and licenses as a fantasist, Young persuasively argues that the power of A Song of Ice and Fire derives not from Martin’s abandonment of genre convention, as is sometimes asserted, but from his ability to employ those conventions in ways that further, rather than constrain, his authorial program.Written in clear and accessible prose, George R. R. Martin and the Fantasy Form is a timely work which encourages a reassessment of Martin and his approach to his most famous novels. This is an important work for both students and critics of Martin’s work and argues for a reading of A Song of Ice and Fire as a wide-ranging example of what modern fantasy can accomplish when employed with an eye to its capabilities and purpose.
The Selected Works of George R. Lindsey

The Selected Works of George R. Lindsey

George R. Lindsey

University of Toronto Press
2019
sidottu
During a government career that spanned nearly the whole of the Cold War, George R. Lindsey gained a reputation as a leading defence scientist and military strategist for Canada’s Defence Research Board. His research and writing played a vital role in shaping Canadian policy in air defence, anti-submarine warfare, the militarization of space, and other areas of crucial concern in the nuclear age. The Selected Works of George R. Lindsey provides full access to a wealth of previously classified historical material regarding the scientific and technical aspects of Canadian defence and national security in the Cold War. Insightful and eye-opening, Lindsey’s writings shed light not only on one of Canada’s most influential civil servants of the Cold War era, but on the strategies, priorities, and inner workings of the Canadian defence establishment during an active and politically volatile period in world affairs.
George R. R. Martin's Fevre Dream

George R. R. Martin's Fevre Dream

George R. R. Martin; Daniel (ADP) Abraham; Rafa (ILT) Lopez

Avatar Press
2011
pokkari
The tale of feuding Mississippi vampire clans in 1857 America by best-selling author George R.R. Martin is presented here as a graphic novel for the very first time! Adapted by Hugo-nominated author Daniel Abraham and artist Rafa Lopez, this graphic novel immerses the reader in the tortures and joys of vampire society and stays faithful to Martin's original dark vision.
George R.R. Martin: In the House of the Worm

George R.R. Martin: In the House of the Worm

George R. R. Martin; John Jos Miller; Ivan Rodriguez

Avatar Press
2015
nidottu
The biggest name in fiction, George R.R. Martin, opens his story vault as weadapt a tale of dark fantasy to comics for the first time with In The Houseof the Worm. Beneath a ruined city on a forgotten planet lies a world of plots andrevenge. When Annelyn is embarrassed in front of his noble friends by theMeatbringer, he sets forth a devious plan that is meant to gain vengeance. Butthe terrible truth of the dire White Worm turns his ploy into folly in terriblefashion. Now the truth of the Grouns and the Worms will be revealed and Annelynmust face the horrors of what lay beneath his pampered world in the darknessbelow. Join a master storyteller as he spins a uniquely mysterious tale andreveals new worlds of wonder and horror. This volume collects issues #1-4 of the In the House of the Wormseries.