Virtual Immersive and 3D Learning Spaces: Emerging Technologies helps push the conceptual and applied boundaries of virtual immersive learning. Virtual immersive spaces bring with them plenty of promise, of sensory information-rich learning experiences that will enable a much wider range of experiential learning and training—delivered to computer desktops, augmented reality spaces, digital installations, and mobile projective devices. This work explains how these spaces may be exploited for effective learning in terms of the technologies, pedagogical strategies, and directions.
Do you have to be a monster to fight one?Erin Evanstar is a demon hunter, a protector of humanity from nightmarish predators that feed on people's fears and flesh. They are settling into their dual life of being a teen and hunting demons.When a tentacled horror abducts Erin's partner, Jos , Erin and their family go on the hunt to get him back. But Erin gets an ultimatum: help the Fallen Angels bring on the apocalypse or watch Jos die. Erin will do anything to save Jos , but fighting monsters comes with a grim price-becoming one themselves.
Rewriting perceptions of reality and unravelling the conspiracies of the modern mirror-world Have you ever wondered why things in life aren't quite as they seem? Why we celebrate distorted entertainments to such an extreme; or why an industrial-technology-media complex has become the dominant political and economic force of governance? Why our way of life seems morally corrupt and our choices upside-down? This is the Inversion: the model of reality that our brains have been programmed to accept and which also compels us to participate in and sustain. In his ground-breaking book, Kingsley Dennis examines these issues, questions this reality-model, and comes to some surprising conclusions. Dennis unpicks the complexities of our manipulated reality, enlightening readers to the nature and mechanisms of the inverted, mirror world that so many people have become lost within. Yet it does not need to remain this way – if people are ready and willing to open their eyes to what is going on around them. The Inversion deals with unpleasant truths which we too often ignore because a veil has been pulled over our eyes and minds. Within its pages, readers will find out about the hidden hands that work to normalize the madness of the ‘upside-down world.’ Dennis also examines the social engineering of spiritual control mechanisms, machinic consciousness, the metaverse, entropic or negative forces, the evolutionary impulse, the nature of the hybrid self – and much more. This book is for those readers who are ready to open their mind and to perceive a greater reality.
Discover what the metaverse can do for your business by exploring AR and VR, core support technologies, and use cases, while developing an understanding of its benefits, dangers, and future Key Features Understand the metaverse and learn how augmented reality and virtual reality are integral to it Get a solid understanding of core metaverse technologies Become a metaverse business thought leader by learning from real-world use cases Purchase of the print or Kindle book includes a free PDF eBook Book Description“The metaverse” has become a widely known term within a very short time span. The Immersive Metaverse Playbook for Business Leaders explicitly explains what it really refers to and shows you how to plot your business road map using the metaverse. This book helps you understand the concept of the metaverse, along with the implementation of generative AI in it. You'll not only get to grips with the underlying concepts, but also take a closer look at key technologies that power the metaverse, enabling you to plan your business road map. The chapters include use cases on social interaction, work, entertainment, art, and shopping to help you make better decisions when it comes to metaverse product and service development. You’ll also explore the overall societal benefits and dangers related to issues such as privacy encroachment, technology addiction, and sluggishness. The concluding chapters discuss the future of AR and VR roles in the metaverse and the metaverse as a whole to enable you to make long-term business plans. By the end of this book, you'll be able to successfully invest, build, and market metaverse products and services that set you apart as a progressive technology leader.What you will learn Get to grips with the concept of the metaverse, its origin, and its present state Understand how AR and VR strategically fit into the metaverse Delve into core technologies that power the metaverse Dig into use cases that enable finer strategic decision-making Understand the benefits and possible dangers of the metaverse Plan further ahead by understanding the future of the metaverse Who this book is forIf you are a C-suite technology and business executive, this book is for you. Investors, entrepreneurs, and other tech professionals will also find it beneficial. This book does not require any previous understanding of the metaverse or immersive technologies.
China has been stereotypically perceived as a place of backwardness. However, the 21st century has been a transitional period for China to express its cultural power. This book explores how digital technology, in particular virtual reality (VR) and augmented reality (AR), is playing a role in China’s rejuvenation, especially in relation to cultural displays, performances and art exhibitions. It examines how audiences, both in China and globally, respond to Digital China through digital immersive art. Drawing on the author's anthropological research and empirical studies on stakeholders and audience reception, this book provides a comprehensive understanding of transformative power of digital technology and its impact on cultural experience in contemporary China. The ‘reform of the cultural system’ over the past two decades in China has fostered a techno-cultural imaginary mixed with the celebration of Chinese civilisation and advanced by digital technology and entrepreneurs. Such a hybrid imaginary influences how people view and consume digital immersive art. Much digital immersive art within China is thus viewed within the framework of modernisation, as the case studies in this book will show. Outside China, however, the dominant narrative of techno-orientalism prevails, constructing a different image of Digital China, a technocratic state.
