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The Content, Impact, and Regulation of Streaming Video
Along with its interrelated companion volume, The Technology, Business, and Economics of Streaming Video, this book examines the next generation of TV-online video. It reviews the elements that lead to online platforms and video clouds and analyzes the software and hardware elements of content creation and interaction, and how these elements lead to different styles of video content.What are the models of this new content? What kind of cultural and societal acceleration can we expect? What are the societal implications of the next-generation media system? What problems are emerging? What kind of market power is emerging in media industries, around the world? And how can one deal with them? The author addresses these questions with facts and figures, ranging across technology, economics, communications studies, business, policy, and law. He reviews the regulatory options, and recommends a new approach for video media. Media professionals in academia, management, technology, policy and creative production will value the approachable yet thorough information presented in The Content, Impact, and Regulation of Streaming Video.
Procedural Content Generation with Unreal Engine 5

Procedural Content Generation with Unreal Engine 5

Paul Martin Eliasz

PACKT PUBLISHING LIMITED
2024
nidottu
Discover Unreal Engine 5's PCG tools with Unreal Authorized Instructor and Senior Technical Artist Paul Martin Eliasz, and use real-time visualization to transform game development and create immersive, dynamic 3D environments. Key Features Enhance your design skills with innovative procedural content generation (PCG) capabilities Quickly sculpt vast, richly detailed environments with UE5’s PCG tools, saving you time and effort Push the boundaries of your creativity and develop breathtaking landscapes that stand out Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionIn the ever-evolving world of games and virtual production, mastering procedural content generator (PCG) opens the door to endless creative possibilities. This book takes you deeper into the realm of procedurally generated environments and assets by showing you how to use the PCG framework integrated into Unreal Engine 5.4 and helping you build the skills to surpass traditional methods and create cutting-edge projects with unparalleled efficiency. This book guides you through the complete level design and tools production pipeline using open-source software. Whether you’re an aspiring technical artist or level designer in real-time visualization and game production, you’ll benefit from following the step-by-step, beginner-friendly approach to crafting custom levels, from jungles to cities, and incorporating 3D assets from libraries such as Quixel or Sketchfab. Next, you’ll get to grips with data preparation, construct a PCG graph to populate assets in your environment, and apply these methods to optimize your projects. You’ll understand how this process enhances your PCG tools, elevating their capacity to improve the quality of your levels. By the end of this book, you’ll be able to seamlessly integrate different elements in Unreal Engine 5, empowering you to create your own PCG tools and transform your game development experience.What you will learn Grasp the fundamentals of PCG and its transformative impact on game design and development Craft your first lush, procedurally generated forest in UE5 Build complex blueprints using the PCG graph for streamlined workflows Develop efficient PCG tools and techniques to enhance performance and creativity Build and manipulate spline controllers with the PCG graph for dynamic environments Construct a PCG graph that seamlessly blends with landscape materials for stunning terrains Who this book is forThis book is for novices and intermediate users of Unreal Engine 5, guiding artists and developers into the world of Procedural Content Generation (PCG) tools. Whether you’re an experienced 3D artist or a newcomer to Unreal Engine 5, in this book, you’ll find valuable insights for crafting procedurally generated environments and tools using the PCG framework. While prior 3D software experience is not mandatory, some familiarity can enhance your understanding of the concepts presented.
High Content Imaging in Drug Discovery

High Content Imaging in Drug Discovery

ROYAL SOCIETY OF CHEMISTRY
2025
sidottu
High content imaging is a foundational technology platform in pre-clinical drug discovery, supporting the generation of key decision-making data at most, if not all, points along the journey from target identification to the development of candidate therapeutics. The breadth of available technology and the biology to which it is applied is vast, and recent advances in the ability to generate and interpret huge datasets are a paradigm shift in how this technology can be used on a large scale in early drug discovery. This comprehensive resource covers state-of-the-art technologies, essential supporting infrastructure and data analysis approaches to support pre-clinical drug discovery. Chapters will describe key considerations and recommendations for establishing an assay for high content imaging microscopy platforms, what is required to support the use of such platforms, critical image handling infrastructure, and also how to apply high content imaging. Additionally, case studies and examples will provide a guide to the latest advances in the field, such as cell painting/morphological profiling, the inclusion of complex cellular and more advanced 3-dimensional cell models, and the use of traditionally low throughput techniques to support hit and target discovery. High Content Imaging in Drug Discovery brings together the many advances, challenges, and their solutions into a single essential resource for scientists and leaders working in high content imaging and seeking to establish capability within their drug discovery processes.
Radio Content in the Digital Age
The traditional radio medium has seen significant changes in recent years as part of the current global shift toward multimedia content, with both digital and FM making significant use of new technologies, including mobile communications and the Internet. This book focuses on the important role these new technologies play—and will play as radio continues to evolve. This series of essays by top academics in the field examines new options for radio technology as well as a summary of the opportunities and challenges that characterize academic and professional debates around radio today.
Putting Content Online

