After a fun day at the park, Max and Zoe are ready to get some ice cream. Unfortunately, Max takes a tumble and has to go to the doctor's instead. Thankfully Zoe is there to make him feel better.
Max likes football, but he's not very good. He starts to feel jealous of Zoe and her skills and tries to cheat to win. He soon learns that practice is the only way to get better.
Max wants to make his mum proud, so he signs up to sing at the school concert. However, he isn't the best singer and is very nervous. Thankfully Zoe is by his side to make him feel better.
Max has a hard time remembering to take things to school. First he forgets his boots, so he can't play in the snow. When he remembers his boots, he forgets his shoes so he can't play in the hall. Max must learn to be responsible or he will continue to miss the fun at break time.
Max Opposite What do you do when you can't control what you do, When your brain behaves in mysterious ways, When you're only 13, And discover your life is a lie? What do you do, When your search for the truth, Plunges you into a nightmare? "Max has it all: action, adventure, international settings, a touch of romance and a sci-fi tilt. Great read for all ages." - A. H. (Auckland, New Zealand) "Rachel, do you dream?" "Of course I do. Everyone does." "Do you always have the same dream?" "Ah, no, that'd be pretty weird." "I thought so." "So what's this about, Max?" "I have the same dream every single night. Always have, for as long as I can remember." "That's definitely not normal. Even recurring dreams don't stay forever." "Fast moving with a clever plot. Max kept me completely involved. Thoroughly enjoyable...waiting for the next episode." - J. G. (Sydney, Australia) "Max makes Harry Potter look wimpy Great characters and an absolutely fantastic story." - P. L. (South Carolina, U.S.A.) Max Opposite Every morning, thirteen year old Max wakes from the same dream, scans his bedroom and waits for his memories to return. Every morning, when they do, he takes a deep breath and prepares for another day of humiliating events: Nicknamed 'Opposite' at school, Max is known for bizarre and inexplicable behaviour. Tired of being the fool, Max begins to question his purpose in life. What is wrong with him? Why does his mother keep secrets from him? Where does she secretly go at night? With the help of Rachel, his only friend, Max sets out to find the answers, and is quickly drawn into a world of danger far beyond any of the problems faced at school. Soon he and Rachel find themselves at odds with one of the most ruthless and wealthy criminal masterminds the world has ever known. In an international battle for survival, Max is forced to face the truth about himself, and soon realises that it's not easy being thirteen and discovering that your whole life has been a lie. It's not easy being Max Opposite.
A left-handed batter in the NCAA's Division 1, Max Gordon still had a lot to live for, provided he would live at all. Facing a devastating loss--the death of his brother, Nick--and a life-threatening physical injury, he went on a transformative personal journey that united his family through the most difficult time they had ever faced. In this intimate narrative about the healing power of sports, a family is made whole again through the determination of a son who proves that in life as in baseball, no matter the score, as long as you have one more at bat, you're still in the game. The authors tell the story from the perspective of having shared relationships with the Gordon brothers.
After being discovered unconscious in the branches of a depression-era sharecropping community's celebrated oak tree, two boys (Max and Malcolm Little) wake up in a hospital with no memories of their pasts and are left only with strange images tattooed on their bodies as clues to their true identities.With no place else to go, they are locked behind the walls of Saint Magnus's Home for Lost and Forgotten Souls where they discover that they are the prophesied kings of a broken race of magical beings known as the Magicians, and are destined to wage war against one another for the sake of humanity.Torn between cultivating a family bond or gaining the upper hand in a war that will soon come between them, they must choose to fight one another or stand together to defend Saint Magnus's from a horde of opportunistic magicians intent on attacking the orphanage to steal their powers. Full of colorful characters such as Max Little (the unfortunate boy who must rise to the occasion to save the world), Domino (a ferocious magician forever clad in clown makeup), Nero the Vagabond King (a scheming magical hobo who commands an army of homeless humans), along with Henry, Sophie, and Ursula (the Outkasts), this book was written in a simple fashion that will appeal to Middle Grade and Young Adult readers alike.Step into the mind of A.J. Stembridge and meet Max and the Outkasts, and share in their magical journey to save the world.
