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1000 tulosta hakusanalla Russ Wheeler
The Fight for Fairfax, first published in 2009, presents the story of a group of local citizens in Fairfax County, Virginia, and their efforts over half a century to invent a place that would be more than a Washington, D.C., suburb. Told from their point of view, the book describes the group's vision for Fairfax and their clashes with anti-growth forces as they worked to make that vision a reality. Growth in Fairfax and the wider region has continued since the publication of the first edition, and the second edition has been updated throughout and includes new chapters focusing on that recent growth and new challenges facing the region. The narrative focuses on members of the "123 Club," which included a zoning attorney, a university president, two defense contractors, and several county officials, real-estate engineers, and a homebuilder, who believed their work would transform rural Fairfax into an information age powerhouse. Fairfax has become a vibrant economic hub that boasts modern industries, high-paying jobs, superior public developers, excellent schools, a multicultural workforce, and abundant open spaces. In making the case for these architects of change, the author, who conducted numerous interviews with key players in the course of his research, produces an engaging account of interest to all sides of development issues. This second edition of The Fight for Fairfax will appeal especially to those with an interest in business history and the challenges and opportunities linked to growth and change and to those interested in the region's history.
Fire meets Ice in the forest stronghold of Witan Jewell, where Lord Sur Sceaf and the three tribes sojourn. Their joining together should give them the best chance of warding off the evil Empire of Hryre Seath. Witan Jewell is the forge in which the three tribes will be smelted.Not only must Sur Sceaf struggle to understand his tumultuous love for Taneshewa, but he is constantly beset by fractious religious leaders among those at Witan Jewell, and raiding parties of Pitter Rat-Packs who seek to derail the uniting of the tribesWhen tensions are high, Sur Sceaf must deliver his stewardship of Witan Jewell to his father, Sur Spear. A vast city fortress is to be built to ward off further Pitter encroachment. Sur Sceaf leaves for the western coast to create capital to fund a workforce. The Seas, which have been too turbulent to navigate, are now calm. Sur Sceaf founds a whaling enterprise and trains crews to engage the Great Deep. Many fear the venture. Will they survive the monsters and grinding icebergs? And can Sur Spear maintain the goodwill of the tribes while Sur Sceaf expands their reach into the untraveled Ocean?
The trials and dangers of sea-travel have forged the men of three tribes into a firm brotherhood, foreshadowing the final melding of the allied peoples. Landing their boats upon an island's shore, they gather around a council fire and name themselves the Syrfolk.The isle has its attractions, natural fortification, mineral wealth and vegetative exuberance. This could be the sanctuary and final stronghold the Syrfolk desire. However, monsters, trolls, and strange tribes make the island difficult to subdue. The Young-Bloods find their share of trouble in the myriad caves and peoples of the new land but unbeknownst to them, these are the least of their worries.The Pitters, having heard news of sea-travel, attempt a counter launch to thwart the endeavors of the Herewardi and their allies. The race for settling the Isle as a strategic asset is on. King Sur Spear hurries the process by sending droves of settlers to build and fortify the Island.While Sur Sceaf is away at sea, traitors at home on the mainland conspire to murder him. No one in his family is safe.
Initiating the Great War on the mainland, fierce, bold, beautiful Brekka, the king's daughter, and foremost of the Lady Knights, draws first blood. She joins with the Half-King Kanarus to cut their way through enemy Zongas, overcome battles with horrific beasts, and slay scientifically engineered trans-human monstrosities. In alignment with Brekka's mission, Arundel engages in a strategic conflict to wrench back ancestral Herewardi Lands from the sinister Pitter Commissars of Taxus. The Jywdic Pirate, El Yid, comes to Arundel's aide and shows his cunning at sea by besieging the Port of Elves' Island and establishing a naval base in Taxus for the Syrfolk.Khem, at first believed to be one of few black survivors of the racial and ethnic conflicts, has loved Sur Sceaf as a father and loyally fought for the Syrfolk cause. He learns that many of his race have survived in the Southlands of Panygyrus. Khem along with the Dog-Soldiers bravely enter the Swamplands to destroy a concentration camp, wherein the Pitters are holding many people enslaved. This is Khem's only chance to save his people from genocide and castrated servitude. Is the Black Race doomed to extinction like so many of the others? After so many onslaughts, can Brekka overcome the Blind-Seer Katus and his Dark Elves? The final judgment will be pronounced at the Battle of Big Springs, where all the Dark Forces converge to blot out the Syr Folk.
Tall, handsome, swashbuckling, Jywdic pirate El Yid is a black masked, caped warrior who runs his fleet of dragoons up and down the seaboards, plundering the enemies' Zongas and goods to prepare the soil for the coming overthrow of tyranny.Trained in seamanship by Pyrsyrus, master of the seas, Yid is unmatched in his skills of sword, rapier, and parkour. Watch as he swings from the mast of his dragoon onto the terrified vessels of his Pitter enemies. Yid and his men, the Lions of Jywdah, show their prowess and love for liberty as they turn the tide of the Great War for good.Meanwhile, Arundel is entrenched with the Pitters in their capital of Gettisbuhr. Brekka marches from the north, joined by a group of shamanic warriors called the Mufsics, the Sons of Death. Do these new allies hold the magic that can reach Death's hand into the heart of Pitter power?The Pitters are not defenseless. They have their own secret weapons. Read and see what happens when the mouth of hell opens and belches forth its muscular monsters and winged eaters of the skies.
