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Blights of the Eastern Forest (DCC RPG)

Blights of the Eastern Forest (DCC RPG)

Thorin Thompson

Goodman Games
2024
nidottu
What is it that turns a land sour? What evil breeds and lurks under the dark boughs of the Eastern Forest, that has for generations cast a shadow of dread over the village of Reed? Is it possible a band of adventurers, stout of heart, body, and mind, can put an end once and for all to the corruption that dwells within? Blights ov the Eastern Forest sends your adventurers on a dangerous mission to cleanse the evil that spawns from the very roots of the woods, and weaves a rich history that continues your adventurers’ careers from 0-levels in Sky ov Crimson Flame to hardy 1st-levels!
Deadly Delves: The Gilded Gauntlet (Pathfinder RPG)

Deadly Delves: The Gilded Gauntlet (Pathfinder RPG)

Jon Brazer Enterprises

Createspace Independent Publishing Platform
2017
nidottu
A Fool And His Life Are Soon Parted The city of Hunstoc is experiencing a rash of calamity. Livestock and horses are falling ill, children and elderly people are dying off without any explanation, and the city's clerics can't manage to cure the mysterious malady. The Mayor's Office has posted a bounty on strange clockwork creatures that keep emerging from the nearby foothills outside Hunstoc's gates. Investigating these sinister happenings leads to a massive underground complex full of devious puzzles, dangerous traps, and alchemical wonders beyond anyone's wildest imaginings-and only the most cunning of adventurers will survive the journey into its depths What would you do for limitless wealth? How far would you delve? What horrors would you be willing to face? Would you repeatedly risk your own life, or those of your friends or countless innocents, in order to have anything you wanted? The Gilded Gauntlet brings the classic feel of dangerous trap-laden tournament-style, musty dungeons to Jon Brazer Enterprises' Deadly Delves product line, and is fully compatible with the Pathfinder Roleplaying Game. Each room of this dungeon was designed by a different author to confound even the savviest of players and the wiliest of characters. This 60-page adventure is designed to challenge a group of 9th-level PCs like no other content has to date. Inside this volume, you'll find: 7 New and Variant Monsters, including the clockwork sentry, mercurial necroplasm, and thallium elemental 28 New Traps, Hazards, and Haunts with which to confound, maim, and torture your players again and again 20 Full-Color Maps detailing a treacherous underground complex filled with alchemical machinery and devious puzzles and also includes a separate PDF of all the maps in high resolution, making it easier ot use in your game 3 New Magic Items, such as the imprint helm and the eternal jar A New Fully-Detailed Location in which to immerse your players: the City of Hunstoc, complete with a full roster of NPC denizens and an accompanying full-color map of the city's layout Enough content to take five 9th-level PCs to 10th level and beyond, with ideas to extend the story even further once you're done exploring the complex Dangers Unknown. Treasures Untold. Adventure Awaits.
Book of Beasts: Legendary Foes (Pathfinder RPG)

Book of Beasts: Legendary Foes (Pathfinder RPG)

Jon Brazer Enterprises

Createspace Independent Publishing Platform
2017
nidottu
Prepare to be Afraid The Book of Beasts: Legendary Foes, the latest in the award-winning Book of Beast series, details the deadliest and most frightening monsters ever to grace your gaming table. Bring new life and peril to your mythic adventures with these fierce monsters and high level NPCs. This 68-page, beautiful full-color monster tome features: 34 brand new monsters ranging from CR 15-25 11 high level NPCs and classed monsters, each are difficult builds, saving you considerable work 3 demigods with enough detail and NPCs for you to build an entire campaign around 12 brand new traps ranging from CR 15-24, to keep your players on their toes Easy-to-use references and links, allowing you to look up rules you are sure of with a minimum of effort Make your players afraid of monsters again. Make them tremble with fear.
Livres et magazines pour jouer au RPG (1980-2000)

Livres et magazines pour jouer au RPG (1980-2000)

André Marques Fraga

Editions Notre Savoir
2023
pokkari
Les livres et les magazines de RPG ont d'abord t introduits au Br sil par des joueurs qui les avaient achet s l' tranger et les partageaient avec leurs communaut s par le biais de photocopies et de copies X. Ils ont progressivement suscit l'int r t des diteurs nationaux, qui ont commenc les publier dans des ditions traduites ou dans des versions originales, se disputant une place sur ce march jusqu'au milieu des ann es 1990, p riode durant laquelle les diteurs de S o Paulo, Devir et Trama, ont pr domin . Ce livre vise pr senter les grandes lignes de ce march , en commen ant par le cas de S o Paulo, dans ces premi res ann es, et mettre en vidence des l ments sur la fa on dont le genre des livres de RPG, d'abord l'am ricaine, a t recr au Br sil.
Trailblazer : a mission for agent provocateur RPG