Putting Content Online

Mark Jordan

Chandos Publishing (Oxford) Ltd
2006
nidottu
This book focuses on practical, standards-based approaches to planning, executing and managing projects in which libraries and other cultural institutions digitize material and make it available on the web (or make collections of born-digital material available). Topics include evaluating material for digitization, intellectual property issues, metadata standards, digital library content management systems, search and retrieval considerations, project management, project operations, proposal writing, and libraries’ emerging role as publishers.
New Content in Digital Repositories

New Content in Digital Repositories

Natasha Simons; Joanna Richardson

Chandos Publishing (Oxford) Ltd
2013
nidottu
Research institutions are under pressure to make their outputs more accessible in order to meet funding requirements and policy guidelines. Libraries have traditionally played an important role by exposing research output through a predominantly institution-based digital repository, with an emphasis on storing published works. New publishing paradigms are emerging that include research data, huge volumes of which are being generated globally. Repositories are the natural home for managing, storing and describing institutional research content. New Content in Digital Repositories explores the diversity of content types being stored in digital repositories with a focus on research data, creative works, and the interesting challenges they pose. Chapters in this title cover: new content types in repositories; developing and training repository teams; metadata schemas and standards for diverse resources; persistent identifiers for research data and authors; research data: the new gold; exposing and sharing repository content; selecting repository software; repository statistics and altmetrics.
Documentum Content Management Foundations: EMC Proven Professional Certification Exam E20-120 Study Guide
This book discusses all the topics from the E20-120 Content Management Foundations exam syllabus and augments each topic with illustrated examples and practice questions. Two comprehensive full-length practice tests build the confidence needed to tackle the real exam successfully. By providing coherent, detailed, exam-focussed study material scrutinized by technical reviewers and plentiful practice questions this book goes far beyond dm-cram, at a fraction of the cost of EMC Training. This book is targeted at beginner and intermediate-level Documentum developers and professionals interested in learning the technical fundamentals of Documentum. The book focuses on preparing for the E20-120 exam, which makes it an ideal study guide for those taking the EMC Proven Professional Associate Level Certification in content management.
Qualitative Content Analysis in Practice

Qualitative Content Analysis in Practice

Margrit Schreier

SAGE PUBLICATIONS LTD
2012
nidottu
Qualitative content analysis is a powerful method for analyzing large amounts of qualitative data collected through interviews or focus groups. It is frequently employed by students, but introductory textbooks on content analysis have largely focused on the quantitative version of the method. In one of the first to focus on qualitative content analysis, Margrit Schreier takes students step-by step through: - creating a coding frame - segmenting the material - trying out the coding frame - evaluating the trial coding - carrying out the main coding - what comes after qualitative content analysis - making use of software when conducting qualitative content analysis. Each part of the process is described in detail and research examples are provided to illustrate each step. Frequently asked questions are answered, the most important points are summarized, and end of chapter questions provide an opportunity to revise these points. After reading the book, students are fully equiped to conduct their own qualitative content analysis. Designed for upper level undergraduate, MA, PhD students and researchers across the social sciences, this is essential reading for all those who want to use qualitative content analysis.
Digital Content Creation

Digital Content Creation

Springer London Ltd
2001
sidottu
The very word "digital" has acquired a status that far exceeds its humble dictionary definition. Even the prefix digital, when associ­ ated with familiar sectors such as radio, television, photography and telecommunications, has reinvented these industries, and provided a unique opportunity to refresh them with new start-up companies, equipment, personnel, training and working practices - all of which are vital to modern national and international economies. The last century was a period in which new media stimulated new job opportunities, and in many cases created totally new sectors: video competed with film, CDs transformed LPs, and computer graphics threatened traditional graphic design sectors. Today, even the need for a physical medium is in question. The virtual digital domain allows the capture, processing, transmission, storage, retrieval and display of text, images, audio and animation without familiar materials such as paper, celluloid, magnetic tape and plastic. But moving from these media to the digital domain intro­ duces all sorts of problems, such as the conversion of analog archives, multimedia databases, content-based retrieval and the design of new content that exploits the benefits offered by digital systems. It is this issue of digital content creation that we address in this book. Authors from around the world were invited to comment on different aspects of digital content creation, and their contributions form the 23 chapters of this volume.
Creative Content for the Web

Creative Content for the Web

Marc Million

Intellect Books
1999
nidottu
This text shows how to create attractive, effective content for the World Wide Web. It is aimed at the reader wishing to use the Web as an open forum for writing, to write for electronic publishers, commercial and corporate clients, self-promotion and publishing tool, or to post academic articles.
Web Content Management with Documentum