How very delightful Grego's drawings are For all their mad perspective and crude colour, they have indeed the sentiment of style, and they reveal, with surer delicacy than does any other record, the spirit of Mr. Brummell's day. Grego guides me, as Virgil Dante, through all the mysteries of that other world. He shows me those stiff-necked, over-hatted, wasp-waisted gentlemen, drinking Burgundy in the Caf des Milles Colonnes or riding through the village of Newmarket upon their fat cobs or gambling at Crockford's. Grego's Green Room of the Opera House always delights me. The formal way in which Mdlle. Mercandotti is standing upon one leg for the pleasure of Lord Fife and Mr. Ball Hughes; the grave regard directed by Lord Petersham towards that pretty little maid-a-mischief who is risking her rouge beneath the chandelier; the unbridled decorum of Mdlle. Hullin and the decorous debauchery of Prince Esterhazy in the distance, make altogether a quite enchanting picture. But, of the whole series, the most illuminative picture is certainly the Ball at Almack's. In the foreground stand two little figures, beneath whom, on the nether margin, are inscribed those splendid words, Beau Brummell in Deep Conversation with the Duchess of Rutland. The Duchess is a girl in pink, with a great wedge-comb erect among her ringlets, the Beau tr s d gag , his head averse, his chin most supercilious upon his stock, one foot advanced, the gloved fingers of one hand caught lightly in his waistcoat; in fact, the very deuce of a pose.
When Max Duncan takes a call from his longtime friend and mentor Michael Darrington, he has no idea that he will soon be dragged out of retirement and thrown headlong into the mysterious underbelly of offshore banking. And it isn't long before he is not only fighting to keep himself alive, but all those around him as his faceless adversary launches a relentless and escalating war against him. It's a race against time-from the shores of Vancouver to the beaches of the Bahamas-as Max watches the systematic attack against one of the most powerful and influential offshore banks unfold. But it soon becomes clear that, along with his enemies on the outside, there are people working from within-people who will stop at nothing to get what they want.
When Max Duncan takes a call from his longtime friend and mentor Michael Darrington, he has no idea that he will soon be dragged out of retirement and thrown headlong into the mysterious underbelly of offshore banking. And it isn't long before he is not only fighting to keep himself alive, but all those around him as his faceless adversary launches a relentless and escalating war against him. It's a race against time-from the shores of Vancouver to the beaches of the Bahamas-as Max watches the systematic attack against one of the most powerful and influential offshore banks unfold. But it soon becomes clear that, along with his enemies on the outside, there are people working from within-people who will stop at nothing to get what they want.
Max has anger management issues. And she has a dangerous secret. She can make things happen. Like magic. She almost killed a kid at school and nearly used it on her stuck up older sister. The question is, can she do anything other than blow things up? Can she learn to control it? And is it really possible that an obscure teenage girl is the key to keeping all of humanity safe? Philip has just got his ring back. He got it taken away for messing with his teacher's mind so he can cheat on a test. Now that he has his ring, he thinks he should be able to use his power to make his life better. A lot better. The problem is that people want him to be responsible. But if you could do magic, wouldn't you use it to escape work in any way possible? Aaron wants to be a soldier. He knows there are lots of people who would try to take over, and he's determined to stop them. The problem is that there's this new girl. And she might be not be on the right side of things. She's really talented and pretty, but she might be able to destroy everything he believes in. Whatever the case, he knows he needs to learn to be world class with the magic sword while he figures out what to do. Brynn never gets out. Her grandfather won't permit it. Her only access to the outside world are high fashion magazines, so she has an unusual idea what she should wear. She's dying to get out and travel. And adopt animals. Any kind of animal. Is she a lonely future granny with cats or are her ridiculous clothes actually the next fashion craze? What possible role could she play in the destiny of the world? Max Xylander and the Island of Zumuruud is a fast-paced fantasy adventure for all ages (10 and up) and is the first of a planned trilogy. Fans of magic, swordplay, secret agents, and conspiracies set in a modern everyday world will not be able to put the book down. Jon Thomason is a debut author and paints a vivid world of magic right under our noses and delivers rapid-fire action that keeps the pages turning.