A 3D user interface (3DUI) is an interface in which the user performs tasks in three dimensions. For example, interactions using hand/body gestures, interaction using a motion controller (e.g. Sony PlayStation Move), interaction with virtual reality devices using tracked motion controllers, etc. All these technologies which let a user interact in three dimensions are called 3D user interface technologies.These 3D user interfaces have the potential to make games more immersive & engaging and thus potentially provide a better user experience to gamers. Although 3D user interface technologies are available for games, it is unclear how their usage affects game play and if there are any user performance benefits. This book presents state of the art research on exploring 3D user interface technologies for improving video games. It also presents a review of research work done in this area and describes experiments focused on usage of stereoscopic 3D, head tracking, and hand gesture-based control in gaming scenarios. These experiments are systematic studies in gaming environments and are aimed at understanding the effect of the underlined 3D interface technology on the gaming experience of a user. Based on these experiments, several design guidelines are presented which can aid game designers in designing better immersive games.
This book introduces readers to seismic inversion methods and their application to both synthetic and real seismic data sets. Seismic inversion methods are routinely used to estimate attributes like P-impedance, S-impedance, density, the ratio of P-wave and S-wave velocities and elastic impedances from seismic and well log data. These attributes help to understand lithology and fluid contents in the subsurface. There are several seismic inversion methods available, but their application and results differ considerably, which can lead to confusion. This book explains all popular inversion methods, discusses their mathematical backgrounds, and demonstrates their capacity to extract information from seismic reflection data. The types covered include model-based inversion, colored inversion, sparse spike inversion, band-limited inversion, simultaneous inversion, elastic impedance inversion and geostatistical inversion, which includes single-attribute analysis, multi-attribute analysis, probabilistic neural networks and multi-layer feed-forward neural networks. In addition, the book describes local and global optimization methods and their application to seismic reflection data. Given its multidisciplinary, integrated and practical approach, the book offers a valuable tool for students and young professionals, especially those affiliated with oil companies.
This book introduces readers to seismic inversion methods and their application to both synthetic and real seismic data sets. Seismic inversion methods are routinely used to estimate attributes like P-impedance, S-impedance, density, the ratio of P-wave and S-wave velocities and elastic impedances from seismic and well log data. These attributes help to understand lithology and fluid contents in the subsurface. There are several seismic inversion methods available, but their application and results differ considerably, which can lead to confusion. This book explains all popular inversion methods, discusses their mathematical backgrounds, and demonstrates their capacity to extract information from seismic reflection data. The types covered include model-based inversion, colored inversion, sparse spike inversion, band-limited inversion, simultaneous inversion, elastic impedance inversion and geostatistical inversion, which includes single-attribute analysis, multi-attribute analysis, probabilistic neural networks and multi-layer feed-forward neural networks. In addition, the book describes local and global optimization methods and their application to seismic reflection data. Given its multidisciplinary, integrated and practical approach, the book offers a valuable tool for students and young professionals, especially those affiliated with oil companies.
This book presents a comprehensive introduction to well logging and the inverse problem. It explores challenges such as conventional data processing methods’ inability to handle local minima issues, and presents the explanations in an easy-to-follow way. The book describes statistical data interpretation by introducing the fundamentals behind the approach, as well as a range of sampling methods. In each chapter, a specific method is comprehensively introduced, together with representative examples. The book begins with basic information on well logging and logging while drilling, as well as a definition of the inverse problem. It then moves on to discuss the fundamentals of statistical inverse methods, Bayesian inference, and a new sampling method that can be used to supplement it, the hybrid Monte Carlo method. The book then addresses a specific problem in the inversion of downhole logging data, and the interpretation of earth model complexity, before concluding with a meta-technique called the tempering method, which serves as a supplement to statistical sampling methods. Given its scope, the book offers a valuable reference guide for drilling engineers, well logging tool physicists, and geoscientists, as well as students in the areas of petroleum engineering and electrical engineering.
