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1000 tulosta hakusanalla Ian Merkel

Beyond Midnight: An Ashe Cayne Novel, Book 5
In the fifth installment of the Ashe Cayne series the smooth Chicago private eye stumbles into the city's internecine (and deadly) world of politics.The death of immigrant Juaquin Escobar has been ruled an accidental drowning in Lake Michigan. The only problem is he never drinks and never swims. When the CPD informs his nephew Ivan Ramirez and closes the case he refuses to believe it's true.Convinced of foul play Ivan is referred to Ashe Cayne by his friend and socialite Penny Packer. After agreeing to take the case on pro bono he quickly discovers that things are not always what they seem. As Ashe investigates, he learns that Juaquin was last seen getting into a white van belonging to a heating and cooling company before he disappeared.Retracing his steps he's led to the city's longest-serving and most powerful alderman, Pat Flynn. Uncovering his plans, Ashe is caught in the cross hairs of his secrets that Pat's will do anything to avoid getting out, even murder.
Computer Architecture

Computer Architecture

Ian McLoughlin

McGraw Hill Higher Education
2011
nidottu
This textbook presents the subject of computer architecture in a modern light to match the needs of educational institutions and graduates for modern industry. The book reflects the fact that there are around 40 times as many embedded systems sold as desktop computers each year, and many more graduates will end up designing embedded systems hardware than will ever design a traditional desktop computer. Without overlooking the historical perspective of computers, or the traditional topics in computer architecture, Computer Architecture: an embedded approach presents the subject in a readable and interesting format, and above all, provides the background and places emphasis on the increasingly important embedded systems that we all rely upon for our day-to-day living. Whilst traditional computer engineering textbooks were fine resources for students needing to learn about computers, work on desktop or mainframe systems of the 1980s and 1990s, these older approaches are looking increasingly dated as technological progress marches on. Students of today tend to be more inspired by the iPod than by ENIAC, and working with such tiny, low power embedded devices is precisely what Computer Architecture: an embedded approach aims towards. This means that modern and interesting topics for embedded systems are included in this book. An embedded systems-relevant approach, this book addresses the needs of industry, inspires students in their studies, and interlinks with neighbouring electronics, computer engineering or computer science course within a typical curriculum. It is not just a computer architecture book with an extra chapter on embedded system, it looks at the computer architecture of today, which is built upon the foundation and history of bigger and older machines and drives toward greater levels of integration within embedded systems.
Programming Video Games for the Evil Genius
Publisher's Note: Products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product.IF EVIL'S YOUR NAME, THEN THESE ARE YOUR GAMES!Always wanted to be a genius game creator? This Evil Genius guidegoes far beyond a typical programming class or text to reveal insider tips for breaking the rules and constructing wickedly fun games that you can tweak and customize to suit your needs!In Programming Video Games for the Evil Genius, programming wunderkind Ian Cinnamon gives you everything you need to create and control 57 gaming projects. You'll find easy-to-follow plans featuring Java, the most universal programming language, that run on any PC, Mac, or Linux computer.Illustrated instructions and plans for an awesome mix of racing, board, shoot 'em up, strategy, retro, and puzzle gamesGaming projects that vary in difficulty-starting with simple programs and progressing to sophisticated projects for programmers with advanced skillsAn interactive companion website featuring a free Java compiler, where you can share your projects with Evil Geniuses around the globeRemoves the frustration-factor-all the parts you need are listed, along with sourcesRegardless of your skill level, Programming Video Games for the Evil Genius provides you with all the strategies, code, and insider programming advice you need to build and test your games with ease, such as:Radical RacingScreen SkierWhack an Evil GeniusTic-Tac-Toe BoxingSnake PitSpace DestroyersBomb DiffuserTrapperOiramJava ManMemoryIan Says
Oracle Database 11g A Beginner's Guide

Oracle Database 11g A Beginner's Guide

Ian Abramson; Michael Abbey; Michael Corey

McGraw-Hill Professional
2009
nidottu
Publisher's Note: Products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product.Get a Solid Foundation in Oracle Database TechnologyMaster Oracle Database 11g fundamentals quickly and easily. Using self-paced tutorials, this book covers core database essentials, the role of the administrator, high availability, and large database features. Oracle Database 11g: A Beginner's Guide walks you, step by step, through database setup, administration, programming, backup, and recovery. In-depth introductions to SQL and PL/SQL are included. Designed for easy learning, this exclusive Oracle Press guide offers: Core Concepts--Oracle Database 11g topics presented in logically organized chapters Critical Skills--Lists of specific skills covered in each chapter Projects--Practical exercises that show how to apply the critical skills learned in each chapter Progress Checks--Quick self-assessment sections to check your progress Notes--Extra information related to the topic being coveredMastery Checks--Chapter-ending quizzes to test your knowledge