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1000 tulosta hakusanalla Michelle M. Taylor-Robinson

Queer Presences and Absences

Queer Presences and Absences

Yvette Taylor; Michelle Addison

Palgrave Macmillan
2013
sidottu
This book explores changes and continuations in lesbian, gay, bisexual, transgender and queer lives, identities and spatial practices in the 21st century from around the globe, using a range of methods to connect pasts, places and policies with contemporary times, linking individual and social presences (and absences) affectively and materially.
Queer Presences and Absences

Queer Presences and Absences

Yvette Taylor; Michelle Addison

Palgrave Macmillan
2013
nidottu
This book explores changes and continuations in lesbian, gay, bisexual, transgender and queer lives, identities and spatial practices in the 21st century from around the globe, using a range of methods to connect pasts, places and policies with contemporary times, linking individual and social presences (and absences) affectively and materially.
Cambridge Primary Computing Learner's Book Stage 1

Cambridge Primary Computing Learner's Book Stage 1

Roland Birbal; Michele Taylor; Nazreen Mohammed; Michelle Koon Koon; Carissa Gookool

Hachette Learning
2022
nidottu
This title has been endorsed by Cambridge Assessment International Education. Help learners develop essential computing skills with an approach that uses real-life examples, reinforces key vocabulary and provides opportunities to learn, practise and apply throughout.- Encourage learners to become confident in working with information and ideas of their own and those of others with discussion tasks, as well as with What can you do? panels at the end of each unit for self-assessment.- Provide a clear pathway through the learning objectives with Practise tasks in each unit, as well as Go further and Challenge yourself! panels with questions designed to support differentiation.- Recap and activate learners' prior knowledge with Do you remember? activities and introduce new computing skills with Learn and Practise tasks.ContentsHow to use this book Term 1Unit 1 Computers are everywhere Unit 2 Be an animator Unit 3 Be a data detectiveTerm 2Unit 4 Be a designer Unit 5 We can network Unit 6 Be a problem solver Unit 7 Computers control thingsTerm 3Unit 8 Be a data collectorUnit 9 Be a games developerUnit 10 We are connectedUnit 11 Be an artist Glossary
Cambridge Primary Computing Learner's Book Stage 2

Cambridge Primary Computing Learner's Book Stage 2

Roland Birbal; Michele Taylor; Nazreen Mohammed; Michelle Koon Koon; Carissa Gookool

Hachette Learning
2023
nidottu
This title has been endorsed by Cambridge Assessment International Education.Help learners develop essential computing skills with an approach that uses real-life examples, reinforces key vocabulary and provides opportunities to learn, practise and apply throughout.- Encourage learners to become confident in working with information and ideas of their own and those of others with discussion tasks, as well as with What can you do? panels at the end of each unit for self-assessment.- Provide a clear pathway through the learning objectives with Practise tasks in each unit, as well as Go further and Challenge yourself! panels with questions designed to support differentiation.- Recap and activate learners' prior knowledge with Do you remember? activities and introduce new computing skills with Learn and Practise tasks.ContentsHow to use this book Term 1Unit 1 Be a game developer Unit 2 Be a data analyst Unit 3 Computers and their functionsTerm 2Unit 4 Be an animatorUnit 5 Devices and networks Unit 6 Be a designer Unit 7 Be a data scientistTerm 3Unit 8 Be an artistUnit 9 Connected and sharing Unit 10 Be a storyteller Unit 11 Computers and robots Glossary
Cambridge Primary Computing Learner's Book Stage 3

Cambridge Primary Computing Learner's Book Stage 3

Roland Birbal; Michele Taylor; Nazreen Mohammed; Michelle Koon Koon; Carissa Gookool

Hachette Learning
2023
nidottu
This title has been endorsed by Cambridge Assessment International Education.Help learners develop essential computing skills with an approach that uses real-life examples, reinforces key vocabulary and provides opportunities to learn, practise and apply throughout.- Encourage learners to become confident in working with information and ideas of their own and those of others with discussion tasks, as well as with What can you do? panels at the end of each unit for self-assessment.- Provide a clear pathway through the learning objectives with Practise tasks in each unit, as well as Go further and Challenge yourself! panels with questions designed to support differentiation.- Recap and activate learners' prior knowledge with Do you remember? activities and introduce new computing skills with Learn and Practise tasks.ContentsHow to use this bookTerm 1Unit 1 Making programs clearUnit 2: Hardware and software work togetherUnit 3: Be a data expertUnit 4: Be a designerTerm 2Unit 5: Networks are everywhereUnit 6: Be a storytellerUnit 7: Computers and robotsUnit 8: Be a musicianTerm 3Unit 9: Sending secret messagesUnit 10: Be a game developerUnit 11: Be a data designerUnit 12: Be an artistGlossary