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1000 tulosta hakusanalla George Malcolm Stratton

George R. R. Martin Presents Wild Cards: Sleeper Straddle: A Novel in Stories
An original collection of interwoven short stories set in the Wild Cards universe, where an alien virus mutates some and grants superpowers to others, created by the #1 New York Times bestselling author of A Game of Thrones An alien virus ravages the world, with effects as random as a hand of cards. Those infected either draw the black queen and die, draw an ace and receive superpowers, or draw the joker and are bizarrely mutated. Croyd Crenson is the Wild Card's greatest failure--and its greatest success. Dubbed "The Sleeper," he randomly undergoes hibernations that can span days, weeks, or even months. After each hibernation, he awakens with a new appearance and set of powers--sometimes a joker, sometimes an ace, and sometimes a combination of both--until exhaustion claims him and his next inevitable sleep shuffles the cards anew. Ever since his initial infection in 1946, he's awoken in a singular body--until now. His latest awakening has left him split into six different incarnations, each of them a self-contained piece of the original and each with a unique look and ability. One of them, at least, recognizes this for the disaster that it is, and tasks the clever and elusive Tesla--a joker with ace powers--to locate and gather the remaining five versions of himself before sleep claims them again and leaves Croyd permanently fractured. What follows is a journey through Croyd's long and colorful life, through the lens of some who have encountered the world's most unusual wild carder. And as Tesla delves deeper into the investigation, he'll have to work fast, because not every Croyd is as amiable as the first--and they'll do whatever it takes to survive. Featuring stories from: Christopher Rowe - Carrie Vaughn - Cherie Priest - William F. Wu - Walter Jon Williams - Stephen Leigh - Mary Anne Mohanraj - Max Gladstone - Edited by George R. R. Martin - Assisted by Melinda M. Snodgrass
George R. R. Martin Presents Wild Cards: Sleeper Straddle: A Novel in Stories
An original collection of interwoven short stories set in the Wild Cards universe, where an alien virus mutates some and grants superpowers to others, created by the #1 New York Times bestselling author of A Game of Thrones An alien virus ravages the world, with effects as random as a hand of cards. Those infected either draw the black queen and die, draw an ace and receive superpowers, or draw the joker and are bizarrely mutated. Croyd Crenson is the Wild Card's greatest failure--and its greatest success. Dubbed "The Sleeper," he randomly undergoes hibernations that can span days, weeks, or even months. After each hibernation, he awakens with a new appearance and set of powers--sometimes a joker, sometimes an ace, and sometimes a combination of both--until exhaustion claims him and his next inevitable sleep shuffles the cards anew. Ever since his initial infection in 1946, he's awoken in a singular body--until now. His latest awakening has left him split into six different incarnations, each of them a self-contained piece of the original and each with a unique look and ability. One of them, at least, recognizes this for the disaster that it is, and tasks the clever and elusive Tesla--a joker with ace powers--to locate and gather the remaining five versions of himself before sleep claims them again and leaves Croyd permanently fractured. What follows is a journey through Croyd's long and colorful life, through the lens of some who have encountered the world's most unusual wild carder. And as Tesla delves deeper into the investigation, he'll have to work fast, because not every Croyd is as amiable as the first--and they'll do whatever it takes to survive. Featuring stories from: Christopher Rowe - Carrie Vaughn - Cherie Priest - William F. Wu - Walter Jon Williams - Stephen Leigh - Mary Anne Mohanraj - Max Gladstone - Edited by George R. R. Martin - Assisted by Melinda M. Snodgrass
George R. R. Martin Presents Wild Cards: Pairing Up: An Anthology
Superheroes and villains do battle over the human heart in this delightful anthology featuring all-new stories from a wide range of contributors, all set in the Wild Cards universe, where an alien virus mutates some and grants superpowers to others, created by the #1 New York Times bestselling author of A Game of Thrones. An alien virus ravages the world, its results as random as a hand of cards. Those infected either draw the black queen and die, draw an ace and receive superpowers, or draw the joker and are bizarrely mutated. Nevertheless, human nature reigns supreme. And one of the most enduring human drives is the search for love. Aces and jokers alike both want to find it, or have lost it . . . or perhaps just want to use it for personal gain. Crazy, unconventional, touching, strange, and oh-so-familiar, this is love, Wild Cards-style. Within these stories: - A jewel thief seduces a popular actor just so she can track down a long-lost treasure.- A teenager trapped in the body of a giant snail attempts to win his love la Cyrano de Bergerac.- A man discovers his purpose in life after meeting a beautiful butterfly woman.- A young hero who has been awarded the hideous name of Hero McHeroface finds some solace in the arms of an astrologer hiding her own unique powers. Pairing Up is the Wild Cards take on love--finding it, seeking it, losing it, or achieving it--as aces and jokers enter into the highest stake game of all: gambling on their heart's desire. Featuring stories from: Kevin Andrew Murphy - Christopher Rowe - Marko Kloos - Melinda M. Snodgrass - Bradley Denton - Walton Simons - Peter Newman - Gwenda Bond - David Anthony Durham - Edited by George R. R. Martin
George R. R. Martin Presents Wild Cards: Pairing Up: An Anthology
