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1000 tulosta hakusanalla Renato Simoni

Digitale Spiele für den sozialen, kulturellen und wirtschaftlichen Austausch

Digitale Spiele für den sozialen, kulturellen und wirtschaftlichen Austausch

Fabiana Martins de Oliveira; Hermes Renato Hildebrand

Verlag Unser Wissen
2025
nidottu
Vier Aspekte bilden die Grundlage dieser Untersuchung. Der erste bezieht sich auf den Einfluss, den Technologie und Kommunikation auf Kinder aus ben. Der zweite schl gt eine p dagogische Arbeit vor, die Simulationsbedingungen als Lernmittel nutzt. Der dritte Punkt befasst sich mit der Konstruktion des Produkts auf der Grundlage der nat rlichen Reaktionen des Empf ngers. Abgesehen von den g nstigen Bedingungen der Videospiele selbst hat auch die k nstlerische Bildung ihre Erwartungen. Schlie lich beg nstigen die Verbindung zwischen postmoderner virtueller Realit t, den Bedingungen, die durch die Simulationsumgebung geschaffen werden, dem Verhalten der Zielgruppe und den Einfl ssen k nstlerischer Inhalte die Produktion eines Videospiels mit interkulturellem Fokus. Dieses kann die geografischen und wirtschaftlichen Barrieren zwischen Sch lern aus unterschiedlichen Kontexten verringern.
Digital games designed for social, cultural and economic exchange

Digital games designed for social, cultural and economic exchange

Fabiana Martins de Oliveira; Hermes Renato Hildebrand

Our Knowledge Publishing
2025
nidottu
There are four aspects that form the basis of this research. The first refers to the influence that technology and communication media have on childhood. The second suggests educational work that uses simulation conditions as a means of learning. The third point deals with the construction of the product based on the natural reactions of the recipient. Apart from the favourable conditions of video games themselves, arts education also has its expectations. Finally, the combination of postmodern virtual reality, conditions provided by the simulation environment, the behaviour of the target audience, and the influences of artistic content favour the production of a video game with an intercultural focus. This can narrow the geographical and economic barriers that exist between students from different contexts.
Jeux numériques destinés aux échanges sociaux, culturels et économiques

Jeux numériques destinés aux échanges sociaux, culturels et économiques

Fabiana Martins de Oliveira; Hermes Renato Hildebrand

Editions Notre Savoir
2025
nidottu
Quatre aspects ont servi de base cette recherche. Le premier concerne l'influence des moyens technologiques et communicationnels sur l'enfance. Le deuxi me sugg re un travail ducatif qui utilise les conditions de simulation comme moyen d'apprentissage. Le troisi me point traite de la construction du produit bas e sur les r actions naturelles du r cepteur. Outre les conditions favorables offertes par les jeux vid o eux-m mes, l' ducation artistique a galement ses attentes. Enfin, l'union entre la r alit virtuelle postmoderne, les conditions offertes par l'environnement de simulation, le comportement du public cible et les influences des contenus artistiques favorisent la production d'un jeu vid o vocation interculturelle. Celui-ci peut r duire les barri res g ographiques et conomiques qui existent entre les tudiants de diff rents contextes.
Giochi digitali destinati allo scambio sociale, culturale ed economico

Giochi digitali destinati allo scambio sociale, culturale ed economico

Fabiana Martins de Oliveira; Hermes Renato Hildebrand

Edizioni Sapienza
2025
nidottu
Quattro sono gli aspetti che hanno costituito la base di questa ricerca. Il primo riguarda l'influenza esercitata dai mezzi tecnologici e comunicativi sull'infanzia. Il secondo suggerisce un lavoro educativo che utilizzi le condizioni di simulazione come mezzo di apprendimento. Il terzo punto riguarda la costruzione del prodotto basata sulle reazioni naturali del destinatario. Oltre alle condizioni favorevoli dei videogiochi stessi, anche l'educazione artistica ha le sue aspettative. Infine, l'unione tra la realt virtuale postmoderna, le condizioni offerte dall'ambiente simulato, il comportamento del pubblico target e le influenze dei contenuti artistici favoriscono la produzione di un videogioco con un focus interculturale. Che possa ridurre le barriere geografiche ed economiche esistenti tra studenti di contesti diversi.
Gry cyfrowe slużące wymianie spolecznej, kulturowej i gospodarczej