Nine Commissars compose the evil Ennead of Pitterdom. Next in power to the Emperor Hryre Seath and the Blind Seer Katus are the Nine Workers of Iniquity, chosen by the Emperor to push the boundaries of the Empire and force all freedom loving people into the yoke of tyranny.Their cruelty is unexcelled, their loyalty unshakeable. They are bent on crushing all enemies of the Emperor and destroying the prophesied "Seed of the Woman." They have endless Legions and an impenetrable bastion. They have horrid monsters at their disposal, werebats, gyrlocks, drogs, and bone crushing typhons. Who is the Seed of the Woman and will she truly possess the power to bring down an entire Empire? Ruhm's cavalry is indispensable for the campaign to defeat the Ennead. If successful, they will pave the way for Sur Sceaf to deliver his armies safely into the core of enemy territory. But Ruhm's rakish behavior puts certain ladies' honor into question, stirring up the wrath of the local militia-men, who seek a pound of his flesh in payment. The Gods will prove Ruhm. Only the seductive Mountain Witch has the power to save him.These are the final days of the Great War. The future of humanity depends on the defeat of Hryre Seath and the Evil Ennead.
This is the final installment of the heroic eleven book epic, The King of Three Bloods.Many people thought the Heathen Gods were dead. They were not They were hidden in plain-sight and the Herewardi Tribe was chosen to reveal them and their return. Sur Sceaf, their favorite son, was tried as fine steel, and brought before the hosts of mankind as their champion to do battle with the enemy of all humanity, the Pitter Empire. Now, those around him must also receive their vetting from the gods. Overlaying every struggle are the immense spiritual conflicts flowing under them like a great river. The final battles entail the struggle between the gods and their enemies, the Dark Elves and the Destroyers of Worlds. Now that the evil empire is crushed, interpersonal struggle takes center stage. Emotional voids and spiritual lack must be filled. The young bloods are full of angst, anxious to match their predecessors in heroism. Their curiosity opens a new world of adventures, when they dare to wonder: "What lies beyond the Aegirean Sea?" May every people and nation be granted sovereignty under the Syr Folk Confederation and every race granted its inheritance and personal domain.
Fire meets Ice in the forest stronghold of Witan Jewell, where Lord Sur Sceaf and the three tribes sojourn. Their joining together should give them the best chance of warding off the evil Empire of Hryre Seath. Witan Jewell is the forge in which the three tribes will be smelted.Not only must Sur Sceaf struggle to understand his tumultuous love for Taneshewa, but he is constantly beset by fractious religious leaders among those at Witan Jewell and raiding parties of Pitter Rat-Packs who seek to derail the uniting of the tribesWhen tensions are high, Sur Sceaf must deliver his stewardship of Witan Jewell to his father, Sur Spear. A vast city fortress is to be built to ward off further Pitter encroachment. Sur Sceaf leaves for the western coast to create capital to fund a workforce. The Seas, which have been too turbulent to navigate, are now calm. Sur Sceaf founds a whaling enterprise and trains crews to engage the Great Deep. Many fear the venture. Will they survive the monsters and grinding icebergs? And can Sur Spear maintain the goodwill of the tribes while Sur Sceaf expands their reach into the untraveled Ocean?
Tall, handsome, swashbuckling, Jywdic pirate El Yid is a black masked, caped warrior who runs his fleet of dragoons up and down the seaboards, plundering the enemies' Zongas and goods to prepare the soil for the coming overthrow of tyranny.Trained in seamanship by Pyrsyrus, master of the seas, Yid is unmatched in his skills of sword, rapier, and parkour. Watch as he swings from the mast of his dragoon onto the terrified vessels of his Pitter enemies. Yid and his men, the Lions of Jywdah, show their prowess and love for liberty as they turn the tide of the Great War for good.Meanwhile, Arundel is entrenched with the Pitters in their capital of Gettisbuhr. Brekka marches from the north, joined by a group of shamanic warriors called the Mufsics, the Sons of Death. Do these new allies hold the magic that can reach Death's hand into the heart of Pitter power?The Pitters are not defenseless. They have their own secret weapons. Read and see what happens when the mouth of hell opens and belches forth its muscular monsters and winged eaters of the skies.
This is the final installment of the heroic eleven book epic, The King of Three Bloods.Many people thought the Heathen Gods were dead. They were not They were hidden in plain-sight and the Herewardi Tribe was chosen to reveal them and their return. Sur Sceaf, their favorite son, was tried as fine steel, and brought before the hosts of mankind as their champion to do battle with the enemy of all humanity, the Pitter Empire. Now, those around him must also receive their vetting from the gods. Overlaying every struggle are the immense spiritual conflicts flowing under them like a great river. The final battles entail the struggle between the gods and their enemies, the Dark Elves and the Destroyers of Worlds. Now that the evil empire is crushed, interpersonal struggle takes center stage. Emotional voids and spiritual lack must be filled. The young bloods are full of angst, anxious to match their predecessors in heroism. Their curiosity opens a new world of adventures, when they dare to wonder: "What lies beyond the Aegirean Sea?" May every people and nation be granted sovereignty under the Syr Folk Confederation and every race granted its inheritance and personal domain.