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1000 tulosta hakusanalla Immersion Languages

The Out-of-Home Immersive Entertainment Frontier

The Out-of-Home Immersive Entertainment Frontier

Kevin Williams; Michael Mascioni

Routledge
2017
sidottu
Digital Out of Home Entertainment is rather an arcane description for one of the fastest growing technology-sectors. These forms of interactive technology, often established on a 'pay per use' basis are transforming the customer experience in shops, cinemas, museums; almost any environment where consumers are congregating. Kevin Williams and Michael Mascioni's The Out-of-Home Immersive Entertainment Frontier provides a 'state of play' exploration of the successes, the emerging new applications and the strategies that inform them. The authors interviewed nearly 70 leading executives from many familiar organisations in every facet of the digital out-of-home entertainments industry. The result is an essential guide for entertainment executives as well as those involved in retailing, the hotel industry, mobile communications, museums and heritage.
The Discourse Function of Inversion in English
First published in 1997. This dissertation presents a discourse-functional account of English inversion, based on an empirical study of natural language data. The central finding is that inversion is subject to a pragmatic constraint on the information status of its constituents; specifically, the information represented by the preposed constituent must be at least as familiar within the discourse as is that represented by the postposed constituent.
El arte como inversión. Alternativa financiera

El arte como inversión. Alternativa financiera

Miguel Espel Aldámiz-Echevarría

Lulu.com
2014
sidottu
Bilba no, naci en 1944 en Mundaca (Vizcaya) y reside, desde hace a os, en Madrid. Abogado, I.C.A. Madrid. Licenciado en Derecho por la Universidad de Deusto (Bilbao) y Licenciado en Ciencias Econ micas por la Universidad Comercial de Deusto (Bilbao). Profesor Mercado del Arte y Econom a del Arte, en Universidad A. Nebrija / Fundaci n Claves del Arte, Madrid, y en Fundaci n Mar a Forcada, Tudela-Navarra. Desarroll una actividad en el mbito de la gesti n y direcci n empresarial, mientras resid a en Bilbao. A partir de 1977, inicia una actividad profesional y empresarial en el mercado del arte. Su actividad, como galerista y marchante (Galer a Mun - Galer a Miguel Espel) le permiti estar presente durante a os, en el mercado nacional e internacional del Arte. En la actualidad, desarrolla una actividad de Consultor de Arte, en colaboraci n con Mun Consultores de Arte.
Female Sexual Inversion

Female Sexual Inversion

Chiara Beccalossi

Palgrave Macmillan
2012
nidottu
An examination of how female same-sex desires were represented in a wide range of Italian and British medical writings, 1870-1920. It shows how the psychiatric category of sexual inversion was positioned alongside other medical ideas of same-sex desires, such as the virago, tribade-prostitute, fiamma and gynaecological explanations.
Talking about Immersive Theatre

Talking about Immersive Theatre

BLOOMSBURY PUBLISHING PLC
2023
sidottu
How do theatre makers in Britain produce immersive, participatory experiences for audiences? How are productions designed and rehearsed, and how can the experience of different companies inform your own practice and understanding of this burgeoning craft?This collection of original discussions with some of Britain's leading immersive and interactive theatre makers explores their processes, methods and practices, offering a behind-the-scenes tour of how they make their work. It provides new material addressing a range of previously undisclosed topics including approaches to casting and rehearsal strategies, through to more concrete concerns such as funding and finance models. They reveal the discrete nuts and bolts of building audience-experience, and candidly discuss their own position to the term ‘immersive’ and how they perceive their place within the wider experience-centric cultural landscape.This collection combines perspectives from practitioners across the spectrum of immersions and interactivity in performance to showcase working methods across a variety of forms; from one-on-one, to gamified, playable experiences. The diversity of conversations captured in this volume reflects the polyphony of the immersive and interactive landscape in Britain, introducing readers to the work of Les Enfants Terrible, Parabolic, COLAB Theatre, The Lab Collective, Cross Collaborations, and ZU-UK. Makers participate in frank dialogue that reveals the ways in which they employ scenography, design, game and structural mechanics, approaches to stage management tactics, as well as the development of audience relationships, the role of intimacy and agency.
Talking about Immersive Theatre

Talking about Immersive Theatre

BLOOMSBURY PUBLISHING PLC
2024
nidottu
How do theatre makers in Britain produce immersive, participatory experiences for audiences? How are productions designed and rehearsed, and how can the experience of different companies inform your own practice and understanding of this burgeoning craft?This collection of original discussions with some of Britain's leading immersive and interactive theatre makers explores their processes, methods and practices, offering a behind-the-scenes tour of how they make their work. It provides new material addressing a range of previously undisclosed topics including approaches to casting and rehearsal strategies, through to more concrete concerns such as funding and finance models. They reveal the discrete nuts and bolts of building audience-experience, and candidly discuss their own position to the term ‘immersive’ and how they perceive their place within the wider experience-centric cultural landscape.This collection combines perspectives from practitioners across the spectrum of immersions and interactivity in performance to showcase working methods across a variety of forms; from one-on-one, to gamified, playable experiences. The diversity of conversations captured in this volume reflects the polyphony of the immersive and interactive landscape in Britain, introducing readers to the work of Les Enfants Terrible, Parabolic, COLAB Theatre, The Lab Collective, Cross Collaborations, and ZU-UK. Makers participate in frank dialogue that reveals the ways in which they employ scenography, design, game and structural mechanics, approaches to stage management tactics, as well as the development of audience relationships, the role of intimacy and agency.
Site-Reliant Immersive Experiences

