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1000 tulosta hakusanalla Dillon Ray Scott

Towards a Convergence Between Science and Environmental Education
In the World Library of Educationalists, international scholars themselves compile career-long collections of what they judge to be their finest pieces—extracts from books, key articles, salient research findings, major theoretical and/practical contributions—so the world can read them in a single manageable volume. Readers thus are able to follow the themes and strands of their work and see their contribution to the development of a field, as well as the development of the field itself. Internationally recognized for his research on environmental education, science engagement, learning outside the classroom, and teacher identity and development, in this volume Justin Dillon brings together a thoughtfully crafted selection of his writing representing key aspects of his life and work leading to his current thinking on the need for a convergence of science and environmental education. The chapters are organized around 7 themes: On Habitus; On methodological issues; Developing theories of learning, identity and culture; Challenges and opportunities—science, the environment and the outdoors; Classroom issues—the emergence of Science|Environment|Health; Science engagement and communication; Science, environment and sustainability.
HTML5 Game Development from the Ground Up with Construct 2
Written for the new generation of hobbyists and aspiring game developers, HTML5 Game Development from the Ground Up with Construct 2 shows you how to use the sophisticated yet user-friendly HTML5-based game engine Construct 2 to develop and release polished, two-dimensional games on a multitude of different platforms. The book also covers the foundational knowledge of game analysis and design based on the author‘s research and teaching experiences at DigiPen Institute of Technology, James Cook University, and other institutions. The author first helps you understand what really matters in games. He guides you in becoming a better game designer from the ground up, being able to play any game critically, and expressing your ideas in a clear and concise format. The book then presents step-by-step tutorials on designing games. It explains how to build an arcade-style game as well as a platformer integrating some physics elements. It also shows you how to create a more complex puzzle game the author‘s own published game, Turky on the Run. Lastly, the book discusses different ways to deploy and monetize games across several platforms, including Facebook, iOS, Android, and web-based marketplaces. Sample Construct 2 project files for the games designed in the book are available on the author‘s website. Integrating hands-on guidance with theoretical game design concepts, this book gives you a solid foundation in game development. It will help you advance in your journey as an indie game developer.
The Golden Age of Video Games

The Golden Age of Video Games

Roberto Dillon

CRC Press
2017
sidottu
This book focuses on the history of video games, consoles, and home computers from the very beginning until the mid-nineties, which started a new era in digital entertainment. The text features the most innovative games and introduces the pioneers who developed them. It offers brief analyses of the most relevant games from each time period. An epilogue covers the events and systems that followed this golden age while the appendices include a history of handheld games and an overview of the retro-gaming scene.
On the Way to Fun

On the Way to Fun

Roberto Dillon

CRC Press
2018
sidottu
How can video games be fun and immerse players in fantastic worlds where anything seems possible? How can they be so engaging to have become the main entertainment product for children and adults alike? In On the Way to Fun, the author proposes a possible answer to these questions by going back to the roots of gaming and showing how early games, as well as modern indie productions, captivated generations of players even without the need for fancy graphics and effects but by relying on basic emotions and instincts instead. This book will be most beneficial to aspiring and beginning game designers and to anyone who wants a better understanding of human nature and how it relates to the design process of immersive video game experiences.
2D to VR with Unity5 and Google Cardboard
The book provides an up-to-date introduction to the latest version of Unity and its workflow by guiding readers through various prototypes. These range from 2D to 3D game concepts for PC and mobile, will allow readers to get acquainted with several important concepts and allow them to become competent Unity developers able to learn at their own pace. The book starts by introducing Unity and proceeds in building a basic understanding of its main components by developing a first, simple 2D game before proceeding in developing a full casual game to development of a simple but immersive 3D game concept to be tested first on PC before exploring how to port it for mobile VR.using Google Cardboard.
Xinjiang in the Twenty-First Century
There has been a significant increase in the twenty-first century in the frequency and intensity of violent incidents in the Xinjiang Uyghur Autonomous Region, the far northwest province of China, where the Uyghurs, the Turkic-speaking Muslim people who historically constituted the majority population, feel themselves displaced and discriminated against by the growing in-migration of Han Chinese. The book explores the continuing unrest in Xinjiang. It focuses in particular on the major violence of July 2009 in the city of Urumqi, on repression and the practice of Islam in southern Xinjiang, and on the policy of the Chinese Communist Party which has used the rhetoric of the "War on Terror" to justify its repression in terms which it hopes will gain sympathy from the international community. The book relates these particular points to the development of China-Uyghur relations more broadly in the longer historical perspective, and concludes by discussing how the situation is likely to unfold in future.
Towards a Convergence Between Science and Environmental Education
In the World Library of Educationalists, international scholars themselves compile career-long collections of what they judge to be their finest pieces—extracts from books, key articles, salient research findings, major theoretical and/practical contributions—so the world can read them in a single manageable volume. Readers thus are able to follow the themes and strands of their work and see their contribution to the development of a field, as well as the development of the field itself. Internationally recognized for his research on environmental education, science engagement, learning outside the classroom, and teacher identity and development, in this volume Justin Dillon brings together a thoughtfully crafted selection of his writing representing key aspects of his life and work leading to his current thinking on the need for a convergence of science and environmental education. The chapters are organized around 7 themes: On Habitus; On methodological issues; Developing theories of learning, identity and culture; Challenges and opportunities—science, the environment and the outdoors; Classroom issues—the emergence of Science|Environment|Health; Science engagement and communication; Science, environment and sustainability.
China's Muslim Hui Community

China's Muslim Hui Community

Michael Dillon

Routledge
2015
nidottu
This is a reconstruction of the history of the Muslim community in China known today as the Hui or often as the Chinese Muslims as distinct from the Turkic Muslims such as the Uyghurs. It traces their history from the earliest period of Islam in China up to the present day, but with particular emphasis on the effects of the Mongol conquest on the transfer of central Asians to China, the establishment of stable immigrant communities in the Ming dynasty and the devastating insurrections against the Qing state during the nineteenth century. Sufi and other Islamic orders such as the Ikhwani have played a key role in establishing the identity of the Hui, especially in north-western China, and these are examined in detail as is the growth of religious education and organisation and the use of the Arabic and Persian languages. The relationship between the Chinese Communist Party and the Hui as an officially designated nationality and the social and religious life of Hui people in contemporary China are also discussed.
Random Recollections: The Life and Times and Something on the Personal Philosophy of a Twentieth Century Cowman, an Autobiographical Account
""Random Recollections: The Life And Times And Something On The Personal Philosophy Of A Twentieth Century Cowman"" is an autobiographical account written by Dan Dillon Casement. The book is a memoir of Casement's life as a cowman in the 20th century, chronicling his experiences and adventures in the cattle industry. Casement recounts his early life growing up on a ranch in the American West, and his experiences working with cattle and horses. He describes his journey to becoming a successful cowman, sharing insights into the challenges and rewards of the job. Along the way, he shares stories of the people he met, the places he traveled, and the lessons he learned.In addition to his experiences in the cattle industry, Casement also shares his personal philosophy on life, offering readers a glimpse into his worldview and the values that guided him throughout his life. Overall, ""Random Recollections"" is a fascinating and engaging memoir that offers a unique perspective on the life of a cowman in the 20th century. It is a must-read for anyone interested in the history of the American West, the cattle industry, or the lives of those who worked in it.This scarce antiquarian book is a facsimile reprint of the old original and may contain some imperfections such as library marks and notations. Because we believe this work is culturally important, we have made it available as part of our commitment for protecting, preserving, and promoting the world's literature in affordable, high quality, modern editions, that are true to their original work.