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Narrative Design for Indies

Narrative Design for Indies

Edwin McRae

Narrative Limited
2018
pokkari
You want to create a video game? Great You want to tell a story? Fantastic You want to create a video game that tells a story? What? Are you insane? I'm joking, kind of. You don't have to be insane to tell a good story through your Indie video game, but you do have to be out of your mind. What I mean is, you have to empty your brain of a whole bunch of stuff that Hollywood and Triple-As have told you about games and stories, and fill it up with stuff that's actually going to work on your teeny tiny budget. Three Act structure? That's like trying to shove a giant triangle through a tiny circle. Hero's Journey? Yup, that'll take you nowhere, fast. Authorial Authority. Now you're just winding me up Whether you're an Indie developer or a narrative designer wanting to work in the Indie space, Narrative Design for Indies: Getting Started will take you through some tried and true techniques of Indie video game storytelling. Techniques that have been developed to blow minds rather than budgets.
Executioner

Executioner

Edwin McRae

Fiction Engine
2019
pokkari
Warning This description contains spoilers for Warlock: Reign of Blood.Mark isn't the only player in Reign of Blood. British celebrity gamer Arix the Damned has been torn from his real life and enslaved by a reiver Inquisitor.His agile, axe-wielding Executioner class fits him like a gauntlet, but Arix is helpless to escape the Inquisitor's collar as she forces him to explore The Barrens in search of three sacrificial altars with apocalyptic powers.All that changes when his flight from a boss fight puts him in the path of Mark, Vari, Braemar and Citadel. But while the Warlock strives to complete the Chasms of Corruption quest and protect Garland from Inquisitor Karina's cataclysmic designs, the Executioner has other plans.Arix just wants to go home. Capturing Karina is the key to that. And though Mark seems determined to live and die in the fantasy land of Reign of Blood, Arix wants him to wake up from his digital delusion. He's going to make Mark face reality whether the Warlock likes it or not.If you love... Visceral combat Lovecraftian monsters 'Indiana Jones' style artifact hunting Epic loot A fresh batch of original spells ...then Executioner: Reign of Blood is for you Executioner is Book 2 in the Chasms of Corruption duology. Although more books are planned for the Reign of Blood world, Executioner marks the end of this particular arc.
Warlock

Warlock

Edwin McRae

Fiction Engine
2018
pokkari
Swords, Spells, Stats and Slaughter Mark wakes up in a burning town inside a Full Immersion Virtual Reality RPG called Reign of Blood. He flees from the reiver slavers who are abducting the village's NPCs, only to have an agonizing encounter with the wrong end of a ranger's arrow. After trying and failing to log out of this painfully realistic game, Mark decides to take up his sword, embrace his new Warlock character class, and help the ranger rescue her people.The warlock and his hard-nosed ranger are soon joined by a macabre healer, an earth-shaking druid and a talking fortress. But as Mark takes the fight to the reivers, he uncovers an even deadlier threat. Dark magic is spreading into Garland from a long dead city, and the reiver leader has found a way to harness some of that corrupted power for himself.Level by level, spell by spell, Mark must become the warlock that Garland needs before it falls to the corrupted ambitions of a rising tyrant.If you love... Visceral combat Lovecraftian monsters Ancient ruins Swords and sorcery Completely original spells ...then Warlock: Reign of Blood is for you Warlock is Book 1 in the Chasms of Corruption duology.
Executioner

Executioner

Edwin McRae

Fiction Engine
2019
pokkari
Warning This description contains spoilers for Warlock: Reign of Blood.Mark isn't the only player in Reign of Blood. British celebrity gamer Arix the Damned has been torn from his real life and enslaved by a reiver Inquisitor.His agile, axe-wielding Executioner class fits him like a gauntlet, but Arix is helpless to escape the Inquisitor's collar as she forces him to explore The Barrens in search of three sacrificial altars with apocalyptic powers.All that changes when his flight from a boss fight puts him in the path of Mark, Vari, Braemar and Citadel. But while the Warlock strives to complete the Chasms of Corruption quest and protect Garland from Inquisitor Karina's cataclysmic designs, the Executioner has other plans.Arix just wants to go home. Capturing Karina is the key to that. And though Mark seems determined to live and die in the fantasy land of Reign of Blood, Arix wants him to wake up from his digital delusion. He's going to make Mark face reality whether the Warlock likes it or not.If you love... Visceral combat Lovecraftian monsters 'Indiana Jones' style artifact hunting Epic loot A fresh batch of original spells ...then Executioner: Reign of Blood is for you Executioner is Book 2 in the Chasms of Corruption duology. Although more books are planned for the Reign of Blood world, Executioner marks the end of this particular arc.
Narrative Design für Indie-Entwickler

