Kirjojen hintavertailu. Mukana 11 342 296 kirjaa ja 12 kauppaa.

Kirjahaku

Etsi kirjoja tekijän nimen, kirjan nimen tai ISBN:n perusteella.

1000 tulosta hakusanalla Engin Colak

Design & Development With Unreal Engine 5 & Blender
Note: This book is a culmination of detailed topics covering several areas of Unreal, Blender, scripting, art, and the industry. You can expect a variety of related topics mixed with the core learning to help you gain a stronger understanding and appreciation for the field and software. Game development requires several applications in conjuction with Unreal and Blender to optimize workflows, especially related to importing content, editing, scripting, and animation. You will also briefly learn about compiling a game narrative and creating concepts.Get ready to dive into the HOW's and the WHY's of general design and development for games, conceptualization, and animation. This book is for designers who want to expand their knowledge in utilizing various artistic 3D mediums and techniques in conjunction with programming, and/or quality assurance. This book will take you on a deep-dive into the intricacies, hands-on & theoretical importance of being a Technical Artist/Generalist in 3D modelling, animation, digital painting, programming in Unreal using blueprints and basic-to-intermediate C++, working in UX for QA or both. The topics covered in this book will also help in developing a perspective into managing and mentoring jr designers who are working in their first role as well as senior team members looking to expand their area of expertise.Designers and developers already familiar with the workflows in Unreal Engine and Blender will gain new perspectives to improve their pipelines through speed, productivity, and quality by using situational & issue-specific techniques for problem solving, while learning useful ways to avoid burnout by developing a healthy work-life-balance that one might be struggling to build for themselves or believe there are aspects that need improving and on that note; this book will also take an unbiased deep-dive into what it takes to make a strong impression in the gaming and general entertainment industry, no matter the creators age or experience.Readers will learn how to install Unreal Engine and Blender and to setup a simple scene in Unreal using both an empty project or starter content provided by Epic Games. After the initial steps and introduction, a thorough guide using text and images will be provided taking a quick but concise tour of the user interface in Blender and Unreal followed learning how to add a single mesh to the scene and continuing the modelling, texturing, rigging and animation process for that point forward.By the end of this book intermediate users will gain an advanced understanding and a new perspective on the world of game design & development all the while learning not to be afraid to use any and all tools at their disposal, in creative and "unorthodox" ways. In turn, readers will be capable of passing on their prior and newfound knowledge to other aspiring creators in this field and beginners will spark a deeper interest into the world of 3D, 2D, and technology as a whole.This book allows all readers to follow at their own pace and to hone your skills for each point by taking your time.You will be encouraged to experiment, research, and combine various techniques. Any book or guide should be absorbed to the maximum capacity and used as a method of discovering and crafting a personal workflow and pipeline - just as true freedom within a game will enable players to continously revisit, feel inspired, and build their own story through events, and exploration Tools and resources will always evolve but the concepts you learn, and the skills you gain will remain consistent, and applicable across any genre, medium, and software package. Enjoy the journey, embrace and take advantage of innovation, and you will find yourself quickly applying existing experience to new tools, versions, and skills
Design & Development With Unreal Engine 5 & Blender
Note: This book is a culmination of detailed topics covering several areas of Unreal, Blender, scripting, art, and the industry. You can expect a variety of related topics mixed with the core learning to help you gain a stronger understanding and appreciation for the field and software. Game development requires several applications in conjuction with Unreal and Blender to optimize workflows, especially related to importing content, editing, scripting, and animation. You will also briefly learn about compiling a game narrative and creating concepts.Get ready to dive into the HOW's and the WHY's of general design and development for games, conceptualization, and animation. This book is for designers who want to expand their knowledge in utilizing various artistic 3D mediums and techniques in conjunction with programming, and/or quality assurance. This book will take you on a deep-dive into the intricacies, hands-on & theoretical importance of being a Technical Artist/Generalist in 3D modelling, animation, digital painting, programming in Unreal using blueprints and basic-to-intermediate C++, working in UX for QA or both. The topics covered in this book will also help in developing a perspective into managing and mentoring jr designers who are working in their first role as well as senior team members looking to expand their area of expertise.Designers and developers already familiar with the workflows in Unreal Engine and Blender will gain new perspectives to improve their pipelines through speed, productivity, and quality by using situational & issue-specific techniques for problem solving, while learning useful ways to avoid burnout by developing a healthy work-life-balance that one might be struggling to build for themselves or believe there are aspects that need improving and on that note; this book will also take an unbiased deep-dive into what it takes to make a strong impression in the gaming and general entertainment industry, no matter the creators age or experience.Readers will learn how to install Unreal Engine and Blender and to setup a simple scene in Unreal using both an empty project or starter content provided by Epic Games. After the initial steps and introduction, a thorough guide using text and images will be provided taking a quick but concise tour of the user interface in Blender and Unreal followed learning how to add a single mesh to the scene and continuing the modelling, texturing, rigging and animation process for that point forward.By the end of this book intermediate users will gain an advanced understanding and a new perspective on the world of game design & development all the while learning not to be afraid to use any and all tools at their disposal, in creative and "unorthodox" ways. In turn, readers will be capable of passing on their prior and newfound knowledge to other aspiring creators in this field and beginners will spark a deeper interest into the world of 3D, 2D, and technology as a whole.This book allows all readers to follow at their own pace and to hone your skills for each point by taking your time.You will be encouraged to experiment, research, and combine various techniques. Any book or guide should be absorbed to the maximum capacity and used as a method of discovering and crafting a personal workflow and pipeline - just as true freedom within a game will enable players to continously revisit, feel inspired, and build their own story through events, and exploration Tools and resources will always evolve but the concepts you learn, and the skills you gain will remain consistent, and applicable across any genre, medium, and software package. Enjoy the journey, embrace and take advantage of innovation, and you will find yourself quickly applying existing experience to new tools, versions, and skills
Hellhound: Siege Engine