Trailblazer : a mission for agent provocateur RPG

Nils-Erik Lindström

Twin Engine Productions
2024
nidottu
While tracking a lost North Korean MOAB (an extremely powerful bomb) the agents will stumble upon a world-spanning conspiracy. An action-packed investigation ensues with a high-stakes hunt in exotic locations for the missing bomb. Chased by the sadistic hitman “El Toro” the player characters must confront bloodthirsty mercenaries and dangerous smugglers. Will they be able to thwart the villain’s plans and prevent Operation Trailblazer? Trailblazer is designed to fit into any Agent Provocateur campaign.
Dragonslayer : A Mission for Agent Provocateur RPG

Dragonslayer : A Mission for Agent Provocateur RPG

Nils-Erik Lindström

Twin Engine Productions
2025
nidottu
When a mysterious international criminal organisation blackmails NATO the player characters are sent on an over-the-top action-filled mission that will take them halfway around the globe. The thrilling investigation will bring the player characters from the beautiful vistas of Andalucia to the snow-covered peaks of the Karakorum and onto the desert sands of Australia. Enjoy an exciting mission with 15 pages of hand-made reference maps and handouts. This product is published under the Year Zero Engine Free Tabletop License (version 1.0) Disclaimer: This game is not affiliated with, sponsored, or endorsed by Fria Ligan AB. The Year Zero Engine System Reference Document is used under Fria Ligan AB’s Free Tabletop License.
Competências de liderança em jogos de RPG online

Competências de liderança em jogos de RPG online

Daniel Gröblacher

Edicoes Nosso Conhecimento
2025
nidottu
As compet ncias de lideran a s o exigidas n o s nas organiza es, mas tamb m nos jogos de RPG online, nas chamadas guildas. Liderar uma guilda compar vel a liderar uma organiza o ou um grupo. Ambas as reas, por mais diferentes que sejam, requerem certas compet ncias para atingir os seus objetivos com sucesso. O objetivo descobrir quais compet ncias s o necess rias em organiza es e jogos de RPG online. Quais compet ncias de lideran a s o exigidas ou aplicadas por l deres em organiza es e jogos de RPG online? Al m disso, este trabalho pretende descobrir as semelhan as entre diferentes reas das organiza es e dos jogos de RPG online. Em que medida s o semelhantes em termos de gest o de colaboradores, poder, influ ncia, motiva o e lealdade? Em que medida as hierarquias e estruturas s o semelhantes e que semelhan as existem em termos de desenvolvimento de compet ncias e estilos de lideran a?
Curse of the Lost Memories for 5E RPG

Curse of the Lost Memories for 5E RPG

Anthony Pacheco; Christophe Herrbach

Griffon Lore Games LLC
2019
sidottu
A chilling wind rises on the moor, blowing at the jagged granite tors and slowly moving the banks of thick grey fog covering the treacherous bogs. Over the last few months, aberrations and crazed animals have been coming out of the moor and harassing the local populous at the much-beloved inn at a vital rest stop along the Viscount's primary trade route. Long ago a battle was fought against demons in the moors, scattering its peoples to the neighboring lands, a battle no one remembers.A mega-module, for levels 1 to 4 on the Chronicles of the Celestial Chains Campaign for 5E: 200+ Pages Commissioned artwork Original cartography Hard fantasy with real choices having real consequences Curse of the Lost Memories is the first volume of the Chronicles of the Celestial Chains adventure path. It's hard fantasy--a ruthless environment with successful villains, detailed political setting, and tough consequences for heroes' mistakes. The player characters have memories that are seemingly not their own--visions of the past that don't feel like visions, some lingering while others are vanishing as if hiding from something dark. The external threat coming from the local moors is only part of the fight PCs finds themselves in. This isn't simply a mission for the local Viscount to clean out a moor of monsters but a war for their very identities. They must stand together or perish all. The module will take characters from level 1 to level 4 and brings them through four narrative acts of a story arc, yielding 10-15 sessions of play. Curse of the Lost Memories is a uniquely DM-friendly module that encourages role-playing even when players don't usually do so. The inhabitants of the land the PCs interact with have their motivations for the DM to use or modify; every location mapped carefully to provide a rich background of detail that when the DM starts to wing it, he or she has a solid foundation. The encounters are challenging and impactful, and many will leave players with a sense of accomplishment and sense of heroic wonder that will linger with them until the next play session. Curse of the Lost Memories and the campaign world is not an MMO on paper with a formulaic progression. It's table-top RPG with 200+ pages of pure campaign role-playing goodness that walks the fine line of giving the DM directions to take the adventure to its conclusion and support when the adventure goes off the rails. We want to deliver you a high-quality product with encounter maps, area cartography, pre-generated PCs, interior artwork and well-tested encounters in a bold, engaging style.
Curse of the Lost Memories for Pathfinder RPG

