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Immersive Content and Usability

Immersive Content and Usability

Preston So

Preston So
2023
pokkari
From stone tablets to paper pages to backlit screens, humans have always created and shaped content to fit the containers available to us. But increasingly, the lines between our physical and digital surroundings are blurring-and we need to design usable and accessible content for an ever-expanding array of contexts.Preston So guides designers, content strategists, and engineers on a journey through the emerging realm of immersive content design. Learn to create incisive and inclusive user-centered experiences across augmented, extended, and virtual realities, transforming the physical world into an exciting new canvas for content.THIS BOOK EXPLORES: Immersive tech like beacons, digital signs, and extended realityAssessing and leveraging existing content for immersive environmentsTechniques for storyboarding, diagramming, and mapping spatial contentStrategies for designing accessible and inclusive immersive contentBest practices for testing immersive content
Strategic Content Design

Strategic Content Design

Erica Jorgensen

Rosenfeld Media
2023
nidottu
If you create content, you need pragmatic, research-drivenmethods to ensure that your content is effective--and what steps to take when itfalls flat. Strategic Content Design empowers content strategists anddesigners, UX writers, and anyone responsible for websites, apps, and digitalcustomer experiences to create excellent content with confidence.
When Content Goes Viral

When Content Goes Viral

Brian White

Enslow Publishing
2018
sidottu
"Going viral." It's a phrase that you hear thrown around whenever something is blowing up on the Internet, but what does it really mean? How does something or someone go from a random post on social media to a household name? What does it mean for the person who posted it? There's the dark side, too: hoaxes, illegal content, and Russian trolls. Readers take a deep dive into the world where fame isn't measured in minutes, but in clicks. This book gives readers the tools to sort the real from the fake, as well as resources to explore.
B2B Content Marketing

B2B Content Marketing

Anthony Perez

Createspace Independent Publishing Platform
2017
nidottu
Business marketing is a marketing practice of individuals or organizations. It allows them to sell products or services to other companies or organizations that resell them, use them in their products or services or use them to support their works.
Adult Content

Adult Content

Illustrious Illusions

Independently Published
2018
pokkari
You will be offended (if not, I need to work harder). That should say it all. A book of word searches and random puzzles that are dirty, raunchy, and just plain fun. Full of cursing, swearing, and vulgarity, these puzzles are sure to make you you laugh and cry... Erotic authors have contributed several puzzles so you may even find a dirty book or two to read as well.
Security Content Automation Protocol (SCAP) V 1.3 Validation Program: NiSTIR 7511 R5

Security Content Automation Protocol (SCAP) V 1.3 Validation Program: NiSTIR 7511 R5

National Institute of Standards and Tech

Createspace Independent Publishing Platform
2018
nidottu
NISTIR 7511 Rev 5 released May 2018 This report defines the requirements and associated test procedures necessary for products or modules to achieve one or more Security Content Automation Protocol (SCAP) validations. Validation is awarded based on a defined set of SCAP capabilities by independent laboratories that have been accredited for SCAP testing by the NIST National Voluntary Laboratory Accreditation Program (NVLAP). Why buy a book you can download for free? We print this book so you don't have to. First you gotta find a good clean (legible) copy and make sure it's the latest version (not always easy). Some documents found on the web are missing some pages or the image quality is so poor, they are difficult to read. We look over each document carefully and replace poor quality images by going back to the original source document. We proof each document to make sure it's all there - including all changes. If you find a good copy, you could print it using a network printer you share with 100 other people (typically its either out of paper or toner). If it's just a 10-page document, no problem, but if it's 250-pages, you will need to punch 3 holes in all those pages and put it in a 3-ring binder. Takes at least an hour. It's much more cost-effective to just order the latest version from Amazon.com This book includes original commentary which is copyright material. Note that government documents are in the public domain. We print these large documents as a service so you don't have to. The books are compact, tightly-bound, full-size (8 1/2 by 11 inches), with large text and glossy covers. 4th Watch Publishing Co. is a Service Disabled Veteran-Owned Small Business (SDVOSB). If you like the service we provide, please leave positive review on Amazon.com. Without positive feedback from the community, we may discontinue the service and y'all can go back to printing these books manually yourselves.
Interactive Content Strategies

Interactive Content Strategies

Emma Sanders

Derf Press
2024
pokkari
Unlock the. of Interactive Content: Dive into the world of interactive experiences, algorithms, and personalization to engage and captivate your audience like never before. From quizzes and surveys to immersive games and AI-driven technology, this comprehensive guide explores the foundations, design principles, and advanced techniques needed to create compelling interactive content. Discover the latest trends, emerging technologies, and ethical considerations in the evolving landscape of interactive storytelling, and learn how to leverage these tools to drive audience engagement and brand success.Power
Pedagogical Content Knowledge in STEM

