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E- Content for Educational Psychology

E- Content for Educational Psychology

N Devaki

Lap Lambert Academic Publishing
2021
pokkari
E-content is becoming popular because of its flexibility of time, place and pace of learning. E-content includes all kinds of content created and delivered 21 through various electronic media. E-content is available in many subjects and almost all levels of education. It can be used by wide variety learners with diverse needs, different backgrounds, and previous experience and skill levels. It can be shared and transmitted easily and promptly among unlimited number of users around the world. Teachers, students and others get benefited by the use of well designed and developed e-content. It is advantageous to the educational organizations to make their program accessible to their teachers and students on campus, home and other community learning or resource centers. It has a significant implications for open and distance learning institutions.
Music content in municipal schools in Vitória da Conquista - BA

Music content in municipal schools in Vitória da Conquista - BA

Isamar Marques Cândido Pales

Our Knowledge Publishing
2024
pokkari
A cycle permeated with exchange, dedication and overcoming involved the construction of this work. The journey in search of the meaning of musical language in the educational sphere is continuous and encompasses my studies within the academic field. I hope that the reader will be affected by the perceptive and sensitive world of music, making it possible to expand awareness of its effects on the physical, psychological and social life of the human being. The world needs more love, more art and more music
Chlorophyll content at the end of the caupi bean cycle in partnership with

Chlorophyll content at the end of the caupi bean cycle in partnership with

Francisco Thiago de Albuquerque Aragão; Diego de V Lourenço; Thales V de Araújo Viana

Our Knowledge Publishing
2024
pokkari
The chlorophyll index present in cowpeas in the final phase of production was evaluated in an experiment carried out in the experimental area belonging to the Agricultural Engineering department of the UFC, in Fortaleza - Ce, Brazil, with an experimental design in randomized blocks and subdivided plots, the plots being made up of the treatment of different blades in relation to the evaporation of the class A tank (ECA) ( 0.25; 0.50; 0.75; 1.00; 1.25 times the ACE) and the sub-plots were made up of the treatment times for transplanting the grass (0; 5; 10; 20 DAEF - Days after bean emergence. ), with each treatment comprising three replicates. Observing the effect of the blades evaluated, those equivalent to 0.75 and 1.00 times ECA stood out, which showed the highest chlorophyll index in the Caupi bean leaves. As for the weed insertion time treatment, the 10 and 20 DAEF times stood out, showing that the legume's competition with the grass directly affects chlorophyll production in the bean plant.
The content of education and technology of its realization in elementary school
In order to improve the competitiveness of the state, many countries of the world are reviewing educational systems in terms of their content. The main priorities of the quality of educational services are the relevance of knowledge, skills and abilities; their ability to ensure a successful future for every citizen, as well as the way of effective transfer of educational information to the younger generation. The textbook presents the transformation of the questions "What should children learn?", "What is the most effective way of teaching in elementary school?" from the historical and modern positions. The author reveals the algorithm of organizing the educational process in a renewed elementary school. Its basis is formed by learning objectives and expected results. The author proposes the realization of learning objectives from the position of development of general mental giftedness of a junior schoolboy.
Container-content interactions

Container-content interactions

Nour Elhouda Souissi; Mohamed Hedi Ben Cheikh

Our Knowledge Publishing
2025
pokkari
In the pharmaceutical sector, container-content interactions refer to the transfer of substances between manufacturing equipment, packaging or medical devices, and the drug. These phenomena include the adsorption of active ingredients or excipients onto container walls, their penetration into the interior of materials or their diffusion into the external environment. In addition, these phenomena include the migration of substances from the container to the drug, or from the external environment to the drug.Such interactions can compromise the quality, efficacy and safety of pharmaceutical products, leading to potentially serious adverse effects for patients, such as changes in therapeutic efficacy or toxic reactions.In this work, we have reported on examples of container-content interactions, specifying the circumstances in which they occur, the methodologies used to study them and their impact on both the drug and the patient.
Branded Content Boss

Branded Content Boss

Ashiish V Patil

UNKNOWN
2024
nidottu
In a world that's drowning in info and starved for attention, connecting with consumers has become tougher than surviving a saas-bahu soap. People are dropping serious cash to dodge or block ads, and the old interruption playbook is as outdated as a cassette player. That's where Branded Content swoops in like a boss. Borrowing the tricks of the entertainment world to turn marketing into a binge-worthy series. Forget just shoving ads in people's faces we're talking about creating content so epic, they'll be hunting it down like it's the last pizza on Earth. We're talking step-by-step insights...To decode Branded Content, covering every type, format and scale.With tools to evaluate, measure, plan and design Branded Content.Featuring case studies of the biggest Global and Indian brands.Exclusive interviews with industry top dogs - Heads of Media, Creative Agencies, Advertising, Clients from Group M, Leo Burnett, Capital Foods and Studios, Creators including TVF, Tanmay Bhat, Ashish Chanchlani.Plus, a ton of resources, templates.Whether you're a Marketer, Creator, Agency Guru, Client, Student or just curious about Marketing, building a brand - this is your shortcut to become a Branded Content Boss
Endgame Content

