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1000 tulosta hakusanalla Brenda Varner

Brenda Laurel

Brenda Laurel

Carly A. Kocurek

Bloomsbury Academic USA
2017
nidottu
Brenda Laurel is best known for her work with Purple Moon, the pioneering game company she cofounded in the 1990s. Purple Moon’s games were based on years of research Laurel completed in an effort to understand why computer games seemed to be of so little interest to girls. Using diverse archival sources such as trade journals, newspapers, and recorded interviews, alongside Laurel’s completed games and own writings and an original interview with Laurel herself, this volume offers insight into both the early development of the games for girls movement of the 1990s and the lasting impact of Laurel’s game design breakthroughs. In her work with Purple Moon, Laurel drew on her background in theatre as well as her expertise in human computer interaction and qualitative research. By relying on this interdisciplinary background, Laurel made significant contributions to our understanding of the design and development of games as a medium for emotional rehearsal and storytelling. Additionally, her dedication to research-informed design has had a longstanding impact as companies and designers increasingly rely on audience research and metrics to shape their practices. The newest in Bloomsbury’s Influential Video Game Designers series, Carly Kocurek highlights the contributions of a designer whose work has had a profound impact on the development of both games for girls and empathy games.
Brenda Laurel

Brenda Laurel

Carly A. Kocurek

Bloomsbury Academic USA
2017
sidottu
Brenda Laurel is best known for her work with Purple Moon, the pioneering game company she cofounded in the 1990s. Purple Moon’s games were based on years of research Laurel completed in an effort to understand why computer games seemed to be of so little interest to girls. Using diverse archival sources such as trade journals, newspapers, and recorded interviews, alongside Laurel’s completed games and own writings and an original interview with Laurel herself, this volume offers insight into both the early development of the games for girls movement of the 1990s and the lasting impact of Laurel’s game design breakthroughs. In her work with Purple Moon, Laurel drew on her background in theatre as well as her expertise in human computer interaction and qualitative research. By relying on this interdisciplinary background, Laurel made significant contributions to our understanding of the design and development of games as a medium for emotional rehearsal and storytelling. Additionally, her dedication to research-informed design has had a longstanding impact as companies and designers increasingly rely on audience research and metrics to shape their practices. The newest in Bloomsbury’s Influential Video Game Designers series, Carly Kocurek highlights the contributions of a designer whose work has had a profound impact on the development of both games for girls and empathy games.
Brenda Is a Sheep

Brenda Is a Sheep

Hood Morag

Two Hoots
2019
sidottu
Brenda Is A Sheep is a massively mischievous and hilarious story about being accepted, from Morag Hood – the creator of The Steves, I Am Bat and Aalfred and Aalbert.Brenda says she is a sheep, but why does she look so different from her fluffy friends?All the sheep adore Brenda. With her sharp pointy teeth and cool grey fur, she's the snazziest sheep around. But Brenda is also very hungry, and doesn't much like the taste of grass . . . she soon begins plotting the most delicious feast of all. But will the sheep notice that Brenda isn’t quite the same as them?A brilliant twist on the classic wolf-in-sheep's-clothing fable from the award-winning Morag Hood.
Brenda Is a Sheep

Brenda Is a Sheep

Morag Hood

Two Hoots
2020
nidottu
Brenda Is A Sheep is a massively mischievous and heart-warming story about being accepted, from Morag Hood – the award-winning creator of The Steves, I Am Bat, Aalfred and Aalbert, and author of Sophie Johnson: Unicorn Expert.Brenda says she is a sheep, but why does she look so different from her fluffy friends?All the sheep adore Brenda. With her sharp pointy teeth and cool grey fur, she's the snazziest sheep around. But Brenda is also very hungry, and doesn't much like the taste of grass . . . she soon begins plotting the most delicious feast of all. But will the sheep notice that Brenda isn’t quite the same as them?A hilarious twist on the classic wolf-in-sheep's-clothing fable.
Brenda: Her School and Her Club

Brenda: Her School and Her Club

Helen Leah Reed

Createspace Independent Publishing Platform
2015
nidottu
This work has been selected by scholars as being culturally important, and is part of the knowledge base of civilization as we know it. This work was reproduced from the original artifact, and remains as true to the original work as possible. Therefore, you will see the original copyright references, library stamps (as most of these works have been housed in our most important libraries around the world), and other notations in the work.This work is in the public domain in the United States of America, and possibly other nations. Within the United States, you may freely copy and distribute this work, as no entity (individual or corporate) has a copyright on the body of the work.As a reproduction of a historical artifact, this work may contain missing or blurred pages, poor pictures, errant marks, etc. Scholars believe, and we concur, that this work is important enough to be preserved, reproduced, and made generally available to the public. We appreciate your support of the preservation process, and thank you for being an important part of keeping this knowledge alive and relevant.