Pedagogical Content Knowledge in STEM

Springer Nature Switzerland AG
2019
nidottu
This volume represents both recent research in pedagogical content knowledge (PCK) in science, technology, engineering and math (STEM), as well as emerging innovations in how PCK is applied in practice. The notion of “research to practice” is critical to validating how effectively PCK works within the clinic and how it can be used to improve STEM learning. ?As the need for more effective educational approaches in STEM grows, the importance of developing, identifying, and validating effective practices and practitioner competencies are needed. This book covers a wide range of topics in PCK in different school levels (middle school, college teacher training, teacher professional development), and different environments (museums, rural). The contributors believe that vital to successful STEM education practice is recognition that STEM domains require both specialized domain knowledge as well as specialized pedagogical approaches. The authors of this work were chosen because of their extensive fieldwork in PCK research and practice, making this volume valuable to furthering how PCK is used to enlighten the understanding of learning, as well as providing practical instruction. This text helps STEM practitioners, researchers, and decision-makers further their interest in more effective STEM education practice, and raises new questions about STEM learning.
Web Content Credibility

Web Content Credibility

Adam Wierzbicki

Springer Nature Switzerland AG
2019
nidottu
This book introduces readers to Web content credibility evaluation and evaluation support. It highlights empirical research and establishes a solid foundation for future research by presenting methods of supporting credibility evaluation of online content, together with publicly available datasets for reproducible experimentation, such as the Web Content Credibility Corpus. The book is divided into six chapters. After a general introduction in Chapter 1, including a brief survey of credibility evaluation in the social sciences, Chapter 2 presents definitions of credibility and related concepts of truth and trust. Next, Chapter 3 details methods, algorithms and user interfaces for systems supporting Web content credibility evaluation. In turn, Chapter 4 takes a closer look at the credibility of social media, exemplified in sections on Twitter, Q&A systems, and Wikipedia, as well as fake news detection. In closing, Chapter 5 presents mathematical and simulation models of credibility evaluation, before a final round-up of the book is provided in Chapter 6.Overall, the book reviews and synthesizes the current state of the art in Web content credibility evaluation support and fake news detection. It provides researchers in academia and industry with both an incentive and a basis for future research and development of Web content credibility evaluation support services.
Integrating Content and Language in Multilingual Universities
This volume provides conceptual syntheses of diverging multilingual contexts, research findings, and practical applications of integrating content and language (ICL) in higher education in order to generate a new understanding of the cross-contextual variation. With contributions from leading authors based in Asia, the Middle East, and Europe, the volume offers comparison of contextualized overviews of the status of ICL across the geographic areas and allows us to identify patterns and advance the scholarship in the field. ICL in teaching and learning has become an important consideration in the endeavors to address linguistic diversity at universities, which has resulted from the growing teacher and student mobility around the world.
Integrating Content and Language in Multilingual Universities
This volume provides conceptual syntheses of diverging multilingual contexts, research findings, and practical applications of integrating content and language (ICL) in higher education in order to generate a new understanding of the cross-contextual variation. With contributions from leading authors based in Asia, the Middle East, and Europe, the volume offers comparison of contextualized overviews of the status of ICL across the geographic areas and allows us to identify patterns and advance the scholarship in the field. ICL in teaching and learning has become an important consideration in the endeavors to address linguistic diversity at universities, which has resulted from the growing teacher and student mobility around the world.
Procedural Content Generation via Machine Learning

Procedural Content Generation via Machine Learning

Matthew Guzdial; Sam Snodgrass; Adam J. Summerville

Springer International Publishing AG
2022
sidottu
This book surveys current and future approaches to generating video game content with machine learning or Procedural Content Generation via Machine Learning (PCGML). Machine learning is having a major impact on many industries, including the video game industry. PCGML addresses the use of computers to generate new types of content for video games (game levels, quests, characters, etc.) by learning from existing content. The authors illustrate how PCGML is poised to transform the video games industry and provide the first ever beginner-focused guide to PCGML. This book features an accessible introduction to machine learning topics, and readers will gain a broad understanding of currently employed PCGML approaches in academia and industry. The authors provide guidance on how best to set up a PCGML project and identify open problems appropriate for a research project or thesis. This book is written with machine learning and games novices in mind and includes discussions of practical and ethical considerations along with resources and guidance for starting a new PCGML project.
Procedural Content Generation via Machine Learning

Procedural Content Generation via Machine Learning

Matthew Guzdial; Sam Snodgrass; Adam J. Summerville

Springer International Publishing AG
2023
nidottu
This book surveys current and future approaches to generating video game content with machine learning or Procedural Content Generation via Machine Learning (PCGML). Machine learning is having a major impact on many industries, including the video game industry. PCGML addresses the use of computers to generate new types of content for video games (game levels, quests, characters, etc.) by learning from existing content. The authors illustrate how PCGML is poised to transform the video games industry and provide the first ever beginner-focused guide to PCGML. This book features an accessible introduction to machine learning topics, and readers will gain a broad understanding of currently employed PCGML approaches in academia and industry. The authors provide guidance on how best to set up a PCGML project and identify open problems appropriate for a research project or thesis. This book is written with machine learning and games novices in mind and includes discussions of practical and ethical considerations along with resources and guidance for starting a new PCGML project.
The Content Governance Dilemma