Curse of the Lost Memories for Pathfinder RPG

Anthony Pacheco; Christophe Herrbach

Griffon Lore Games LLC
2019
sidottu
A chilling wind rises on the moor, blowing at the jagged granite tors and slowly moving the banks of thick grey fog covering the treacherous bogs. Over the last few months, aberrations and crazed animals have been coming out of the moor and harassing the local populous at the much-beloved inn at a vital rest stop along the Viscount's primary trade route. Long ago a battle was fought against demons in the moors, scattering its peoples to the neighboring lands, a battle no one remembers.A mega-module, for levels 1 to 4 on the Chronicles of the Celestial Chains Adventure Path for Pathfinder 1E: 200+ Pages Commissioned artwork Original cartography Hard fantasy with real choices having real consequences Curse of the Lost Memories is the first volume of the Chronicles of the Celestial Chains adventure path. It's hard fantasy--a ruthless environment with successful villains, detailed political setting, and tough consequences for heroes' mistakes. The player characters have memories that are seemingly not their own--visions of the past that don't feel like visions, some lingering while others are vanishing as if hiding from something dark. The external threat coming from the local moors is only part of the fight PCs finds themselves in. This isn't simply a mission for the local Viscount to clean out a moor of monsters but a war for their very identities. They must stand together or perish all. The module will take characters from level 1 to level 4 and brings them through four narrative acts of a story arc, yielding 10-15 sessions of play. Curse of the Lost Memories is a uniquely DM-friendly module that encourages role-playing even when players don't usually do so. The inhabitants of the land the PCs interact with have their motivations for the DM to use or modify; every location mapped carefully to provide a rich background of detail that when the DM starts to wing it, he or she has a solid foundation. The encounters are challenging and impactful, and many will leave players with a sense of accomplishment and sense of heroic wonder that will linger with them until the next play session. Curse of the Lost Memories and the campaign world is not an MMO on paper with a formulaic progression. It's table-top RPG with 200+ pages of pure campaign role-playing goodness that walks the fine line of giving the DM directions to take the adventure to its conclusion and support when the adventure goes off the rails. We want to deliver you a high-quality product with encounter maps, area cartography, pre-generated PCs, interior artwork and well-tested encounters in a bold, engaging style. License Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Inc. See /pathfinder for more information on the Pathfinder Roleplaying Game. Paizo Inc. does not guarantee compatibility, and does not endorse this product. Pathfinder is a registered trademark of Paizo Inc., and the Pathfinder Roleplaying Game and the Pathfinder Roleplaying Game Compatibility Logo are trademarks of Paizo Inc., and are used under the Pathfinder Roleplaying Game Compatibility License. See paizo.com/pathfinder/compatibility/first for more information on the compatibility license.
The Book in the Old House: Pathfinder RPG

The Book in the Old House: Pathfinder RPG

Alistair J. Rigg

Independently Published
2020
nidottu
Old Houses Hide Old Secrets The job is simple: escort a nobleman as he explores the old, abandoned estate he purchased-fast and easy coin for a group of seasoned adventurers. But why is the entire neighborhood around the manor deserted, yet the house has never been vandalized nor would the most desperate vagrant venture under its roof? Glimpses of dark, furtive movements in the vacant windows and disappearances nearby bring whispered rumors about its mysterious former owner, and wild theories about things as mundane as the deafening nightly chorus of frogs in its wooded yards. Perhaps there is more to the story than meets the eye, and it is for good reason they say you can never judge a book by its cover. The Book in the Old House is a Pathfinder Roleplaying Game adventure for 1st and 2nd-level characters in the Lost Lands Campaign Setting. This rich and exciting world 20 years in the making has been home to dozens of adventures from Necromancer Games and Frog God Games and produced with their cooperation to be compatible with The World of the Lost Lands campaign guide It is the first of six adventures in the Aegis of Empires Adventure Path, with each adventure exploring hitherto unexplored areas of the Lost Lands with a combination of horror, intrigue, deadly danger, and the lure of ancient mysteries. While designed for use with the Lost Lands, these adventures are loosely connected rather than following a strictly controlled plotline, enabling you to easily place them into any campaign world. Your heroes can explore at their own pace to discover the secrets of antiquity or be consumed in their seeking as they brave the dark paths of the Aegis of Empires. Grab this incredible 70-page Pathfinder RPG adventure today and Make Your Game Legendary
Event: A Minimalistic Role-Playing Game System (Rpg)

