Kirjojen hintavertailu. Mukana 11 717 486 kirjaa ja 12 kauppaa.

Kirjahaku

Etsi kirjoja tekijän nimen, kirjan nimen tai ISBN:n perusteella.

1000 tulosta hakusanalla Susan Gates

The Verbal Games of Pre-school Children

The Verbal Games of Pre-school Children

Susan Grohs Iwamura

TAYLOR FRANCIS LTD
2022
sidottu
Originally published in 1980 The Verbal Games of Pre-school Children states that in the course of acquiring language, every child recognizes that verbal interaction is a powerful tool which can be used to interpret and manipulate the world.During the last previous two decades developments in the study of both language acquisition and linguistic theory had begun to illustrate that the acquisition of a first language involves considerably more than the mere learning of grammatical structure. This view of learning had led researchers gradually to see children as more than grammarians devising grammatical constructs. The tendency at the time was to see the child as an active partner in what are essentially games of communication and invention during which the rules of usage as well as the rules of grammar are discovered.This study is based on extensive and detailed observation of the verbal interaction of two pre-school children, and as such offers far-reaching ideas and conclusions concerning the manner in which all children determine the role of language in their lives, whilst simultaneously learning how to piece it together.
The Verbal Games of Pre-school Children

The Verbal Games of Pre-school Children

Susan Grohs Iwamura

TAYLOR FRANCIS LTD
2024
nidottu
Originally published in 1980 The Verbal Games of Pre-school Children states that in the course of acquiring language, every child recognizes that verbal interaction is a powerful tool which can be used to interpret and manipulate the world.During the last previous two decades developments in the study of both language acquisition and linguistic theory had begun to illustrate that the acquisition of a first language involves considerably more than the mere learning of grammatical structure. This view of learning had led researchers gradually to see children as more than grammarians devising grammatical constructs. The tendency at the time was to see the child as an active partner in what are essentially games of communication and invention during which the rules of usage as well as the rules of grammar are discovered.This study is based on extensive and detailed observation of the verbal interaction of two pre-school children, and as such offers far-reaching ideas and conclusions concerning the manner in which all children determine the role of language in their lives, whilst simultaneously learning how to piece it together.
Moving Day Fun & Games

Moving Day Fun & Games

Susan Siemiontkowski

Susan Siemiontkowski
2023
pokkari
Ariel and Sebastian, vibrant twins, have just embarked on a brand-new adventure in Gulfport, Mississippi. But this isn't just any story about starting fresh in a new town; it's an interactive journey With every turn of the page, not only do readers dive deeper into Ariel and Sebastian's school day adventures, but they also get to partake in engaging activities inspired by their tales. As the twins navigate their new school's hallways, adorned with art and inspirational quotes, you'll have the chance to join in the fun and games they encounter. From puzzles to drawing tasks, and maybe even building a sandcastle or two, this activity book ensures an immersive experience.In the heart of Gulfport, a story unfolds where new friendships blossom, and young minds are nurtured. And as Ariel and Sebastian discover the joys of their new community, you'll be right there with them, pencil in hand, ready for the next activity. Gulfport is not just a backdrop to Ariel and Sebastian's tales; it's a playground for the imagination. Join the twins in this interactive tale, where every page promises a new challenge, a new lesson, and endless fun.
Moving Day Fun & Games

Moving Day Fun & Games

Susan Siemiontkowski

Susan Siemiontkowski
2023
sidottu
Ariel and Sebastian, vibrant twins, have just embarked on a brand-new adventure in Gulfport, Mississippi. But this isn't just any story about starting fresh in a new town; it's an interactive journey With every turn of the page, not only do readers dive deeper into Ariel and Sebastian's school day adventures, but they also get to partake in engaging activities inspired by their tales. As the twins navigate their new school's hallways, adorned with art and inspirational quotes, you'll have the chance to join in the fun and games they encounter. From puzzles to drawing tasks, and maybe even building a sandcastle or two, this activity book ensures an immersive experience.In the heart of Gulfport, a story unfolds where new friendships blossom, and young minds are nurtured. And as Ariel and Sebastian discover the joys of their new community, you'll be right there with them, pencil in hand, ready for the next activity. Gulfport is not just a backdrop to Ariel and Sebastian's tales; it's a playground for the imagination. Join the twins in this interactive tale, where every page promises a new challenge, a new lesson, and endless fun.
Play & Learn Math: Hundred Chart: Learning Games and Activities to Help Build Foundational Math Skills
Make the most of the hundred chart in your classroom This collection of innovative, creative games and activities teach children number patterns and relationships, place value, addition, subtraction, multiplication, and more. Perfect for math centers and small-group instruction, these delightful activities meet core math standards.
First We Sing! 101 Songs & Games