Superheroes and villains do battle over the human heart in this delightful anthology featuring all-new stories from a wide range of contributors, all set in the Wild Cards universe, where an alien virus mutates some and grants superpowers to others, created by the #1 New York Times bestselling author of A Game of Thrones. An alien virus ravages the world, its results as random as a hand of cards. Those infected either draw the black queen and die, draw an ace and receive superpowers, or draw the joker and are bizarrely mutated. Nevertheless, human nature reigns supreme. And one of the most enduring human drives is the search for love. Aces and jokers alike both want to find it, or have lost it . . . or perhaps just want to use it for personal gain. Crazy, unconventional, touching, strange, and oh-so-familiar, this is love, Wild Cards-style. Within these stories: - A jewel thief seduces a popular actor just so she can track down a long-lost treasure.- A teenager trapped in the body of a giant snail attempts to win his love la Cyrano de Bergerac.- A man discovers his purpose in life after meeting a beautiful butterfly woman.- A young hero who has been awarded the hideous name of Hero McHeroface finds some solace in the arms of an astrologer hiding her own unique powers. Pairing Up is the Wild Cards take on love--finding it, seeking it, losing it, or achieving it--as aces and jokers enter into the highest-stake game of all: gambling on their heart's desire. With stories by Kevin Andrew Murphy - Christopher Rowe - Marko Kloos - Melinda M. Snodgrass - Bradley Denton - Walton Simons - Peter Newman - Gwenda Bond - David Anthony Durham - Edited by George R. R. Martin
George R. R. Martin Presents Wild Cards: Card Sharks: Book One of the Card Shark Triad
An arson investigator uncovers a conspiracy with world-shattering consequences in the explosive first book of a classic trilogy set in the Wild Cards universe created by the #1 New York Times bestselling author of A Game of Thrones. Now featuring a stunning new cover and an all-new short story An alien virus ravages the world, with effects as random as a hand of cards. Those infected either draw the black queen and die, draw an ace and receive superpowers, or draw the joker and are bizarrely mutated. The uninfected are known as nats. When a fire destroys a Jokertown church, killing and injuring more than a hundred jokers, nat arson investigator Hannah Davis suspects foul play. Following leads throughout Jokertown, she stumbles on the Card Sharks conspiracy: a decades-spanning plot to eradicate the wild card virus--and everyone affected by it. But Hannah's findings alone won't be enough to expose the Sharks; it's her word against that of powerful and well-connected government figures, who don't much care about a threat that affects only jokers. She'll need to trace the Sharks' conspiracy all the way back to humanity's first exposure to the virus, learning from those whose lives were forever altered by the Card Sharks. And she'll need to do it quickly, before the Sharks' plans come to fruition--and bring about the end of all wild carders forever. Book One of the Card Shark TriadCARD SHARKS - MARKED CARDS - SHOWDOWN
George R. R. Martin Presents Wild Cards: Marked Cards: Book Two of the Card Shark Triad
An investigator teams up with an unexpected ally to expose a sinister organization in the gripping second book of a classic trilogy set in the Wild Cards universe created by the #1 New York Times bestselling author of A Game of Thrones. Now featuring a stunning new cover An alien virus ravages the world, with effects as random as a hand of cards. Those infected either draw the black queen and die, draw an ace and receive superpowers, or draw the joker and are bizarrely mutated. The uninfected are known as nats. Nat investigator Hannah Davis has discovered the shadowy group of powerful figures that has orchestrated countless attacks on jokers since the wild card virus was first discovered. The Card Sharks have one goal: to purge the world of everyone who holds the virus. With the help of Gregg Hartmann--once a puppeteering ace politician but now a joker himself--Hannah and her ragtag crew of joker activists must work to expose the leaders of the conspiracy before their plans can come to fruition. But the Card Sharks have a few tricks up their sleeve--and if Hannah and Gregg don't act quickly, every wild carder in the world could pay the price. Book Two of the Card Shark TriadCARD SHARKS - MARKED CARDS - SHOWDOWN
George R. R. Martin Presents Wild Cards: Showdown: Book Three of the Card Shark Triad
The fate of the world hangs in the balance when the ultimate biological weapon is unleashed in the stunning finale of a classic trilogy set in the Wild Cards universe created by the #1 New York Times bestselling author of A Game of Thrones--previously published as Wild Cards: Black Trump. Now featuring a stunning new cover An alien virus ravages the world, with effects as random as a hand of cards. Those infected either draw the black queen and die, draw an ace and receive superpowers, or draw the joker and are bizarrely mutated. The uninfected are known as nats. The Card Sharks--a shadowy organization determined to wipe out the wild card virus at all costs--have been brought to light thanks to the efforts of nat investigator Hannah Davis and ace-politician-turned-joker Gregg Hartmann. But a cornered animal is a dangerous animal, and the Sharks have one final card to play: the Black Trump. This is the ultimate biological weapon, designed to kill everyone with the wild card virus--and its success rate is one hundred percent. Across the world--from New York's teeming Jokertown and the Joker Quarter of old Jerusalem to the Republic of Free Vietnam--the viral bombs are ticking . . . and time is running out. Book Three of the Card Shark TriadCARD SHARKS - MARKED CARDS - SHOWDOWN
George Goodwin, Dragon Slayer: A Scouting Legend