Narrative Design für Indie-Entwickler

Edwin McRae

Fiction Engine
2019
pokkari
Kurzer und cleverer Rat wie ihr Story in euer Indie-Spiel bekommt."Ein zug ngliches, praktisches Handbuch f r einen der kniffligsten und lohnendsten Aspekte der Spieleentwicklung. Narrative Design f r Indie-Entwickler steckt voller unkomplizierter, leicht umsetzbarer Ratschl ge. Es lohnt sich " - Chris Bourassa, Creative Director von Darkest Dungeon"Die wahre St rke des Buchs ist, dass es sich direkt an Indie-Entwickler richtet und die dazu passenden Beispiele gleich mitliefert." - Steve Ince, Sch pfer von Captain Morgane and the Golden TurtleIhr wollt ein Videospiel machen? Toll Ihr wollt eine Geschichte erz hlen? Fantastisch Ihr wollt ein Videospiel machen, das eine Geschichte erz hlt? Was? Seid ihr verr ckt? Das war ein Scherz - oder so hnlich. Ihr m sst nicht verr ckt sein, um mit eurem Indie-Spiel eine gute Geschichte zu erz hlen, aber ihr solltet schon den Verstand verloren haben. Damit meine ich, ihr solltet alles aus eurem Hirn verbannen, was euch Hollywood oder Triple-A ber Spiele und Stories gelehrt haben. F llt euren Verstand stattdessen mit all jenen Dingen, die mit eurem kleinen Budget tats chlich funktionieren.Dreiakt-Struktur? Als ob ihr ein riesiges Dreieck durch einen winzigen Kreis quetschen wollt. Heldenreise? Damit werdet ihr so schnell nirgendwo landen. Autorit t des Autors? Ihr wollt mich aufziehen, oder?Egal ob ihr ein Indie-Entwickler seid oder ein Narrative Designer, der in der Indie-Szene arbeiten m chte - Narrative Design f r Indie-Entwickler: Erste Schritte ist das erste aus einer Reihe von B chern, die euch in bew hrte Methoden des Storytellings f r Indie-Spiele einf hren wird. Methoden, mit denen ihr die Vorstellungskraft eurer Spieler sprengen werdet und nicht euer Budget.Wer bin ich? Und wisst ihr berhaupt, wie komisch es sich anf hlt, euch selbst in der dritten Person zu beschreiben?Edwin McRae arbeitet seit vielen Jahren als Narrative Designer in der Indie-Szene. Nun hat er all seine hart erarbeitete Erfahrung und seine Weisheit zusammengeworfen und in ein lehrreiches Buch verpackt.F r weniger als ein Hearthstone-Willkommenspaket oder ein paar Hundert Clash of Clans-Edelsteine k nnt ihr nun herausfinden, wie ihr Spieler mit eurer Story in euer Indie-Spiel hineinzieht und sie unterhaltet.Ihr wollt ein Indie-Spiel machen, das eine Geschichte erz hlt? Cool
Skulls of Atlantis