Site-Reliant Immersive Experiences

Liana Psarologaki

BLOOMSBURY PUBLISHING PLC
2025
sidottu
Site-Reliant Immersive Experiences offers a new theoretical approach to the concept of immersive experiences in relation to space, site and atmosphere.An interdisciplinary work, interweaving philosophy, theory, and creative methods in contemporary art and architecture, this book looks beyond phenomenological accounts of immersion as felt spaces, and technological experiences of VR and AR, to link immersion to actual architectural sites, to the human capacity to contemplate, and to affective atmospheres in art and architectural installations.Fusing atmosphere, sense, and experience, the book introduces a novel vocabulary for understanding immersive spaces in art and architectural contexts from a post-phenomenological perspective. Furthermore, it offers illuminating insights through key reflective case studies of contemporary practices at the intersection of art and architecture, featuring work by Peter Zumthor, Mike Nelson, and Li Xiaodong among others.Bringing together critical theory, neuroscience, and aesthetics of affect to create new methods of praxis in contemporary architecture and art, Site-Reliant Immersive Experiences introduces an innovative framework for understanding immersive experiences within the realm of critical spatial practice.
Metaverse and Immersive Technologies
METAVERSE AND IMMERSIVE TECHNOLOGIES The book covers the multidimensional perspectives of the metaverse through the prism of virtual reality, augmented reality, blockchain, artificial intelligence, and IoT, ranging from rudimentary to advanced applications. This book provides a thorough explanation of how the technology behind metaverse and other virtual reality technologies are changing the world. The primary objective is to present the revolutionary innovation of the 21st century—the metaverse—and exhibit its wide range of applications in different domains. Although blockchain and VR/AR were the first popularly known applications of the metaverse, several other applications also exist. While some still believe the metaverse is overhyped, in reality, it is transforming almost every industry—healthcare, 3D, 4D, industry, game industry, business management, artificial intelligence, and IoT, just to name a few. This technological breakthrough not only paved the way for virtual reality but also provided useful solutions for other areas of technology. The unique nature of the technology, which is a single, shared, immersive, persistent, 3D virtual space where humans experience life in ways not possible in the physical world, makes it suitable for all real-world applications; it has great potential to transform business, and companies are already in the race for different product offerings. Audience AI and computer science researchers, engineers and graduate students, IT personnel in business as well as entrepreneurs and policymakers.
The Out-of-Home Immersive Entertainment Frontier

The Out-of-Home Immersive Entertainment Frontier

Kevin Williams; Michael Mascioni

Routledge
2014
nidottu
Digital Out of Home Entertainment is rather an arcane description for one of the fastest growing technology-sectors. These forms of interactive technology, often established on a 'pay per use' basis are transforming the customer experience in shops, cinemas, museums; almost any environment where consumers are congregating. Kevin Williams and Michael Mascioni's The Out-of-Home Immersive Entertainment Frontier provides a 'state of play' exploration of the successes, the emerging new applications and the strategies that inform them. The authors interviewed nearly 70 leading executives from many familiar organisations in every facet of the digital out-of-home entertainments industry. The result is an essential guide for entertainment executives as well as those involved in retailing, the hotel industry, mobile communications, museums and heritage.
Iterative Methods without Inversion

Iterative Methods without Inversion

Anatoly Galperin

Productivity Press
2016
sidottu
Iterative Methods without Inversion presents the iterative methods for solving operator equations f(x) = 0 in Banach and/or Hilbert spaces. It covers methods that do not require inversions of f (or solving linearized subproblems). The typical representatives of the class of methods discussed are Ulm’s and Broyden’s methods. Convergence analyses of the methods considered are based on Kantorovich’s majorization principle which avoids unnecessary simplifying assumptions like differentiability of the operator or solvability of the equation. These analyses are carried out under a more general assumption about degree of continuity of the operator than traditional Lipschitz continuity: regular continuity.Key Features The methods discussed are analyzed under the assumption of regular continuity of divided difference operator, which is more general and more flexible than the traditional Lipschitz continuity. An attention is given to criterions for comparison of merits of various methods and to the related concept of optimality of a method of certain class. Many publications on methods for solving nonlinear operator equations discuss methods that involve inversion of linearization of the operator, which task is highly problematic in infinite dimensions. Accessible for anyone with minimal exposure to nonlinear functional analysis.