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1000 tulosta hakusanalla Benoit Mattei
Panorama de la théologie négro-africaine contemporaine
Benoît Awazi Mbambi Kungua
Editions L'Harmattan
2021
nidottu
Le tournant prophétique des théologies négro-africaines contemporaines
Benoit Elie Awazi Mbambi Kungua
Editions L'Harmattan
2025
nidottu
Le pape François de <em>Laudato si</em>' à <em>Fratelli Tutti</em>
Benoit Elie Awazi Mbambi Kungua
Les Impliqués
2025
nidottu
Emmanuel Macron, Achille Mbembe et la Françafrique
Benoît Awazi Mbambi Kungua
Les Impliqués
2021
nidottu
Follow the journey of the White Wolf As Never before A unique, analytical look behind the scenes of the development of the Witcher Trilogy, the history of the games themselves, their multiple ramifications, and the evolution of the games' design. Features exclusive interviews with Marcin Iwinski (co-founder at CD Projekt), Konrad Tomaszkiewicz (Game Director of The Witcher 3: Wild Hunt), Mateusz Tomaszkiewicz (Quest Director at CD Projekt Red) and Marcin Blacha (Story Director at CD Projekt Red).
Serving as a combination of art book and making-of book, the Heart of a Plague Tale collection takes a deep dive into the design, universe, and gameplay mechanics of the world, backed by never-before-released information and comments from the game's development team. A Plague Tale: Innocence was a landmark creation in Asobo Studio's history, giving players around the world a glimpse of the expertise and personality of an obscure design team from Bordeaux. They took a risk by setting the game in medieval France with a complex narrative and ambitious aesthetics - and it paid off. Developing the sequel, A Plague Tale: Requiem, set Asobo against new creative and technical challenges, but their objective remained unchanged: Using video games as a medium to tell a poignant, cruel, and memorable story that, at its heart, is deeply, unabashedly human.