Event: A Minimalistic Role-Playing Game System (Rpg)

Valerio de Sanctis

Independently Published
2018
nidottu
EVENT is a game system designed to collectively manage the actions and interactions of a variable number of characters played by players and / or the master from a given event. The combination of these factors will lead to the natural definition of a story within the context of reference, which is called the setting. The manual contains the main rules that allow you to start playing. None of these should be intended as mandatory or mandatory and each one of them can be modified or reviewed by mutual agreement between master and players: it is however advisable to play at least one or two games (which we'll call sessions from now on) with the standard rules in order to fully understand the basic game mechanics.At the end of each paragraph you'll find a text box containing a concrete example (actual play) of the rule explained above. In order to play Event you're going to need a group of friends, a handful of 6-sided dice, some paper sheets and at least one pencil. One of the players, known as the master, will take care of the core elements of the story, while the others, to whom we'll refer as players, will play the role of a single character apiece.This is the EVENT presentation & tutorial video, which illustrates some of the most original and innovative aspects of the game system: https: //youtu.be/DAIR374gDKAKEY FEATURESThe ruleset is based upon three distinctive design goals ("the 3S"): - Simple, as something that could be played with children who couldn't withstand complex systems (yet ).- Smart, i.e. which could be easily translated in any language.- Swift, as being playable within a single evening.These are EVENT's most distinctive features: - A narrative premise (the event) that will motivate the players to act as a group, providing their characters a common goal.- A brand-new character creation system (the Three Questions) that will allow players and gamemasters to build PCs and NPCs in few minutes using a narrative-based approach.- Solid action's and interaction's outcome ruleset that can be used by the players to partially take control of the story, thus becoming the gamemaster for a short while to conceive and narrate what happens.- Innovative contest resolution mechanics (aka showdowns) that will force players to choose between winning a contest or narrating its outcome (or try to do both things), similar to those featured in most auction-based Board Games.CROWFUNDINGIn order to support the project's development the EVENT authors recently started a crowfunding campaign on the Kickstarter platform, which is expected to undergo until September 30, 2018. Among the many rewards reserved for the backers, there is the chance to: insert your name or nickname on the thank you page within the game manual; give a custom name to a sample character or player in the many Actual Play examples contained in the manual; write your very own Actual Play example; pre-purchase a copy of the Event Paperback Edition, which will also contains original artwork and pictures, and more.If you want to support the crowfunding, you can do that from this link.https: //www.kickstarter.com/projects/darkseal/event-a-minimalistic-tabletop-role-playing-game/
Sol System: A Sourcebook for The Expanse RPG

Sol System: A Sourcebook for The Expanse RPG

Kate Baker; Christine Beard; Keith Garrett; Steve Kenson; Ian Lemke; Brian McDaniel; Jason Mical; Pete Woodworth

Green Ronin Publishing
2024
nidottu
As the pressure rises and the exodus through the ring gates continues, opportunities abound for shrewd crews willing to take risks on Earth, Mars, and in The Belt. The changes brought about by the discovery of the protomolecule continue to disrupt the status quo, and tensions between the factions are white hot. Sol System provides information on the governments, corporations, and factions that vie for power and influence, along with expanded rules for trade and running corporations and other organizations. This beautifully illustrated sourcebook opens new ways to play and exciting new details on humanity’s homes. Sol System also offers a plethora of new adventure opportunities—political intrigue, spies, strange cults!—and sets the stage for the Free Navy Conflict sourcebook.
M.U.C.S.: Multi Universal Combat System and RPG

M.U.C.S.: Multi Universal Combat System and RPG

Khara Khang

Createspace Independent Publishing Platform
2015
nidottu
This is a nearly Generic Universal Role-Playing Game System of Mayhem and Destruction. No RPG system is easier to learn than MUCS(TM). This game system is set in a futuristic world called Nearth. Nearth's cities what few there are in the Civilized Lands, are very dangerous, filled with bright neon lights at night and street gangs waging war on the city's night patrols. Tall metal sky scrapers pack thousands of people in small confined spaces. With a complete view of the Uncivilized Lands, any new character created there will have a chance to create and customize their own vehicle. All of what you have just read is being controlled by a few power hungry people called Power Barons, rich and powerful men, who are uncivilized beyond belief. Think of this RPG as Road Warrior meets a Fantasy World, then intermingle the two, then you have MUCS(TM).