Skulls of Atlantis

Edwin McRae

Fiction Engine
2019
pokkari
"Peer into the gizzards of your prize and see if you have the guts to take it."Captain Grace Deadeye Cortez lives in a virtual game world. An 18th Century alternate Earth where magic and monsters exist alongside muskets and marauding pirates. Now Atlantis has risen from the depths and Deadeye aims to plunder the city and capture its fabled Star of Atlantis, an artifact that will enable her ship to travel vast distances in the blink of an eye.With Inkman, Jonesy, Sandwich, Mad Maggie and a host of motley corsairs from a score of different nations, Deadeye will shoot and swash her way through anyone and any thing that crosses her bow. But our plucky pirate captain is in for the shock of her buccaneering life.There's a reason Atlantis has returned from the bottom of the Atlantic Ocean. An ancient god is awakening, straining against the arcane chains that were forged to bind Him. Should He break free, the whole world will feel the tidal waves of His wrath.Captain Deadeye and her crew will need to look lively and level up if they are to defeat this antediluvian evil. Especially if they want to get mind-bogglingly rich in the process.Skulls of Atlantis is a pirate fantasy adventure set in a world where characters level up and improve their abilities. Deadeye can also upgrade her ship, The Albatross. The game mechanics are shown as notifications called "the otherwords". They are designed to work with the story, not interrupt your reading experience. Features... Female MC Light game mechanics Sea Battles Moderate pirate language Moderate violence Sexual references Lovecraftian monsters Does not feature... Explicit sex Coarse language Harem Gore and ultra-violence
Skulls of Atlantis

Skulls of Atlantis

Edwin McRae

Fiction Engine
2019
pokkari
"Peer into the gizzards of your prize and see if you have the guts to take it."Captain Grace Deadeye Cortez lives in a virtual game world. An 18th Century alternate Earth where magic and monsters exist alongside muskets and marauding pirates. Now Atlantis has risen from the depths and Deadeye aims to plunder the city and capture its fabled Star of Atlantis, an artifact that will enable her ship to travel vast distances in the blink of an eye.With Inkman, Jonesy, Sandwich, Mad Maggie and a host of motley corsairs from a score of different nations, Deadeye will shoot and swash her way through anyone and any thing that crosses her bow. But our plucky pirate captain is in for the shock of her buccaneering life. There's a reason Atlantis has returned from the bottom of the Atlantic Ocean. An ancient god is awakening, straining against the arcane chains that were forged to bind Him. Should He break free, the whole world will feel the tidal waves of His wrath. Captain Deadeye and her crew will need to look lively and level up if they are to defeat this antediluvian evil. Especially if they want to get mind-bogglingly rich in the process.Skulls of Atlantis is a pirate fantasy adventure set in a world where characters level up and improve their abilities. Deadeye can also upgrade her ship, The Albatross. The game mechanics are shown as notifications called "the otherwords". They are designed to work with the story, not interrupt your reading experience. Features... Female MC Light game mechanics Sea Battles Moderate pirate language Moderate violence Sexual references Lovecraftian monsters Does not feature... Explicit sex Coarse language Harem Gore and ultra-violence
Narrative Design for Writers

Narrative Design for Writers

Edwin McRae

Fiction Engine
2020
pokkari
Do you want to turn your talent for writing into a narrative design career in the games industry? It's never been a better time to be a writer for video games. You're tapping into an industry that was worth more than $120 billion dollars in 2019, and it's still growing. And it's an industry that needs great storytellers. But there's a BIG difference between a great story and a great game story. Traditional stories are told. Game stories are experienced. That's why video game narratives need a totally different design approach. So how do you apply your scriptwriting, storylining, poetic, copywriting, prose producing skills to an audience that won't sit still and an industry that's ever changing? That's what this book is about I've been a narrative designer for over a decade, as well as a novelist and a scriptwriter / storyliner for TV and comics. I love playing games, and even more, I love helping game developers realize their storytelling aspirations. Nothing delights me more than a game that's both fun to play and delivers a satisfying story experience. In this book, I'll share both the evergreen principles and practical techniques that I've learned and developed during my narrative design career so that you can position yourself for your first game writing gig. And if you're an experienced narrative designer already, you'll still find plenty of insights that you can apply to your trade. I'll say it again, "the games industry needs you " Play is what we do, but story is why we do it.
Narrative Design for Writers, Large Print
Do you want to turn your talent for writing into a narrative design career in the games industry? It's never been a better time to be a writer for video games. You're tapping into an industry that was worth more than $120 billion dollars in 2019, and it's still growing. And it's an industry that needs great storytellers. But there's a BIG difference between a great story and a great game story. Traditional stories are told. Game stories are experienced. That's why video game narratives need a totally different design approach. So how do you apply your scriptwriting, storylining, poetic, copywriting, prose producing skills to an audience that won't sit still and an industry that's ever changing? That's what this book is about I've been a narrative designer for over a decade, as well as a novelist and a scriptwriter / storyliner for TV and comics. I love playing games, and even more, I love helping game developers realize their storytelling aspirations. Nothing delights me more than a game that's both fun to play and delivers a satisfying story experience. In this book, I'll share both the evergreen principles and practical techniques that I've learned and developed during my narrative design career so that you can position yourself for your first game writing gig. And if you're an experienced narrative designer already, you'll still find plenty of insights that you can apply to your trade. I'll say it again, "the games industry needs you " Play is what we do, but story is why we do it.
Sleight of Hand