First We Sing! 101 Songs & Games

Susan Brumfield

HAL LEONARD CORPORATION
2024
nidottu
(ExpressiveArts). 101 Songs and Games for Singing, Playing and More is a companion volume to Teaching Strategies: Rhythmic and Melodic Elements for Intermediate Grades . A follow-up to 100 Little Songs and Rhymes for Primary Grades, this book includes a variety of more advanced songs and games suggested for the preparation, presentation and practice of each element, suitable for reading and writing in grades 3, 4 and 5. Songs are written in staff notation, and include extensive background notes on historical and cultural context, game instructions and suggested activities for classroom use. This collection also includes digital access to recordings featuring a "teacher model" as a guide for performing and teaching the songs. Suggested for grades 3-5.
Baby Minds: Brain-Building Games Your Baby Will Love, Birth to Age Three
More than 65 delightful games and activities to jump-start your baby's amazing brainpower Can simply singing a song or blowing a dandelion under a toddler's nose help her mind to blossom? Can your baby count, remember events, and solve problems even before he can talk? The exciting answer to both questions is yes Breakthrough research is revealing the extraordinary inborn abilities of infants. It is also showing how experiences during the first years of life profoundly influence intelligence, creativity, language development-and even later reading and math skills. Now two psychologists and child development experts-authors of the bestselling Baby Signs-have created a delightful guide for parents based on the most up-to-date knowledge of how babies discover the world. You'll learn how to: _ Create a homemade mobile to stimulate your three-month-old's delight in solving problems_ Play a patty-cake game to help your two-year-old make logical connections_ Initiate bedtime conversations that build your child's memory and sense of personal history_ Develop "Baby Signs" to help your toddler communicate before he or she can talk_ Stimulate your child's natural number skills with puppets and counting games_ Use nursery rhymes and special read-aloud techniques to foster reading readiness_ Nurture budding creativity with humor and fantasy play_ And much more Baby Minds is not another program for creating "super babies." Instead it builds on activities that babies instinctively love to develop their unique abilities and make your daily interactions full of the joy of discovery-for both of you.
Games of Strategy

Games of Strategy

Avinash K. Dixit; Susan Skeath; David McAdams

WW Norton Co
2020
nidottu
Games of Strategy is beloved by students and instructors alike for its flexible organisation, focus on problem-solving and engaging and accessible examples from diverse fields, like political science, biology and business. The completely revised Fifth Edition adds the work of David McAdams, especially in the areas of market design and auction theory, and provides new insights into diverse applications, such as billion-dollar buy-outs, job offer negotiation, the Cuban Missile Crisis and collusion in the school milk market.
Games of Strategy

Games of Strategy

Avinash K. Dixit; Susan Skeath; David McAdams

WW NORTON CO
2025
nidottu
From the minds of renowned economists Avinash Dixit, Susan Skeath, and David McAdams comes the Sixth Edition of the most approachable game theory text, rooted in rigorous research and engaging examples. Assuming no prior knowledge of game theory—only a principles level of economic education—and exposure to only high-school level algebra, this book’s examples appeal to students of all different interests and experiences while maintaining an empirical approach. The new edition applies game theory to topics like digital currency and the politics of the war in Ukraine, and includes more thorough coverage of behavioral economics as well as new material on auction design.
The Amazing Brain Book for Kids: Brain Games, Logic Puzzles, Riddles & More!

The Amazing Brain Book for Kids: Brain Games, Logic Puzzles, Riddles & More!

Evelyn B. Christensen; Susan E. Christensen

CALLISTO KIDS
2021
nidottu
Help kids ages 4 to 6 build problem-solving skills Playing brain games is one of the easiest and most engaging ways for pre-K and kindergarten students to strengthen thinking skills, grow their confidence, and get creative. This activity book for kids is packed with puzzles designed to challenge their developing brains. Children will learn the skills to focus on a problem and build a solution, creating a critical-thinking tool kit that will set them up for success in the classroom and beyond. This exciting choice in brain books for kids encourages them to: Learn through fun-Get kids excited to learn with a wide variety of brain teasers, including word games, patterns, riddles, and more. Build up skills-Help kids develop deductive reasoning, pattern detection, inferential thinking, and many other foundational skills with exercises that start simple and grow more challenging.Have a growth mindset-Parents will find tools and tips that help them reframe challenges as growth opportunities and support the development of their child's growth mindset.Challenge little ones to boost their brainpower with this kids' riddle book.
The Divorce Puzzle: Connecting the Pieces Collaboratively