The book provides an account of English inversion, a construction that displays perplexing idiosyncrasies at the level of semantics, phonology, syntax, and pragmatics. Basing his central argument on the claim that inversion is a linguistic representation of a Ground-before-Figure model, the author develops an elegant solution to a hitherto unsolved multidimensional linguistic puzzle and, in the process, supports the theoretical position that a cognitive approach best suits the multidimensionality of language itself. Engagingly written, the book will appeal to linguists of all persuasions and to any reader curious about the relationship between language and cognition.
Tagalog, an Austronesian language, is widely spoken and understood throughout the Philippine archipelago where it served as the basis for the national language Filipino. The language is often cited for its many unusual linguistic properties. Drawing on both spoken fieldwork data and written data from novels, this study investigates several phenomena at Tagalog’s interface of information structure and morphosyntax. Aside from the default predicate-initial word order, the Tagalog language has several information-structurally marked constructions that allow other constituents to appear in the sentence initial position. One of these constructions is ay-inversion. Although it is often labeled a topic-marking construction, it is actually far more versatile. This book aims to explore some of its many facets. The investigation of ay-inversion begins with a survey of its various uses that appear in the data, including some that have to date received very little if any attention in the literature, such as reversed ang-inversion, which combines two of the language’s inversion constructions. Selected observations are then modeled in Role and Reference Grammar and their implications for Tagalog syntax are explored. Finally, the role of ay-inversion in anaphora resolution is investigated and selected processes are modeled in a frame-based account.
This book provides an up-to-date presentation of a broad range of contemporary problems in inverse scattering involving acoustic, elastic and electromagnetic waves. Descriptions will be given of traditional (but still in use and subject to on-going improvements) and more recent methods for identifying either: a) the homogenized material parameters of (spatially) unbounded or bounded heterogeneous media, or b) the detailed composition (spatial distribution of the material parameters) of unbounded or bounded heterogeneous media, or c) the location, shape, orientation and material characteristics of an object embedded in a wellcharacterized homogeneous, homogenized or heterogeneous unbounded or bounded medium, by inversion of reflected, transmitted or scattered spatiotemporal recorded waveforms resulting from the propagation of probe radiation within the medium.
This book contains theory and applications of gravity both for physical geodesy and geophysics. It identifies classical and modern topics for studying the Earth. Worked-out examples illustrate basic but important concepts of the Earth’s gravity field. In addition, coverage details the Geodetic Reference System 1980, a versatile tool in most applications of gravity data.The authors first introduce the necessary mathematics. They then review classic physical geodesy, including its integral formulas, height systems and their determinations. The next chapter presents modern physical geodesy starting with the original concepts of M.S. Molodensky. A major part of this chapter is a variety of modifying Stokes’ formula for geoid computation by combining terrestrial gravity data and an Earth Gravitational Model.Coverage continues with a discussion that compares today’s methods for modifying Stokes’ formulas for geoid and quasigeoid determination, a description of several modern tools in physical geodesy, and a review of methods for gravity inversion as well as analyses for temporal changes of the gravity field.This book aims to broaden the view of scientists and students in geodesy and geophysics. With a focus on theory, it provides basic and some in-depth knowledge about the field from a geodesist’s perspective.
This book discusses the theory, general principles, and energy source conditions allowing for the emergence of life in planetary systems. The author examines the material conditions found in natural hydrothermal sites, the appropriate analogs of prebiotic environments on early Earth. He provides an overview of current laboratory experiments in prebiotic materials chemistry and substantiation of a new direction for the experiments in the origin of life field.Describes thermodynamic inversion and how it relates to the living cell;Examines the current direction of experiments on prebiotic materials chemistry;Introduces and substantiates necessary conditions for the emergenceof life.
A 3D user interface (3DUI) is an interface in which the user performs tasks in three dimensions. For example, interactions using hand/body gestures, interaction using a motion controller (e.g. Sony PlayStation Move), interaction with virtual reality devices using tracked motion controllers, etc. All these technologies which let a user interact in three dimensions are called 3D user interface technologies.These 3D user interfaces have the potential to make games more immersive & engaging and thus potentially provide a better user experience to gamers. Although 3D user interface technologies are available for games, it is unclear how their usage affects game play and if there are any user performance benefits. This book presents state of the art research on exploring 3D user interface technologies for improving video games. It also presents a review of research work done in this area and describes experiments focused on usage of stereoscopic 3D, head tracking, and hand gesture-based control in gaming scenarios. These experiments are systematic studies in gaming environments and are aimed at understanding the effect of the underlined 3D interface technology on the gaming experience of a user. Based on these experiments, several design guidelines are presented which can aid game designers in designing better immersive games.