Endgame Content

Thomas Goose

Thomas Goose
2024
pokkari
In the online gaming sphere of 2015, Massive Multiplayer Online Role Playing Games (MMORPGs) are still going strong. It is there that a somewhat infamous veteran, Sl4y, must face the challenge of managing a hitherto nearly unbeatable Havoc Guild in his friend's absence. Will he rise up to the unwanted challenge of balancing the differing goals of the Guild's members and maintaining the Guild's reputation of winners?Dive into this fictional MMO Game and relive your own memories of achievements shared with your teammates, of the drama and the banter, and of the terrible build of your first character.
Regulating Content

Regulating Content

Kluwer Law International
2006
sidottu
A complex network of regulatory systems has arisen around the provision of media in Europe. In this connection regulating content is a focal point, as content is not only of economic but of vital cultural importance. At Community level a wide variety of measures have been taken to promote this branch of industry, especially in fields in which new and innovative digital technologies are used to enhance the market potential of content and creative products and services. This important book focuses on regulatory interventions in the content industry under Community law. It offers an in-depth perspective on the functioning of the European legal framework for the content industry, its guiding principles, and its explicit and sometimes more fluid interface with policy areas falling largely into Member States competences. In this aspect, the book can also be read as an analysis of the impact of the cooperation between European and Member State regulation when economic as well as social, democratic, and cultural policy goals are at stake.Among the areas of content regulation covered are: legal definitions related to the content industry; branches of the content industry broken down according to content category and distribution system; the division of competences between the EC and the Member States in cultural affairs; Community projects relevant to the content industry; competition rules relating to distribution; market entry and access regulation in the electronic communication markets; specific regulation for such considerations as the protection of minors, protection of health, protection of consumers, and protection of personal rights; ensuring and safeguarding functioning market structures in the content markets; and, harmonization and coordination measures. The basis of this book was a research project commissioned by the Austrian Federal Chancellery in preparation for a seminar supported by the European Commission in connection with Austria's Council Presidency in the first half of 2006.As a systematic overview and analysis of the legal bases of European content regulation, this book will be of extraordinary value to practitioners, policymakers, officials, and academics in the fields of media and communications law. Beyond that, the work sheds a clear and defining light on an area that has an important role to play in the future economic growth and the development of a competitive business environment in Europe.
Web Content Caching and Distribution
Web caching and content delivery technologies provide the infrastructure on which systems are built for the scalable distribution of information. This proceedings of the eighth annual workshop, captures a cross-section of the latest issues and techniques of interest to network architects and researchers in large-scale content delivery. Topics covered include the distribution of streaming multimedia, edge caching and computation, multicast, delivery of dynamic content, enterprise content delivery, streaming proxies and servers, content transcoding, replication and caching strategies, peer-to-peer content delivery, and Web prefetching. Web Content Caching and Distribution encompasses all areas relating to the intersection of storage and networking for Internet content services. The book is divided into eight parts: mobility, applications, architectures, multimedia, customization, peer-to-peer, performance and measurement, and delta encoding.
Creative Content Kit

Creative Content Kit

Ana Bender

BIS Publishers B.V.
2020
muu
Creative Content Kit is a four-step process for creating content strategy, inspired by 'The System of Publishing' theory (Bhaskar, 2013). Each stage contains a set of cards with methods, content types, platforms and tools.The deck of 65 cards is made for content professionals and non-specialist to ideate, test and solve content problems. It provides a helpful visual structure to ease communication in planning alone, with your team and clients.The first stage, Model, consists of cards with methods and tools that help you define the reason why your content needs to exist. You will start with the cards about Audience and progress to work with the cards about Product, Brand or Business.The second stage presents Content types that you can choose to include in your editorial approach. With the information you gather from the previous stage, you will think about what types of content you need to address your audience, aligned with your product/service, brand or business. There are no rules to pick one type or the other, but as you go through the cards, you will know which is a priority for you.Platforms are the channels and frames that will represent and distribute your content. They represent how and where your audience will experience it: videos on Facebook, photos on Instagram, short texts on Twitter, etc. At this stage, you will check your editorial ideas and goals to define which platform best suits it.Finally, you want to ensure your strategy will Reach your audience, to make sure content is not lost or ignored. You can then make use of practical tools, tips and tactics regarding exposure to capture their attention.HOW TOThe cards have numbers, a title, a subtitle - guiding you to make your choices - and body text that will indicate what you can start doing with call-to-action bullet points.Start by thinking about your content problem, the number of people involved, and overall investment. The four steps will serve as a guide, and you will organise and choose the cards according to your needs.There is no limit for the use of cards although it will have an impact on the time you will spend at each stage.