Hellhound: Siege Engine

Suzanne Brodine

Independently Published
2019
nidottu
In 2148, Sergeant Clara Maker is more than halfway through her obligatory two years of service in the military when she becomes involved in a new wave of aggression in the war. She wants nothing more than to finish her duty tour and return to Earth, but whether she wants it or not, a career as a soldier may not be something she can escape. Not with her life intact.Malak was genetically engineered to be a soldier. To end the war between humanity and the Cullers. Killing aliens comes naturally to him, but that life is not one he chose for himself. The same humans he was born to protect would fear and hate his kind if their existence ever became public. He has never had to choose between duty and instinct, programming or free choice. But when the day comes that his orders conflict with the best interests of his kind, the Sol Coalition may find that their greatest threat is not the aliens seeking their extinction, but their own creations.
The Life Engine

The Life Engine

Rick Baker

Independently Published
2016
nidottu
A former Olympic decathlete turned CIA agent must help an ethnobotanist to bring a life-changing medicine back from the Amazon. Racing across two continents, and calling on ancient arts and advanced tech to survive, he'll have to defy the government agency that gave him a second chance to do it. The Life Engine is a fast-paced ecological action adventure through a thrilling international Da Vinci Code-like puzzle by way of the rainforest.
Bloc-notes en blanc: Enfin l'été - format A4 - 112 pages - carnet de notes avec registre - idéal comme agenda, carnet de croquis, carnet de
Nous esp rons que vous appr cierez notre ordinateur portable au format 8,5 x 11 pouces; 21,6 x 27,9 cm autant que nous l'avons cr pour vous. Le carnet de notes peut tre utilis comme journal intime, journal intime, journal de bord, livre de composition ou pour l' criture cr ative telle que la po sie. Voici un journal portable adapt tous vos besoins d' criture. L'une des fonctionnalit s du journal est: 112 pages blanches.couverture extraordinaireGrande taille de livre 21,6 x 27,9 cm - la taille id ale pour tous les usages, se glisse parfaitement dans votre sac dos ou sac main.Le papier blanc solide est assez solide pour tre utilis avec les stylos plume. Normes importantes: reliure adh sive de l'industrie du livre (la m me norme que la reliure B cher dans votre biblioth que rt). Un livre de poche durable et brillant. Papier blanc croustillant d'une qualit qui minimise la p n tration de l'encre. Le livre est id al pour les utilisateurs de crayons ou de stylos.Les journaux sont le cadeau parfait pour toute occasion.
Bloc-notes en blanc: Enfin l'été - format A4 - 112 pages - carnet de notes avec registre - idéal comme agenda, carnet de croquis, carnet de
Nous esp rons que vous appr cierez notre ordinateur portable au format 8,5 x 11 pouces; 21,6 x 27,9 cm autant que nous l'avons cr pour vous. Le carnet de notes peut tre utilis comme journal intime, journal intime, journal de bord, livre de composition ou pour l' criture cr ative telle que la po sie. Voici un journal portable adapt tous vos besoins d' criture. L'une des fonctionnalit s du journal est: 112 pages blanches.couverture extraordinaireGrande taille de livre 21,6 x 27,9 cm - la taille id ale pour tous les usages, se glisse parfaitement dans votre sac dos ou sac main.Le papier blanc solide est assez solide pour tre utilis avec les stylos plume. Normes importantes: reliure adh sive de l'industrie du livre (la m me norme que la reliure B cher dans votre biblioth que rt). Un livre de poche durable et brillant. Papier blanc croustillant d'une qualit qui minimise la p n tration de l'encre. Le livre est id al pour les utilisateurs de crayons ou de stylos.Les journaux sont le cadeau parfait pour toute occasion.
The Declassification Engine: What History Reveals about America's Top Secrets