Gry cyfrowe slużące wymianie spolecznej, kulturowej i gospodarczej

Fabiana Martins de Oliveira; Hermes Renato Hildebrand

Wydawnictwo Nasza Wiedza
2025
nidottu
Badanie opieralo się na czterech aspektach. Pierwszy dotyczy wplywu środk w technologicznych i komunikacyjnych na dzieciństwo. Drugi sugeruje pracę edukacyjną wykorzystującą symulacje jako środek nauczania. Trzeci punkt dotyczy tworzenia produktu w oparciu o naturalne reakcje odbiorcy. Opr cz sprzyjających warunk w samych gier wideo, edukacja artystyczna r wnież ma swoje oczekiwania. Wreszcie polączenie postmodernistycznej rzeczywistości wirtualnej, warunk w zapewnianych przez środowisko symulacji, zachowania docelowej grupy odbiorc w oraz wplywu treści artystycznych sprzyja produkcji gier wideo o charakterze międzykulturowym. Może to zmniejszyc bariery geograficzne i ekonomiczne istniejące między uczniami z r żnych środowisk.
Guerra en la Penumbra/ War By Candlelight

Guerra en la Penumbra/ War By Candlelight

Daniel Alarcon; Julio (TRN) Paredes Castro; Renato D. Alarcon

Rayo
2005
pokkari
En el mundo, algo extrano esta sucediendo: hay movimientos masivos de gente, lenguas y culturas que crecen dislocadas entre guerras y economias en crisis. En pocas palabras, nuestro mundo esta cambiando.En este asombroso libro de cuentos, Daniel Alarcon transporta al lector de los centros urbanos tercermundistas a las lineas fragmentadas que muchas veces dividen naciones y personas. Un terrorista sin remordimientos recuerda sus comienzos, un posible inmigrante contempla las consecuencias de irse y no volver jamas, un reportero cambia su lapiz y papel por el tragico disfraz de un payaso callejero. Son guerras tanto nacionales como internas, que se llevan a cabo en la selva, en las calles de Lima o en la intimidad de un apartamento neoyorquino. Son vidas que se viven al margen del mundo globalizado y sin globalizar, son las historias de quienes constantemente viajan entre mundos diferentes sin jamas sentirse del todo en casa.Guerra en la Penumbra ilumina las grietas con las que todos tropezamos en el mundo moderno. Daniel Alarcon es un talento excepcional, una voz dificil de olvidar una vez el libro llega a su extraordinario y devastador desenlace.
Physical Capital Development and Energy Transition in Latin America and the Caribbean

Physical Capital Development and Energy Transition in Latin America and the Caribbean

Jose Alberto Fuinhas; Matheus Koengkan; Renato Santiago

Elsevier Science Publishing Co Inc
2021
nidottu
Physical Capital Development and Energy Transition in Latin America and the Caribbean introduces the reader to applied theory and potential solutions to manage the transition from fossil energies to renewables given the resource wealth and infrastructural limitations of Latin American and Caribbean (LAC) countries. The work presents consistent empirical approaches and relevant econometric approaches grounded in case studies that offer realistic portrayals of complex multidisciplinary phenomena. It provides policymakers with the knowledge needed for economic decision-making, especially regarding the energy transition and the physical capital development in the LAC (and similar developing regions). The work concludes by road mapping future LAC physical capital investment options to promote 21st-century sustainable energy development.
Familia

Familia

Robert R. Alvarez; Renato Rosaldo

University of California Press
1991
pokkari
Anthropologists, historians, and sociologists will find here a striking challenge to accepted explanations of the northward movement of migrants from Mexico into the United States. Alvarez investigates the life histories of pioneer migrants and their offspring, finding a human dimension to migration which centers on the family. Spanish, American, and English exploits paved the way for exchange between Baja and Alta California. Alvarez shows how cultural stability actually increased as migrants settled in new locations, bringing their common values and memories with them.
Popular Music in Brazil