Sleight of Hand

Edwin Sachs

Dover Publications Inc.
2000
nidottu
Covers every significant aspect — from palming to clairvoyance, vanishing and producing an object, using essential apparatus, etc. Explains hundreds of astonishing tricks — with coins, cups and balls, handkerchiefs, cards, more. A book with an excellent reputation among professional magicians for teaching techniques. 57 illustrations.
Flatland

Flatland

Edwin A. Abbott

Dover Publications Inc.
2000
nidottu
Classic of science (and mathematical) fiction — charmingly illustrated by author — describes the journeys of A. Square and his adventures in Spaceland (three dimensions), Lineland (one dimension) and Pointland (no dimensions). A. Square also entertains thoughts of visiting a land of four dimensions — a revolutionary idea for which he is banished from Spaceland.
Reminiscences of a Stock Operator: the All-Time Wall Street Classic
A timely and ever-popular resource for Wall Street analysts and players, this 1923 volume was hailed by Investor's Business Daily as "a must-read classic for all investors, whether brand-new or experienced." The thinly veiled biography of a real-life speculator who made and lost many fortunes, it recounts mistakes made, lessons learned, and insights gained to offer solid advice about the markets and trading.
Modern Mathematics for the Engineer: First Series

Modern Mathematics for the Engineer: First Series

Edwin Beckenbach

Dover Publications Inc.
2013
nidottu
This volume and its successor were conceived to advance the level of mathematical sophistication in the engineering community. The books particularly focus on material relevant to solving the kinds of mathematical problems regularly confronted by engineers. Suitable as a text for advanced undergraduate and graduate courses as well as a reference for professionals, Volume One's three-part treatment covers mathematical models, probabilistic problems, and computational considerations. Contributions include chapters on linear and nonlinear oscillations by Solomon Lefschetz, on hyperbolic partial differential equations and applications by Richard Courant, and on the theory of prediction by Norbert Wiener. Additional topics include game theory, applied mathematics in operations research, matrices, conformal mapping methods, and other subjects involving the intersection of engineering and mathematics.
Modern Mathematics for the Engineer: Second Series

Modern Mathematics for the Engineer: Second Series

Edwin Beckenbach

Dover Publications Inc.
2013
nidottu
This volume and its predecessor were conceived to advance the level of mathematical sophistication in the engineering community. The books particularly focus on material relevant to solving the kinds of mathematical problems regularly confronted by engineers. Suitable as a text for advanced undergraduate and graduate courses as well as a reference for professionals, Volume Two's three-part treatment covers mathematical methods, statistical and scheduling studies, and physical phenomena. Contributions include chapters on chance processes and fluctuations by William Feller, Monte Carlo calculations in problems of mathematical physics by Stanislaw M. Ulam, and circle, sphere, symmetrization, and some classical physical problems by George P lya. Additional topics include integral transforms, information theory, the numerical solution of elliptic and parabolic partial differential equations, and other subjects involving the intersection of engineering and mathematics.
Sources of Business Information

Sources of Business Information

Edwin T. Coman

University of California Press
2021
pokkari
This title is part of UC Press's Voices Revived program, which commemorates University of California Press’s mission to seek out and cultivate the brightest minds and give them voice, reach, and impact. Drawing on a backlist dating to 1893, Voices Revived makes high-quality, peer-reviewed scholarship accessible once again using print-on-demand technology. This title was originally published in 1964.
Sources of Business Information

Sources of Business Information

Edwin T. Coman

University of California Press
2021
sidottu
This title is part of UC Press's Voices Revived program, which commemorates University of California Press’s mission to seek out and cultivate the brightest minds and give them voice, reach, and impact. Drawing on a backlist dating to 1893, Voices Revived makes high-quality, peer-reviewed scholarship accessible once again using print-on-demand technology. This title was originally published in 1964.