SHORTLISTED FOR THE CUNDILL HISTORY PRIZE - Every day, thousands of new secrets are created by the United States government. What is all this secrecy really for? And whom does it benefit? "A brilliant, deeply unsettling look at the history and inner workings of 'the dark state'.... At a time when federal agencies are increasingly classifying or destroying documents with historical significance, this book could not be more important." --Eric Schlosser, New York Times best-selling author of Command and Control Before World War II, transparent government was a proud tradition in the United States. In all but the most serious of circumstances, classification, covert operations, and spying were considered deeply un-American. But after the war, the power to decide what could be kept secret proved too tempting to give up. Since then, we have radically departed from that open tradition, allowing intelligence agencies, black sites, and classified laboratories to grow unchecked. Officials insist that only secrecy can keep us safe, but its true costs have gone unacknowledged for too long. Using the latest techniques in data science, historian Matthew Connelly analyzes a vast trove of state secrets to unearth not only what the government really did not want us to know but also why they didn't want us to know it. Culling this research and carefully examining a series of pivotal moments in recent history, from Pearl Harbor to drone warfare, Connelly sheds light on the drivers of state secrecy-- especially incompetence and criminality--and how rampant overclassification makes it impossible to protect truly vital information. What results is an astonishing study of power: of the greed it enables, of the negligence it protects, and of what we lose as citizens when our leaders cannot be held to account. A crucial examination of the self-defeating nature of secrecy and the dire state of our nation's archives, The Declassification Engine is a powerful reminder of the importance of preserving the past so that we may secure our future.
The Declassification Engine: What History Reveals about America's Top Secrets
SHORTLISTED FOR THE CUNDILL HISTORY PRIZE - Every day, thousands of new secrets are created by the United States government. What is all this secrecy really for? And whom does it benefit? "A brilliant, deeply unsettling look at the history and inner workings of 'the dark state'.... At a time when federal agencies are increasingly classifying or destroying documents with historical significance, this book could not be more important." --Eric Schlosser, New York Times best-selling author of Command and Control Before World War II, transparent government was a proud tradition in the United States. In all but the most serious of circumstances, classification, covert operations, and spying were considered deeply un-American. But after the war, the power to decide what could be kept secret proved too tempting to give up. Since then, we have radically departed from that open tradition, allowing intelligence agencies, black sites, and classified laboratories to grow unchecked. Officials insist that only secrecy can keep us safe, but its true costs have gone unacknowledged for too long. Using the latest techniques in data science, historian Matthew Connelly analyzes a vast trove of state secrets to unearth not only what the government really did not want us to know but also why they didn't want us to know it. Culling this research and carefully examining a series of pivotal moments in recent history, from Pearl Harbor to drone warfare, Connelly sheds light on the drivers of state secrecy-- especially incompetence and criminality--and how rampant overclassification makes it impossible to protect truly vital information. What results is an astonishing study of power: of the greed it enables, of the negligence it protects, and of what we lose as citizens when our leaders cannot be held to account. A crucial examination of the self-defeating nature of secrecy and the dire state of our nation's archives, The Declassification Engine is a powerful reminder of the importance of preserving the past so that we may secure our future.
The Scramjet Engine