Web Content Management with Documentum

Kathuria Gaurav

Packt Publishing Limited
2010
nidottu
Concise information about the various Documentum web content management products, and packed with practical examples. This book is targeted at IT professionals who are Documentum beginners or intermediates. The depth of coverage means that experienced Documentum developers will also benefit from the book, and learn some new tricks. Although no knowledge of Documentum is presumed, exposure to Java/J2EE, XML, and related web technologies will help to get the most from this book.
The Content Revolution

The Content Revolution

Mark Masters

LID Publishing
2015
nidottu
Marketing has changed more in the past 20 years than any other business discipline. So why are we relying on the same-old textbooks? Why do business owners still think that shouting louder than the competition, is the answer to longevity? The old marketing way is dead, where we were encouraged to spend more on advertising and to be seen. Marketing was about interrupting the masses, but times have changed. The only differentiator we have, as businesses are the stories that we tell. This isn't a book based on old theories, creating marketing plans, Maslow's Hierarchy Of Needs and looking at the '4 Ps.' It's all about a new way of thinking - one based on the content - that is more emotional and becoming more useful to others (and solving their problems) to create profitable action. Featuring exclusive interviews from leading content marketing pioneers from around the globe such as Joe Pulizzi, Chris Brogan, Ann Handley, Robert Rose and Jay Baer, this book introduces a brand new marketing vocabulary.
Addictive Content Marketing

Addictive Content Marketing

William Swain

Thomas William Swain
2019
pokkari
Game Changing Content Marketing Techniques That Will Blow Your Mind If you are seeking to reach an audience, maximize sales and grow your brand professionally or personally then content marketing will help you. Content Marketing is more than just a buzzword. It is science based, real and proven ways that businesses can use to reach customers without having to spend big bucks. In fact more than 80% of customers appreciate learning about a brand or a business through content.The truth is delivering outstanding content is time consuming and often with no results in sight. However with a solid understanding and framework the process becomes much easier. With a great content marketing strategy you will get much more traffic, attention, and customers.Create Addictive Content That People Are Literally Glued To In this book you will discover why Content Marketing is so important, and you'll learn all about how to grow your brand with it. Discover the tactics and actions I'm using daily to compel thousands of people to consume content like crazy. This is perfect for the serious beginner or those wanting to stand out from the crowd. Discover What Content Marketing Is & How It Works How To Tell A Compelling Story How To Create Detailed Buyer Personas Growth Hacking Your Personal Branding Optimize Your Website For Content Marketing Drive Profitable User Actions How To Automate The Process Using Software Find Out Where Your Customers Hangout Online Discover How Your Customers Behave Online And Much, Much More.... Save yourself hundreds of dollars buying other books, hiring people or looking for the secret sauce. Read this book instead
The Content Creator's Compass

The Content Creator's Compass

Hamza Ayub

LID Publishing
2025
nidottu
In a recent survey (CNBC), 57% of Gen Zers said they would like to become an influencer if given the chance. Some 53% of Gen Zers believe becoming an influencer is a reputable career choice (and would quit their jobs if they could earn enough to pay for their current lifestyle). In business, 77% of companies use social media to reach their customers. It’s undeniable that influencers and their content has become a mainstream part of our social and business world today. This book, written by two successful influencers, offers clear and insightful guidance to becoming a better influencer and content creator. One of the key foundations for success is understanding the 12 different kinds of content creating categories – and identifying which aligns best with your interest, skills and goals. The authors explore the strategies and approaches of influencers in each of these categories, many of whom had to work hard and battle their way up to the top. In doing so, the book provides valuable insights and hard-won success principles for anyone seeking to become an influencer in today’s dynamic world of content creation.
The Content Pool: Leveraging Your Company's Largest Hidden Asset
All companies, no matter what industry they are in, or what product or service they create, do four basic things. Offer something for sale, sell it, collect money for it, and create content about what they do. Product development, Marketing, Sales, and Finance are all essential to the organization and are typically managed at the VP or CXO level, yet a company's content, which contains all of its intellectual property, is often overlooked. "The Content Pool: Leveraging Your Company's Largest Hidden Asset" makes the case for placing content creation, management, and distribution on a par with other core strategic business activities. Inside the Book Identifying Your Content Organizing Your Content Managing Your Content Leveraging Your Content The Case for a Chief Content Officer Bibliography and Index
(Dis)content

(Dis)content

Melissa Haag

Shattered Glass Publishing
2019
pokkari
I hate. I thought I hated before the letter, before the werewolves, but now I understand that was nothing more than a chip on my shoulder. The urbat took what was mine. And, they will pay. Isabelle leads a very normal life...for an emotional syphon. If not for Ethan and his bar, she would have lost her sanity long ago. But everything changes with the crash of her fighting cage and a man who transforms into a wolf. There's something about Carlos--when he's not growling at her--that makes her do things she wouldn't normally do, like sigh and daydream. Attraction aside, she is faced the very real evidence that werewolves and urbat exist, and the urbat are after her. And the only way she can keep Ethan safe is to join with the werewolves and Carlos. It's a race against time to stop a war, fight for love, and find the last Judgement.