The Divorce Puzzle: Connecting the Pieces Collaboratively

Lisa Gabardi; Jeremy Gaies; Susan Gamache

Joryn Jenkins
2017
nidottu
This inspiring anthology of essays, philosophies, and stories about real people introduces readers to the groundbreaking topic of collaborative divorce, and to the work of the mental health professionals who actively facilitate and counsel such matters. The material exposes readers to the perspectives of these authors, considered to be among the most knowledgeable in their field. The book also examines the negotiating techniques employed in this highly disruptive yet constructive divorce process, such as active listening, effective communicating, brain-storming, problem-solving, and cooperative co-parenting, as well as the resulting elimination of stress's harmful impact on divorce-related decision-making. The Divorce Puzzle is designed to promote both thoughtful consideration of the collaborative process by spouses contemplating divorce, as well as lively classroom discussion, making it an excellent choice for seminar level courses.
Games of Love Lust Money - Part 1
VICTOR AND SANDRA HAIL FROM RICH FAMILIES. THEIR FAMILIES ARE FRIENDS FROM CHILDHOOD AND DO STOCK MARKET BUSINESS. AS PARTNERS. VICTOR FALLS IN LOVE WITH SANDRA AND GET MARRIED. SOON AFTER, TROUBLE STARTS AS THEIR BUSINESS INCURS LOSSES. EACH FAMILY BLAMES THE OTHER. THEY DECIDE TO SEPARATE. WILL THEY END THE MARRIAGE? WILL THEY RECOVER FROM THEIR BUSINESS? PLEASE READ AND SE.E.. SUSPENSE/LOVE/ROMANCE/MONEY/LUST
Understanding Video Games

Understanding Video Games

Simon Egenfeldt-Nielsen; Jonas Heide Smith; Susana Pajares Tosca

TAYLOR FRANCIS LTD
2024
sidottu
The fifth edition of this pioneering textbook takes video game studies into the next decade, highlighting changes in mobile, social, and casual gaming.This book introduces students to both the major theories used to analyze games, such as ludology and narratology, and the commercial and organizational aspects of the game industry. Drawing from historical and contemporary examples, this student-friendly text also explores the aesthetics of games, evaluates the cultural position of video games, and considers the potential effects of both violent and "serious" games. This new edition includes updates to the history, statistics, and developments in the vast game studies landscape throughout. The book has been expanded with additional theory, research, and insights from scholars around the world, making it more inclusive and broadening its global perspective.Extensively illustrated and featuring discussion questions, a glossary of key terms, and a detailed video game history timeline, Understanding Video Games, Fifth Edition is an indispensable resource for anyone interested in examining the ways video games are reshaping entertainment, education, and society.
Understanding Video Games

Understanding Video Games

Simon Egenfeldt-Nielsen; Jonas Heide Smith; Susana Pajares Tosca

TAYLOR FRANCIS LTD
2024
nidottu
The fifth edition of this pioneering textbook takes video game studies into the next decade, highlighting changes in mobile, social, and casual gaming.This book introduces students to both the major theories used to analyze games, such as ludology and narratology, and the commercial and organizational aspects of the game industry. Drawing from historical and contemporary examples, this student-friendly text also explores the aesthetics of games, evaluates the cultural position of video games, and considers the potential effects of both violent and "serious" games. This new edition includes updates to the history, statistics, and developments in the vast game studies landscape throughout. The book has been expanded with additional theory, research, and insights from scholars around the world, making it more inclusive and broadening its global perspective.Extensively illustrated and featuring discussion questions, a glossary of key terms, and a detailed video game history timeline, Understanding Video Games, Fifth Edition is an indispensable resource for anyone interested in examining the ways video games are reshaping entertainment, education, and society.
Understanding Video Games

Understanding Video Games

Simon Egenfeldt-Nielsen; Jonas Heide Smith; Susana Pajares Tosca

Routledge
2019
nidottu
From Pong to virtual reality, Understanding Video Games, 4th Edition, takes video game studies into the next decade of the twenty-first century, highlighting changes in the area, including mobile, social, and casual gaming.In this new edition of the pioneering text, students learn to assess the major theories used to analyze games, such as ludology and narratology, and gain familiarity with the commercial and organizational aspects of the game industry. Drawing from historical and contemporary examples, the student-friendly text also explores the aesthetics of games, evaluates the cultural position of video games, and considers the potential effects of both violent and "serious" games.Extensively illustrated and featuring discussion questions, a glossary of key terms, and a detailed video game history timeline, this new edition is an indispensable resource for students, scholars, and teachers interested in examining the ways video games continue to reshape entertainment and society.