The Scramjet Engine

Corin Segal

Cambridge University Press
2011
pokkari
The renewed interest in high-speed propulsion has led to increased activity in the development of the supersonic combustion ramjet engine for hypersonic flight applications. In the hypersonic regime the scramjet engine's specific thrust exceeds that of other propulsion systems. This book, written by a leading researcher, describes the processes and characteristics of the scramjet engine in a unified manner, reviewing both theoretical and experimental research. The focus is on the phenomena that dictate the thermo-aerodynamic processes encountered in the scramjet engine, including component analyses and flowpath considerations; fundamental theoretical topics related to internal flow with chemical reactions and non-equilibrium effects, high-temperature gas dynamics, and hypersonic effects are included. Cycle and component analyses are further described, followed by flowpath examination. Finally, the book reviews experimental and theoretical capabilities and describes ground testing facilities and computational fluid dynamics facilities developed for the study of time-accurate, high-temperature aerodynamics.
The Steam-Engine and Other Heat-Engines

The Steam-Engine and Other Heat-Engines

J. Alfred Ewing

Cambridge University Press
2013
pokkari
Sir James Alfred Ewing (1855–1935) was a Scottish engineer, physicist and cryptographer. First published in 1926, as the fourth edition of an 1894 original, this book was written by Ewing 'to present the subject of heat-engines, in their mechanical as well as their thermodynamical aspects, with sufficient fulness for the ordinary needs of University students of engineering'. The text was extensively revised for this edition, taking into account developments in relation to steam turbines, steam boilers and internal combustion engines. Numerous illustrative figures are also provided. This book will be of value to anyone with an interest in Ewing's writings, steam engines and the history of engineering.
The Steam Engine

The Steam Engine

Thomas Tredgold

Cambridge University Press
2014
pokkari
Thomas Tredgold (1788–1829) has been described as 'the most influential technical author of his generation and possibly of the nineteenth century'. His writings contributed greatly to the wider understanding of engineering, and it is his definition of civil engineering that the Institution of Civil Engineers wrote into their charter of 1828. Published in 1827, this work provides a historical survey and explanation of 'a masterpiece of human contrivance'. Tredgold breaks his subject down into ten sections, each covering areas such as the properties of steam, the differing means of harnessing its power, the history of the steam engine's invention and improvement, and the various applications of steam power. Containing many tables, formulae and line drawings, this thorough work complements Charles Frederick Partington's Historical and Descriptive Account of the Steam Engine (1822), which is also reissued in this series.
ASE Test Preparation - A1 Engine Repair
The fifth edition of Delmar’s Automotive Service Excellence (ASE) Test Preparation Manual for the A1 ENGINE REPAIR certification exam contains an abundance of content designed to help you successfully pass your ASE exam. This manual will ensure that you not only understand the task list and therefore the content your actual certification exam will be based upon, but also provides descriptions of the various types of questions on a typical ASE exam, as well as presents valuable test taking strategies enabling you to be fully prepared and confident on test day.
ASE Test Preparation - A8 Engine Performance
The fifth edition of Delmar’s Automotive Service Excellence (ASE) Test Preparation Manual for the A8 ENGINE PERFORMANCE certification exam contains an abundance of content designed to help you successfully pass your ASE exam. This manual will ensure that you not only understand the task list and therefore the content your actual certification exam will be based upon, but also provides descriptions of the various types of questions on a typical ASE exam, as well as presents valuable test taking strategies enabling you to be fully prepared and confident on test day.