George Goodwin, Dragon Slayer: A Scouting Legend

Candace Lee; Eric Newman

Waterbrook Press
2026
sidottu
The world's most legendary dragon slayer, St. George, gets a bold, modern reimagining in this explosive beginning to the Order of the Dragon Slayer series--launching a ragtag band of Scouts into a hidden world of ancient beasts, buried secrets, and destinies forged in dragon fire. "Warning: This adventure is full of danger. It's got dragons and death, coal mines and cold-blooded killers, treasure and true love--the stuff legends are made of. But even more dangerous are the kids in this tale. They're tough. They're brave. And they're exactly the kind of heroes our world needs." --from the foreword by Chief World Scouting Ambassador Bear Grylls Everyone in Big Mountain, West Virginia, knows entering the coal mines is strictly forbidden. But twelve-year-old George Goodwin knows something more--deep underground lies a treasure that could save his town and clear his father's name. When his Scouting troop heads out for a weekend camping trip, George secretly recruits his best friends, Skunks and Artie, on a quest to find proof. But their plans unravel when they collide with George's camera-wielding nemesis, Clementine, and her pageant-queen sister, Flo--and the motley crew is pulled into the adventure of a lifetime. They'll need every ounce of courage--and every trick in the Scouting handbook--to survive Collapsing tunnels. Ruthless thieves. Dynamite traps. And a fire-breathing monster with a hunger to devour mankind . . . starting with them Full of unexpected thrills, rebellious hope, and laugh-out-loud humor, New York Times bestselling authors Candace Lee and Eric Newman deliver a blazing new adventure starring an unlikely hero who's about to become the next great legend.
George W. Bush: A Little Golden Book Biography