The Content Governance Dilemma

Edoardo Celeste; Nicola Palladino; Dennis Redeker; Kinfe Yilma

Springer International Publishing AG
2023
sidottu
This open access book is one of the first academic works to comprehensively analyse the dilemma concerning global content governance on social media. To date, no single human rights standard exists across all social media platforms, allowing private companies to set their own rules, values and parameters. On the one hand, this normative autonomy raises serious concerns, primarily around whether companies should be permitted to establish the rules governing free speech online. On the other hand, if social media platforms simply adopted international law standards, they would be compelled to operate a choice on which model to follow, and put in place mechanisms to uphold these general standards. This book examines this topic from a multidisciplinary perspective, drawing from the expertise of the authors in law, political science and communication studies. It provides a carefully reconstructed theory of the content governance dilemma, as well as pragmatic solutions for companies and policymakers. In this way, the book not only benefits academics by advancing the debate on content moderation issues, but also informs new policies and regulatory strategies by offering an up-to-date overview of rules and tools for content moderation, as well as an evaluation of their current level of compliance with standards emerged in international human rights law and digital constitutionalism initiatives.
Procedural Content Generation via Machine Learning

Procedural Content Generation via Machine Learning

Matthew Guzdial; Sam Snodgrass; Adam Summerville

Springer International Publishing AG
2025
sidottu
This second edition updates and expands upon the first beginner-focused guide to Procedural Content Generation via Machine Learning (PCGML), which is the use of computers to generate new types of content for video games (game levels, quests, characters, etc.) by learning from existing content. The authors survey current and future approaches to generating video game content and illustrate the major impact that PCGML has had on video games industry. In order to provide the most up-to-date information, this new edition incorporates the last two years of research and advancements in this rapidly developing area. The book guides readers on how best to set up a PCGML project and identify open problems appropriate for a research project or thesis. The authors discuss the practical and ethical considerations for PCGML projects and demonstrate how to avoid the common pitfalls. This second edition also introduces a new chapter on Generative AI, which covers the benefits, risks, and methods for applying pre-trained transformers to PCG problems.
Independent Content Creators Online

Independent Content Creators Online

Ido Rosen

Springer International Publishing AG
2025
sidottu
This book analyses popular works by the first generation of Israeli independent content creators who gained their reputation by achieving viral success on social media. Some of them paved their way from the web to mainstream culture, yet so far, their fascinating innovations have not been researched. This pioneering book makes an important advancement in filling this gap, by discussing cross-over and transnationalism. It addresses, among others, issues of temporality, ideology, ontology, aesthetics, industry and commerce, humor, and stardom.
Procedural Content Generation in Games

Procedural Content Generation in Games

Noor Shaker; Julian Togelius; Mark J. Nelson

Springer International Publishing AG
2016
sidottu
This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content. Each chapter explains an algorithm type or domain, including fractal methods, grammar-based methods, search-based and evolutionary methods, constraint-based methods, and narrative, terrain, and dungeon generation. The authors are active academic researchers and game developers, and the book is appropriate for undergraduate and graduate students of courses on games and creativity; game developers who want to learn new methods for content generation; and researchers in related areas of artificial intelligence and computational intelligence.
Visual Content Indexing and Retrieval with Psycho-Visual Models
This book provides a deep analysis and wide coverage of the very strong trend in computer vision and visual indexing and retrieval, covering such topics as incorporation of models of Human Visual attention into analysis and retrieval tasks. It makes the bridge between psycho-visual modelling of Human Visual System and the classical and most recent models in visual content indexing and retrieval. The large spectrum of visual tasks, such as recognition of textures in static images, of actions in video content, image retrieval, different methods of visualization of images and multimedia content based on visual saliency are presented by the authors. Furthermore, the interest in visual content is modelled with the means of the latest classification models such as Deep Neural Networks is also covered in this book. This book is an exceptional resource as a secondary text for researchers and advanced level students, who are involved in the very wide research in computer vision,visual information indexing and retrieval. Professionals working in this field will also be interested in this book as a reference.
From Content-based Music Emotion Recognition to Emotion Maps of Musical Pieces
The problems it addresses include emotion representation, annotation of music excerpts, feature extraction, and machine learning. The book chiefly focuses on content-based analysis of music files, a system that automatically analyzes the structures of a music file and annotates the file with the perceived emotions. Further, it explores emotion detection in MIDI and audio files. In the experiments presented here, the categorical and dimensional approaches were used, and the knowledge and expertise of music experts with a university music education were used for music file annotation. The automatic emotion detection systems constructed and described in the book make it possible to index and subsequently search through music databases according to emotion. In turn, the emotion maps of musical compositions provide valuable new insights into the distribution of emotions in music and can be used to compare that distribution in different compositions, or to conduct emotional comparisons of different interpretations of the same composition.