Popular Music in Brazil

Martha Tupinambá de Ulhôa; Leonardo De Marchi; Renato Pereira Torres Borges

Cambridge University Press
2024
pokkari
This Element outlines an overview of popular music made in Brazil, from the nineteenth century to the beginning of the twenty-first century. Initially addressing the definition of the 'popular' category, discussion then follows on the ways a Brazilian music identity was built after the country's independence in 1822 until the end of the 1920s. An idea of 'popular music' was consolidated throughout the twentieth century, from being associated with rural musical performances of oral tradition to the recorded urban musical genres that were established through radio and television. After exploring the world of mass popular music, the relationships between traditional and modern, the topics of cultural diversity, multiculturalism, and the impact of digitalization, as well as the musical kaleidoscope of the twenty-first century, the Element ends with an insight into music genres in the era of digital platforms.
Popular Music in Brazil

Popular Music in Brazil

Martha Tupinambá de Ulhôa; Leonardo De Marchi; Renato Pereira Torres Borges

Cambridge University Press
2024
sidottu
This Element outlines an overview of popular music made in Brazil, from the nineteenth century to the beginning of the twenty-first century. Initially addressing the definition of the 'popular' category, discussion then follows on the ways a Brazilian music identity was built after the country's independence in 1822 until the end of the 1920s. An idea of 'popular music' was consolidated throughout the twentieth century, from being associated with rural musical performances of oral tradition to the recorded urban musical genres that were established through radio and television. After exploring the world of mass popular music, the relationships between traditional and modern, the topics of cultural diversity, multiculturalism, and the impact of digitalization, as well as the musical kaleidoscope of the twenty-first century, the Element ends with an insight into music genres in the era of digital platforms.
Lie Groups and Geometric Aspects of Isometric Actions

Lie Groups and Geometric Aspects of Isometric Actions

Marcos M. Alexandrino; Renato G. Bettiol

Springer International Publishing AG
2015
sidottu
This book provides quick access to the theory of Lie groups and isometric actions on smooth manifolds, using a concise geometric approach. After a gentle introduction to the subject, some of its recent applications to active research areas are explored, keeping a constant connection with the basic material. The topics discussed include polar actions, singular Riemannian foliations, cohomogeneity one actions, and positively curved manifolds with many symmetries. This book stems from the experience gathered by the authors in several lectures along the years and was designed to be as self-contained as possible. It is intended for advanced undergraduates, graduate students and young researchers in geometry and can be used for a one-semester course or independent study.
Lie Groups and Geometric Aspects of Isometric Actions

Lie Groups and Geometric Aspects of Isometric Actions

Marcos M. Alexandrino; Renato G. Bettiol

Springer International Publishing AG
2016
nidottu
This book provides quick access to the theory of Lie groups and isometric actions on smooth manifolds, using a concise geometric approach. After a gentle introduction to the subject, some of its recent applications to active research areas are explored, keeping a constant connection with the basic material. The topics discussed include polar actions, singular Riemannian foliations, cohomogeneity one actions, and positively curved manifolds with many symmetries. This book stems from the experience gathered by the authors in several lectures along the years and was designed to be as self-contained as possible. It is intended for advanced undergraduates, graduate students and young researchers in geometry and can be used for a one-semester course or independent study.
Taxonomia Corporativa

Taxonomia Corporativa

Elisângela Cristina Aganette; Lídia Alvarenga; Renato Rocha Souza

Novas Edicoes Academicas
2018
pokkari
Trata-se da observa o da diversidade de conte do sobre taxonomia e de seus m todos de constru o existentes, de acordo com as v rias fontes. sabido que este conceito amplamente utilizado em diversos dom nios cient ficos e tecnol gicos, e entre esses, Ci ncia da Informa o. Assim, esta pesquisa se prop e a apresentar um estudo anal tico sobre defini es e m todos para constru o de taxonomias corporativas, por meio da an lise da literatura da rea e da norma internacional ANSI/NISO Z39. 19, para defini o e constru o das mesmas. Os objetivos gerais deste trabalho consistiu em analisar a literatura publicada sobre taxonomias com a finalidade de definir esse construto e conhecer os m todos voltados sua constru o. Os objetivos espec ficos compreendem: Identificar, na literatura selecionada, as caracter sticas presentes na diferentes defini es, visando uma proposta de uma defini o abrangente; Identificar, na literatura selecionada, assim como os m todos para a constru o de taxonomias corporativas, a fim de ser consolidado o conhecimento disperso sobre o tema e contribuir para a sedimenta o do conceito na Ci ncia da Informa o.