George W. Bush: A Little Golden Book Biography

Joanna Keith

RANDOM HOUSE USA INC
2023
sidottu
Help your little one dream big with a Little Golden Book biography all about President George W. Bush The perfect introduction to nonfiction for preschoolers This Little Golden Book about George W. Bush--the forty-third president of the United States and a talented artist--is an inspiring read-aloud for young readers. Look for more Little Golden Book biographies: - John McCain - My LGB About the White House - My LGB About Johnny Appleseed
Methods of Early Golf Architecture: The Selected Writings of C.B. Macdonald, George C. Thomas, Robert Hunter

Methods of Early Golf Architecture: The Selected Writings of C.B. Macdonald, George C. Thomas, Robert Hunter

George C. Thomas; Robert Hunter; C. B. MacDonald

Coventry House Publishing
2013
nidottu
Methods of Early Golf Architecture features selected writings from premier architects C.B. Macdonald, George C. Thomas, and Robert Hunter. With precision and detail, these visionaries discuss each element of golf course design, and no detail is left untouched. Methods of Early Golf Architecture Includes: - Characteristics of a Golf Architect - Psychology of Design - Deciding Where to Build - The Design Process - Utilizing Natural Features - Teeing Grounds - Through the Green - Hazards - Greens and Greenkeeping - Ideal Holes - The Construction Process - Overseeing Construction Characteristics of a Golf Architect"A golf architect must be a student of agriculture, understand nature, have a knowledge of soils, knowledge of implements, drainage, and above all the particular character of the layout which tantalizes a lover of the game and holds him spellbound." - C.B. Macdonald Psychology of Design "How deadly dull are two or three holes of the same character when they follow each other A drive and pitch followed by a drive and pitch is a good deal like serving a watery pudding after a watery soup." - Robert Hunter The Design Process "The ability to create is to consider all the problems of a golf course. The architect must visualize the effect his work will produce from all angles of the game." - George C. Thomas Utilizing Natural Features "Now and then one finds a hole of real distinction which nature herself has modeled, and to add anything artificial would be a crime." - Robert Hunter
George Chance-The Green Ghost Volume 1

George Chance-The Green Ghost Volume 1

Greg Hatcher; B. C. Bell; Erwin K. Roberts

Airship 27
2014
nidottu
Former stage magician George Chance, by various twists of fate, becomes an eerie vigilante to help the police solve baffling, unique mysteries. He is aided by his loyal crew made up of former glamour girl, Merry White, circus little man, Tiny Tim Terry, former bookmaker and gambler Joe Harper and Glenn Saunders, a novice magician who is his identical double.Created by writer G.T. Fleming-Roberts, the Green Ghost and his team battled all manner of villainy in some of the most macabre pulp adventures ever recorded. Now Chance & Company are back in four brand new tales as chronicled by a quartet of today's finest New Pulp writers; Michael Panush, Greg Hatcher, B.C. Bell and Erwin K. Roberts. In these pages the Green Ghost will face a giant mechanical monster on a long abandoned boardwalk, attempt to solve the murder of his old mentor and uncover a ring of foreign saboteurs using radio frequencies to carry out their missions of terror and destruction.Here are pulp thrills and spills showcasing one of the most original classic pulp heroes ever invented. Brought to you by Airship 27 Productions, the new home of High Adventure.